mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Makes SD wall lockers properly visible
This commit is contained in:
@@ -1444,7 +1444,7 @@
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"stripes" = COLOR_OFF_WHITE,
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"glass" = COLOR_WHITE
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)
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/decl/closet_appearance/wall_double/survival
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color = COLOR_CYAN_BLUE
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decals = null
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@@ -1452,6 +1452,119 @@
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"stripe_outer" = COLOR_WHITE
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)
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/decl/closet_appearance/wall_double/emergency_engi
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color = COLOR_YELLOW_GRAY
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decals = null
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extra_decals = list(
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"stripe_inner" = COLOR_ORANGE,
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"stripe_outer" = COLOR_OFF_WHITE,
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"glass" = COLOR_WHITE
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)
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/decl/closet_appearance/wall_double/security
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color = COLOR_NT_RED
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decals = null
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extra_decals = list(
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"vertical_stripe_left_l" = COLOR_WARM_YELLOW,
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"vertical_stripe_left_m" = COLOR_WARM_YELLOW
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)
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/decl/closet_appearance/wall_double/cargo
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color = COLOR_WARM_YELLOW
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/decl/closet_appearance/wall_double/gaming
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color = COLOR_DARK_BLUE_GRAY
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decals = null
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extra_decals = list(
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"stripe_outer" = COLOR_PALE_PINK,
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"glass" = COLOR_WHITE
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)
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/decl/closet_appearance/wall_double/science
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decals = list(
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"holes"
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)
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color = COLOR_OFF_WHITE
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extra_decals = list(
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"stripe_inner_lower" = COLOR_PURPLE,
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"stripe_inner_middle" = COLOR_PURPLE
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)
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/decl/closet_appearance/wall_double/command
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decals = list(
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"holes_right"
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)
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color = COLOR_BLUE_GRAY
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extra_decals = list(
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"vertical_stripe_left_l" = COLOR_GOLD,
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"vertical_stripe_left_m" = COLOR_GOLD,
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"vertical_stripe_left_r" = COLOR_GOLD
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)
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/decl/closet_appearance/wall_double/ce
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decals = list(
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"holes_right"
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)
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color = COLOR_OFF_WHITE
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extra_decals = list(
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"vertical_stripe_left_l" = COLOR_DARK_GOLD,
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"vertical_stripe_left_m" = COLOR_DARK_GOLD,
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"vertical_stripe_left_r" = COLOR_DARK_GOLD
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)
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/decl/closet_appearance/wall_double/rd
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decals = list(
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"holes_right"
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)
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color = COLOR_OFF_WHITE
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extra_decals = list(
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"vertical_stripe_left_l" = COLOR_PURPLE,
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"vertical_stripe_left_m" = COLOR_GOLD,
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"vertical_stripe_left_r" = COLOR_PURPLE
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)
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/decl/closet_appearance/wall_double/cmo
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decals = list(
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"holes_right"
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)
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color = COLOR_BABY_BLUE
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extra_decals = list(
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"vertical_stripe_left_l" = COLOR_GOLD,
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"vertical_stripe_left_m" = COLOR_GOLD,
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"vertical_stripe_left_r" = COLOR_GOLD
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)
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/decl/closet_appearance/wall_double/hos
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decals = list(
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"holes_right"
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)
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color = COLOR_NT_RED
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extra_decals = list(
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"vertical_stripe_left_l" = COLOR_GOLD,
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"vertical_stripe_left_m" = COLOR_WARM_YELLOW,
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"vertical_stripe_left_r" = COLOR_GOLD
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)
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/decl/closet_appearance/wall_double/iaa
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decals = list(
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"holes_right"
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)
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color = COLOR_DARK_BLUE_GRAY
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extra_decals = list(
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"vertical_stripe_left_l" = COLOR_GOLD,
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"vertical_stripe_left_m" = COLOR_GOLD,
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"vertical_stripe_left_r" = COLOR_GOLD
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)
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/decl/closet_appearance/wall_double/engineering
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decals = list(
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"holes"
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)
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color = COLOR_YELLOW_GRAY
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/decl/closet_appearance/wall_double/generic_civ
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color = COLOR_DARK_BLUE_GRAY
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// Carts
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/decl/closet_appearance/cart
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color = COLOR_GRAY20
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@@ -196,6 +196,7 @@
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/obj/structure/closet/hydrant //wall mounted fire closet
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name = "fire-safety closet"
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desc = "It's a storage unit for fire-fighting supplies."
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icon = 'icons/obj/closets/bases/wall.dmi'
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closet_appearance = /decl/closet_appearance/wall/hydrant
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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@@ -218,7 +219,10 @@
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/obj/structure/closet/medical_wall //wall mounted medical closet
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name = "first-aid closet"
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desc = "It's wall-mounted storage unit for first aid supplies."
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icon = 'icons/obj/closets/bases/wall.dmi'
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closet_appearance = /decl/closet_appearance/wall/medical
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = TRUE
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density = FALSE
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wall_mounted = 1
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@@ -3,7 +3,7 @@
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/obj/structure/closet/walllocker
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desc = "A wall mounted storage locker."
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name = "Wall Locker"
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name = "wall locker"
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icon = 'icons/obj/closets/bases/wall.dmi'
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closet_appearance = /decl/closet_appearance/wall
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density = FALSE
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@@ -85,7 +85,7 @@
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//double-size "cabinet" lockers, from Killian
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/obj/structure/closet/walllocker_double
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desc = "A wall mounted storage cabinet."
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name = "Wall Cabinet"
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name = "wall cabinet"
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icon = 'icons/obj/closets/bases/wall_double.dmi'
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closet_appearance = /decl/closet_appearance/wall_double
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density = FALSE
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@@ -116,7 +116,7 @@
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/obj/structure/closet/walllocker_double/kitchen
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desc = "A wall mounted storage cabinet, for the kitchen. Now where's the flour gone..?"
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name = "Kitchen Cabinet"
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name = "kitchen cabinet"
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icon = 'icons/obj/closets/bases/wall_double.dmi'
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closet_appearance = /decl/closet_appearance/wall_double/kitchen
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density = FALSE
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@@ -139,7 +139,7 @@
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dir = EAST
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/obj/structure/closet/walllocker_double/medical
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name = "Medical Cabinet"
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name = "medical cabinet"
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desc = "A wall mounted medical supply cabinet. Probably full of drugs!" //not actually full of drugs, sorry!
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closet_appearance = /decl/closet_appearance/wall_double/medical
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@@ -159,12 +159,37 @@
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/emergency_engi
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name = "emergency supplies cabinet"
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desc = "A wall mounted cabinet. Seemingly has cool stuff for 'emergency use only'."
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closet_appearance = /decl/closet_appearance/wall_double/emergency_engi
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starts_with = list(
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/obj/item/clothing/mask/breath = 2,
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/obj/item/weapon/tank/emergency/oxygen/engi = 2,
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/obj/item/weapon/storage/briefcase/inflatable,
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/obj/item/device/radio = 3)
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/obj/structure/closet/walllocker_double/emergency_engi/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/emergency_engi/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/emergency_engi/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/emergency_engi/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/hydrant
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name = "fire-safety closet"
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desc = "It's a storage cabinet packed with fire-fighting supplies."
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closet_appearance = /decl/closet_appearance/wall_double/fire_safety
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anchored = TRUE
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density = FALSE
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starts_with = list(
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/obj/item/clothing/suit/fire,
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@@ -192,7 +217,7 @@
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/obj/structure/closet/walllocker_double/survival
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desc = "A wall mounted storage cabinet. It contains a small amount of emergency supplies for wilderness survival, but they probably won't last very long."
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name = "Emergency Survival Wall Cabinet"
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name = "emergency survival wall cabinet"
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icon = 'icons/obj/closets/bases/wall_double.dmi'
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closet_appearance = /decl/closet_appearance/wall_double/survival
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density = FALSE
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@@ -228,5 +253,159 @@
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dir = WEST
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/obj/structure/closet/walllocker_double/survival/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/security
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name = "security cabinet"
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desc = "A wall mounted cabinet. This one is suspiciously red."
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closet_appearance = /decl/closet_appearance/wall_double/security
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/obj/structure/closet/walllocker_double/security/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/security/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/security/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/security/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/misc_civ
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closet_appearance = /decl/closet_appearance/wall_double/gaming
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/obj/structure/closet/walllocker_double/misc_civ/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/misc_civ/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/misc_civ/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/misc_civ/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/generic_civ
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closet_appearance = /decl/closet_appearance/wall_double/generic_civ
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/obj/structure/closet/walllocker_double/generic_civ/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/generic_civ/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/generic_civ/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/generic_civ/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/cargo
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desc = "A wall mounted cabinet. This one is in cargo colors."
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closet_appearance = /decl/closet_appearance/wall_double/cargo
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/obj/structure/closet/walllocker_double/cargo/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/cargo/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/cargo/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/cargo/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/science
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desc = "A wall mounted cabinet. This one is in research colors."
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closet_appearance = /decl/closet_appearance/wall_double/science
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/obj/structure/closet/walllocker_double/science/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/science/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/science/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/science/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/command
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desc = "A wall mounted cabinet. This one is in command colors."
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closet_appearance = /decl/closet_appearance/wall_double/command
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/obj/structure/closet/walllocker_double/command/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/command/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/command/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/command/east
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pixel_x = 32
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dir = EAST
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/obj/structure/closet/walllocker_double/command/ce
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closet_appearance = /decl/closet_appearance/wall_double/ce
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/obj/structure/closet/walllocker_double/command/cmo
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closet_appearance = /decl/closet_appearance/wall_double/cmo
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/obj/structure/closet/walllocker_double/command/rd
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closet_appearance = /decl/closet_appearance/wall_double/rd
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/obj/structure/closet/walllocker_double/command/hos
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closet_appearance = /decl/closet_appearance/wall_double/hos
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/obj/structure/closet/walllocker_double/command/iaa
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closet_appearance = /decl/closet_appearance/wall_double/iaa
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/obj/structure/closet/walllocker_double/engineering
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desc = "A wall mounted cabinet. This one is in engineering colors."
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closet_appearance = /decl/closet_appearance/wall_double/engineering
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/obj/structure/closet/walllocker_double/engineering/north
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pixel_y = 32
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dir = SOUTH
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/obj/structure/closet/walllocker_double/engineering/south
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pixel_y = -32
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dir = NORTH
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/obj/structure/closet/walllocker_double/engineering/west
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pixel_x = -32
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dir = WEST
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/obj/structure/closet/walllocker_double/engineering/east
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pixel_x = 32
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dir = EAST
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Reference in New Issue
Block a user