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Merge pull request #14451 from VOREStation/upstream-merge-8925
[MIRROR] Ported LemonInTheDark's scheduler offset optimization.
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CHOMPStation2
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@@ -260,7 +260,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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SS.state = SS_IDLE
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if (SS.flags & SS_TICKER)
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tickersubsystems += SS
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timer += world.tick_lag * rand(1, 5)
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timer += world.tick_lag * rand(0,1)
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SS.next_fire = timer
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continue
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@@ -335,13 +335,16 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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var/checking_runlevel = current_runlevel
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if(cached_runlevel != checking_runlevel)
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//resechedule subsystems
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var/list/old_subsystems = current_runlevel_subsystems
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cached_runlevel = checking_runlevel
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current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
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var/stagger = world.time
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//now we'll go through all the subsystems we want to offset and give them a next_fire
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for(var/datum/controller/subsystem/SS as anything in current_runlevel_subsystems)
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if(SS.next_fire <= world.time)
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stagger += world.tick_lag * rand(1, 5)
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SS.next_fire = stagger
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//we only want to offset it if it's new and also behind
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if(SS.next_fire > world.time || (SS in old_subsystems))
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continue
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SS.next_fire = world.time + world.tick_lag * rand(0, DS2TICKS(min(SS.wait, 2 SECONDS)))
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subsystems_to_check = current_runlevel_subsystems
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else
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