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[MIRROR] New to init final (#10649)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -60,19 +60,6 @@
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/obj/away_mission_init/beachcave
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name = "away mission initializer - beachcave"
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//In our case, it initializes the ores and random submaps in the beach's cave, then deletes itself
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/obj/away_mission_init/beachcave/Initialize(mapload)
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// Cave submaps are first.
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/*seed_submaps(list(z), 50, /area/tether_away/cave/unexplored/normal, /datum/map_template/surface/mountains/normal)
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seed_submaps(list(z), 50, /area/tether_away/cave/unexplored/deep, /datum/map_template/surface/mountains/deep)
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// Now for the tunnels.
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new /datum/random_map/automata/cave_system/no_cracks(null, 1, 1, Z_LEVEL_BEACH_CAVE, world.maxx, world.maxy)
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new /datum/random_map/noise/ore/beachmine(null, 1, 1, Z_LEVEL_BEACH_CAVE, 64, 64)*/
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flags |= ATOM_INITIALIZED
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return INITIALIZE_HINT_QDEL
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// Two mob spawners that are placed on the map that spawn some mobs!
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// They keep track of their mob, and when it's dead, spawn another (only if nobody is looking)
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// Note that if your map has step teleports, mobs may wander through them accidentally and not know how to get back
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@@ -41,13 +41,10 @@
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teleport_z = z
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//This does nothing right now, but is framework if we do POIs for this place
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/obj/away_mission_init/debrisfield
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name = "away mission initializer - debrisfield"
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/obj/away_mission_init/debrisfield/Initialize(mapload)
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flags |= ATOM_INITIALIZED
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return INITIALIZE_HINT_QDEL
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/area/tether_away/debrisfield
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name = "Away Mission - Debris Field"
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icon = 'icons/turf/areas_vr.dmi'
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