Carded AIs can no longer access cameras through camera consoles.

Also includes fixes for hidden uplinks.
This commit is contained in:
PsiOmega
2015-02-03 21:21:58 +01:00
parent 21a0aa05e5
commit 566f6a104e
6 changed files with 47 additions and 43 deletions

View File

@@ -183,36 +183,37 @@ nanoui is used to open and update nano browser uis
if(!T || !(z == T.z || (T.z in config.player_levels)))
return STATUS_CLOSE
// If loc is a turf then we're an operational AI chassi
if(istype(loc, /turf))
// If an object is in view then we can interact with it
if(src_object in view(client.view, src))
return STATUS_INTERACTIVE
// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
if(is_in_chassis())
//stop AIs from leaving windows open and using then after they lose vision
//apc_override is needed here because AIs use their own APC when powerless
if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
return STATUS_INTERACTIVE
// If the loc isn't a turf then the AI has been transfered to an inteliCard (or other container). Objects must now be in view to be interacted with.
if(src_object in view(client.view, src))
return STATUS_INTERACTIVE
return STATUS_CLOSE
/mob/living/proc/shared_living_nano_interaction(var/atom/movable/src_object)
if(!isturf(src_object.loc) && src_object.loc != src)
return STATUS_CLOSE
var/dist = get_dist(src_object, src)
if (dist > 4)
return STATUS_CLOSE
/mob/living/proc/shared_living_nano_interaction(var/src_object)
if (src.stat != CONSCIOUS)
return STATUS_CLOSE // no updates, close the interface
else if (restrained() || lying || stat || stunned || weakened)
return STATUS_UPDATE // update only (orange visibility)
else if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
return STATUS_DISABLED
return STATUS_INTERACTIVE
/mob/living/proc/shared_living_nano_distance(var/src_object)
/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
if(!isturf(src_object.loc))
if(src.contents.Find(src_object.loc)) // This is a hidden uplink
return STATUS_INTERACTIVE
if(src_object.loc != src)
return STATUS_CLOSE
if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
return STATUS_CLOSE
var/dist = get_dist(src_object, src)
if (dist <= 1)
return STATUS_INTERACTIVE // interactive (green visibility)
@@ -220,23 +221,21 @@ nanoui is used to open and update nano browser uis
return STATUS_UPDATE // update only (orange visibility)
else if (dist <= 4)
return STATUS_DISABLED // no updates, completely disabled (red visibility)
return STATUS_CLOSE
/mob/living/can_interact_with_interface(var/src_object)
/mob/living/can_interact_with_interface(var/src_object, var/be_close = 1)
. = shared_living_nano_interaction(src_object)
if(. == STATUS_INTERACTIVE)
if(. == STATUS_INTERACTIVE && be_close)
. = shared_living_nano_distance(src_object)
if(STATUS_INTERACTIVE)
return STATUS_UPDATE
if(STATUS_INTERACTIVE)
return STATUS_UPDATE
/mob/living/carbon/human/can_interact_with_interface(var/src_object, var/be_close = 1)
. = shared_living_nano_interaction(src_object)
if(. == STATUS_INTERACTIVE)
if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
return STATUS_INTERACTIVE // Will build in distance checks on the topics for sanity.
if(be_close)
. = shared_living_nano_distance(src_object)
if(. == STATUS_DISABLED && (TK in mutations))
return STATUS_INTERACTIVE
if(. == STATUS_INTERACTIVE && be_close)
. = shared_living_nano_distance(src_object)
if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction.
return STATUS_INTERACTIVE
/**
* Set the ui to auto update (every master_controller tick)