diff --git a/code/modules/mob/living/simple_animal/aliens/synx.dm b/code/modules/mob/living/simple_animal/aliens/synx.dm index f7783ce906..022a9bcbb4 100644 --- a/code/modules/mob/living/simple_animal/aliens/synx.dm +++ b/code/modules/mob/living/simple_animal/aliens/synx.dm @@ -292,11 +292,7 @@ ////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// PASSIVE POWERS!!!! ///////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// -// We should have this. Close contact with synxes causes their fur to shed off, melting into an adhesive. Though, let's mess with this. It should be mostly for flavor. -//I AM A LITTLE CONFUSED ON WHAT THIS DOES.I gotta test it. It should maybe make the person who hit stop for 1 second. -//DoPunch is undefined. Gotta figure this out. - - +// nevermind. I added any roleplay flavor weird fur mechanics to happen when you touch or attack the synx. /* /mob/living/simple_mob/retaliate/synx/DoPunch(var/atom/A) . = ..() @@ -308,7 +304,6 @@ L.Weaken(2) update_icon() - if(L.reagents) var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD) if(L.can_inject(src, null, target_zone)) @@ -716,9 +711,10 @@ name = "This is synxes" /obj/random/mob/synx/item_to_spawn() - return pick(prob(666);/mob/living/simple_mob/retaliate/synx/pet/greed, + return pick(prob(66);/mob/living/simple_mob/retaliate/synx/pet/greed, //prob(50);/mob/living/simple_mob/retaliate/synx/pet/asteri,//He's crew so let's remove this - prob(333);/mob/living/simple_mob/retaliate/synx/pet/holo,) + prob(33);/mob/living/simple_mob/retaliate/synx/pet/holo,) + prob(50);/mob/living/simple_mob/retaliate/synx,) //normal eel boyo. //////////////////////////////////////////////////////////////////////////// //////////////////////////NOT A SYNX///////but looks kinda like one/////////