Bugfix + Bolt-action sounds

This commit is contained in:
Cadyn
2021-02-06 08:27:13 -08:00
parent 5a6bb0d7c4
commit 59f9c43a6d
4 changed files with 11 additions and 0 deletions

View File

@@ -296,6 +296,9 @@
ammo_type = /obj/item/ammo_casing/a762x54
w_class = ITEMSIZE_HUGE
one_handed_penalty = 70
bolt_name = "bolt"
sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
/obj/item/weapon/gun/projectile/automatic/serdy/mosin/scoped
name = "Scoped Mosin Nagant"
@@ -358,6 +361,9 @@
scoped_accuracy = 50
w_class = ITEMSIZE_HUGE
one_handed_penalty = 90
bolt_name = "bolt"
sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
/obj/item/weapon/gun/projectile/automatic/serdy/awp/ui_action_click()
scope()
@@ -385,6 +391,9 @@
scoped_accuracy = 15
w_class = ITEMSIZE_HUGE
one_handed_penalty = 120
bolt_name = "bolt"
sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
/obj/item/weapon/gun/projectile/automatic/serdy/hectate/ui_action_click()

View File

@@ -255,6 +255,8 @@
return null
/obj/item/weapon/gun/projectile/proc/chamber_bullet()
if(chambered)
return 0
var/obj/item/ammo_casing/to_chamber
if(loaded.len)
to_chamber = loaded[1] //load next casing.

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