Adds Gamma Laser for mech, tweaks gamma laser

Tweaking Gamma Laser projectile to be used in mech weapon
This commit is contained in:
Sym
2021-01-29 15:04:36 -05:00
parent 2791b8c39b
commit 55a6523bc0
3 changed files with 20 additions and 2 deletions

View File

@@ -20,6 +20,17 @@
origin_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 3)
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/gamma //CHOMPedit begin : adds Gamma Laser as proof of concept
equip_cooldown = 5
name = "\improper GA-X \"Render\" Experimental Gamma Laser"
desc = "A experimental suppression laser that fires blasts of radiation charged photons, extremely effective at punching through armor."
icon_state = "mecha_coil"
energy_drain = 80
projectile = /obj/item/projectile/beam/gamma
fire_sound = 'sound/weapons/emitter.ogg'
origin_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_PHORON = 4, TECH_POWER = 5, TECH_ILLEGAL = 3) //CHOMPedit end
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray/rigged
equip_cooldown = 12
name = "jury-rigged xray rifle"

View File

@@ -92,9 +92,9 @@
name = "gamma beam"
icon_state = "xray"
fire_sound = 'sound/weapons/eluger.ogg'
damage = 10
damage = 8 //CHOMPedit
armor_penetration = 90
irradiate = 20
irradiate = 7 //CHOMPedit
light_color = "#00CC33"
muzzle_type = /obj/effect/projectile/muzzle/xray

View File

@@ -435,6 +435,13 @@
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray
materials = list(DEFAULT_WALL_MATERIAL = 9000, "glass" = 3000, "phoron" = 1000, "silver" = 1500, "gold" = 2500, "plastic" = 2000)
/datum/design/item/mecha/weapon/laser_gamma //CHOMPedit begin : add Gamma Laser
name = "GA-X \"Render\" Experimental Gamma Laser"
id = "mech_laser_gamma"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_PHORON = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/gamma
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 4000, "phoron" = 2500, "silver" = 1000, "gold" = 500, "uranium" = 3000) //CHOMPedit end
/datum/design/item/mecha/weapon/rigged_laser_xray
name = "Jury-Rigged Xray Rifle"
id = "mech_laser_xray-r"