[MIRROR] Properly paths sound files and folders (#10899)

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-05-17 09:41:03 -07:00
committed by GitHub
parent 0fe755a711
commit 55215f896f
156 changed files with 149 additions and 149 deletions

View File

@@ -182,7 +182,7 @@
var/thrown_bonus = thrown? (src.thrown_bonus * (!ishuman(L)? 1 : human_damage_nerf)) : 0
if(thrown? (get_dir(src, L) & L.dir) : ((user.dir & backstab_dir) && (L.dir & backstab_dir)))
L.apply_damage(detonation_damage + backstab_bonus + thrown_bonus, BRUTE, blocked = def_check)
playsound(src, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
playsound(src, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
L.apply_damage(detonation_damage + thrown_bonus, BRUTE, blocked = def_check)

View File

@@ -417,7 +417,7 @@ var/list/mining_overlay_cache = list()
var/obj/item/stack/tile/floor/S = W
if (S.get_amount() < 1)
return
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ChangeTurf(/turf/simulated/floor)
S.use(1)
return