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Glowshrooms
Nerfed the spread rate and chance, made the suspectible to plantbgone and acid. Arcade Added a new prize. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1528 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -520,7 +520,7 @@ datum
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M.take_organ_damage(15)
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reaction_obj(var/obj/O, var/volume)
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if(istype(O,/obj/item) && prob(40))
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if((istype(O,/obj/item) || istype(O,/obj/glowshroom)) && prob(40))
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var/obj/decal/cleanable/molten_item/I = new/obj/decal/cleanable/molten_item(O.loc)
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I.desc = "Looks like this was \an [O] some time ago."
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for(var/mob/M in viewers(5, O))
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@@ -575,7 +575,7 @@ datum
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M.take_organ_damage(15)
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reaction_obj(var/obj/O, var/volume)
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if(istype(O,/obj/item))
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if((istype(O,/obj/item) || istype(O,/obj/glowshroom)))
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var/obj/decal/cleanable/molten_item/I = new/obj/decal/cleanable/molten_item(O.loc)
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I.desc = "Looks like this was \an [O] some time ago."
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for(var/mob/M in viewers(5, O))
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@@ -796,6 +796,8 @@ datum
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if(istype(O,/obj/alien/weeds/))
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O:health -= rand(15,35) // Kills alien weeds pretty fast
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O:healthcheck()
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else if(istype(O,/obj/glowshroom)) //even a small amount is enough to kill it
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del(O)
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// Damage that is done to growing plants is separately
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// at code/game/machinery/hydroponics at obj/item/hydroponics
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@@ -804,6 +806,8 @@ datum
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if(istype(M, /mob/living/carbon))
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if(!M.wear_mask) // If not wearing a mask
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M:toxloss += 2 // 4 toxic damage per application, doubled for some reason
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if(istype(M,/mob/living/carbon/human) && M:mutantrace == "plant") //plantmen take a LOT of damage
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M:toxloss += 10
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//if(prob(10))
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//M.make_dizzy(1) doesn't seem to do anything
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