Adds fourth security officer slot.

Discussed among admins, decision was made to make this change to master
and not dev. Approval from Virgil.
This commit is contained in:
Raptor1628
2015-08-23 13:20:41 -04:00
parent 663aae9786
commit 59c500d01b
2 changed files with 4 additions and 4 deletions

View File

@@ -129,8 +129,8 @@
department = "Security"
department_flag = ENGSEC
faction = "Station"
total_positions = 3
spawn_positions = 3
total_positions = 4
spawn_positions = 4
supervisors = "the head of security"
selection_color = "#ffeeee"
access = list(access_security, access_eva, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue, access_external_airlocks)

View File

@@ -200,7 +200,7 @@
"adR" = (/obj/structure/closet/toolcloset,/obj/item/clothing/head/hardhat/dblue,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/security_starboard)
"adS" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury)
"adT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port)
"adU" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/floor,/area/security/main)
"adU" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor,/area/security/main)
"adV" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main)
"adW" = (/obj/machinery/button/remote/blast_door{id = "Armoury"; name = "Armoury Access"; pixel_x = -1; pixel_y = -28; req_access = list(3)},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury)
"adX" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Briefing Room"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/main)
@@ -244,7 +244,7 @@
"aeJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/main)
"aeK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main)
"aeL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/main)
"aeM" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/main)
"aeM" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor,/area/security/main)
"aeN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/main)
"aeO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main)
"aeP" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 30; pixel_y = 0},/obj/machinery/camera/network/security{c_tag = "Security - Briefing"; dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main)