Merge pull request #2195 from Verkister/returnofthelongpup

Re-enables and fixes the CARGO EXCLUSIVE oties. Plus a couple new features! (Psst hey)
This commit is contained in:
Spades
2017-10-03 22:31:24 -04:00
committed by GitHub
6 changed files with 66 additions and 100 deletions

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@@ -60,11 +60,9 @@
access = access_xenobiology access = access_xenobiology
contraband = 1 contraband = 1
/* Removed until Otie code is unfucked.
/datum/supply_packs/sci/otie /datum/supply_packs/sci/otie
name = "V.A.R.M.A.corp adoptable reject (Dangerous!)" name = "VARMAcorp adoptable reject (Dangerous!)"
cost = 100 cost = 100
containertype = /obj/structure/largecrate/animal/otie containertype = /obj/structure/largecrate/animal/otie
containername = "V.A.R.M.A.corp adoptable reject (Dangerous!)" containername = "VARMAcorp adoptable reject (Dangerous!)"
access = access_xenobiology access = access_xenobiology
*/

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@@ -1,13 +1,11 @@
/* Removed until Otie code is unfucked.
/datum/supply_packs/security/guardbeast /datum/supply_packs/security/guardbeast
name = "V.A.R.M.A.corp autoNOMous security solution" name = "VARMAcorp autoNOMous security solution"
cost = 150 cost = 150
containertype = /obj/structure/largecrate/animal/guardbeast containertype = /obj/structure/largecrate/animal/guardbeast
containername = "V.A.R.M.A.corp autoNOMous security solution crate" containername = "VARMAcorp autoNOMous security solution crate"
access = list( access = list(
access_security, access_security,
access_xenobiology) access_xenobiology)
*/
/datum/supply_packs/security/biosuit /datum/supply_packs/security/biosuit
contains = list( contains = list(

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@@ -69,19 +69,19 @@
/mob/living/simple_animal/hostile/alien, /mob/living/simple_animal/hostile/alien,
/mob/living/simple_animal/hostile/alien/drone, /mob/living/simple_animal/hostile/alien/drone,
/mob/living/simple_animal/hostile/alien/sentinel, /mob/living/simple_animal/hostile/alien/sentinel,
/mob/living/simple_animal/hostile/alien/queen) /mob/living/simple_animal/hostile/alien/queen,
/mob/living/simple_animal/otie/feral)
..() ..()
/* // Removed until Otie code is unfucked.
/obj/structure/largecrate/animal/guardbeast /obj/structure/largecrate/animal/guardbeast
name = "V.A.R.M.A.corp autoNOMous security solution" name = "VARMAcorp autoNOMous security solution"
desc = "The V.A.R.M.A.corp bioengineering division flagship product on trained optimal snowflake guard dogs." desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs."
icon = 'icons/obj/storage_vr.dmi' icon = 'icons/obj/storage_vr.dmi'
icon_state = "sotiecrate" icon_state = "sotiecrate"
held_type = /mob/living/simple_animal/otie/friendly/security held_type = /mob/living/simple_animal/otie/friendly/security
/obj/structure/largecrate/animal/otie /obj/structure/largecrate/animal/otie
name = "V.A.R.M.A.corp adoptable reject (Dangerous!)" name = "VARMAcorp adoptable reject (Dangerous!)"
desc = "A warning on the side says the creature inside was returned to the supplier after injuring or devouring several unlucky members of the previous adoption family. It was given a second chance with the next customer. Godspeed and good luck with your new pet!" desc = "A warning on the side says the creature inside was returned to the supplier after injuring or devouring several unlucky members of the previous adoption family. It was given a second chance with the next customer. Godspeed and good luck with your new pet!"
icon = 'icons/obj/storage_vr.dmi' icon = 'icons/obj/storage_vr.dmi'
icon_state = "otiecrate2" icon_state = "otiecrate2"
@@ -94,4 +94,3 @@
icon_state = "otiecrate" icon_state = "otiecrate"
taped = 0 taped = 0
..() ..()
*/

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@@ -1,4 +1,7 @@
// ToDo: Make this code not a fucking snowflaky horrible broken mess. Do not use until it's actually fixed. It's miserably bad right now. // ToDo: Make this code not a fucking snowflaky horrible broken mess. Do not use until it's actually fixed. It's miserably bad right now.
// Also ToDo: Dev-to-dev communication to ensure responsible parties (if available. In this case, yes.) are aware of what's going on and what's broken.
// Probably easier to troubleshoot when we ain't breaking the server by spawning a buttload of heavily extra feature coded snowflake mobs to the wilderness as mass cannonfodder.
// Also ToDo: An actual "simple" mob for that purpose if necessary :v
/mob/living/simple_animal/otie //Spawn this one only if you're looking for a bad time. Not friendly. /mob/living/simple_animal/otie //Spawn this one only if you're looking for a bad time. Not friendly.
name = "otie" name = "otie"
@@ -15,7 +18,6 @@
minbodytemp = 200 minbodytemp = 200
move_to_delay = 4 move_to_delay = 4
hostile = 1 hostile = 1
//cooperative = 1 // Neutral mobs should not be set like this.
investigates = 1 investigates = 1
reacts = 1 reacts = 1
retaliate = 1 retaliate = 1
@@ -23,13 +25,12 @@
run_at_them = 0 run_at_them = 0
attack_same = 0 attack_same = 0
speak_chance = 4 speak_chance = 4
speak = list("Boof.","Waaf!","Prurrrr.","Growl!","Bork!","Rurrr..","Aruur!","Awoo!") speak = list("Boof.","Waaf!","Prurr.","Bork!","Rurrr..","Arf.")
speak_emote = list("growls", "roars", "yaps", "Awoos") speak_emote = list("growls", "roars", "yaps", "Awoos")
emote_hear = list("rurrs", "rumbles", "rowls", "groans softly", "murrs", "sounds hungry", "yawns") emote_hear = list("rurrs", "rumbles", "rowls", "groans softly", "murrs", "sounds hungry", "yawns")
emote_see = list("stares ferociously", "snarls", "licks their chops", "stretches", "yawns") emote_see = list("stares ferociously", "snarls", "licks their chops", "stretches", "yawns")
say_maybe_target = list("Ruh?", "Waf?") say_maybe_target = list("Ruh?", "Waf?")
say_got_target = list("Rurrr!", "ROAR!", "MARR!", "RAHH!", "Slurp.. RAH!") say_got_target = list("Rurrr!", "ROAR!", "MARR!", "RERR!", "RAHH!", "RAH!", "WARF!")
say_got_target = list("Rurrr!", "ROAR!", "RERR!", "NOM!", "MINE!", "RAHH!", "RAH!", "WARF!")
melee_damage_lower = 5 melee_damage_lower = 5
melee_damage_upper = 15 //Don't break my bones bro melee_damage_upper = 15 //Don't break my bones bro
response_help = "pets the" response_help = "pets the"
@@ -56,7 +57,7 @@
vore_icons = SA_ICON_LIVING vore_icons = SA_ICON_LIVING
/mob/living/simple_animal/otie/feral //gets the pet2tame feature. starts out hostile tho so get gamblin' /mob/living/simple_animal/otie/feral //gets the pet2tame feature. starts out hostile tho so get gamblin'
name = "feral otie" name = "mutated feral otie"
desc = "The classic bioengineered longdog. No pets. Only bite. This one has mutated from too much time out on the surface of Virgo-3B." desc = "The classic bioengineered longdog. No pets. Only bite. This one has mutated from too much time out on the surface of Virgo-3B."
icon_state = "siftusian" icon_state = "siftusian"
icon_living = "siftusian" icon_living = "siftusian"
@@ -80,6 +81,7 @@
name = "otie" name = "otie"
desc = "The classic bioengineered longdog. This one might even tolerate you!" desc = "The classic bioengineered longdog. This one might even tolerate you!"
faction = "neutral" faction = "neutral"
tamed = 1
/mob/living/simple_animal/otie/friendly/cotie //same as above but has a little collar :v /mob/living/simple_animal/otie/friendly/cotie //same as above but has a little collar :v
name = "tamed otie" name = "tamed otie"
@@ -91,16 +93,16 @@
/mob/living/simple_animal/otie/friendly/security //tame by default unless you're a marked crimester. can be befriended to follow with pets tho. /mob/living/simple_animal/otie/friendly/security //tame by default unless you're a marked crimester. can be befriended to follow with pets tho.
name = "guard otie" name = "guard otie"
desc = "The V.A.R.M.A.corp bioengineering division flagship product on trained optimal snowflake guard dogs." desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs."
icon_state = "sotie" icon_state = "sotie"
icon_living = "sotie" icon_living = "sotie"
icon_rest = "sotie_rest" icon_rest = "sotie_rest"
icon_dead = "sotie-dead" icon_dead = "sotie-dead"
faction = "neutral" faction = "neutral"
tamed = 1
maxHealth = 200 //armored or something maxHealth = 200 //armored or something
health = 200 health = 200
loot_list = list(/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/suit/armor/vest/alt) loot_list = list(/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/suit/armor/vest/alt)
vore_pounce_chance = 60 // Good boys don't do too much police brutality.
var/check_records = 1 // If true, arrests people without a record. var/check_records = 1 // If true, arrests people without a record.
var/check_arrest = 1 // If true, arrests people who are set to arrest. var/check_arrest = 1 // If true, arrests people who are set to arrest.
@@ -115,8 +117,6 @@
return null return null
if(istype(found_atom,/mob/living/simple_animal/mouse)) if(istype(found_atom,/mob/living/simple_animal/mouse))
return found_atom return found_atom
if(found_atom in friends)
return null
else if(ismob(found_atom)) else if(ismob(found_atom))
var/mob/found_mob = found_atom var/mob/found_mob = found_atom
if(found_mob.faction == faction) if(found_mob.faction == faction)
@@ -128,33 +128,37 @@
else if(tamed == 1 && isrobot(found_atom)) else if(tamed == 1 && isrobot(found_atom))
return null return null
else else
if(resting)
lay_down()
return found_atom return found_atom
else else
return null return null
/mob/living/simple_animal/otie/friendly/security/Found(var/atom/found_atom) /mob/living/simple_animal/otie/friendly/security/Found(var/atom/found_atom)
if(!SA_attackable(found_atom))
return null
if(istype(found_atom,/mob/living/simple_animal/mouse))
return found_atom
if(check_threat(found_atom) >= 4) if(check_threat(found_atom) >= 4)
if(resting)
lay_down()
return found_atom return found_atom
if(found_atom in friends) ..()
return null
else if(ismob(found_atom)) /mob/living/simple_animal/otie/friendly/security/attackby(var/obj/item/O, var/mob/user) // Trade donuts for bellybrig victims.
var/mob/found_mob = found_atom if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/donut))
if(found_mob.faction == faction) qdel(O)
return null user << "<span class='notice'>The guard pup accepts your offer for their catch.</span>"
else if(friend == found_atom) for(var/I in vore_organs)
return null var/datum/belly/B = vore_organs[I]
else if(tamed == 1 && ishuman(found_atom)) B.release_all_contents()
return null return
else if(tamed == 1 && isrobot(found_atom)) ..()
return null
else /mob/living/simple_animal/otie/friendly/security/feed_grabbed_to_self(var/mob/living/user, var/mob/living/prey) // Make the gut start out safe for bellybrigging.
return found_atom var/datum/belly/B = user.vore_selected
else var/datum/belly/belly_target = user.vore_organs[B]
return null if(check_threat(target_mob) >= 4)
belly_target.digest_mode = DM_HOLD
if(istype(prey,/mob/living/simple_animal/mouse))
belly_target.digest_mode = DM_DIGEST
..()
/mob/living/simple_animal/otie/friendly/security/proc/check_threat(var/mob/living/M) /mob/living/simple_animal/otie/friendly/security/proc/check_threat(var/mob/living/M)
if(!M || !ishuman(M) || M.stat == DEAD || src == M) if(!M || !ishuman(M) || M.stat == DEAD || src == M)
@@ -198,8 +202,8 @@
//Basic friend AI //Basic friend AI
/mob/living/simple_animal/otie/friendly/Life() /mob/living/simple_animal/otie/friendly/Life()
. = ..() ..()
if(!. || ai_inactive || !friend) return if(!friend) return
var/friend_dist = get_dist(src,friend) var/friend_dist = get_dist(src,friend)
@@ -220,9 +224,9 @@
visible_emote(pick("nuzzles [friend].", visible_emote(pick("nuzzles [friend].",
"brushes against [friend].", "brushes against [friend].",
"rubs against [friend].", "rubs against [friend].",
"noses softly at [friend].", "noses at [friend].",
"slobberlicks [friend].", "slobberlicks [friend].",
"murrs.", "murrs contently.",
"leans on [friend].", "leans on [friend].",
"nibbles affectionately on [friend].")) "nibbles affectionately on [friend]."))
else if (friend.health <= 50) else if (friend.health <= 50)
@@ -234,33 +238,17 @@
. = ..() . = ..()
if(!. || ai_inactive) return if(!. || ai_inactive) return
if(prob(5)) if(prob(5) && (stance == STANCE_IDLE))
lay_down() lay_down()
//Pet 4 friendly //Pet 4 friendly
/mob/living/simple_animal/otie/attack_hand(mob/living/carbon/human/M as mob) /mob/living/simple_animal/otie/attack_hand(mob/living/carbon/human/M as mob)
..()
if(M.a_intent == I_GRAB) switch(M.a_intent)
if (M == src) if(I_HELP)
return
if (!(status_flags & CANPUSH))
return
if(!incapacitated(INCAPACITATION_ALL) && (stance != STANCE_IDLE) && prob(grab_resist))
M.visible_message("<span class='warning'>[M] tries to grab [src] but fails!</span>")
return
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
M.put_in_active_hand(G)
G.synch()
G.affecting = src
LAssailant = M
M.visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
M.do_attack_animation(src)
ai_log("attack_hand() I was grabbed by: [M]",2)
pixel_x = old_x
react_to_attack(M)
if(M.a_intent == I_HELP)
if (health > 0) if (health > 0)
M.visible_message("<span class='notice'>[M] [response_help] \the [src].</span>")
LoseTarget() LoseTarget()
handle_stance(STANCE_IDLE) handle_stance(STANCE_IDLE)
if(prob(tame_chance)) if(prob(tame_chance))
@@ -269,30 +257,12 @@
tamed = 1 tamed = 1
faction = M.faction faction = M.faction
sleep(1 SECOND) sleep(1 SECOND)
return
..()
/mob/living/simple_animal/otie/death() else
resting = 0
icon_state = icon_dead
..() ..()
/mob/living/simple_animal/otie/death(gibbed, deathmessage = "dies!") /mob/living/simple_animal/otie/death(gibbed, deathmessage = "dies!")
density = 0 //We don't block even if we did before
walk(src, 0) //We stop any background-processing walks
resting = 0 resting = 0
icon_state = icon_dead icon_state = icon_dead
if(faction_friends.len)
faction_friends -= src
if(loot_list.len) //Drop any loot
for(var/path in loot_list)
if(prob(loot_list[path]))
new path(get_turf(src))
spawn(3) //We'll update our icon in a sec
icon_state = icon_dead //Goddamn triple check. If this ain't working Imma be PISSED!
update_icon() update_icon()
..()
return ..(gibbed,deathmessage)

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@@ -2007,6 +2007,7 @@
#include "code\modules\mob\living\simple_animal\vore\frog.dm" #include "code\modules\mob\living\simple_animal\vore\frog.dm"
#include "code\modules\mob\living\simple_animal\vore\gaslamp.dm" #include "code\modules\mob\living\simple_animal\vore\gaslamp.dm"
#include "code\modules\mob\living\simple_animal\vore\horse.dm" #include "code\modules\mob\living\simple_animal\vore\horse.dm"
#include "code\modules\mob\living\simple_animal\vore\otie.dm"
#include "code\modules\mob\living\simple_animal\vore\panther.dm" #include "code\modules\mob\living\simple_animal\vore\panther.dm"
#include "code\modules\mob\living\simple_animal\vore\snake.dm" #include "code\modules\mob\living\simple_animal\vore\snake.dm"
#include "code\modules\mob\living\simple_animal\vore\solargrub.dm" #include "code\modules\mob\living\simple_animal\vore\solargrub.dm"