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Adds three flame-themed illegal Mech weapons and more. (#4058)
* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects. * Removes world << because I'm a good coder honest. * Why does Git do this for no reason.
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@@ -354,6 +354,30 @@
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materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 4500, "uranium" = 4500)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
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/datum/design/item/mecha/weapon/flamer
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name = "CR-3 Mark 8 Flamethrower"
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desc = "A weapon that violates the CCWC at two hundred gallons per minute."
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id = "mech_flamer_full"
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req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "uranium" = 3000, "phoron" = 8000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer
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/datum/design/item/mecha/weapon/flamer_rigged
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name = "AA-CR-1 Mark 4 Flamethrower"
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desc = "A weapon that accidentally violates the CCWC at one hundred gallons per minute."
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id = "mech_flamer_rigged"
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req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_ILLEGAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 1500, "silver" = 1500, "uranium" = 2000, "phoron" = 6000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged
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/datum/design/item/mecha/weapon/flame_mg
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name = "DR-AC 3 Incendiary Rotary MG"
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desc = "A weapon that violates the CCWC at sixty rounds a minute."
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id = "mech_lmg_flamer"
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req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 5, TECH_PHORON = 2, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 1750, "uranium" = 1500, "phoron" = 4000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary
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// *** Nonweapon modules
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/datum/design/item/mecha/wormhole_gen
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name = "Wormhole generator"
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