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[MIRROR] Fixes borg slime baton sprite and enables shield on peacekeeper (#10482)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -174,7 +174,7 @@
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sprite_icon = 'icons/mob/robot/gooborgs/departmental/gooborg_peacekeeper.dmi'
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rest_sprite_options = list("Default", "Bellyup", "Sit")
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belly_capacity_list = list("sleeper" = 2, "throat" =2)
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sprite_flags = ROBOT_HAS_SPEED_SPRITE | ROBOT_HAS_DISABLER_SPRITE | ROBOT_HAS_TASER_SPRITE | ROBOT_HAS_LASER_SPRITE | ROBOT_HAS_MELEE_SPRITE //Baton
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sprite_flags = ROBOT_HAS_SHIELD_SPRITE | ROBOT_HAS_SPEED_SPRITE | ROBOT_HAS_DISABLER_SPRITE | ROBOT_HAS_TASER_SPRITE | ROBOT_HAS_LASER_SPRITE | ROBOT_HAS_MELEE_SPRITE //Baton
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module_type = "Combat"
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icon_y = 64
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vis_height = 64
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@@ -447,7 +447,15 @@
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target.taunt(user)
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/obj/item/melee/robotic/baton/slime
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hitcost = 200
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name = "slimebaton"
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desc = "A modified stun baton designed to stun slimes and other lesser slimy xeno lifeforms for handling."
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icon_state = "slimebaton_active"
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item_state = "slimebaton"
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force = 10 //we like round numbers here
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lightcolor = "#33CCFF"
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agonyforce = 10 //It's not supposed to be great at stunning human beings.
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hitcost = 48 //Less zap for less cost
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/obj/item/melee/robotic/baton/slime/attack(mob/living/L, mob/user, hit_zone)
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if(!istype(L))
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