minor fixes (#8209)

This commit is contained in:
Cadyn
2024-04-10 22:47:16 -07:00
committed by GitHub
parent be7ea1244c
commit 57a0b4a5eb
3 changed files with 17 additions and 9 deletions

View File

@@ -14,13 +14,13 @@
var/maximum_pressure = 90 * ONE_ATMOSPHERE
/obj/machinery/portable_atmospherics/New()
..()
//..() CHOMP Removal, moved to bottom
//VOREStation Edit - Fix runtime
if(air_contents)
air_contents.volume = volume
air_contents.temperature = T20C
//VOREStation Edit End
..() //CHOMPEdit. Please for the love of god, do not put ..() at the top of New(), like ever
return 1
/obj/machinery/portable_atmospherics/Initialize()

View File

@@ -14,11 +14,11 @@
var/sound/S = sound(get_sfx(soundin))
var/maxdistance = (world.view + extrarange) * 2 //VOREStation Edit - 3 to 2
var/list/listeners = player_list.Copy()
if(!ignore_walls) //these sounds don't carry through walls
/*if(!ignore_walls) //these sounds don't carry through walls CHOMP Removal, ripping this logic up because it's unreliable and unnecessary.
/*for(var/mob/listen in listeners) //This is beyond fucking horrible. Please do not repeatedly call hear.
if(!(get_turf(listen) in hear(maxdistance,source)))
listeners -= listen*/
listeners = listeners & hearers(maxdistance,turf_source)
listeners = listeners & hearers(maxdistance,turf_source)*/
for(var/mob/M as anything in listeners)
if(!M || !M.client)
continue
@@ -28,10 +28,17 @@
var/area/A = T.loc
if((A.soundproofed || area_source.soundproofed) && (A != area_source))
continue
var/distance = get_dist(T, turf_source)
//var/distance = get_dist(T, turf_source) Save get_dist for later because it's more expensive
//CHOMPEdit Begin
if(!T || T.z != turf_source.z) //^ +1
continue
if(get_dist(T, turf_source) > maxdistance)
continue
if(!ignore_walls && !can_see(turf_source, T, length = maxdistance * 2))
continue
if(distance <= maxdistance)
if(T && T.z == turf_source.z)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, is_global, channel, pressure_affected, S, preference, volume_channel)
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, is_global, channel = 0, pressure_affected = TRUE, sound/S, preference, volume_channel = null)

View File

@@ -30,7 +30,7 @@
var/random_start_ammo = FALSE //if TRUE, the weapon will spawn with randomly-determined ammo
/obj/item/weapon/gun/energy/New()
..()
//..() CHOMPEdit moved to bottom
var/static/list/gun_icons = icon_states('icons/obj/gun_ch.dmi')
if (icon == 'icons/obj/gun_ch.dmi' && !(icon_state in gun_icons))
icon = 'icons/obj/gun.dmi'
@@ -46,6 +46,7 @@
if(random_start_ammo && cell_type)
power_supply.charge = charge_cost*rand(0,power_supply.maxcharge/charge_cost)
update_icon()
..() //CHOMPEdit if you see this, it is a cry for help. Please tell people to stop putting ..() at the top of New() :(
/obj/item/weapon/gun/energy/Destroy()
if(self_recharge)