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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #2195 from Verkister/returnofthelongpup
Re-enables and fixes the CARGO EXCLUSIVE oties. Plus a couple new features! (Psst hey)
This commit is contained in:
@@ -60,11 +60,9 @@
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access = access_xenobiology
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contraband = 1
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/* Removed until Otie code is unfucked.
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/datum/supply_packs/sci/otie
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name = "V.A.R.M.A.corp adoptable reject (Dangerous!)"
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name = "VARMAcorp adoptable reject (Dangerous!)"
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cost = 100
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containertype = /obj/structure/largecrate/animal/otie
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containername = "V.A.R.M.A.corp adoptable reject (Dangerous!)"
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containername = "VARMAcorp adoptable reject (Dangerous!)"
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access = access_xenobiology
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*/
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@@ -1,13 +1,11 @@
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/* Removed until Otie code is unfucked.
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/datum/supply_packs/security/guardbeast
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name = "V.A.R.M.A.corp autoNOMous security solution"
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name = "VARMAcorp autoNOMous security solution"
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cost = 150
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containertype = /obj/structure/largecrate/animal/guardbeast
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containername = "V.A.R.M.A.corp autoNOMous security solution crate"
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containername = "VARMAcorp autoNOMous security solution crate"
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access = list(
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access_security,
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access_xenobiology)
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*/
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/datum/supply_packs/security/biosuit
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contains = list(
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@@ -69,19 +69,19 @@
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/mob/living/simple_animal/hostile/alien,
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/mob/living/simple_animal/hostile/alien/drone,
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/mob/living/simple_animal/hostile/alien/sentinel,
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/mob/living/simple_animal/hostile/alien/queen)
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/mob/living/simple_animal/hostile/alien/queen,
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/mob/living/simple_animal/otie/feral)
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..()
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/* // Removed until Otie code is unfucked.
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/obj/structure/largecrate/animal/guardbeast
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name = "V.A.R.M.A.corp autoNOMous security solution"
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desc = "The V.A.R.M.A.corp bioengineering division flagship product on trained optimal snowflake guard dogs."
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name = "VARMAcorp autoNOMous security solution"
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desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs."
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icon = 'icons/obj/storage_vr.dmi'
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icon_state = "sotiecrate"
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held_type = /mob/living/simple_animal/otie/friendly/security
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/obj/structure/largecrate/animal/otie
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name = "V.A.R.M.A.corp adoptable reject (Dangerous!)"
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name = "VARMAcorp adoptable reject (Dangerous!)"
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desc = "A warning on the side says the creature inside was returned to the supplier after injuring or devouring several unlucky members of the previous adoption family. It was given a second chance with the next customer. Godspeed and good luck with your new pet!"
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icon = 'icons/obj/storage_vr.dmi'
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icon_state = "otiecrate2"
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@@ -93,5 +93,4 @@
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playsound(src, 'sound/items/poster_ripped.ogg', 50, 1)
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icon_state = "otiecrate"
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taped = 0
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..()
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*/
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..()
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@@ -1,4 +1,7 @@
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// ToDo: Make this code not a fucking snowflaky horrible broken mess. Do not use until it's actually fixed. It's miserably bad right now.
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// Also ToDo: Dev-to-dev communication to ensure responsible parties (if available. In this case, yes.) are aware of what's going on and what's broken.
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// Probably easier to troubleshoot when we ain't breaking the server by spawning a buttload of heavily extra feature coded snowflake mobs to the wilderness as mass cannonfodder.
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// Also ToDo: An actual "simple" mob for that purpose if necessary :v
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/mob/living/simple_animal/otie //Spawn this one only if you're looking for a bad time. Not friendly.
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name = "otie"
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@@ -15,7 +18,6 @@
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minbodytemp = 200
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move_to_delay = 4
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hostile = 1
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//cooperative = 1 // Neutral mobs should not be set like this.
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investigates = 1
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reacts = 1
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retaliate = 1
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@@ -23,13 +25,12 @@
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run_at_them = 0
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attack_same = 0
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speak_chance = 4
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speak = list("Boof.","Waaf!","Prurrrr.","Growl!","Bork!","Rurrr..","Aruur!","Awoo!")
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speak = list("Boof.","Waaf!","Prurr.","Bork!","Rurrr..","Arf.")
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speak_emote = list("growls", "roars", "yaps", "Awoos")
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emote_hear = list("rurrs", "rumbles", "rowls", "groans softly", "murrs", "sounds hungry", "yawns")
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emote_see = list("stares ferociously", "snarls", "licks their chops", "stretches", "yawns")
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say_maybe_target = list("Ruh?", "Waf?")
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say_got_target = list("Rurrr!", "ROAR!", "MARR!", "RAHH!", "Slurp.. RAH!")
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say_got_target = list("Rurrr!", "ROAR!", "RERR!", "NOM!", "MINE!", "RAHH!", "RAH!", "WARF!")
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say_got_target = list("Rurrr!", "ROAR!", "MARR!", "RERR!", "RAHH!", "RAH!", "WARF!")
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melee_damage_lower = 5
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melee_damage_upper = 15 //Don't break my bones bro
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response_help = "pets the"
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@@ -56,7 +57,7 @@
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vore_icons = SA_ICON_LIVING
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/mob/living/simple_animal/otie/feral //gets the pet2tame feature. starts out hostile tho so get gamblin'
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name = "feral otie"
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name = "mutated feral otie"
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desc = "The classic bioengineered longdog. No pets. Only bite. This one has mutated from too much time out on the surface of Virgo-3B."
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icon_state = "siftusian"
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icon_living = "siftusian"
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@@ -80,6 +81,7 @@
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name = "otie"
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desc = "The classic bioengineered longdog. This one might even tolerate you!"
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faction = "neutral"
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tamed = 1
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/mob/living/simple_animal/otie/friendly/cotie //same as above but has a little collar :v
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name = "tamed otie"
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@@ -91,16 +93,16 @@
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/mob/living/simple_animal/otie/friendly/security //tame by default unless you're a marked crimester. can be befriended to follow with pets tho.
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name = "guard otie"
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desc = "The V.A.R.M.A.corp bioengineering division flagship product on trained optimal snowflake guard dogs."
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desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs."
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icon_state = "sotie"
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icon_living = "sotie"
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icon_rest = "sotie_rest"
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icon_dead = "sotie-dead"
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faction = "neutral"
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tamed = 1
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maxHealth = 200 //armored or something
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health = 200
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loot_list = list(/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/suit/armor/vest/alt)
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vore_pounce_chance = 60 // Good boys don't do too much police brutality.
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var/check_records = 1 // If true, arrests people without a record.
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var/check_arrest = 1 // If true, arrests people who are set to arrest.
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@@ -115,8 +117,6 @@
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return null
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if(istype(found_atom,/mob/living/simple_animal/mouse))
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return found_atom
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if(found_atom in friends)
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return null
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else if(ismob(found_atom))
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var/mob/found_mob = found_atom
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if(found_mob.faction == faction)
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@@ -128,33 +128,37 @@
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else if(tamed == 1 && isrobot(found_atom))
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return null
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else
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if(resting)
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lay_down()
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return found_atom
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else
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return null
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/mob/living/simple_animal/otie/friendly/security/Found(var/atom/found_atom)
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if(!SA_attackable(found_atom))
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return null
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if(istype(found_atom,/mob/living/simple_animal/mouse))
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return found_atom
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if(check_threat(found_atom) >= 4)
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if(resting)
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lay_down()
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return found_atom
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if(found_atom in friends)
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return null
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else if(ismob(found_atom))
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var/mob/found_mob = found_atom
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if(found_mob.faction == faction)
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return null
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else if(friend == found_atom)
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return null
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else if(tamed == 1 && ishuman(found_atom))
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return null
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else if(tamed == 1 && isrobot(found_atom))
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return null
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else
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return found_atom
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else
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return null
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..()
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/mob/living/simple_animal/otie/friendly/security/attackby(var/obj/item/O, var/mob/user) // Trade donuts for bellybrig victims.
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if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/donut))
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qdel(O)
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user << "<span class='notice'>The guard pup accepts your offer for their catch.</span>"
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for(var/I in vore_organs)
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var/datum/belly/B = vore_organs[I]
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B.release_all_contents()
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return
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..()
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/mob/living/simple_animal/otie/friendly/security/feed_grabbed_to_self(var/mob/living/user, var/mob/living/prey) // Make the gut start out safe for bellybrigging.
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var/datum/belly/B = user.vore_selected
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var/datum/belly/belly_target = user.vore_organs[B]
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if(check_threat(target_mob) >= 4)
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belly_target.digest_mode = DM_HOLD
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if(istype(prey,/mob/living/simple_animal/mouse))
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belly_target.digest_mode = DM_DIGEST
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..()
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/mob/living/simple_animal/otie/friendly/security/proc/check_threat(var/mob/living/M)
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if(!M || !ishuman(M) || M.stat == DEAD || src == M)
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@@ -198,8 +202,8 @@
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//Basic friend AI
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/mob/living/simple_animal/otie/friendly/Life()
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. = ..()
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if(!. || ai_inactive || !friend) return
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..()
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if(!friend) return
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var/friend_dist = get_dist(src,friend)
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@@ -220,9 +224,9 @@
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visible_emote(pick("nuzzles [friend].",
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"brushes against [friend].",
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"rubs against [friend].",
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"noses softly at [friend].",
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"noses at [friend].",
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"slobberlicks [friend].",
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"murrs.",
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"murrs contently.",
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"leans on [friend].",
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"nibbles affectionately on [friend]."))
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else if (friend.health <= 50)
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@@ -234,65 +238,31 @@
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. = ..()
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if(!. || ai_inactive) return
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if(prob(5))
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if(prob(5) && (stance == STANCE_IDLE))
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lay_down()
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//Pet 4 friendly
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/mob/living/simple_animal/otie/attack_hand(mob/living/carbon/human/M as mob)
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..()
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if(M.a_intent == I_GRAB)
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if (M == src)
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return
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if (!(status_flags & CANPUSH))
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return
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if(!incapacitated(INCAPACITATION_ALL) && (stance != STANCE_IDLE) && prob(grab_resist))
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M.visible_message("<span class='warning'>[M] tries to grab [src] but fails!</span>")
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return
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var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
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M.put_in_active_hand(G)
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G.synch()
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G.affecting = src
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LAssailant = M
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M.visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
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M.do_attack_animation(src)
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ai_log("attack_hand() I was grabbed by: [M]",2)
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pixel_x = old_x
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react_to_attack(M)
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if(M.a_intent == I_HELP)
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if (health > 0)
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LoseTarget()
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handle_stance(STANCE_IDLE)
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if(prob(tame_chance))
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friend = M
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if(tamed != 1)
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tamed = 1
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faction = M.faction
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sleep(1 SECOND)
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return
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switch(M.a_intent)
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if(I_HELP)
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if (health > 0)
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M.visible_message("<span class='notice'>[M] [response_help] \the [src].</span>")
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LoseTarget()
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handle_stance(STANCE_IDLE)
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if(prob(tame_chance))
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friend = M
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if(tamed != 1)
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tamed = 1
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faction = M.faction
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sleep(1 SECOND)
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else
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..()
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/mob/living/simple_animal/otie/death()
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resting = 0
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icon_state = icon_dead
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..()
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/mob/living/simple_animal/otie/death(gibbed, deathmessage = "dies!")
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density = 0 //We don't block even if we did before
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walk(src, 0) //We stop any background-processing walks
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resting = 0
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icon_state = icon_dead
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if(faction_friends.len)
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faction_friends -= src
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if(loot_list.len) //Drop any loot
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for(var/path in loot_list)
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if(prob(loot_list[path]))
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new path(get_turf(src))
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spawn(3) //We'll update our icon in a sec
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icon_state = icon_dead //Goddamn triple check. If this ain't working Imma be PISSED!
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update_icon()
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return ..(gibbed,deathmessage)
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update_icon()
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..()
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