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Item Bank fixy!
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@@ -251,6 +251,7 @@
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if(!bound_mob)
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bound_mob = M
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bound_mob.capture_caught = TRUE
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persist_storable = FALSE
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desc = "A glowing crystal in what appears to be some kind of steel housing."
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//Determines the capture chance! So you can't capture AI mobs if they're perfectly healthy and all that
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@@ -324,6 +325,7 @@
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bound_mob = null
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owner = null
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active = FALSE
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persist_storable = TRUE
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update_icon()
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/obj/item/capture_crystal/proc/owner_was_deleted()
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