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Merge pull request #1149 from Sharkmare/master
Adds Sharkpile prototype + 939
This commit is contained in:
59
code/game/objects/structures/trash_pile_vr_ch.dm
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59
code/game/objects/structures/trash_pile_vr_ch.dm
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//Snowflake customizable trashpules, these can be map eddited to be unique TM or you can just make new sub objects that change the vars -shark
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//They are called sharkpiles because i cant think of another name, but do feel free to make them actually spawn sharks.
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/obj/structure/trash_pile/sharkpile
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var/destroychance = 0 //People too used to static pilespawns? Add randomness to it.
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//Lists use better weights that add together so in the below example the sum of weight sis 6 so a 3 is 50% and a 1 is 16%
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var/overridechancealpha = 90 //how likely the piles is to give its unique objects for alpha spawns
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var/list/alphapicks = list(
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/obj/item/weapon/storage/pill_bottle/happy = 1,
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/obj/item/weapon/storage/pill_bottle/zoom = 2,
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/obj/item/weapon/storage/pill_bottle/paracetamol = 3,
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) //override pick list alpha
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var/overridechancebeta = 90 //how likely the piles is to give its unique objects for beta spawns
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var/list/betapicks = list(
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/obj/item/weapon/storage/pill_bottle/happy = 3,
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/obj/item/weapon/storage/pill_bottle/zoom = 2,
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/obj/item/weapon/storage/pill_bottle/paracetamol = 1,
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) //override pick list beta
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var/overridechancegamma = 90 //how likely the piles is to give its unique objects for gamma spawns
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var/list/gammapicks = list(
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/obj/item/weapon/storage/pill_bottle/happy = 3,
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/obj/item/weapon/storage/pill_bottle/zoom = 2,
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/obj/item/weapon/storage/pill_bottle/paracetamol = 1,
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) //override pick list gamma
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var/gammaunique = 1
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Initialize()
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..()
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if(prob(destroychance))
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qdel(src)
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//^X% chance to use our own list, otherwise default pool.
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//Here we could also add a % chance to spawn a mob for trash pandas or such,
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produce_alpha_item()
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if(prob(overridechancealpha))
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var/path = pick(alphapicks)
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var/obj/item/I = new path()
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return I
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return ..()
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produce_beta_item()
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if(prob(overridechancebeta))
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var/path = pick(betapicks)
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var/obj/item/I = new path()
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return I
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return ..()
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produce_gamma_item()
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if(prob(overridechancegamma)&& gammaunique!=2)
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var/path = pick(gammapicks)
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var/obj/item/I = new path()
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if(gammaunique!=0)
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gammaunique++
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return I
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return ..()
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@@ -796,12 +796,12 @@
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prob(50);/mob/living/simple_mob/animal/synx/ai,) //normal eel boyo.
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////////////////////////////////////////////////////////////////////////////
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//////////////////////////NOT A SYNX///////but looks kinda like one/////////
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//////////////////////////NOT A SYNX///////but acts kinda like one/////////
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////////////////////////////////////////////////////////////////////////////
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/*
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Content relating to the SCP Foundation, including the SCP Foundation logo, is licensed under
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Creative Commons Sharealike 3.0 and all concepts originate from http://www.scp-wiki.net and its authors.
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This includes the sprites of the below Mob which are based upon SCP 939 and sprited by Riviera (not added yet)
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This includes the sprites of the below Mob which are based upon SCP 939.
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*/
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//SCP-939
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//sprites to be made.
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@@ -828,12 +828,15 @@ This includes the sprites of the below Mob which are based upon SCP 939 and spri
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name = "Unknown"
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desc = "It's a red canine looking creature."
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tt_desc = "Unknown Alien Lifeform"
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poison_chance = 0 //no poison,
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ai_holder_type = /datum/ai_holder/simple_mob/scp
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say_list_type = /datum/say_list/malf_drone
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//icon_state = "scp_living"
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//icon_living = "scp_living"
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//icon_dead = "scp_dead"
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icon = 'icons/mob/synxmanyvoices.dmi'
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icon_state = "939_living"
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icon_living = "939_living"
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icon_dead = "939_dead"
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#undef SYNX_LOWER_DAMAGE
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#undef SYNX_UPPER_DAMAGE
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BIN
icons/mob/synxmanyvoices.dmi
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BIN
icons/mob/synxmanyvoices.dmi
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Binary file not shown.
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After Width: | Height: | Size: 3.7 KiB |
@@ -1517,6 +1517,7 @@
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#include "code\game\objects\structures\target_stake.dm"
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#include "code\game\objects\structures\transit_tubes.dm"
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#include "code\game\objects\structures\trash_pile_vr.dm"
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#include "code\game\objects\structures\trash_pile_vr_ch.dm"
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#include "code\game\objects\structures\under_wardrobe.dm"
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#include "code\game\objects\structures\watercloset.dm"
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#include "code\game\objects\structures\windoor_assembly.dm"
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