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[MIRROR] next new to init (#10524)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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55d696e503
@@ -7,8 +7,8 @@
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can_reinforce = 0
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flipped = -1
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/obj/structure/table/rack/New()
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..()
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/obj/structure/table/rack/Initialize(mapload)
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. = ..()
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verbs -= /obj/structure/table/verb/do_flip
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verbs -= /obj/structure/table/proc/do_put
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@@ -4,9 +4,9 @@
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/obj/structure/table/rack/steel
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color = "#666666"
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/obj/structure/table/rack/steel/New()
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/obj/structure/table/rack/steel/Initialize(mapload)
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material = get_material_by_name(MAT_STEEL)
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..()
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. = ..()
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/obj/structure/table/rack/shelf
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name = "shelving"
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@@ -16,9 +16,9 @@
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/obj/structure/table/rack/shelf/steel
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color = "#666666"
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/obj/structure/table/rack/shelf/steel/New()
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/obj/structure/table/rack/shelf/steel/Initialize(mapload)
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material = get_material_by_name(MAT_STEEL)
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..()
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. = ..()
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// SOMEONE should add cool overlay stuff to this
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/obj/structure/table/rack/gun_rack
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@@ -29,20 +29,20 @@
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/obj/structure/table/rack/gun_rack/steel
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color = "#666666"
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/obj/structure/table/rack/gun_rack/steel/New()
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/obj/structure/table/rack/gun_rack/steel/Initialize(mapload)
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material = get_material_by_name(MAT_STEEL)
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..()
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. = ..()
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/obj/structure/table/rack/wood
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color = "#A1662F"
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/obj/structure/table/rack/wood/New()
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/obj/structure/table/rack/wood/Initialize(mapload)
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material = get_material_by_name(MAT_WOOD)
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..()
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. = ..()
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/obj/structure/table/rack/shelf/wood
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color = "#A1662F"
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/obj/structure/table/rack/shelf/wood/New()
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/obj/structure/table/rack/shelf/wood/Initialize(mapload)
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material = get_material_by_name(MAT_WOOD)
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..()
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. = ..()
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@@ -1,5 +1,5 @@
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/obj/structure/window/New()
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..()
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/obj/structure/window/Initialize(mapload)
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. = ..()
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for(var/obj/structure/table/T in view(src, 1))
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T.update_connections()
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T.update_icon()
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