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Reduces amount of toxin damage dealt by infections
Reduces the toxin damage dealt by non-necrotic infections by a factor of 1.5. Also increases the germ_level required to reach necrosis.
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@@ -394,7 +394,7 @@ player's body, though, antitox and spaceacillin are easy enough to get I doubt i
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if (antibiotics < cure_threshold)
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germ_level++
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if (prob(5)) //adjust this to tweak how fast people take toxin damage from infections
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if (prob(3)) //adjust this to tweak how fast people take toxin damage from infections
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owner.adjustToxLoss(1)
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if(germ_level >= INFECTION_LEVEL_TWO && antibiotics < cure_threshold - 5) //should start at around 8 units of spaceacillin
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@@ -53,7 +53,7 @@
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if(antibiotics < 5 && prob(round(germ_level/6)))
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germ_level++
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if(prob(1))
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take_damage(1,silent=0)
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take_damage(1,silent=prob(60))
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if (germ_level >= INFECTION_LEVEL_TWO)
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var/datum/organ/external/parent = owner.get_organ(parent_organ)
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@@ -61,7 +61,7 @@
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if (antibiotics < get_cure_threshold() - 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
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parent.germ_level++
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if (prob(5)) //about once every 20 seconds
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if (prob(3)) //about once every 30 seconds
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take_damage(1,silent=prob(30))
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1626
code/setup.dm
1626
code/setup.dm
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