From 576545ef47493271a5e25c9f8fc626b1c87703d2 Mon Sep 17 00:00:00 2001 From: Cadyn Bombaci Date: Sun, 26 Sep 2021 10:48:54 -0700 Subject: [PATCH] fix --- code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm b/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm index f2ddc3e1e8..88f706f9b1 100644 --- a/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm +++ b/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm @@ -930,7 +930,7 @@ else //They're not gonna have a fun time, but they'll be fine. For between 50% and 125% size var/damage_factor = (1 - unhappy_factor) //Unhappy factor is 0 at max unhappiness. Damage_factor is 1 at max unhappiness. var/prob_to_drop = (33 + damage_factor*66) //100% if just above 50%, 33% if just below 125% - var/damage_taken = 5 + 10 * factor //15 damage if just above 50%, 5 if just below 125% + var/damage_taken = 5 + 10 * damage_factor //15 damage if just above 50%, 5 if just below 125% var/message_on_fire = "As you pull the trigger, you feel the gun painfully slam into your shoulder, leaving a painful bruise!" var/in_left_hand = TRUE if(user.r_hand == src)