Reduces amount of toxin damage dealt by infections

Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
This commit is contained in:
mwerezak
2014-07-06 11:19:19 -04:00
parent 267fe55430
commit 5948ed591e
3 changed files with 816 additions and 816 deletions

View File

@@ -394,7 +394,7 @@ player's body, though, antitox and spaceacillin are easy enough to get I doubt i
if (antibiotics < cure_threshold)
germ_level++
if (prob(5)) //adjust this to tweak how fast people take toxin damage from infections
if (prob(3)) //adjust this to tweak how fast people take toxin damage from infections
owner.adjustToxLoss(1)
if(germ_level >= INFECTION_LEVEL_TWO && antibiotics < cure_threshold - 5) //should start at around 8 units of spaceacillin

View File

@@ -53,7 +53,7 @@
if(antibiotics < 5 && prob(round(germ_level/6)))
germ_level++
if(prob(1))
take_damage(1,silent=0)
take_damage(1,silent=prob(60))
if (germ_level >= INFECTION_LEVEL_TWO)
var/datum/organ/external/parent = owner.get_organ(parent_organ)
@@ -61,7 +61,7 @@
if (antibiotics < get_cure_threshold() - 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
parent.germ_level++
if (prob(5)) //about once every 20 seconds
if (prob(3)) //about once every 30 seconds
take_damage(1,silent=prob(30))

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