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Update occupation.dm
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@@ -54,11 +54,7 @@
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if(alt_title && !(alt_title in job.alt_titles))
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pref.player_alt_titles -= job.title
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<<<<<<< HEAD
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/datum/category_item/player_setup_item/occupation/content(mob/user, limit = 20, list/splitJobs = list("Pathfinder")) //VOREStation Edit
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=======
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/datum/category_item/player_setup_item/occupation/content(mob/user, limit = 20, list/splitJobs = list())
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>>>>>>> 920e495... Merge pull request #6813 from Neerti/occupation_screen_fix
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if(!job_master)
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return
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@@ -71,12 +67,6 @@
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//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
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var/datum/job/lastJob
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<<<<<<< HEAD
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if (!job_master) return
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for(var/datum/job/job in job_master.occupations)
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if(job.latejoin_only) continue //VOREStation Code
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if((++index >= limit) || (job.title in splitJobs))
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=======
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var/datum/department/last_department = null // Used to avoid repeating the look-ahead check for if a whole department can fit.
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var/list/all_valid_jobs = list()
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@@ -92,6 +82,7 @@
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all_valid_jobs += department.jobs[J]
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for(var/datum/job/job in all_valid_jobs)
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if(job.latejoin_only) continue //VOREStation Code
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var/datum/department/current_department = SSjob.get_primary_department_of_job(job)
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// Should we add a new column?
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@@ -114,7 +105,6 @@
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if(make_new_column)
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>>>>>>> 920e495... Merge pull request #6813 from Neerti/occupation_screen_fix
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/*******
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if((index < limit) && (lastJob != null))
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//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
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