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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] Properly paths sound files and folders (#10899)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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0fe755a711
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55215f896f
@@ -17,7 +17,7 @@
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origin_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 6, TECH_MAGNET = 4)
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fire_sound = 'sound/weapons/Taser.ogg'
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fire_sound = 'sound/weapons/taser.ogg'
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load_method = MAGAZINE //Nyeh heh hehhh.
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magazine_type = null
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@@ -130,4 +130,4 @@
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/obj/item/projectile/beam/heavylaser/lessheavy //all bark. no (or little) bite.
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damage = 15
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fire_sound = 'sound/weapons/Gunshot_cannon.ogg'
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fire_sound = 'sound/weapons/gunshot_cannon.ogg'
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@@ -10,7 +10,7 @@
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 4)
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slot_flags = null
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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fire_sound = 'sound/weapons/gunshot_light.ogg'
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load_method = MAGAZINE
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force = 3
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recoil = 2
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@@ -250,7 +250,7 @@
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else
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target.visible_message(span_danger("[target] has been zapped with [src] by [user]!"))
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playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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playsound(src, 'sound/weapons/egloves.ogg', 50, 1, -1)
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target.stun_effect_act(0, agony, hit_zone, src)
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msg_admin_attack("[key_name(user)] stunned [key_name(target)] with the [src].")
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if(ishuman(target))
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@@ -416,7 +416,7 @@
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target.visible_message(span_danger("[target] has been prodded in the [affecting.name] with [src] by [user]!"))
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else
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target.visible_message(span_danger("[target] has been prodded with [src] by [user]!"))
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playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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playsound(src, 'sound/weapons/egloves.ogg', 50, 1, -1)
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target.stun_effect_act(stun, agony, hit_zone, src)
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msg_admin_attack("[key_name(user)] stunned [key_name(target)] with the [src].")
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if(ishuman(target))
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@@ -10,7 +10,7 @@
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item_state = null
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item_icons = null
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fire_sound = 'sound/weapons/Taser.ogg'
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fire_sound = 'sound/weapons/taser.ogg'
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projectile_type = /obj/item/projectile/beam/stun
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modifystate = "dominatorstun"
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@@ -18,7 +18,7 @@
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dna_lock = 1
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firemodes = list(
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list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="dominatorstun", fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="dominatorstun", fire_sound='sound/weapons/taser.ogg'),
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list(mode_name="lethal", charge_cost=480,projectile_type=/obj/item/projectile/beam/dominator, modifystate="dominatorkill", fire_sound='sound/weapons/gauss_shoot.ogg'),
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)
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@@ -12,7 +12,7 @@
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4)
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projectile_type = /obj/item/projectile/beam/stun
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fire_sound = 'sound/weapons/Taser.ogg'
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fire_sound = 'sound/weapons/taser.ogg'
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charge_meter = 1
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cell_type = /obj/item/cell/device/weapon/gunsword
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@@ -20,7 +20,7 @@
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modifystate = "gbuster"
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firemodes = list(
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list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="gbuster", fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="gbuster", fire_sound='sound/weapons/taser.ogg'),
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list(mode_name="lethal", charge_cost=480,projectile_type=/obj/item/projectile/beam/imperial, modifystate="gbuster", fire_sound='sound/weapons/mandalorian.ogg'),
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)
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@@ -17,7 +17,7 @@
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modifystate = "egunstun"
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="egunstun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="egunstun", fire_sound='sound/weapons/taser.ogg', charge_cost = 240),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="egunkill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480),
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)
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@@ -41,7 +41,7 @@
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modifystate = "riflestun"
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="riflestun", fire_sound='sound/weapons/Taser.ogg', wielded_item_state="riflestun-wielded", charge_cost = 120),
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="riflestun", fire_sound='sound/weapons/taser.ogg', wielded_item_state="riflestun-wielded", charge_cost = 120),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="riflekill", fire_sound='sound/weapons/Laser.ogg', wielded_item_state="riflekill-wielded", charge_cost = 240),
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)
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@@ -106,14 +106,14 @@
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description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist \
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energy weapons of various types and quality primarily for the civilian market."
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icon_state = "PDWstun"
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fire_sound = 'sound/weapons/Taser.ogg'
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fire_sound = 'sound/weapons/taser.ogg'
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w_class = ITEMSIZE_SMALL
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projectile_type = /obj/item/projectile/beam/stun/med
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origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 3)
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modifystate = "PDWstun"
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="PDWstun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="PDWstun", fire_sound='sound/weapons/taser.ogg', charge_cost = 240),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="PDWkill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480),
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)
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@@ -134,7 +134,7 @@
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modifystate = "ep08stun"
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="ep08stun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 120),
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="ep08stun", fire_sound='sound/weapons/taser.ogg', charge_cost = 120),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam/eluger, modifystate="ep08kill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 240),
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)
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@@ -15,7 +15,7 @@
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icon_override = 'icons/vore/custom_guns_vr.dmi'
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item_state = "gun"
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fire_sound = 'sound/weapons/Taser.ogg'
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fire_sound = 'sound/weapons/taser.ogg'
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projectile_type = /obj/item/projectile/beam/stun/med //CHOMPedit, default proj uses weak stun but firemode switches to med, fixing
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modifystate = "stun"
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@@ -15,7 +15,7 @@
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the rural communities that dot this infinite frontier."
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icon_state = "boltaction"
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item_state = "boltaction"
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fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg'
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fire_sound = 'sound/weapons/gunshot_generic_rifle.ogg'
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max_shells = 5
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caliber = "7.62mm"
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origin_tech = list(TECH_COMBAT = 1)// Old as shit rifle doesn't have very good tech.
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@@ -105,7 +105,7 @@
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as any modern interpretation. Uses 7.62mm rounds."
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icon_state = "surplus"
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item_state = "rifle"
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fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg'
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fire_sound = 'sound/weapons/gunshot_generic_rifle.ogg'
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max_shells = 4
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slot_flags = null
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caliber = "7.62mm"
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@@ -132,7 +132,7 @@
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the rural communities that dot this infinite frontier."
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icon_state = "scoped-boltaction"
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item_state = "boltaction_scoped"
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fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg'
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fire_sound = 'sound/weapons/gunshot_generic_rifle.ogg'
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max_shells = 5
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caliber = "7.62mm"
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origin_tech = list(TECH_COMBAT = 2)// Old as shit rifle doesn't have very good tech, but it does have a scope.
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@@ -156,7 +156,7 @@
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item_state = "deagle"
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force = 14.0
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caliber = ".44"
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fire_sound = 'sound/weapons/Gunshot_deagle.ogg'
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fire_sound = 'sound/weapons/gunshot_deagle.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/m44
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allowed_magazines = list(/obj/item/ammo_magazine/m44)
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