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Bugfix + Bolt-action sounds
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@@ -296,6 +296,9 @@
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ammo_type = /obj/item/ammo_casing/a762x54
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w_class = ITEMSIZE_HUGE
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one_handed_penalty = 70
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bolt_name = "bolt"
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sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
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sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
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/obj/item/weapon/gun/projectile/automatic/serdy/mosin/scoped
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name = "Scoped Mosin Nagant"
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@@ -358,6 +361,9 @@
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scoped_accuracy = 50
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w_class = ITEMSIZE_HUGE
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one_handed_penalty = 90
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bolt_name = "bolt"
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sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
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sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
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/obj/item/weapon/gun/projectile/automatic/serdy/awp/ui_action_click()
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scope()
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@@ -385,6 +391,9 @@
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scoped_accuracy = 15
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w_class = ITEMSIZE_HUGE
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one_handed_penalty = 120
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bolt_name = "bolt"
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sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
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sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
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/obj/item/weapon/gun/projectile/automatic/serdy/hectate/ui_action_click()
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@@ -255,6 +255,8 @@
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return null
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/obj/item/weapon/gun/projectile/proc/chamber_bullet()
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if(chambered)
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return 0
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var/obj/item/ammo_casing/to_chamber
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if(loaded.len)
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to_chamber = loaded[1] //load next casing.
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BIN
sound/weapons/ballistics/boltactionclose.ogg
Normal file
BIN
sound/weapons/ballistics/boltactionclose.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/boltactionopen.ogg
Normal file
BIN
sound/weapons/ballistics/boltactionopen.ogg
Normal file
Binary file not shown.
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