diff --git a/code/game/sound.dm b/code/game/sound.dm index 3d96505eb9..8a172c8728 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -45,7 +45,7 @@ var/list/clown_sound = list('sound/effects/clownstep1.ogg','sound/effects/clowns var/list/swing_hit_sound = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg') var/list/hiss_sound = list('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg') var/list/page_sound = list('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg') -var/list/fracture_sound = list('sound/effects/bone_break1.wav','sound/effects/bone_break2.wav','sound/effects/bone_break3.wav','sound/effects/bone_break4.wav') +var/list/fracture_sound = list('sound/effects/bonebreak1.wav','sound/effects/bonebreak2.wav','sound/effects/bonebreak3.wav','sound/effects/bonebreak4.wav') //var/list/gun_sound = list('sound/weapons/Gunshot.ogg', 'sound/weapons/Gunshot2.ogg','sound/weapons/Gunshot3.ogg','sound/weapons/Gunshot4.ogg') /proc/playsound(var/atom/source, soundin, vol as num, vary, extrarange as num, falloff, var/is_global) @@ -178,4 +178,4 @@ var/const/FALLOFF_SOUNDS = 0.5 if ("pageturn") soundin = pick(page_sound) if ("fracture") soundin = pick(fracture_sound) //if ("gunshot") soundin = pick(gun_sound) - return soundin \ No newline at end of file + return soundin