Reduces bloodloss from getting burns (#8474)

This commit is contained in:
tacoguy7765093
2024-06-14 02:25:23 -04:00
committed by GitHub
parent ada6659517
commit 57826b9834
2 changed files with 2 additions and 4 deletions

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@@ -547,12 +547,9 @@ This function completely restores a damaged organ to perfect condition.
wounds += I
owner.custom_pain("You feel something rip in your [name]!", 50)
//Burn damage can cause fluid loss due to blistering and cook-off
if((damage > 5 || damage + burn_dam >= 15) && type == BURN && (robotic < ORGAN_ROBOT) && !(species.flags & NO_BLOOD))
var/fluid_loss = 0.4 * (damage/(owner.getMaxHealth() - CONFIG_GET(number/health_threshold_dead))) * owner.species.blood_volume*(1 - owner.species.blood_level_fatal) // CHOMPEdit
var/fluid_loss = 0.1 * (damage/(owner.getMaxHealth() - CONFIG_GET(number/health_threshold_dead))) * owner.species.blood_volume*(1 - owner.species.blood_level_fatal) // CHOMPEdit //CHOMPedit 2, reduce fluid loss 4-fold so lasers dont suck your blood
owner.remove_blood(fluid_loss)
// first check whether we can widen an existing wound
if(wounds.len > 0 && prob(max(50+(number_wounds-1)*10,90)))
if((type == CUT || type == BRUISE) && damage >= 5)