Merge pull request #14451 from VOREStation/upstream-merge-8925

[MIRROR] Ported LemonInTheDark's scheduler offset optimization.
This commit is contained in:
Heroman3003
2023-02-07 04:07:38 +10:00
committed by CHOMPStation2
parent d2d7daeafb
commit 55c4ad2c13

View File

@@ -260,7 +260,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
SS.state = SS_IDLE
if (SS.flags & SS_TICKER)
tickersubsystems += SS
timer += world.tick_lag * rand(1, 5)
timer += world.tick_lag * rand(0,1)
SS.next_fire = timer
continue
@@ -335,13 +335,16 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/checking_runlevel = current_runlevel
if(cached_runlevel != checking_runlevel)
//resechedule subsystems
var/list/old_subsystems = current_runlevel_subsystems
cached_runlevel = checking_runlevel
current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
var/stagger = world.time
//now we'll go through all the subsystems we want to offset and give them a next_fire
for(var/datum/controller/subsystem/SS as anything in current_runlevel_subsystems)
if(SS.next_fire <= world.time)
stagger += world.tick_lag * rand(1, 5)
SS.next_fire = stagger
//we only want to offset it if it's new and also behind
if(SS.next_fire > world.time || (SS in old_subsystems))
continue
SS.next_fire = world.time + world.tick_lag * rand(0, DS2TICKS(min(SS.wait, 2 SECONDS)))
subsystems_to_check = current_runlevel_subsystems
else