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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
- Went through all the clothing stuff and only gave the ONESIZEFITSALL flag to the clothing items that actually have a fat sprite. Fixes issue 393
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4418 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -142,7 +142,7 @@ BLIND // can't see anything
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protective_temperature = T0C + 50
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heat_transfer_coefficient = 0.30
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permeability_coefficient = 0.90
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_ICLOTHING
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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var/has_sensor = 1//For the crew computer 2 = unable to change mode
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@@ -3,6 +3,7 @@
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icon_state = "black"
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item_state = "bl_suit"
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color = "black"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/color/blackf
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name = "feminine black jumpsuit"
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@@ -16,18 +17,21 @@
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icon_state = "blue"
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item_state = "b_suit"
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color = "blue"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/color/green
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name = "green jumpsuit"
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icon_state = "green"
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item_state = "g_suit"
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color = "green"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/color/grey
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name = "grey jumpsuit"
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icon_state = "grey"
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item_state = "gy_suit"
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color = "grey"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/color/orange
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name = "orange jumpsuit"
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@@ -37,30 +41,35 @@
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color = "orange"
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has_sensor = 2
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sensor_mode = 3
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/color/pink
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name = "pink jumpsuit"
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icon_state = "pink"
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item_state = "p_suit"
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color = "pink"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/color/red
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name = "red jumpsuit"
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icon_state = "red"
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item_state = "r_suit"
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color = "red"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/color/white
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name = "white jumpsuit"
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icon_state = "white"
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item_state = "w_suit"
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color = "white"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/color/yellow
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name = "yellow jumpsuit"
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icon_state = "yellow"
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item_state = "y_suit"
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color = "yellow"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/psyche
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name = "psychedelic"
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@@ -79,6 +88,7 @@
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desc = "aqua"
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icon_state = "aqua"
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color = "aqua"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/purple
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name = "purple"
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@@ -110,12 +120,14 @@
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desc = "lightbrown"
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icon_state = "lightbrown"
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color = "lightbrown"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/brown
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name = "brown"
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desc = "brown"
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icon_state = "brown"
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color = "brown"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/yellowgreen
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name = "yellowgreen"
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@@ -128,6 +140,7 @@
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desc = "darkblue"
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icon_state = "darkblue"
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color = "darkblue"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/lightred
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name = "lightred"
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@@ -139,4 +152,5 @@
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name = "darkred"
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desc = "darkred"
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icon_state = "darkred"
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color = "darkred"
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color = "darkred"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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@@ -6,6 +6,7 @@
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icon_state = "ba_suit"
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item_state = "ba_suit"
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color = "ba_suit"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
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@@ -14,6 +15,7 @@
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icon_state = "captain"
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item_state = "caparmor"
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color = "captain"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/cargo
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@@ -30,6 +32,7 @@
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icon_state = "cargotech"
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item_state = "lb_suit"
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color = "cargo"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/chaplain
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@@ -38,6 +41,7 @@
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icon_state = "chaplain"
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item_state = "bl_suit"
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color = "chapblack"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/chef
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@@ -45,6 +49,7 @@
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name = "chef's uniform"
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icon_state = "chef"
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color = "chef"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/clown
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@@ -53,6 +58,7 @@
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icon_state = "clown"
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item_state = "clown"
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color = "clown"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/head_of_personnel
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@@ -61,6 +67,7 @@
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icon_state = "hop"
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item_state = "b_suit"
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color = "hop"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/hydroponics
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@@ -70,6 +77,7 @@
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item_state = "g_suit"
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color = "hydroponics"
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permeability_coefficient = 0.50
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/janitor
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@@ -78,6 +86,7 @@
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icon_state = "janitor"
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color = "janitor"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/lawyer
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@@ -138,6 +147,7 @@
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icon_state = "mime"
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item_state = "mime"
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color = "mime"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/miner
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desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
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@@ -6,6 +6,7 @@
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item_state = "g_suit"
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color = "chief"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/atmospheric_technician
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desc = "It's a jumpsuit worn by atmospheric technicians."
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@@ -13,6 +14,7 @@
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icon_state = "atmos"
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item_state = "atmos_suit"
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color = "atmos"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/engineer
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desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
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@@ -21,6 +23,7 @@
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item_state = "engi_suit"
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color = "engine"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/roboticist
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desc = "It's a slimming black with reinforced seams; great for industrial work."
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@@ -8,6 +8,7 @@
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item_state = "g_suit"
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color = "director"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/scientist
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
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@@ -17,6 +18,7 @@
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color = "toxinswhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/chemist
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@@ -48,6 +50,7 @@
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color = "geneticswhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/virologist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
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@@ -75,24 +78,28 @@
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color = "medical"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/medical/blue
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name = "medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
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icon_state = "scrubsblue"
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color = "scrubsblue"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/medical/green
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name = "medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
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icon_state = "scrubsgreen"
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color = "scrubsgreen"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/medical/purple
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name = "medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
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icon_state = "scrubspurple"
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color = "scrubspurple"
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flags = FPRINT | TABLEPASS
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@@ -15,6 +15,7 @@
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item_state = "r_suit"
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color = "warden"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/security
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name = "security officer's jumpsuit"
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@@ -23,6 +24,7 @@
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item_state = "r_suit"
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color = "secred"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/*
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* Detective
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@@ -34,6 +36,7 @@
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item_state = "det"
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color = "detective"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/head/det_hat
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@@ -53,6 +56,7 @@
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item_state = "r_suit"
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color = "hosred"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/head/helmet/HoS
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@@ -15,7 +15,6 @@
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/obj/item/clothing/under/scratch
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name = "white suit"
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desc = "A white suit, suitable for an excellent host"
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flags = FPRINT | TABLEPASS
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icon_state = "scratch"
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item_state = "scratch"
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color = "scratch"
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@@ -25,6 +24,7 @@
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name = "amish suit"
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icon_state = "sl_suit"
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color = "sl_suit"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/waiter
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name = "waiter's outfit"
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@@ -32,6 +32,7 @@
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icon_state = "waiter"
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item_state = "waiter"
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color = "waiter"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/mailman
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name = "mailman's jumpsuit"
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@@ -101,6 +102,7 @@
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desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
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icon_state = "owl"
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color = "owl"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/johnny
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name = "johnny~~ jumpsuit"
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