mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Adds pockets to the HoS and Warden coats
This commit is contained in:
@@ -251,8 +251,8 @@
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/obj/item/clothing/suit/storage/vest/warden,
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/obj/item/clothing/under/rank/warden,
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/obj/item/clothing/under/rank/warden/corp,
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/obj/item/clothing/suit/armor/vest/warden,
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/obj/item/clothing/suit/armor/vest/warden/alt,
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/obj/item/clothing/suit/storage/vest/wardencoat,
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/obj/item/clothing/suit/storage/vest/wardencoat/alt,
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/obj/item/clothing/head/helmet/warden,
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/obj/item/weapon/cartridge/security,
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/obj/item/device/radio/headset/headset_sec,
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@@ -279,7 +279,7 @@
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/obj/item/clothing/head/helmet/HoS,
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/obj/item/clothing/suit/storage/vest/hos,
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/obj/item/clothing/under/rank/head_of_security/corp,
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/obj/item/clothing/suit/armor/hos,
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/obj/item/clothing/suit/storage/vest/hoscoat,
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/obj/item/clothing/head/helmet/HoS/dermal,
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/obj/item/weapon/cartridge/hos,
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/obj/item/device/radio/headset/heads/hos,
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@@ -102,8 +102,8 @@
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new /obj/item/clothing/suit/storage/vest/hos(src)
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new /obj/item/clothing/under/rank/head_of_security/jensen(src)
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new /obj/item/clothing/under/rank/head_of_security/corp(src)
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new /obj/item/clothing/suit/armor/hos/jensen(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/suit/storage/vest/hoscoat/jensen(src)
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new /obj/item/clothing/suit/storage/vest/hoscoat(src)
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new /obj/item/clothing/head/helmet/HoS/dermal(src)
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new /obj/item/weapon/cartridge/hos(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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@@ -150,8 +150,8 @@
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new /obj/item/clothing/suit/storage/vest/warden(src)
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new /obj/item/clothing/under/rank/warden(src)
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new /obj/item/clothing/under/rank/warden/corp(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/suit/armor/vest/warden/alt(src)
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new /obj/item/clothing/suit/storage/vest/wardencoat(src)
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new /obj/item/clothing/suit/storage/vest/wardencoat/alt(src)
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new /obj/item/clothing/head/helmet/warden(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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@@ -95,6 +95,41 @@
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icon_state = "beret_corporate_warden"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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/obj/item/clothing/head/helmet/warden
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name = "warden's hat"
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desc = "It's a special helmet issued to the Warden of a securiy force."
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icon_state = "policehelm"
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/HoS
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name = "Head of Security Hat"
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desc = "The hat of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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body_parts_covered = 0
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siemens_coefficient = 0.8
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/obj/item/clothing/head/helmet/HoS/dermal
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name = "Dermal Armour Patch"
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desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
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icon_state = "dermal"
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item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
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siemens_coefficient = 0.6
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/obj/item/clothing/head/det
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name = "fedora"
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desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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icon_state = "detective"
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/det/grey
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icon_state = "detective2"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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/obj/item/clothing/head/beret/engineering
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name = "engineering beret"
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desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
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@@ -39,18 +39,6 @@
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icon_state = "armorsec"
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item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
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/obj/item/clothing/suit/armor/vest/warden
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name = "Warden's jacket"
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desc = "An armoured jacket with silver rank pips and livery."
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icon_state = "warden_jacket"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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/obj/item/clothing/suit/armor/vest/warden/alt
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name = "Warden's jacket"
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desc = "An armoured jacket with silver rank pips and livery."
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icon_state = "warden_alt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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/obj/item/clothing/suit/armor/riot
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name = "riot vest"
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desc = "A vest with heavy padding to protect against melee attacks."
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@@ -282,6 +270,18 @@
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icon_badge = "wardenvest_badge"
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icon_nobadge = "wardenvest_nobadge"
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/obj/item/clothing/suit/storage/vest/wardencoat
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name = "Warden's jacket"
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desc = "An armoured jacket with silver rank pips and livery."
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icon_state = "warden_jacket"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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/obj/item/clothing/suit/storage/vest/wardencoat/alt
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name = "Warden's jacket"
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desc = "An armoured jacket with silver rank pips and livery."
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icon_state = "warden_alt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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/obj/item/clothing/suit/storage/vest/hos
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name = "head of security armor vest"
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desc = "A simple kevlar plate carrier. This one has a gold badge clipped to the chest."
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@@ -290,6 +290,23 @@
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icon_badge = "hosvest_badge"
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icon_nobadge = "hosvest_nobadge"
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/obj/item/clothing/suit/storage/vest/hoscoat
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name = "armored coat"
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desc = "A greatcoat enhanced with a special alloy for some protection and style."
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icon_state = "hos"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEJUMPSUIT
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siemens_coefficient = 0.6
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//Jensen cosplay gear
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/obj/item/clothing/suit/storage/vest/hoscoat/jensen
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name = "armored trenchcoat"
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desc = "A trenchcoat augmented with a special alloy for some protection and style."
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icon_state = "hostrench"
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flags_inv = 0
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siemens_coefficient = 0.6
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/obj/item/clothing/suit/storage/vest/pcrc
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name = "PCRC armor vest"
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desc = "A simple kevlar plate carrier belonging to Proxima Centauri Risk Control. This one has a PCRC crest clipped to the chest."
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@@ -18,12 +18,6 @@
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siemens_coefficient = 0.9
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rolled_sleeves = 0
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/obj/item/clothing/head/helmet/warden
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name = "warden's hat"
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desc = "It's a special helmet issued to the Warden of a securiy force."
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icon_state = "policehelm"
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body_parts_covered = 0
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/obj/item/clothing/under/rank/security
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name = "security officer's jumpsuit"
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
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@@ -130,20 +124,6 @@
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worn_state = "detective2_waistcoat"
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desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks, complete with a red striped tie and waistcoat."
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/obj/item/clothing/head/det
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name = "fedora"
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desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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icon_state = "detective"
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/det/grey
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icon_state = "detective2"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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/*
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* Head of Security
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*/
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@@ -163,29 +143,6 @@
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worn_state = "hos_corporate"
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rolled_sleeves = 0
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/obj/item/clothing/head/helmet/HoS
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name = "Head of Security Hat"
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desc = "The hat of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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body_parts_covered = 0
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siemens_coefficient = 0.8
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/obj/item/clothing/head/helmet/HoS/dermal
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name = "Dermal Armour Patch"
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desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
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icon_state = "dermal"
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item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
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siemens_coefficient = 0.6
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/obj/item/clothing/suit/armor/hos
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name = "armored coat"
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desc = "A greatcoat enhanced with a special alloy for some protection and style."
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icon_state = "hos"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEJUMPSUIT
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siemens_coefficient = 0.6
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//Jensen cosplay gear
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/obj/item/clothing/under/rank/head_of_security/jensen
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desc = "You never asked for anything that stylish."
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@@ -195,13 +152,6 @@
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siemens_coefficient = 0.6
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rolled_sleeves = -1
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/obj/item/clothing/suit/armor/hos/jensen
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name = "armored trenchcoat"
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desc = "A trenchcoat augmented with a special alloy for some protection and style."
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icon_state = "hostrench"
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flags_inv = 0
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siemens_coefficient = 0.6
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/*
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* Navy uniforms
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*/
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