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[MIRROR] Properly paths sound files and folders (#10899)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -368,7 +368,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
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var/mob/living/silicon/ai/A = src
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oldname = null//don't bother with the records update crap
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//to_world(span_world("[newname] is the AI!"))
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//world << sound('sound/AI/newAI.ogg')
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//world << sound('sound/AI/newai.ogg')
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// Set eyeobj name
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A.SetName(newname)
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