Constructs 2.0 - Living Stone (#5040)
* Construct Overhaul + Related Fixes/Tweaks
@@ -93,9 +93,12 @@
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return
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/mob/living/simple_animal/construct/instantiate_hud(var/datum/hud/HUD)
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HUD.construct_hud()
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||||
/mob/living/simple_animal/construct/instantiate_hud(var/datum/hud/HUD)
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..(HUD)
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||||
// HUD.construct_hud() //Archaic.
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/*
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/datum/hud/proc/construct_hud()
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var/constructtype
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@@ -109,30 +112,28 @@
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constructtype = "harvester"
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if(constructtype)
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mymob.fire = new /obj/screen()
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mymob.fire.icon = 'icons/mob/screen1_construct.dmi'
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mymob.fire.icon_state = "fire0"
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mymob.fire.name = "fire"
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mymob.fire.screen_loc = ui_construct_fire
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mymob.healths = new /obj/screen()
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mymob.healths.icon = 'icons/mob/screen1_construct.dmi'
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mymob.healths.icon_state = "[constructtype]_health0"
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mymob.healths.name = "health"
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mymob.healths.screen_loc = ui_construct_health
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mymob.pullin = new /obj/screen()
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mymob.pullin.icon = 'icons/mob/screen1_construct.dmi'
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mymob.pullin.icon_state = "pull0"
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mymob.pullin.name = "pull"
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mymob.pullin.screen_loc = ui_construct_pull
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mymob.zone_sel = new /obj/screen/zone_sel()
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mymob.zone_sel.icon = 'icons/mob/screen1_construct.dmi'
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mymob.zone_sel.overlays.len = 0
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mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
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mymob.purged = new /obj/screen()
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mymob.purged.icon = 'icons/mob/screen1_construct.dmi'
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mymob.purged.icon_state = "purge0"
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mymob.purged.name = "purged"
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@@ -142,3 +143,4 @@
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mymob.client.screen += list(mymob.fire, mymob.healths, mymob.pullin, mymob.zone_sel, mymob.purged)
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mymob.client.screen += mymob.client.void
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*/
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@@ -92,9 +92,11 @@
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if(spattack_min_range <= 1)
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SpecialAtkTarget()
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else if(melee_damage_upper == 0 && istype(A,/mob/living))
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custom_emote(1,"[pick(friendly)] [A]!")
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else
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DoPunch(A)
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698
code/game/gamemodes/cult/construct_spells.dm
Normal file
@@ -0,0 +1,698 @@
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//cast_method flags, needs to be up to date with Technomancer's. They were, for some reason, not working outside it.
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#define CAST_USE 1 // Clicking the spell in your hand.
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#define CAST_MELEE 2 // Clicking an atom in melee range.
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#define CAST_RANGED 4 // Clicking an atom beyond melee range.
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#define CAST_THROW 8 // Throwing the spell and hitting an atom.
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#define CAST_COMBINE 16 // Clicking another spell with this spell.
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#define CAST_INNATE 32 // Activates upon verb usage, used for mobs without hands.
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//Aspects
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#define ASPECT_FIRE "fire" //Damage over time and raising body-temp. Firesuits protect from this.
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#define ASPECT_FROST "frost" //Slows down the affected, also involves imbedding with icicles. Winter coats protect from this.
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#define ASPECT_SHOCK "shock" //Energy-expensive, usually stuns. Insulated armor protects from this.
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#define ASPECT_AIR "air" //Mostly involves manipulation of atmos, useless in a vacuum. Magboots protect from this.
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#define ASPECT_FORCE "force" //Manipulates gravity to push things away or towards a location.
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#define ASPECT_TELE "tele" //Teleportation of self, other objects, or other people.
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#define ASPECT_DARK "dark" //Makes all those photons vanish using magic-- WITH SCIENCE. Used for sneaky stuff.
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#define ASPECT_LIGHT "light" //The opposite of dark, usually blinds, makes holo-illusions, or makes laser lightshows.
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#define ASPECT_BIOMED "biomed" //Mainly concerned with healing and restoration.
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#define ASPECT_EMP "emp" //Unused now.
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#define ASPECT_UNSTABLE "unstable" //Heavily RNG-based, causes instability to the victim.
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#define ASPECT_CHROMATIC "chromatic" //Used to combine with other spells.
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#define ASPECT_UNHOLY "unholy" //Involves the dead, blood, and most things against divine beings.
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//////////////////////////////Construct Spells/////////////////////////
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proc/findNullRod(var/atom/target)
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if(istype(target,/obj/item/weapon/nullrod))
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return 1
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else if(target.contents)
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for(var/atom/A in target.contents)
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if(findNullRod(A))
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return 1
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return 0
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/spell/aoe_turf/conjure/construct
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name = "Artificer"
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desc = "This spell conjures a construct which may be controlled by Shades"
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school = "conjuration"
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charge_max = 600
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spell_flags = 0
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/structure/constructshell)
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hud_state = "artificer"
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/spell/aoe_turf/conjure/construct/lesser
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charge_max = 1800
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summon_type = list(/obj/structure/constructshell/cult)
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hud_state = "const_shell"
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override_base = "const"
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/spell/aoe_turf/conjure/floor
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name = "Floor Construction"
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desc = "This spell constructs a cult floor"
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charge_max = 20
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spell_flags = Z2NOCAST | CONSTRUCT_CHECK
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/turf/simulated/floor/cult)
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hud_state = "const_floor"
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/spell/aoe_turf/conjure/floor/conjure_animation(var/atom/movable/overlay/animation, var/turf/target)
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animation.icon_state = "cultfloor"
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flick("cultfloor",animation)
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spawn(10)
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qdel(animation)
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/spell/aoe_turf/conjure/wall
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name = "Lesser Construction"
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desc = "This spell constructs a cult wall"
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charge_max = 100
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spell_flags = Z2NOCAST | CONSTRUCT_CHECK
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/turf/simulated/wall/cult)
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hud_state = "const_wall"
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/spell/aoe_turf/conjure/wall/conjure_animation(var/atom/movable/overlay/animation, var/turf/target)
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animation.icon_state = "cultwall"
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flick("cultwall",animation)
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spawn(10)
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qdel(animation)
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/spell/aoe_turf/conjure/wall/reinforced
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name = "Greater Construction"
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desc = "This spell constructs a reinforced metal wall"
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charge_max = 300
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spell_flags = Z2NOCAST
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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cast_delay = 50
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summon_type = list(/turf/simulated/wall/r_wall)
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/spell/aoe_turf/conjure/soulstone
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name = "Summon Soulstone"
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desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space"
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charge_max = 3000
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spell_flags = 0
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/item/device/soulstone)
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hud_state = "const_stone"
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override_base = "const"
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/spell/aoe_turf/conjure/pylon
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name = "Red Pylon"
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desc = "This spell conjures a fragile crystal from Nar-Sie's realm. Makes for a convenient light source."
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charge_max = 200
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spell_flags = CONSTRUCT_CHECK
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/structure/cult/pylon)
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hud_state = "const_pylon"
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/spell/aoe_turf/conjure/pylon/cast(list/targets)
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..()
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var/turf/spawn_place = pick(targets)
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for(var/obj/structure/cult/pylon/P in spawn_place.contents)
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if(P.isbroken)
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P.repair(usr)
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continue
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return
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/spell/aoe_turf/conjure/door
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name = "Stone Door"
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desc = "This spell conjures a massive stone door."
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charge_max = 100
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spell_flags = CONSTRUCT_CHECK
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/structure/simple_door/cult)
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hud_state = "const_door"
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/spell/aoe_turf/conjure/grille
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name = "Arcane Grille"
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desc = "This spell conjures an airtight grille."
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charge_max = 100
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spell_flags = CONSTRUCT_CHECK
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/structure/grille/cult)
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hud_state = "const_grille"
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/spell/aoe_turf/conjure/forcewall/lesser
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name = "Shield"
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desc = "Allows you to pull up a shield to protect yourself and allies from incoming threats"
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charge_max = 300
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spell_flags = 0
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invocation = "none"
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invocation_type = SpI_NONE
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range = 0
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summon_type = list(/obj/effect/forcefield/cult)
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duration = 200
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hud_state = "const_juggwall"
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//Code for the Juggernaut construct's forcefield, that seemed like a good place to put it.
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/obj/effect/forcefield/cult
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desc = "That eerie looking obstacle seems to have been pulled from another dimension through sheer force"
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name = "Juggerwall"
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icon = 'icons/effects/effects.dmi'
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icon_state = "m_shield_cult"
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light_color = "#B40000"
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light_range = 2
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/obj/effect/forcefield/cult/cultify()
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||||
return
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/spell/aoe_turf/knock/harvester
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||||
name = "Force Doors"
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||||
desc = "Mortal portals are no match for your occult might."
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spell_flags = CONSTRUCT_CHECK
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||||
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||||
charge_max = 100
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||||
invocation = ""
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invocation_type = "silent"
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||||
range = 4
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||||
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||||
hud_state = "const_knock"
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||||
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/spell/aoe_turf/knock/harvester/cast(list/targets)
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||||
/* for(var/turf/T in targets) //Disintigrating doors is bad, okay.
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||||
for(var/obj/machinery/door/door in T.contents)
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||||
spawn door.cultify()
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||||
return */
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||||
for(var/turf/T in targets)
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||||
for(var/obj/machinery/door/door in T.contents)
|
||||
spawn(1)
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||||
if(istype(door,/obj/machinery/door/airlock))
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||||
var/obj/machinery/door/airlock/AL = door
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||||
AL.locked = 0 //The spirits of the damned care not for your locks.
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AL.welded = 0 //Or your welding tools.
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||||
else if(istype(door, /obj/machinery/door/firedoor))
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||||
var/obj/machinery/door/firedoor/FD = door
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||||
FD.blocked = 0
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||||
door.open(1)
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return
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||||
/*
|
||||
*
|
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* Self-targeting spells. Modifiers, auras, instants, etc.
|
||||
*
|
||||
*/
|
||||
|
||||
/spell/targeted/ethereal_jaunt/shift
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||||
name = "Phase Shift"
|
||||
desc = "This spell allows you to pass through walls"
|
||||
|
||||
charge_max = 200
|
||||
spell_flags = Z2NOCAST | INCLUDEUSER | CONSTRUCT_CHECK
|
||||
invocation_type = SpI_NONE
|
||||
range = -1
|
||||
duration = 50 //in deciseconds
|
||||
|
||||
hud_state = "const_shift"
|
||||
|
||||
/spell/targeted/ethereal_jaunt/shift/jaunt_disappear(var/atom/movable/overlay/animation, var/mob/living/target)
|
||||
animation.icon_state = "phase_shift"
|
||||
animation.dir = target.dir
|
||||
flick("phase_shift",animation)
|
||||
|
||||
/spell/targeted/ethereal_jaunt/shift/jaunt_reappear(var/atom/movable/overlay/animation, var/mob/living/target)
|
||||
animation.icon_state = "phase_shift2"
|
||||
animation.dir = target.dir
|
||||
flick("phase_shift2",animation)
|
||||
|
||||
/spell/targeted/ethereal_jaunt/shift/jaunt_steam(var/mobloc)
|
||||
return
|
||||
|
||||
/*
|
||||
* Harvest has been disabled due to the lack of Nar'Sie. Here for posterity / future rework.
|
||||
*/
|
||||
|
||||
/*
|
||||
/spell/targeted/harvest
|
||||
name = "Harvest"
|
||||
desc = "Back to where I come from, and you're coming with me."
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 200
|
||||
spell_flags = Z2NOCAST | CONSTRUCT_CHECK | INCLUDEUSER
|
||||
invocation = ""
|
||||
invocation_type = SpI_NONE
|
||||
range = 0
|
||||
max_targets = 0
|
||||
|
||||
overlay = 1
|
||||
overlay_icon = 'icons/effects/effects.dmi'
|
||||
overlay_icon_state = "rune_teleport"
|
||||
overlay_lifespan = 0
|
||||
|
||||
hud_state = "const_harvest"
|
||||
|
||||
/spell/targeted/harvest/cast(list/targets, mob/user)//because harvest is already a proc
|
||||
..()
|
||||
|
||||
var/destination = null
|
||||
for(var/obj/singularity/narsie/large/N in narsie_list)
|
||||
destination = N.loc
|
||||
break
|
||||
if(destination)
|
||||
var/prey = 0
|
||||
for(var/mob/living/M in targets)
|
||||
if(!findNullRod(M))
|
||||
M.forceMove(destination)
|
||||
if(M != user)
|
||||
prey = 1
|
||||
user << "<span class='sinister'>You warp back to Nar-Sie[prey ? " along with your prey":""].</span>"
|
||||
else
|
||||
user << "<span class='danger'>...something's wrong!</span>"//There shouldn't be an instance of Harvesters when Nar-Sie isn't in the world.
|
||||
*/
|
||||
|
||||
/spell/targeted/fortify
|
||||
name = "Fortify Shell"
|
||||
desc = "Emit a field of energy around your shell to reduce incoming damage incredibly, while decreasing your mobility."
|
||||
|
||||
range = -1
|
||||
school = "evocation"
|
||||
charge_type = Sp_RECHARGE
|
||||
invocation_type = SpI_NONE
|
||||
|
||||
spell_flags = CONSTRUCT_CHECK | INCLUDEUSER
|
||||
|
||||
hud_state = "const_fortify"
|
||||
smoke_amt = 0
|
||||
|
||||
charge_max = 600
|
||||
|
||||
/spell/targeted/fortify/cast(list/targets, mob/living/user)
|
||||
if(findNullRod(user) || user.has_modifier_of_type(/datum/modifier/fortify))
|
||||
charge_counter = 400
|
||||
return
|
||||
user.add_modifier(/datum/modifier/fortify, 1 MINUTES)
|
||||
|
||||
/spell/targeted/occult_repair_aura
|
||||
name = "Repair Aura"
|
||||
desc = "Emit a field of energy around your shell to repair nearby constructs at range."
|
||||
|
||||
range = -1
|
||||
school = "evocation"
|
||||
charge_type = Sp_RECHARGE
|
||||
invocation_type = SpI_NONE
|
||||
|
||||
spell_flags = CONSTRUCT_CHECK | INCLUDEUSER
|
||||
|
||||
hud_state = "const_repairaura"
|
||||
smoke_amt = 0
|
||||
|
||||
charge_max = 600
|
||||
|
||||
/spell/targeted/occult_repair_aura/cast(list/targets, mob/living/user)
|
||||
if(findNullRod(user) || user.has_modifier_of_type(/datum/modifier/repair_aura))
|
||||
charge_counter = 300
|
||||
return
|
||||
user.add_modifier(/datum/modifier/repair_aura, 30 SECONDS)
|
||||
|
||||
/spell/targeted/ambush_mode
|
||||
name = "Toggle Ambush"
|
||||
desc = "Phase yourself mostly out of this reality, minimizing your combat ability, but allowing for employance of ambush tactics."
|
||||
|
||||
range = -1
|
||||
school = "evocation"
|
||||
charge_type = Sp_RECHARGE
|
||||
invocation_type = SpI_NONE
|
||||
|
||||
spell_flags = CONSTRUCT_CHECK | INCLUDEUSER
|
||||
|
||||
hud_state = "const_ambush"
|
||||
smoke_amt = 0
|
||||
|
||||
charge_max = 100
|
||||
|
||||
/spell/targeted/ambush_mode/cast(list/targets, mob/living/user)
|
||||
if(findNullRod(user))
|
||||
charge_counter = 50
|
||||
return
|
||||
if(user.has_modifier_of_type(/datum/modifier/ambush))
|
||||
user.remove_modifiers_of_type(/datum/modifier/ambush)
|
||||
return
|
||||
user.add_modifier(/datum/modifier/ambush, 0)
|
||||
|
||||
/*
|
||||
*
|
||||
* These are the spells that place spell-objects into the construct's hands akin to technomancers.
|
||||
*
|
||||
*/
|
||||
|
||||
/spell/targeted/construct_advanced
|
||||
name = "Base Construct Spell"
|
||||
desc = "If you see this, please tell a developer!"
|
||||
|
||||
range = -1
|
||||
school = "evocation"
|
||||
charge_type = Sp_RECHARGE
|
||||
invocation_type = SpI_NONE
|
||||
|
||||
spell_flags = CONSTRUCT_CHECK | INCLUDEUSER
|
||||
|
||||
hud_state = "const_rune"
|
||||
smoke_amt = 0
|
||||
|
||||
charge_max = 10
|
||||
|
||||
var/obj/item/weapon/spell/construct/spell_obj = null //This is the var that determines what Technomancer-style spell is put into their hands.
|
||||
|
||||
/spell/targeted/construct_advanced/cast(list/targets, mob/living/user)
|
||||
if(!findNullRod(user))
|
||||
user.place_spell_in_hand(spell_obj)
|
||||
|
||||
/spell/targeted/construct_advanced/inversion_beam
|
||||
name = "Inversion Beam"
|
||||
desc = "Fire a searing beam of darkness at your foes."
|
||||
|
||||
hud_state = "const_beam"
|
||||
spell_obj = /obj/item/weapon/spell/construct/projectile/inverted_beam
|
||||
|
||||
/spell/targeted/construct_advanced/mend_acolyte
|
||||
name = "Mend Acolyte"
|
||||
desc = "Mend a target acolyte or construct over time."
|
||||
|
||||
charge_max = 100
|
||||
|
||||
hud_state = "const_mend"
|
||||
spell_obj = /obj/item/weapon/spell/construct/mend_occult
|
||||
|
||||
/spell/targeted/construct_advanced/agonizing_sphere
|
||||
name = "Sphere of Agony"
|
||||
desc = "Rend a portal into a plane of naught but pain at the target location."
|
||||
|
||||
charge_max = 100
|
||||
|
||||
hud_state = "const_harvest"
|
||||
spell_obj = /obj/item/weapon/spell/construct/spawner/agonizing_sphere
|
||||
|
||||
/spell/targeted/construct_advanced/slam
|
||||
name = "Slam"
|
||||
desc = "Empower your FIST."
|
||||
|
||||
charge_max = 300
|
||||
|
||||
hud_state = "const_fist"
|
||||
spell_obj = /obj/item/weapon/spell/construct/slam
|
||||
|
||||
/*
|
||||
*
|
||||
* These are the spell objects that go into the construct's hands.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Base advanced construct spell types.
|
||||
*/
|
||||
|
||||
/obj/item/weapon/spell/construct //Energy costs are in units of blood, in the event a cultist gets one of these.
|
||||
name = "unholy energy"
|
||||
desc = "Your hands appear to be screaming. This is a debug text, you should probably tell a developer!"
|
||||
icon = 'icons/obj/spells.dmi'
|
||||
icon_state = "generic"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_spells.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_spells.dmi',
|
||||
)
|
||||
throwforce = 0
|
||||
force = 0
|
||||
show_examine = FALSE
|
||||
owner = null
|
||||
core = null
|
||||
cast_methods = null // Controls how the spell is casted.
|
||||
aspect = ASPECT_UNHOLY // Used for combining spells. Pretty much any cult spell is unholy.
|
||||
toggled = 0 // Mainly used for overlays.
|
||||
cooldown = 0 // If set, will add a cooldown overlay and adjust click delay. Must be a multiple of 5 for overlays.
|
||||
cast_sound = null // Sound file played when this is used.
|
||||
var/last_castcheck = null // The last time this spell was cast.
|
||||
|
||||
/obj/item/weapon/spell/construct/New()
|
||||
//..() //This kills the spell, because super on this calls the default spell's New, which checks for a core. Can't have that.
|
||||
if(isliving(loc))
|
||||
owner = loc
|
||||
if(!owner)
|
||||
qdel(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/spell/construct/adjust_instability(var/amount) //The only drawback to the boons of the geometer is the use of a mortal's blood as fuel. Constructs have already paid that price long ago.
|
||||
return
|
||||
|
||||
/obj/item/weapon/spell/construct/run_checks()
|
||||
if(owner)
|
||||
if((iscultist(owner) || istype(owner, /mob/living/simple_animal/construct)) && (world.time >= (last_castcheck + cooldown))) //Are they a cultist or a construct, and has the cooldown time passed?
|
||||
last_castcheck = world.time
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/spell/construct/pay_energy(var/amount)
|
||||
if(owner)
|
||||
if(istype(owner, /mob/living/simple_animal/construct))
|
||||
return 1
|
||||
if(iscultist(owner) && pay_blood(amount))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/spell/construct/proc/pay_blood(var/amount) //If, for some reason, this is put into the hands of a cultist, by a talisnam or whatever.
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!H.should_have_organ(O_HEART))
|
||||
return 1
|
||||
if(H.vessel.remove_reagent("blood", amount))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/spell/construct/afterattack(atom/target, mob/user, proximity_flag, click_parameters) //Not overriding it caused runtimes, because cooldown checked for core.
|
||||
if(!run_checks())
|
||||
return
|
||||
if(!proximity_flag)
|
||||
if(cast_methods & CAST_RANGED)
|
||||
on_ranged_cast(target, user)
|
||||
else
|
||||
if(istype(target, /obj/item/weapon/spell))
|
||||
var/obj/item/weapon/spell/spell = target
|
||||
if(spell.cast_methods & CAST_COMBINE)
|
||||
spell.on_combine_cast(src, user)
|
||||
return
|
||||
if(cast_methods & CAST_MELEE)
|
||||
on_melee_cast(target, user)
|
||||
else if(cast_methods & CAST_RANGED) //Try to use a ranged method if a melee one doesn't exist.
|
||||
on_ranged_cast(target, user)
|
||||
if(cooldown)
|
||||
var/effective_cooldown = round(cooldown, 5)
|
||||
user.setClickCooldown(effective_cooldown)
|
||||
flick("cooldown_[effective_cooldown]",src)
|
||||
|
||||
/obj/item/weapon/spell/construct/projectile //This makes me angry, but we need the template, and we can't use it because special check overrides on the base.
|
||||
name = "construct projectile template"
|
||||
icon_state = "generic"
|
||||
desc = "This is a generic template that shoots projectiles. If you can read this, the game broke!"
|
||||
cast_methods = CAST_RANGED
|
||||
var/obj/item/projectile/spell_projectile = null
|
||||
var/pre_shot_delay = 0
|
||||
var/fire_sound = null
|
||||
var/energy_cost_per_shot = 5
|
||||
|
||||
/obj/item/weapon/spell/construct/projectile/on_ranged_cast(atom/hit_atom, mob/living/user)
|
||||
if(set_up(hit_atom, user))
|
||||
var/obj/item/projectile/new_projectile = make_projectile(spell_projectile, user)
|
||||
new_projectile.launch(hit_atom)
|
||||
log_and_message_admins("has casted [src] at \the [hit_atom].")
|
||||
if(fire_sound)
|
||||
playsound(get_turf(src), fire_sound, 75, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/spell/construct/projectile/proc/make_projectile(obj/item/projectile/projectile_type, mob/living/user)
|
||||
var/obj/item/projectile/P = new projectile_type(get_turf(user))
|
||||
return P
|
||||
|
||||
/obj/item/weapon/spell/construct/projectile/proc/set_up(atom/hit_atom, mob/living/user)
|
||||
if(spell_projectile)
|
||||
if(pay_energy(energy_cost_per_shot))
|
||||
if(pre_shot_delay)
|
||||
var/image/target_image = image(icon = 'icons/obj/spells.dmi', loc = get_turf(hit_atom), icon_state = "target")
|
||||
user << target_image
|
||||
user.Stun(pre_shot_delay / 10)
|
||||
sleep(pre_shot_delay)
|
||||
qdel(target_image)
|
||||
if(owner)
|
||||
return TRUE
|
||||
return FALSE // We got dropped before the firing occured.
|
||||
return TRUE // No delay, no need to check.
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/spell/construct/spawner
|
||||
name = "spawner template"
|
||||
desc = "If you see me, someone messed up."
|
||||
icon_state = "darkness"
|
||||
cast_methods = CAST_RANGED
|
||||
var/obj/effect/spawner_type = null
|
||||
|
||||
/obj/item/weapon/spell/construct/spawner/on_ranged_cast(atom/hit_atom, mob/user)
|
||||
var/turf/T = get_turf(hit_atom)
|
||||
if(T)
|
||||
new spawner_type(T)
|
||||
to_chat(user, "<span class='cult'>You shift \the [src] onto \the [T].</span>")
|
||||
log_and_message_admins("has casted [src] at [T.x],[T.y],[T.z].")
|
||||
qdel(src)
|
||||
|
||||
//Harvester Laser.
|
||||
|
||||
/obj/item/weapon/spell/construct/projectile/inverted_beam
|
||||
name = "inversion beam"
|
||||
icon_state = "generic"
|
||||
desc = "Your manipulators fire searing beams of inverted light."
|
||||
cast_methods = CAST_RANGED
|
||||
spell_projectile = /obj/item/projectile/beam/inversion
|
||||
pre_shot_delay = 0
|
||||
cooldown = 5
|
||||
fire_sound = 'sound/weapons/spiderlunge.ogg'
|
||||
|
||||
/obj/item/projectile/beam/inversion
|
||||
name = "inversion beam"
|
||||
icon_state = "invert"
|
||||
fire_sound = 'sound/weapons/spiderlunge.ogg'
|
||||
damage = 15
|
||||
damage_type = BURN
|
||||
check_armour = "laser"
|
||||
armor_penetration = 60
|
||||
light_range = 2
|
||||
light_power = -2
|
||||
light_color = "#FFFFFF"
|
||||
|
||||
muzzle_type = /obj/effect/projectile/inversion/muzzle
|
||||
tracer_type = /obj/effect/projectile/inversion/tracer
|
||||
impact_type = /obj/effect/projectile/inversion/impact
|
||||
|
||||
//Harvester Pain Orb
|
||||
|
||||
/obj/item/weapon/spell/construct/spawner/agonizing_sphere
|
||||
name = "sphere of agony"
|
||||
desc = "Call forth a portal to a dimension of naught but pain at your target."
|
||||
|
||||
spawner_type = /obj/effect/temporary_effect/pulsar/agonizing_sphere
|
||||
|
||||
/obj/item/weapon/spell/construct/spawner/agonizing_sphere/on_ranged_cast(atom/hit_atom, mob/user)
|
||||
if(within_range(hit_atom) && pay_energy(10))
|
||||
..()
|
||||
|
||||
/obj/item/weapon/spell/construct/spawner/agonizing_sphere/on_throw_cast(atom/hit_atom, mob/user)
|
||||
pay_energy(5)
|
||||
if(isliving(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
L.add_modifier(/datum/modifier/agonize, 10 SECONDS)
|
||||
|
||||
/obj/effect/temporary_effect/pulsar/agonizing_sphere
|
||||
name = "agonizing sphere"
|
||||
desc = "A portal to some hellish place. Its screams wrack your body with pain.."
|
||||
icon_state = "red_static_sphere"
|
||||
time_to_die = null
|
||||
light_range = 4
|
||||
light_power = 5
|
||||
light_color = "#FF0000"
|
||||
pulses_remaining = 10
|
||||
|
||||
/obj/effect/temporary_effect/pulsar/agonizing_sphere/pulse_loop()
|
||||
while(pulses_remaining)
|
||||
sleep(1 SECONDS)
|
||||
spawn()
|
||||
for(var/mob/living/L in view(4,src))
|
||||
if(!iscultist(L) && !istype(L, /mob/living/simple_animal/construct))
|
||||
L.add_modifier(/datum/modifier/agonize, 2 SECONDS)
|
||||
if(L.isSynthetic())
|
||||
to_chat(L, "<span class='cult'>Your chassis warps as the [src] pulses!</span>")
|
||||
L.adjustFireLoss(4)
|
||||
pulses_remaining--
|
||||
qdel(src)
|
||||
|
||||
//Artificer Heal
|
||||
|
||||
/obj/item/weapon/spell/construct/mend_occult
|
||||
name = "mend acolyte"
|
||||
desc = "Mend the wounds of a cultist, or construct, over time."
|
||||
icon_state = "mend_wounds"
|
||||
cast_methods = CAST_MELEE
|
||||
aspect = ASPECT_UNHOLY
|
||||
light_color = "#FF5C5C"
|
||||
light_power = -2
|
||||
|
||||
/obj/item/weapon/spell/construct/mend_occult/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
|
||||
if(isliving(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
L.add_modifier(/datum/modifier/mend_occult, 150)
|
||||
qdel(src)
|
||||
|
||||
//Juggernaut + Behemoth Slam
|
||||
/obj/item/weapon/spell/construct/slam
|
||||
name = "slam"
|
||||
desc = "Empower your FIST, to send an opponent flying."
|
||||
icon_state = "toggled_old"
|
||||
cast_methods = CAST_MELEE
|
||||
aspect = ASPECT_UNHOLY
|
||||
light_color = "#FF5C5C"
|
||||
light_power = -2
|
||||
cooldown = 15
|
||||
|
||||
/obj/item/weapon/spell/construct/slam/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
|
||||
var/attack_message = "slams"
|
||||
if(istype(user, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/S = user
|
||||
attack_message = pick(S.attacktext)
|
||||
if(isliving(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
L.visible_message("<span class='danger'>\The [user] [attack_message] \the [L], sending them flying!</span>")
|
||||
playsound(src, "punch", 50, 1)
|
||||
L.Weaken(2)
|
||||
L.adjustBruteLoss(rand(30, 50))
|
||||
var/throwdir = get_dir(src, L)
|
||||
L.throw_at(get_edge_target_turf(L, throwdir), 3, 1, src)
|
||||
if(istype(hit_atom, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = hit_atom
|
||||
user.visible_message("<span class='warning'>\The [user] rears its fist, preparing to hit \the [W]!</span>")
|
||||
var/windup = cooldown
|
||||
if(W.reinf_material)
|
||||
windup = cooldown * 2
|
||||
if(do_after(user, windup))
|
||||
W.visible_message("<span class='danger'>\The [user] [attack_message] \the [W], obliterating it!</span>")
|
||||
W.dismantle_wall(1)
|
||||
else
|
||||
user.visible_message("<span class='notice'>\The [user] lowers its fist.</span>")
|
||||
return
|
||||
qdel(src)
|
||||
@@ -14,20 +14,21 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/cultblade/attack(mob/living/M, mob/living/user, var/target_zone)
|
||||
if(iscultist(user))
|
||||
if(iscultist(user) && !istype(user, /mob/living/simple_animal/construct))
|
||||
return ..()
|
||||
|
||||
var/zone = (user.hand ? "l_arm":"r_arm")
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/affecting = H.get_organ(zone)
|
||||
user << "<span class='danger'>An unexplicable force rips through your [affecting.name], tearing the sword from your grasp!</span>"
|
||||
else
|
||||
user << "<span class='danger'>An unexplicable force rips through you, tearing the sword from your grasp!</span>"
|
||||
|
||||
to_chat(user, "<span class='danger'>An inexplicable force rips through your [affecting.name], tearing the sword from your grasp!</span>")
|
||||
//random amount of damage between half of the blade's force and the full force of the blade.
|
||||
user.apply_damage(rand(force/2, force), BRUTE, zone, 0, sharp=1, edge=1)
|
||||
user.Weaken(5)
|
||||
else if(!istype(user, /mob/living/simple_animal/construct))
|
||||
to_chat(user, "<span class='danger'>An inexplicable force rips through you, tearing the sword from your grasp!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='critical'>The blade hisses, forcing itself from your manipulators. \The [src] will only allow mortals to wield it against foes, not kin.</span>")
|
||||
|
||||
user.drop_from_inventory(src, src.loc)
|
||||
throw_at(get_edge_target_turf(src, pick(alldirs)), rand(1,3), throw_speed)
|
||||
@@ -38,10 +39,11 @@
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/melee/cultblade/pickup(mob/living/user as mob)
|
||||
if(!iscultist(user))
|
||||
user << "<span class='warning'>An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to be rid of this blade quickly.</span>"
|
||||
if(!iscultist(user) && !istype(user, /mob/living/simple_animal/construct))
|
||||
to_chat(user, "<span class='warning'>An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to be rid of this blade quickly.</span>")
|
||||
user.make_dizzy(120)
|
||||
|
||||
if(istype(user, /mob/living/simple_animal/construct))
|
||||
to_chat(user, "<span class='warning'>\The [src] hisses, as it is discontent with your acquisition of it. It would be wise to return it to a worthy mortal quickly.</span>")
|
||||
|
||||
/obj/item/clothing/head/culthood
|
||||
name = "cult hood"
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#define ASPECT_EMP "emp" //Unused now.
|
||||
#define ASPECT_UNSTABLE "unstable" //Heavily RNG-based, causes instability to the victim.
|
||||
#define ASPECT_CHROMATIC "chromatic" //Used to combine with other spells.
|
||||
#define ASPECT_UNHOLY "unholy" //Involves the dead, blood, and most things against divine beings.
|
||||
|
||||
/obj/item/weapon/spell
|
||||
name = "glowing particles"
|
||||
|
||||
@@ -137,6 +137,18 @@
|
||||
add_hiddenprint(user)
|
||||
destroy()
|
||||
|
||||
/obj/machinery/camera/attack_generic(mob/user as mob)
|
||||
if(isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
set_status(0)
|
||||
S.do_attack_animation(src)
|
||||
S.setClickCooldown(user.get_attack_speed())
|
||||
visible_message("<span class='warning'>\The [user] [pick(S.attacktext)] \the [src]!</span>")
|
||||
playsound(src.loc, S.attack_sound, 100, 1)
|
||||
add_hiddenprint(user)
|
||||
destroy()
|
||||
..()
|
||||
|
||||
/obj/machinery/camera/attackby(obj/item/W as obj, mob/living/user as mob)
|
||||
update_coverage()
|
||||
// DECONSTRUCTION
|
||||
|
||||
@@ -197,6 +197,27 @@
|
||||
return
|
||||
..()
|
||||
|
||||
// Proc: attack_generic()
|
||||
// Parameters: Attacking simple mob, incoming damage.
|
||||
// Description: Checks the power or integrity of the blast door, if either have failed, chekcs the damage to determine if the creature would be able to open the door by force. Otherwise, super.
|
||||
/obj/machinery/door/blast/attack_generic(var/mob/user, var/damage)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
if(damage >= 10)
|
||||
if(src.density)
|
||||
visible_message("<span class='danger'>\The [user] starts forcing \the [src] open!</span>")
|
||||
if(do_after(user, 5 SECONDS, src))
|
||||
visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
|
||||
force_open(1)
|
||||
else
|
||||
visible_message("<span class='danger'>\The [user] starts forcing \the [src] closed!</span>")
|
||||
if(do_after(user, 2 SECONDS, src))
|
||||
visible_message("<span class='danger'>\The [user] forces \the [src] closed!</span>")
|
||||
force_close(1)
|
||||
else
|
||||
visible_message("<span class='notice'>\The [user] strains fruitlessly to force \the [src] [density ? "open" : "closed"].</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
// Proc: open()
|
||||
// Parameters: None
|
||||
// Description: Opens the door. Does necessary checks. Automatically closes if autoclose is true
|
||||
|
||||
@@ -38,8 +38,11 @@
|
||||
var/atom/movable/overlay/c_animation = null
|
||||
|
||||
/obj/machinery/door/attack_generic(var/mob/user, var/damage)
|
||||
if(isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
if(damage >= 10)
|
||||
visible_message("<span class='danger'>\The [user] smashes into the [src]!</span>")
|
||||
playsound(src, S.attack_sound, 75, 1)
|
||||
take_damage(damage)
|
||||
else
|
||||
visible_message("<span class='notice'>\The [user] bonks \the [src] harmlessly.</span>")
|
||||
|
||||
@@ -216,6 +216,27 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/door/firedoor/attack_generic(var/mob/user, var/damage)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
if(damage >= 10)
|
||||
var/time_to_force = (2 + (2 * blocked)) * 5
|
||||
if(src.density)
|
||||
visible_message("<span class='danger'>\The [user] starts forcing \the [src] open!</span>")
|
||||
if(do_after(user, time_to_force, src))
|
||||
visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
|
||||
src.blocked = 0
|
||||
open(1)
|
||||
else
|
||||
time_to_force = (time_to_force / 2)
|
||||
visible_message("<span class='danger'>\The [user] starts forcing \the [src] closed!</span>")
|
||||
if(do_after(user, time_to_force, src))
|
||||
visible_message("<span class='danger'>\The [user] forces \the [src] closed!</span>")
|
||||
close(1)
|
||||
else
|
||||
visible_message("<span class='notice'>\The [user] strains fruitlessly to force \the [src] [density ? "open" : "closed"].</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/door/firedoor/attackby(obj/item/weapon/C as obj, mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
if(istype(C, /obj/item/taperoll))
|
||||
|
||||
@@ -393,6 +393,18 @@ var/list/turret_icons
|
||||
attacked = 0
|
||||
..()
|
||||
|
||||
/obj/machinery/porta_turret/attack_generic(mob/user as mob, var/damage)
|
||||
if(isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
if(damage >= 10)
|
||||
var/incoming_damage = round(damage - (damage / 5)) //Turrets are slightly armored, assumedly.
|
||||
visible_message("<span class='danger'>\The [S] [pick(S.attacktext)] \the [src]!</span>")
|
||||
take_damage(incoming_damage)
|
||||
S.do_attack_animation(src)
|
||||
return 1
|
||||
visible_message("<span class='notice'>\The [user] bonks \the [src]'s casing!</span>")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/porta_turret/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(!emagged)
|
||||
//Emagging the turret makes it go bonkers and stun everyone. It also makes
|
||||
|
||||
@@ -102,6 +102,11 @@
|
||||
user << "<span class='danger'>Transfer failed:</span> Existing AI found on remote device. Remove existing AI to install a new one."
|
||||
return 0
|
||||
|
||||
if(!user.IsAdvancedToolUser() && isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
if(!S.IsHumanoidToolUser(src))
|
||||
return 0
|
||||
|
||||
user.visible_message("\The [user] starts transferring \the [ai] into \the [src]...", "You start transferring \the [ai] into \the [src]...")
|
||||
ai << "<span class='danger'>\The [user] is transferring you into \the [src]!</span>"
|
||||
|
||||
|
||||
@@ -22,6 +22,11 @@ AI MODULES
|
||||
var/datum/ai_laws/laws = null
|
||||
|
||||
/obj/item/weapon/aiModule/proc/install(var/atom/movable/AM, var/mob/living/user)
|
||||
if(!user.IsAdvancedToolUser() && isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
if(!S.IsHumanoidToolUser(src))
|
||||
return 0
|
||||
|
||||
if (istype(AM, /obj/machinery/computer/aiupload))
|
||||
var/obj/machinery/computer/aiupload/comp = AM
|
||||
if(comp.stat & NOPOWER)
|
||||
|
||||
@@ -29,7 +29,14 @@
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/rcd/proc/can_use(var/mob/user,var/turf/T)
|
||||
return (user.Adjacent(T) && user.get_active_hand() == src && !user.stat && !user.restrained())
|
||||
var/usable = 0
|
||||
if(user.Adjacent(T) && user.get_active_hand() == src && !user.stat && !user.restrained())
|
||||
usable = 1
|
||||
if(!user.IsAdvancedToolUser() && istype(user, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/S = user
|
||||
if(!S.IsHumanoidToolUser(src))
|
||||
usable = 0
|
||||
return usable
|
||||
|
||||
/obj/item/weapon/rcd/examine()
|
||||
..()
|
||||
|
||||
@@ -199,3 +199,13 @@
|
||||
|
||||
/obj/structure/simple_door/resin/New(var/newloc,var/material_name)
|
||||
..(newloc, "resin")
|
||||
|
||||
/obj/structure/simple_door/cult/New(var/newloc,var/material_name)
|
||||
..(newloc, "cult")
|
||||
|
||||
/obj/structure/simple_door/cult/TryToSwitchState(atom/user)
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(!iscultist(L) && !istype(L, /mob/living/simple_animal/construct))
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -57,12 +57,19 @@
|
||||
source.thermal_conductivity = initial(source.thermal_conductivity)
|
||||
|
||||
/turf/simulated/wall/proc/fail_smash(var/mob/user)
|
||||
user << "<span class='danger'>You smash against the wall!</span>"
|
||||
to_chat(user, "<span class='danger'>You smash against the wall!</span>")
|
||||
if(isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
playsound(src, S.attack_sound, 75, 1)
|
||||
user.do_attack_animation(src)
|
||||
take_damage(rand(25,75))
|
||||
|
||||
/turf/simulated/wall/proc/success_smash(var/mob/user)
|
||||
user << "<span class='danger'>You smash through the wall!</span>"
|
||||
to_chat(user, "<span class='danger'>You smash through the wall!</span>")
|
||||
user.do_attack_animation(src)
|
||||
if(isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
playsound(src, S.attack_sound, 75, 1)
|
||||
spawn(1)
|
||||
dismantle_wall(1)
|
||||
|
||||
|
||||
146
code/modules/mob/_modifiers/unholy.dm
Normal file
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
* Modifiers originating from cult runes, spells, or pylons are kept here.
|
||||
*/
|
||||
|
||||
|
||||
////////// Self-Enhancing
|
||||
/datum/modifier/fortify
|
||||
name = "fortified body"
|
||||
desc = "You are taking less damage from outside sources."
|
||||
|
||||
on_created_text = "<span class='critical'>Your body becomes a mountain to your enemies' storm.</span>"
|
||||
on_expired_text = "<span class='notice'>Your body softens, returning to its regular durability.</span>"
|
||||
stacks = MODIFIER_STACK_EXTEND
|
||||
|
||||
disable_duration_percent = 0.25 // Disables only last 25% as long.
|
||||
incoming_damage_percent = 0.5 // 50% incoming damage.
|
||||
icon_scale_percent = 1.2 // Become a bigger target.
|
||||
pain_immunity = TRUE
|
||||
|
||||
slowdown = 2
|
||||
evasion = -20
|
||||
|
||||
/datum/modifier/ambush
|
||||
name = "phased"
|
||||
desc = "You are partially shifted from the material plane."
|
||||
|
||||
on_created_text = "<span class='critical'>Your body pulses, before partially dematerializing.</span>"
|
||||
on_expired_text = "<span class='notice'>Your body rematerializes fully.</span>"
|
||||
|
||||
stacks = MODIFIER_STACK_FORBID
|
||||
|
||||
incoming_damage_percent = 0.1 // 10% incoming damage. You're not all there.
|
||||
outgoing_melee_damage_percent = 0 // 0% outgoing damage. Be prepared.
|
||||
pain_immunity = TRUE
|
||||
|
||||
evasion = 50 //Luckily, not being all there means you're actually hard to hit with a gun.
|
||||
|
||||
/datum/modifier/ambush/on_applied()
|
||||
holder.alpha = 30
|
||||
return
|
||||
|
||||
// Override this for special effects when it gets removed.
|
||||
/datum/modifier/ambush/on_expire()
|
||||
holder.alpha = 255
|
||||
return
|
||||
|
||||
////////// On-hit
|
||||
/datum/modifier/deep_wounds
|
||||
name = "deep wounds"
|
||||
desc = "Your wounds are mysteriously harder to mend."
|
||||
|
||||
on_created_text = "<span class='cult'>Your wounds pain you greatly.</span>"
|
||||
on_expired_text = "<span class='notice'>Your wounds numb for a moment.</span>"
|
||||
|
||||
stacks = MODIFIER_STACK_EXTEND
|
||||
|
||||
incoming_healing_percent = 0.66 // 34% less healing.
|
||||
disable_duration_percent = 1.22 // 22% longer disables.
|
||||
|
||||
|
||||
////////// Auras
|
||||
/datum/modifier/repair_aura //This aura does not apply modifiers to individuals in the area.
|
||||
name = "aura of repair (cult)"
|
||||
desc = "You are emitting a field of strange energy, capable of repairing occult constructs."
|
||||
|
||||
on_created_text = "<span class='cult'>You begin emitting an occult repair aura.</span>"
|
||||
on_expired_text = "<span class='notice'>The occult repair aura fades.</span>"
|
||||
stacks = MODIFIER_STACK_EXTEND
|
||||
|
||||
mob_overlay_state = "cult_aura"
|
||||
|
||||
/datum/modifier/repair_aura/tick()
|
||||
spawn()
|
||||
for(var/mob/living/simple_animal/construct/T in view(4,holder))
|
||||
T.adjustBruteLoss(rand(-10,-15))
|
||||
T.adjustFireLoss(rand(-10,-15))
|
||||
|
||||
/datum/modifier/agonize //This modifier is used in an aura spell.
|
||||
name = "agonize"
|
||||
desc = "Your body is wracked with pain."
|
||||
|
||||
on_created_text = "<span class='cult'>A red lightning quickly covers your body. The pain is horrendous.</span>"
|
||||
on_expired_text = "<span class='notice'>The lightning fades, and so too does the ongoing pain.</span>"
|
||||
|
||||
stacks = MODIFIER_STACK_EXTEND
|
||||
|
||||
mob_overlay_state = "red_electricity_constant"
|
||||
|
||||
/datum/modifier/agonize/tick()
|
||||
spawn()
|
||||
if(ishuman(holder))
|
||||
var/mob/living/carbon/human/H = holder
|
||||
H.apply_effect(20, AGONY)
|
||||
if(prob(10))
|
||||
to_chat(H, "<span class='warning'>Just make it stop!</span>")
|
||||
|
||||
////////// Target Modifier
|
||||
/datum/modifier/mend_occult
|
||||
name = "occult mending"
|
||||
desc = "Your body is mending, though at what cost?"
|
||||
|
||||
on_created_text = "<span class='cult'>Something haunting envelops your body as it begins to mend.</span>"
|
||||
on_expired_text = "<span class='notice'>The cloak of unease dissipates.</span>"
|
||||
|
||||
stacks = MODIFIER_STACK_EXTEND
|
||||
|
||||
mob_overlay_state = "red_electricity_constant"
|
||||
|
||||
/datum/modifier/mend_occult/tick()
|
||||
spawn()
|
||||
if(isliving(holder))
|
||||
var/mob/living/L = holder
|
||||
if(istype(L, /mob/living/simple_animal/construct))
|
||||
L.adjustBruteLoss(rand(-5,-10))
|
||||
L.adjustFireLoss(rand(-5,-10))
|
||||
else
|
||||
L.adjustBruteLoss(-2)
|
||||
L.adjustFireLoss(-2)
|
||||
|
||||
if(ishuman(holder))
|
||||
var/mob/living/carbon/human/H = holder
|
||||
|
||||
for(var/obj/item/organ/O in H.internal_organs)
|
||||
if(O.damage > 0) // Fix internal damage
|
||||
O.damage = max(O.damage - 2, 0)
|
||||
if(O.damage <= 5 && O.organ_tag == O_EYES) // Fix eyes
|
||||
H.sdisabilities &= ~BLIND
|
||||
|
||||
for(var/obj/item/organ/external/O in H.organs) // Fix limbs, no matter if they are Man or Machine.
|
||||
O.heal_damage(rand(1,3), rand(1,3), internal = 1, robo_repair = 1)
|
||||
|
||||
for(var/obj/item/organ/E in H.bad_external_organs) // Fix bones
|
||||
var/obj/item/organ/external/affected = E
|
||||
if((affected.damage < affected.min_broken_damage * config.organ_health_multiplier) && (affected.status & ORGAN_BROKEN))
|
||||
affected.status &= ~ORGAN_BROKEN
|
||||
|
||||
for(var/datum/wound/W in affected.wounds) // Fix IB
|
||||
if(istype(W, /datum/wound/internal_bleeding))
|
||||
affected.wounds -= W
|
||||
affected.update_damages()
|
||||
|
||||
H.restore_blood()
|
||||
H.apply_effect(15, AGONY)
|
||||
if(prob(10))
|
||||
to_chat(H, "<span class='danger'>It feels as though your body is being torn apart!</span>")
|
||||
L.updatehealth()
|
||||
@@ -261,6 +261,7 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
|
||||
// And animate the attack!
|
||||
animate(I, alpha = 175, pixel_x = 0, pixel_y = 0, pixel_z = 0, time = 3)
|
||||
update_icon()
|
||||
return TRUE //Found an item, doing item attack animation.
|
||||
|
||||
/mob/proc/spin(spintime, speed)
|
||||
|
||||
@@ -1,22 +1,39 @@
|
||||
/mob/living/simple_animal/construct
|
||||
name = "Construct"
|
||||
real_name = "Construct"
|
||||
var/construct_type = "shade"
|
||||
desc = ""
|
||||
speak_emote = list("hisses")
|
||||
emote_hear = list("wails","screeches")
|
||||
|
||||
ui_icons = 'icons/mob/screen1_construct.dmi'
|
||||
has_hands = 1
|
||||
hand_form = "stone manipulators"
|
||||
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flailed at"
|
||||
response_harm = "punched"
|
||||
|
||||
intelligence_level = SA_HUMANOID // Player controlled.
|
||||
|
||||
hovering = TRUE
|
||||
softfall = TRUE //Beings made of Hellmarble and powered by the tears of the damned are not concerned with mortal things such as 'gravity'.
|
||||
parachuting = TRUE
|
||||
|
||||
icon_dead = "shade_dead"
|
||||
var/do_glow = 1
|
||||
|
||||
speed = -1
|
||||
a_intent = I_HURT
|
||||
stop_automated_movement = 1
|
||||
|
||||
status_flags = CANPUSH
|
||||
|
||||
universal_speak = 0
|
||||
universal_understand = 1
|
||||
|
||||
attack_sound = 'sound/weapons/spiderlunge.ogg'
|
||||
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 0
|
||||
@@ -25,11 +42,16 @@
|
||||
max_co2 = 0
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
|
||||
minbodytemp = 0
|
||||
show_stat_health = 1
|
||||
|
||||
faction = "cult"
|
||||
supernatural = 1
|
||||
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
see_in_dark = 7
|
||||
|
||||
var/nullblock = 0
|
||||
|
||||
mob_swap_flags = HUMAN|SIMPLE_ANIMAL|SLIME|MONKEY
|
||||
@@ -39,6 +61,51 @@
|
||||
|
||||
can_be_antagged = TRUE
|
||||
|
||||
taser_kill = 0 // no
|
||||
|
||||
shock_resistance = 0.9 //Electricity isn't very effective on stone, especially that from hell.
|
||||
|
||||
armor = list(
|
||||
"melee" = 10,
|
||||
"bullet" = 10,
|
||||
"laser" = 10,
|
||||
"energy" = 10,
|
||||
"bomb" = 10,
|
||||
"bio" = 100,
|
||||
"rad" = 100)
|
||||
|
||||
/mob/living/simple_animal/construct/place_spell_in_hand(var/path)
|
||||
if(!path || !ispath(path))
|
||||
return 0
|
||||
|
||||
//var/obj/item/weapon/spell/S = new path(src)
|
||||
var/obj/item/weapon/spell/construct/S = new path(src)
|
||||
|
||||
//No hands needed for innate casts.
|
||||
if(S.cast_methods & CAST_INNATE)
|
||||
if(S.run_checks())
|
||||
S.on_innate_cast(src)
|
||||
|
||||
if(l_hand && r_hand) //Make sure our hands aren't full.
|
||||
if(istype(r_hand, /obj/item/weapon/spell)) //If they are full, perhaps we can still be useful.
|
||||
var/obj/item/weapon/spell/r_spell = r_hand
|
||||
if(r_spell.aspect == ASPECT_CHROMATIC) //Check if we can combine the new spell with one in our hands.
|
||||
r_spell.on_combine_cast(S, src)
|
||||
else if(istype(l_hand, /obj/item/weapon/spell))
|
||||
var/obj/item/weapon/spell/l_spell = l_hand
|
||||
if(l_spell.aspect == ASPECT_CHROMATIC) //Check the other hand too.
|
||||
l_spell.on_combine_cast(S, src)
|
||||
else //Welp
|
||||
to_chat(src, "<span class='warning'>You require a free manipulator to use this power.</span>")
|
||||
return 0
|
||||
|
||||
if(S.run_checks())
|
||||
put_in_hands(S)
|
||||
return 1
|
||||
else
|
||||
qdel(S)
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/construct/cultify()
|
||||
return
|
||||
|
||||
@@ -51,6 +118,16 @@
|
||||
for(var/spell in construct_spells)
|
||||
src.add_spell(new spell, "const_spell_ready")
|
||||
updateicon()
|
||||
|
||||
/mob/living/simple_animal/construct/updateicon()
|
||||
overlays.Cut()
|
||||
..()
|
||||
if(do_glow)
|
||||
add_glow()
|
||||
|
||||
/mob/living/simple_animal/construct/update_icon()
|
||||
..()
|
||||
if(do_glow)
|
||||
add_glow()
|
||||
|
||||
/mob/living/simple_animal/construct/death()
|
||||
@@ -61,11 +138,15 @@
|
||||
|
||||
/mob/living/simple_animal/construct/attack_generic(var/mob/user)
|
||||
if(istype(user, /mob/living/simple_animal/construct/builder))
|
||||
var/mob/living/simple_animal/construct/builder/B = user
|
||||
if(health < getMaxHealth())
|
||||
adjustBruteLoss(-5)
|
||||
var/repair_lower_bound = B.melee_damage_lower * -1
|
||||
var/repair_upper_bound = B.melee_damage_upper * -1
|
||||
adjustBruteLoss(rand(repair_lower_bound, repair_upper_bound))
|
||||
adjustFireLoss(rand(repair_lower_bound, repair_upper_bound))
|
||||
user.visible_message("<span class='notice'>\The [user] mends some of \the [src]'s wounds.</span>")
|
||||
else
|
||||
user << "<span class='notice'>\The [src] is undamaged.</span>"
|
||||
to_chat(user, "<span class='notice'>\The [src] is undamaged.</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -83,6 +164,8 @@
|
||||
|
||||
user << msg
|
||||
|
||||
/mob/living/simple_animal/construct/Process_Spacemove()
|
||||
return 1 //Constructs levitate, can fall from a shuttle with no harm, and are piloted by either damned spirits or some otherworldly entity. It's not hard to believe.
|
||||
|
||||
/////////////////Juggernaut///////////////
|
||||
|
||||
@@ -91,36 +174,71 @@
|
||||
/mob/living/simple_animal/construct/armoured
|
||||
name = "Juggernaut"
|
||||
real_name = "Juggernaut"
|
||||
construct_type = "juggernaut"
|
||||
desc = "A possessed suit of armour driven by the will of the restless dead"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "behemoth"
|
||||
icon_living = "behemoth"
|
||||
maxHealth = 250
|
||||
health = 250
|
||||
maxHealth = 300
|
||||
health = 300
|
||||
response_harm = "harmlessly punches"
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
melee_damage_upper = 40
|
||||
attack_armor_pen = 60 //Being punched by a living, floating statue.
|
||||
attacktext = list("smashed their armoured gauntlet into")
|
||||
friendly = list("pats")
|
||||
mob_size = MOB_HUGE
|
||||
speed = 3
|
||||
speed = 2 //Not super fast, but it might catch up to someone in armor who got punched once or twice.
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/heavysmash.ogg'
|
||||
status_flags = 0
|
||||
resistance = 10
|
||||
construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser)
|
||||
construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser,
|
||||
/spell/targeted/fortify,
|
||||
/spell/targeted/construct_advanced/slam
|
||||
)
|
||||
|
||||
armor = list(
|
||||
"melee" = 70,
|
||||
"bullet" = 30,
|
||||
"laser" = 30,
|
||||
"energy" = 30,
|
||||
"bomb" = 10,
|
||||
"bio" = 100,
|
||||
"rad" = 100)
|
||||
|
||||
/mob/living/simple_animal/construct/armoured/Life()
|
||||
weakened = 0
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P)
|
||||
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
|
||||
// if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) //If it's going to be slow, it's probably going to need every reflect it can get.
|
||||
var/reflectchance = 80 - round(P.damage/3)
|
||||
if(prob(reflectchance))
|
||||
adjustBruteLoss(P.damage * 0.5)
|
||||
var/damage_mod = rand(2,4)
|
||||
var/projectile_dam_type = P.damage_type
|
||||
var/incoming_damage = (round(P.damage / damage_mod) - (round((P.damage / damage_mod) * 0.3)))
|
||||
var/armorcheck = run_armor_check(null, P.check_armour)
|
||||
var/soakedcheck = get_armor_soak(null, P.check_armour)
|
||||
if(!(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)))
|
||||
visible_message("<span class='danger'>The [P.name] bounces off of [src]'s shell!</span>", \
|
||||
"<span class='userdanger'>The [P.name] bounces off of [src]'s shell!</span>")
|
||||
new /obj/item/weapon/material/shard/shrapnel(src.loc)
|
||||
if(!(P.damage_type == BRUTE || P.damage_type == BURN))
|
||||
projectile_dam_type = BRUTE
|
||||
incoming_damage = round(incoming_damage / 4) //Damage from strange sources is converted to brute for physical projectiles, though severely decreased.
|
||||
apply_damage(incoming_damage, projectile_dam_type, null, armorcheck, soakedcheck, is_sharp(P), has_edge(P), P)
|
||||
return -1 //Doesn't reflect non-beams or non-energy projectiles. They just smack and drop with little to no effect.
|
||||
else
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]'s shell!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]'s shell!</span>")
|
||||
damage_mod = rand(3,5)
|
||||
incoming_damage = (round(P.damage / damage_mod) - (round((P.damage / damage_mod) * 0.3)))
|
||||
if(!(P.damage_type == BRUTE || P.damage_type == BURN))
|
||||
projectile_dam_type = BURN
|
||||
incoming_damage = round(incoming_damage / 4) //Damage from strange sources is converted to burn for energy-type projectiles, though severely decreased.
|
||||
apply_damage(incoming_damage, P.damage_type, null, armorcheck, soakedcheck, is_sharp(P), has_edge(P), P)
|
||||
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
@@ -145,21 +263,32 @@
|
||||
/mob/living/simple_animal/construct/wraith
|
||||
name = "Wraith"
|
||||
real_name = "Wraith"
|
||||
desc = "A wicked bladed shell contraption piloted by a bound spirit"
|
||||
construct_type = "wraith"
|
||||
desc = "A wicked bladed shell contraption piloted by a bound spirit."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "floating"
|
||||
icon_living = "floating"
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
melee_damage_upper = 30
|
||||
attack_armor_pen = 15
|
||||
attack_sharp = 1
|
||||
attack_edge = 1
|
||||
attacktext = list("slashed")
|
||||
friendly = list("pinches")
|
||||
speed = -1
|
||||
environment_smash = 1
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/rapidslice.ogg'
|
||||
construct_spells = list(/spell/targeted/ethereal_jaunt/shift)
|
||||
construct_spells = list(/spell/targeted/ethereal_jaunt/shift,
|
||||
/spell/targeted/ambush_mode
|
||||
)
|
||||
|
||||
/mob/living/simple_animal/construct/wraith/DoPunch(var/atom/A)
|
||||
. = ..()
|
||||
if(. && isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.add_modifier(/datum/modifier/deep_wounds, 30 SECONDS)
|
||||
|
||||
/////////////////////////////Artificer/////////////////////////
|
||||
|
||||
@@ -168,35 +297,43 @@
|
||||
/mob/living/simple_animal/construct/builder
|
||||
name = "Artificer"
|
||||
real_name = "Artificer"
|
||||
desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies"
|
||||
construct_type = "artificer"
|
||||
desc = "A bulbous construct dedicated to building and maintaining temples to their otherworldly lords."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "artificer"
|
||||
icon_living = "artificer"
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
response_harm = "viciously beaten"
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
melee_damage_lower = 15 //It's not the strongest of the bunch, but that doesn't mean it can't hurt you.
|
||||
melee_damage_upper = 20
|
||||
attacktext = list("rammed")
|
||||
speed = 0
|
||||
environment_smash = 1
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/rapidslice.ogg'
|
||||
construct_spells = list(/spell/aoe_turf/conjure/construct/lesser,
|
||||
/spell/aoe_turf/conjure/wall,
|
||||
/spell/aoe_turf/conjure/floor,
|
||||
/spell/aoe_turf/conjure/soulstone,
|
||||
/spell/aoe_turf/conjure/pylon
|
||||
/spell/aoe_turf/conjure/pylon,
|
||||
/spell/aoe_turf/conjure/door,
|
||||
/spell/aoe_turf/conjure/grille,
|
||||
/spell/targeted/occult_repair_aura,
|
||||
/spell/targeted/construct_advanced/mend_acolyte
|
||||
)
|
||||
|
||||
|
||||
/////////////////////////////Behemoth/////////////////////////
|
||||
|
||||
/*
|
||||
* The Behemoth. Admin-allowance only, still try to keep it in some guideline of 'Balanced', even if it means Security has to be fully geared to be so.
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/construct/behemoth
|
||||
name = "Behemoth"
|
||||
real_name = "Behemoth"
|
||||
desc = "The pinnacle of occult technology, Behemoths are the ultimate weapon in the Cult of Nar-Sie's arsenal."
|
||||
construct_type = "juggernaut"
|
||||
desc = "The pinnacle of occult technology, Behemoths are nothing shy of both an Immovable Object, and Unstoppable Force."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "behemoth"
|
||||
icon_living = "behemoth"
|
||||
@@ -208,38 +345,84 @@
|
||||
melee_damage_lower = 50
|
||||
melee_damage_upper = 50
|
||||
attacktext = list("brutally crushed")
|
||||
friendly = list("pokes") //Anything nice the Behemoth would do would still Kill the Human. Leave it at poke.
|
||||
speed = 5
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/heavysmash.ogg'
|
||||
resistance = 10
|
||||
icon_scale = 2
|
||||
var/energy = 0
|
||||
var/max_energy = 1000
|
||||
construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser)
|
||||
armor = list(
|
||||
"melee" = 60,
|
||||
"bullet" = 60,
|
||||
"laser" = 60,
|
||||
"energy" = 30,
|
||||
"bomb" = 10,
|
||||
"bio" = 100,
|
||||
"rad" = 100)
|
||||
construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser,
|
||||
/spell/targeted/fortify,
|
||||
/spell/targeted/construct_advanced/slam
|
||||
)
|
||||
|
||||
/mob/living/simple_animal/construct/behemoth/bullet_act(var/obj/item/projectile/P)
|
||||
var/reflectchance = 80 - round(P.damage/3)
|
||||
if(prob(reflectchance))
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]'s shell!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]'s shell!</span>")
|
||||
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3)
|
||||
var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3)
|
||||
var/turf/curloc = get_turf(src)
|
||||
|
||||
// redirect the projectile
|
||||
P.redirect(new_x, new_y, curloc, src)
|
||||
P.reflected = 1
|
||||
|
||||
return -1 // complete projectile permutation
|
||||
|
||||
return (..(P))
|
||||
|
||||
////////////////////////Harvester////////////////////////////////
|
||||
|
||||
|
||||
/*
|
||||
* Master of Spells and Ranged Abilities. Not as fragile as the Wraith, but nowhere near as maneuverable and deadly in melee.
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/construct/harvester
|
||||
name = "Harvester"
|
||||
real_name = "Harvester"
|
||||
desc = "The promised reward of the livings who follow narsie. Obtained by offering their bodies to the geometer of blood"
|
||||
construct_type = "harvester"
|
||||
desc = "A tendril-laden construct piloted by a chained mind."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "harvester"
|
||||
icon_living = "harvester"
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
melee_damage_lower = 25
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 25
|
||||
attack_sharp = 1
|
||||
attacktext = list("violently stabbed")
|
||||
speed = -1
|
||||
friendly = list("caresses")
|
||||
speed = 0
|
||||
environment_smash = 1
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
|
||||
armor = list(
|
||||
"melee" = 10,
|
||||
"bullet" = 20,
|
||||
"laser" = 20,
|
||||
"energy" = 20,
|
||||
"bomb" = 20,
|
||||
"bio" = 100,
|
||||
"rad" = 100)
|
||||
|
||||
construct_spells = list(
|
||||
/spell/targeted/harvest,
|
||||
/spell/aoe_turf/knock/harvester,
|
||||
/spell/targeted/construct_advanced/inversion_beam,
|
||||
/spell/targeted/construct_advanced/agonizing_sphere,
|
||||
/spell/rune_write
|
||||
)
|
||||
|
||||
@@ -250,6 +433,9 @@
|
||||
overlays += eye_glow
|
||||
set_light(2, -2, l_color = "#FFFFFF")
|
||||
|
||||
/mob/living/simple_animal/construct/proc/remove_glow()
|
||||
overlays.Cut()
|
||||
|
||||
////////////////HUD//////////////////////
|
||||
|
||||
/mob/living/simple_animal/construct/Life()
|
||||
@@ -268,71 +454,35 @@
|
||||
|
||||
silence_spells(purge)
|
||||
|
||||
/mob/living/simple_animal/construct/armoured/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/construct/updatehealth() //Special icons.
|
||||
health = getMaxHealth() - getToxLoss() - getFireLoss() - getBruteLoss()
|
||||
|
||||
//Alive, becoming dead
|
||||
if((stat < DEAD) && (health <= 0))
|
||||
death()
|
||||
|
||||
//Overhealth
|
||||
if(health > getMaxHealth())
|
||||
health = getMaxHealth()
|
||||
|
||||
//Update our hud if we have one
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(250 to INFINITY) healths.icon_state = "juggernaut_health0"
|
||||
if(208 to 249) healths.icon_state = "juggernaut_health1"
|
||||
if(167 to 207) healths.icon_state = "juggernaut_health2"
|
||||
if(125 to 166) healths.icon_state = "juggernaut_health3"
|
||||
if(84 to 124) healths.icon_state = "juggernaut_health4"
|
||||
if(42 to 83) healths.icon_state = "juggernaut_health5"
|
||||
if(1 to 41) healths.icon_state = "juggernaut_health6"
|
||||
else healths.icon_state = "juggernaut_health7"
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/behemoth/Life()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(750 to INFINITY) healths.icon_state = "juggernaut_health0"
|
||||
if(625 to 749) healths.icon_state = "juggernaut_health1"
|
||||
if(500 to 624) healths.icon_state = "juggernaut_health2"
|
||||
if(375 to 499) healths.icon_state = "juggernaut_health3"
|
||||
if(250 to 374) healths.icon_state = "juggernaut_health4"
|
||||
if(125 to 249) healths.icon_state = "juggernaut_health5"
|
||||
if(1 to 124) healths.icon_state = "juggernaut_health6"
|
||||
else healths.icon_state = "juggernaut_health7"
|
||||
|
||||
/mob/living/simple_animal/construct/builder/Life()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(50 to INFINITY) healths.icon_state = "artificer_health0"
|
||||
if(42 to 49) healths.icon_state = "artificer_health1"
|
||||
if(34 to 41) healths.icon_state = "artificer_health2"
|
||||
if(26 to 33) healths.icon_state = "artificer_health3"
|
||||
if(18 to 25) healths.icon_state = "artificer_health4"
|
||||
if(10 to 17) healths.icon_state = "artificer_health5"
|
||||
if(1 to 9) healths.icon_state = "artificer_health6"
|
||||
else healths.icon_state = "artificer_health7"
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/wraith/Life()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(75 to INFINITY) healths.icon_state = "wraith_health0"
|
||||
if(62 to 74) healths.icon_state = "wraith_health1"
|
||||
if(50 to 61) healths.icon_state = "wraith_health2"
|
||||
if(37 to 49) healths.icon_state = "wraith_health3"
|
||||
if(25 to 36) healths.icon_state = "wraith_health4"
|
||||
if(12 to 24) healths.icon_state = "wraith_health5"
|
||||
if(1 to 11) healths.icon_state = "wraith_health6"
|
||||
else healths.icon_state = "wraith_health7"
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/harvester/Life()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(150 to INFINITY) healths.icon_state = "harvester_health0"
|
||||
if(125 to 149) healths.icon_state = "harvester_health1"
|
||||
if(100 to 124) healths.icon_state = "harvester_health2"
|
||||
if(75 to 99) healths.icon_state = "harvester_health3"
|
||||
if(50 to 74) healths.icon_state = "harvester_health4"
|
||||
if(25 to 49) healths.icon_state = "harvester_health5"
|
||||
if(1 to 24) healths.icon_state = "harvester_health6"
|
||||
else healths.icon_state = "harvester_health7"
|
||||
if(stat != DEAD)
|
||||
var/heal_per = (health / getMaxHealth()) * 100
|
||||
switch(heal_per)
|
||||
if(100 to INFINITY)
|
||||
healths.icon_state = "[construct_type]_health0"
|
||||
if(80 to 100)
|
||||
healths.icon_state = "[construct_type]_health1"
|
||||
if(60 to 80)
|
||||
healths.icon_state = "[construct_type]_health2"
|
||||
if(40 to 60)
|
||||
healths.icon_state = "[construct_type]_health3"
|
||||
if(20 to 40)
|
||||
healths.icon_state = "[construct_type]_health4"
|
||||
if(0 to 20)
|
||||
healths.icon_state = "[construct_type]_health5"
|
||||
else
|
||||
healths.icon_state = "[construct_type]_health6"
|
||||
else
|
||||
healths.icon_state = "[construct_type]_health7"
|
||||
@@ -11,6 +11,7 @@
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
|
||||
var/imprinted = "empty"
|
||||
var/possible_constructs = list("Juggernaut","Wraith","Artificer","Harvester")
|
||||
|
||||
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
||||
|
||||
@@ -145,9 +146,9 @@
|
||||
|
||||
src.icon_state = "soulstone2"
|
||||
src.name = "Soul Stone: [S.real_name]"
|
||||
S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
|
||||
U << "<span class='notice'>Capture successful!</span> : [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
|
||||
U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
|
||||
to_chat(S, "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs.")
|
||||
to_chat(U, "<span class='notice'>Capture successful!</span> : [T.real_name]'s soul has been ripped from their body and stored within the soul stone.")
|
||||
to_chat(U, "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls.")
|
||||
src.imprinted = "[S.name]"
|
||||
qdel(T)
|
||||
|
||||
@@ -155,13 +156,13 @@
|
||||
if(!istype(T))
|
||||
return;
|
||||
if (T.stat == DEAD)
|
||||
U << "<span class='danger'>Capture failed!</span>: The shade has already been banished!"
|
||||
to_chat(U, "<span class='danger'>Capture failed!</span>: The shade has already been banished!")
|
||||
return
|
||||
if(src.contents.len)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
|
||||
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room.")
|
||||
return
|
||||
if(T.name != src.imprinted)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [src.imprinted]'s mind!"
|
||||
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [src.imprinted]'s mind!")
|
||||
return
|
||||
|
||||
T.forceMove(src) //put shade in stone
|
||||
@@ -170,14 +171,15 @@
|
||||
T.health = T.getMaxHealth()
|
||||
src.icon_state = "soulstone2"
|
||||
|
||||
T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form"
|
||||
U << "<span class='notice'>Capture successful!</span> : [T.name]'s has been recaptured and stored within the soul stone."
|
||||
to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form")
|
||||
to_chat(U, "<span class='notice'>Capture successful!</span> : [T.name]'s has been recaptured and stored within the soul stone.")
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_construct(var/obj/structure/constructshell/T,var/mob/U)
|
||||
var/mob/living/simple_animal/shade/A = locate() in src
|
||||
if(!A)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone is empty! Go kill someone!"
|
||||
to_chat(U,"<span class='danger'>Capture failed!</span>: The soul stone is empty! Go kill someone!")
|
||||
return;
|
||||
var/construct_class = alert(U, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
||||
var/construct_class = input(U, "Please choose which type of construct you wish to create.") as null|anything in possible_constructs
|
||||
switch(construct_class)
|
||||
if("Juggernaut")
|
||||
var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc))
|
||||
@@ -185,8 +187,8 @@
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
to_chat(Z,"<B>You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Wraith")
|
||||
@@ -195,8 +197,8 @@
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
to_chat(Z,"<B>You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Artificer")
|
||||
@@ -205,10 +207,31 @@
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
to_chat(Z,"<B>You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Harvester")
|
||||
var/mob/living/simple_animal/construct/harvester/Z = new /mob/living/simple_animal/construct/harvester (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing a Harvester. You are relatively weak, but your physical frailty is made up for by your ranged abilities.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Behemoth")
|
||||
var/mob/living/simple_animal/construct/behemoth/Z = new /mob/living/simple_animal/construct/behemoth (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing a Behemoth. You are incredibly slow, though your slowness is made up for by the fact your shell is far larger than any of your bretheren. You are the Unstoppable Force, and Immovable Object.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob)
|
||||
switch(choice)
|
||||
if("VICTIM")
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
var/show_stat_health = 1 // Does the percentage health show in the stat panel for the mob
|
||||
var/ai_inactive = 0 // Set to 1 to turn off most AI actions
|
||||
var/has_hands = 0 // Set to 1 to enable the use of hands and the hands hud
|
||||
var/humanoid_hands = 0 // Can a player in this mob use things like guns or AI cards?
|
||||
var/hand_form = "hands" // Used in IsHumanoidToolUser. 'Your X are not fit-'.
|
||||
var/list/hud_gears // Slots to show on the hud (typically none)
|
||||
var/ui_icons // Icon file path to use for the HUD, otherwise generic icons are used
|
||||
var/r_hand_sprite // If they have hands,
|
||||
@@ -139,6 +141,7 @@
|
||||
var/astar_adjacent_proc = /turf/proc/CardinalTurfsWithAccess // Proc to use when A* pathfinding. Default makes them bound to cardinals.
|
||||
|
||||
//Damage resistances
|
||||
var/shock_resistance = 0 // Siemens modifier, directly subtracted from 1. Value of 0.4 means 0.6 siemens on shocks.
|
||||
var/resistance = 0 // Damage reduction for all types
|
||||
var/list/armor = list( // Values for normal getarmor() checks
|
||||
"melee" = 0,
|
||||
@@ -785,6 +788,9 @@
|
||||
return verb
|
||||
|
||||
/mob/living/simple_animal/put_in_hands(var/obj/item/W) // No hands.
|
||||
if(has_hands)
|
||||
put_in_active_hand(W)
|
||||
return 1
|
||||
W.forceMove(get_turf(src))
|
||||
return 1
|
||||
|
||||
@@ -1265,7 +1271,7 @@
|
||||
|
||||
// This is the actual act of 'punching'. Override for special behaviour.
|
||||
/mob/living/simple_animal/proc/DoPunch(var/atom/A)
|
||||
if(!Adjacent(A)) // They could've moved in the meantime.
|
||||
if(!Adjacent(A) && !istype(A, /obj/structure/window) && !istype(A, /obj/machinery/door/window)) // They could've moved in the meantime. But a Window probably wouldn't have. This allows player simple-mobs to attack windows.
|
||||
return FALSE
|
||||
|
||||
var/damage_to_do = rand(melee_damage_lower, melee_damage_upper)
|
||||
@@ -1500,7 +1506,7 @@
|
||||
|
||||
//Touches a wire, etc
|
||||
/mob/living/simple_animal/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null)
|
||||
shock_damage *= siemens_coeff
|
||||
shock_damage *= max(siemens_coeff - shock_resistance, 0)
|
||||
if (shock_damage < 1)
|
||||
return 0
|
||||
|
||||
@@ -1566,11 +1572,11 @@
|
||||
hud_used.l_hand_hud_object.icon_state = "l_hand_inactive"
|
||||
hud_used.r_hand_hud_object.icon_state = "r_hand_active"
|
||||
return
|
||||
|
||||
/*
|
||||
/mob/living/simple_animal/put_in_active_hand(var/obj/item/I)
|
||||
if(!has_hands || !istype(I))
|
||||
return
|
||||
|
||||
*/
|
||||
//Puts the item into our active hand if possible. returns 1 on success.
|
||||
/mob/living/simple_animal/put_in_active_hand(var/obj/item/W)
|
||||
if(!has_hands)
|
||||
@@ -1679,6 +1685,23 @@
|
||||
/mob/living/simple_animal/IsAdvancedToolUser()
|
||||
return has_hands
|
||||
|
||||
/mob/living/simple_animal/proc/IsHumanoidToolUser(var/atom/tool)
|
||||
if(!humanoid_hands)
|
||||
var/display_name = null
|
||||
if(tool)
|
||||
display_name = tool
|
||||
else
|
||||
display_name = "object"
|
||||
to_chat(src, "<span class='danger'>Your [hand_form] are not fit for use of \the [display_name].</span>")
|
||||
return humanoid_hands
|
||||
|
||||
/mob/living/simple_animal/drop_from_inventory(var/obj/item/W, var/atom/target = null)
|
||||
. = ..(W, target)
|
||||
if(!target)
|
||||
target = src.loc
|
||||
if(.)
|
||||
W.forceMove(src.loc)
|
||||
|
||||
//Commands, reactions, etc
|
||||
/mob/living/simple_animal/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
..()
|
||||
|
||||
@@ -67,6 +67,9 @@
|
||||
/mob/living/carbon/human/can_overcome_gravity()
|
||||
return species && species.can_overcome_gravity(src)
|
||||
|
||||
/mob/living/simple_animal/construct/can_overcome_gravity()
|
||||
return 1 //They care not for standard physics.
|
||||
|
||||
/mob/observer/zMove(direction)
|
||||
var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src)
|
||||
if(destination)
|
||||
@@ -97,6 +100,9 @@
|
||||
/mob/observer/can_ztravel()
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/construct/can_ztravel()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/can_ztravel()
|
||||
if(incapacitated())
|
||||
return 0
|
||||
@@ -209,6 +215,9 @@
|
||||
/mob/living/simple_animal/hostile/carp/can_fall() // So can carp apparently.
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/construct/can_fall() //As do Constructs.
|
||||
return FALSE
|
||||
|
||||
// Check if this atom prevents things standing on it from falling. Return TRUE to allow the fall.
|
||||
/obj/proc/CanFallThru(atom/movable/mover as mob|obj, turf/target as turf)
|
||||
return TRUE
|
||||
|
||||
@@ -268,3 +268,24 @@
|
||||
light_range = 2
|
||||
light_power = 0.5
|
||||
light_color = "#8837A3"
|
||||
|
||||
//----------------------------
|
||||
// Inversion / Cult
|
||||
//----------------------------
|
||||
/obj/effect/projectile/inversion/tracer
|
||||
icon_state = "invert"
|
||||
light_range = 2
|
||||
light_power = -2
|
||||
light_color = "#FFFFFF"
|
||||
|
||||
/obj/effect/projectile/inversion/muzzle
|
||||
icon_state = "muzzle_invert"
|
||||
light_range = 2
|
||||
light_power = -2
|
||||
light_color = "#FFFFFF"
|
||||
|
||||
/obj/effect/projectile/inversion/impact
|
||||
icon_state = "impact_invert"
|
||||
light_range = 2
|
||||
light_power = -2
|
||||
light_color = "#FFFFFF"
|
||||
@@ -141,6 +141,10 @@
|
||||
return 0
|
||||
if(!user.IsAdvancedToolUser())
|
||||
return 0
|
||||
if(isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
if(!S.IsHumanoidToolUser(src))
|
||||
return 0
|
||||
|
||||
var/mob/living/M = user
|
||||
if(dna_lock && attached_lock.stored_dna)
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
//////////////////////////////Construct Spells/////////////////////////
|
||||
/*
|
||||
* This has been moved to game/gamemodes/cult/construct_spells.dm. This is here for posterity.
|
||||
*/
|
||||
|
||||
/*
|
||||
/spell/aoe_turf/conjure/construct
|
||||
name = "Artificer"
|
||||
desc = "This spell conjures a construct which may be controlled by Shades"
|
||||
@@ -110,6 +114,44 @@
|
||||
continue
|
||||
return
|
||||
|
||||
/spell/aoe_turf/conjure/door
|
||||
name = "Stone Door"
|
||||
desc = "This spell conjures a massive stone door."
|
||||
|
||||
charge_max = 100
|
||||
spell_flags = CONSTRUCT_CHECK
|
||||
invocation = "none"
|
||||
invocation_type = SpI_NONE
|
||||
range = 0
|
||||
|
||||
hud_state = "const_rune"
|
||||
|
||||
/spell/aoe_turf/conjure/door/cast(list/targets)
|
||||
..()
|
||||
var/turf/spawn_place = pick(targets)
|
||||
if(spawn_place)
|
||||
new /obj/structure/simple_door/cult(spawn_place)
|
||||
return
|
||||
|
||||
/spell/aoe_turf/conjure/grille
|
||||
name = "Arcane Grille"
|
||||
desc = "This spell conjures an airtight grille."
|
||||
|
||||
charge_max = 100
|
||||
spell_flags = CONSTRUCT_CHECK
|
||||
invocation = "none"
|
||||
invocation_type = SpI_NONE
|
||||
range = 0
|
||||
|
||||
hud_state = "const_rune"
|
||||
|
||||
/spell/aoe_turf/conjure/grille/cast(list/targets)
|
||||
..()
|
||||
var/turf/spawn_place = pick(targets)
|
||||
if(spawn_place)
|
||||
new /obj/structure/grille/cult(spawn_place)
|
||||
return
|
||||
|
||||
/spell/aoe_turf/conjure/forcewall/lesser
|
||||
name = "Shield"
|
||||
desc = "Allows you to pull up a shield to protect yourself and allies from incoming threats"
|
||||
@@ -135,3 +177,4 @@
|
||||
|
||||
/obj/effect/forcefield/cult/cultify()
|
||||
return
|
||||
*/
|
||||
@@ -22,7 +22,7 @@
|
||||
door.open()
|
||||
return
|
||||
|
||||
|
||||
/* Moved to game/gamemodes/cult/construct_spells.dm.
|
||||
//Construct version
|
||||
/spell/aoe_turf/knock/harvester
|
||||
name = "Disintegrate Doors"
|
||||
@@ -42,3 +42,4 @@
|
||||
for(var/obj/machinery/door/door in T.contents)
|
||||
spawn door.cultify()
|
||||
return
|
||||
*/
|
||||
@@ -1,5 +1,8 @@
|
||||
//////////////////////////////Construct Spells/////////////////////////
|
||||
|
||||
/*
|
||||
* Moved to game/gamemodes/cult/construct_spells.dm. Here for posterity.
|
||||
*/
|
||||
/*
|
||||
proc/findNullRod(var/atom/target)
|
||||
if(istype(target,/obj/item/weapon/nullrod))
|
||||
return 1
|
||||
@@ -8,3 +11,4 @@ proc/findNullRod(var/atom/target)
|
||||
if(findNullRod(A))
|
||||
return 1
|
||||
return 0
|
||||
*/
|
||||
@@ -1,3 +1,10 @@
|
||||
|
||||
/*
|
||||
* Here for posterity. Moved to game/gamemodes/cult/construct_spells.dm, though it has been disabled there.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
/spell/targeted/harvest
|
||||
name = "Harvest"
|
||||
desc = "Back to where I come from, and you're coming with me."
|
||||
@@ -34,3 +41,4 @@
|
||||
user << "<span class='sinister'>You warp back to Nar-Sie[prey ? " along with your prey":""].</span>"
|
||||
else
|
||||
user << "<span class='danger'>...something's wrong!</span>"//There shouldn't be an instance of Harvesters when Nar-Sie isn't in the world.
|
||||
*/
|
||||
@@ -1,3 +1,8 @@
|
||||
/*
|
||||
* This has been moved to game/gamemodes/cult/construct_spells.dm. This is here for posterity.
|
||||
*/
|
||||
|
||||
/*
|
||||
/spell/targeted/ethereal_jaunt/shift
|
||||
name = "Phase Shift"
|
||||
desc = "This spell allows you to pass through walls"
|
||||
@@ -22,3 +27,4 @@
|
||||
|
||||
/spell/targeted/ethereal_jaunt/shift/jaunt_steam(var/mobloc)
|
||||
return
|
||||
*/
|
||||
@@ -174,6 +174,21 @@
|
||||
visible_message("<span class='danger'>\The [user] tears apart \the [src]!</span>")
|
||||
src.break_to_parts()
|
||||
|
||||
/obj/structure/table/attack_generic(mob/user as mob, var/damage)
|
||||
if(damage >= 10)
|
||||
if(reinforced && prob(70))
|
||||
visible_message("<span class='danger'>\The [user] smashes against \the [src]!</span>")
|
||||
take_damage(damage/2)
|
||||
user.do_attack_animation(src)
|
||||
..()
|
||||
else
|
||||
visible_message("<span class='danger'>\The [user] tears apart \the [src]!</span>")
|
||||
src.break_to_parts()
|
||||
user.do_attack_animation(src)
|
||||
return 1
|
||||
visible_message("<span class='notice'>\The [user] scratches at \the [src]!</span>")
|
||||
return ..()
|
||||
|
||||
/obj/structure/table/MouseDrop_T(obj/item/stack/material/what)
|
||||
if(can_reinforce && isliving(usr) && (!usr.stat) && istype(what) && usr.get_active_hand() == what && Adjacent(usr))
|
||||
reinforce_table(what, usr)
|
||||
|
||||
|
Before Width: | Height: | Size: 391 KiB After Width: | Height: | Size: 392 KiB |
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@@ -443,6 +443,7 @@
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#include "code\game\gamemodes\changeling\powers\silence_sting.dm"
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#include "code\game\gamemodes\changeling\powers\transform.dm"
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#include "code\game\gamemodes\changeling\powers\visible_camouflage.dm"
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#include "code\game\gamemodes\cult\construct_spells.dm"
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#include "code\game\gamemodes\cult\cult.dm"
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#include "code\game\gamemodes\cult\cult_items.dm"
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#include "code\game\gamemodes\cult\cult_structures.dm"
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@@ -1686,6 +1687,7 @@
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#include "code\modules\mob\_modifiers\modifiers_misc.dm"
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#include "code\modules\mob\_modifiers\traits.dm"
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#include "code\modules\mob\_modifiers\traits_phobias.dm"
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#include "code\modules\mob\_modifiers\unholy.dm"
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#include "code\modules\mob\dead\death.dm"
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#include "code\modules\mob\dead\observer\login.dm"
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#include "code\modules\mob\dead\observer\logout.dm"
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@@ -2264,7 +2266,6 @@
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#include "code\modules\shuttles\shuttles_web.dm"
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#include "code\modules\shuttles\web_datums.dm"
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#include "code\modules\spells\artifacts.dm"
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#include "code\modules\spells\construct_spells.dm"
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#include "code\modules\spells\no_clothes.dm"
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#include "code\modules\spells\spell_code.dm"
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#include "code\modules\spells\spell_projectile.dm"
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@@ -2278,15 +2279,12 @@
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#include "code\modules\spells\aoe_turf\smoke.dm"
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#include "code\modules\spells\aoe_turf\summons.dm"
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#include "code\modules\spells\aoe_turf\conjure\conjure.dm"
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#include "code\modules\spells\aoe_turf\conjure\construct.dm"
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#include "code\modules\spells\aoe_turf\conjure\forcewall.dm"
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#include "code\modules\spells\general\area_teleport.dm"
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#include "code\modules\spells\general\rune_write.dm"
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#include "code\modules\spells\targeted\ethereal_jaunt.dm"
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#include "code\modules\spells\targeted\genetic.dm"
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#include "code\modules\spells\targeted\harvest.dm"
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#include "code\modules\spells\targeted\mind_transfer.dm"
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#include "code\modules\spells\targeted\shift.dm"
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#include "code\modules\spells\targeted\subjugate.dm"
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#include "code\modules\spells\targeted\targeted.dm"
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#include "code\modules\spells\targeted\equip\equip.dm"
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