From 5824f0a7c17f1e7165c7975c04c88066c283afab Mon Sep 17 00:00:00 2001 From: Yoshax Date: Mon, 2 May 2016 13:44:47 +0100 Subject: [PATCH] Comments out smoke reducing laser damage until there's a nice way to do it --- code/game/objects/effects/effect_system.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 8d4e69a2a7..4305efd566 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -240,6 +240,7 @@ steam.start() -- spawns the effect if(prob(25)) M.emote("cough") +/* Not feasile until a later date /obj/effect/effect/smoke/bad/Crossed(atom/movable/M as mob|obj) ..() if(istype(M, /obj/item/projectile/beam)) @@ -253,6 +254,8 @@ steam.start() -- spawns the effect /obj/effect/effect/smoke/bad/proc/on_projectile_delete(obj/item/projectile/beam/proj) projectiles -= proj +*/ + ///////////////////////////////////////////// // Sleep smoke /////////////////////////////////////////////