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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #7655 from VOREStation/aro-doingafter
Make some progress bar activities exclusive
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@@ -111,7 +111,7 @@
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continue
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if(used == amount)
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break
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if(!do_mob(user, M, W.damage/3))
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if(!do_mob(user, M, W.damage/3, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to bandage wounds.</span>")
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break
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@@ -174,7 +174,7 @@
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continue
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if(used == amount)
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break
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if(!do_mob(user, M, W.damage/5))
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if(!do_mob(user, M, W.damage/5, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to bandage wounds.</span>")
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break
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@@ -234,7 +234,7 @@
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else
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user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
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"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
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if(!do_mob(user, M, 10))
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if(!do_mob(user, M, 10, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to salve wounds.</span>")
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return 1
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if(affecting.is_salved()) // We do a second check after the delay, in case it was bandaged after the first check.
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@@ -281,7 +281,7 @@
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continue
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//if(used == amount) //VOREStation Edit
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// break //VOREStation Edit
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if(!do_mob(user, M, W.damage/5))
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if(!do_mob(user, M, W.damage/5, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to bandage wounds.</span>")
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break
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if(affecting.is_bandaged() && affecting.is_disinfected()) // We do a second check after the delay, in case it was bandaged after the first check.
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@@ -336,7 +336,7 @@
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else
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user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
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"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
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if(!do_mob(user, M, 10))
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if(!do_mob(user, M, 10, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to salve wounds.</span>")
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return 1
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if(affecting.is_salved()) // We do a second check after the delay, in case it was bandaged after the first check.
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@@ -383,7 +383,7 @@
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to_chat(user, "<span class='danger'>You can't apply a splint to the arm you're using!</span>")
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return
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user.visible_message("<span class='danger'>[user] starts to apply \the [src] to their [limb].</span>", "<span class='danger'>You start to apply \the [src] to your [limb].</span>", "<span class='danger'>You hear something being wrapped.</span>")
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if(do_after(user, 50, M))
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if(do_after(user, 50, M, exclusive = TRUE))
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if(affecting.splinted)
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to_chat(user, "<span class='danger'>[M]'s [limb] is already splinted!</span>")
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return
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@@ -16,7 +16,7 @@
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if (istype(M,/mob/living/silicon/robot)) //Repairing cyborgs
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var/mob/living/silicon/robot/R = M
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if (R.getBruteLoss() || R.getFireLoss())
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if(do_after(user,7 * toolspeed))
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if(do_after(user, 7 * toolspeed, exclusive = TRUE))
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R.adjustBruteLoss(-15)
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R.adjustFireLoss(-15)
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R.updatehealth()
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@@ -51,9 +51,9 @@
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else if(can_use(1))
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user.setClickCooldown(user.get_attack_speed(src))
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if(S.open >= 2)
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if(do_after(user,5 * toolspeed))
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if(do_after(user, 5 * toolspeed, exclusive = TRUE))
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S.heal_damage(restoration_internal, restoration_internal, robo_repair = 1)
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else if(do_after(user,5 * toolspeed))
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else if(do_after(user, 5 * toolspeed, exclusive = TRUE))
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S.heal_damage(restoration_external,restoration_external, robo_repair =1)
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H.updatehealth()
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use(1)
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@@ -145,7 +145,7 @@
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if (recipe.time)
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to_chat(user, "<span class='notice'>Building [recipe.title] ...</span>")
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if (!do_after(user, recipe.time))
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if (!do_after(user, recipe.time, exclusive = TRUE))
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return
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if (use(required))
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