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Update every initialize() proc to return an initialize hint.
* Yes, all of them. * Also did a few corrections to redundant New() and broken Destroy() along the way * Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion. * Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
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@@ -9,7 +9,7 @@
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/obj/item/weapon/book/codex/initialize()
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tree = new(src, root_type)
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..()
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. = ..()
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/obj/item/weapon/book/codex/attack_self(mob/user)
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if(!tree)
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