Fixes missing sprites for the somatoray and advanced SMG

Fine. I'll do it myself. Literally 1 line of code change fixes the invisible sprites, because all the gun DMI files are all over the place instead of a parent file anymore.

I tried to fix the WT-550 sprites too but I cant read the code and I AINT touching parent files any time soon.
This commit is contained in:
Bib Bob
2022-06-28 20:30:20 -05:00
parent e2227297a5
commit 5986fea6b3
2 changed files with 4 additions and 3 deletions

View File

@@ -44,6 +44,7 @@
name = "floral somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
description_fluff = "The floral somatoray is a relatively recent invention of the NanoTrasen corporation, turning a process that once involved transferring plants to massive mutating racks, into a remote interface. Do not look directly into the transmission end."
icon = 'icons/obj/guns/energy/flora.dmi'
icon_state = "floramut100"
item_state = "floramut"
projectile_type = /obj/item/projectile/energy/floramut

View File

@@ -17,7 +17,7 @@
name = "advanced SMG"
desc = "An advanced submachine gun with a reflective laser optic that makes burst fire less inaccurate than other SMGs. Uses 9mm rounds."
icon = 'icons/obj/gun.dmi'
icon_state = "advanced_smg-empty"
icon_state = "advanced_smg-e"
w_class = ITEMSIZE_NORMAL
load_method = MAGAZINE
caliber = "9mm"
@@ -33,7 +33,7 @@
/obj/item/weapon/gun/projectile/automatic/advanced_smg/update_icon()
..()
icon_state = (ammo_magazine)? "advanced_smg" : "advanced_smg-empty"
icon_state = (ammo_magazine)? "advanced_smg" : "advanced_smg-e"
return
/obj/item/weapon/gun/projectile/automatic/advanced_smg/loaded