[MIRROR] clothing _vr dmi cleanup: hats and headwear [IDB IGNORE] (#11611)
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com> Co-authored-by: C.L. <killer65311@gmail.com>
@@ -21,13 +21,13 @@ SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',\
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SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',\
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SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',\
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SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',\
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SPECIES_AKULA = 'icons/inventory/head/mob_vr_akula.dmi',\
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SPECIES_AKULA = 'icons/inventory/head/mob_akula.dmi',\
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SPECIES_SERGAL = 'icons/inventory/head/mob_vr_sergal.dmi',\
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SPECIES_SERGAL = 'icons/inventory/head/mob_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/head/mob_vr_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/head/mob_sergal.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi',\
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SPECIES_ALTEVIAN = 'icons/inventory/head/mob_vr_altevian.dmi')
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SPECIES_ALTEVIAN = 'icons/inventory/head/mob_altevian.dmi')
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#define VR_SPECIES_SPRITE_SHEETS_HANDS_MOB list(\
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#define VR_SPECIES_SPRITE_SHEETS_HANDS_MOB list(\
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SPECIES_HUMAN = 'icons/inventory/hands/mob.dmi',\
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SPECIES_HUMAN = 'icons/inventory/hands/mob.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/hands/mob_tajaran.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/hands/mob_tajaran.dmi',\
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@@ -35,12 +35,12 @@ SPECIES_SKRELL = 'icons/inventory/hands/mob_skrell.dmi',\
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SPECIES_UNATHI = 'icons/inventory/hands/mob_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/hands/mob_unathi.dmi',\
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SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',\
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SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/hands/mob_unathi.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/hands/mob_unathi.dmi',\
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SPECIES_AKULA = 'icons/inventory/hands/mob_vr_akula.dmi',\
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SPECIES_AKULA = 'icons/inventory/hands/mob_akula.dmi',\
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SPECIES_SERGAL = 'icons/inventory/hands/mob_vr_sergal.dmi',\
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SPECIES_SERGAL = 'icons/inventory/hands/mob_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/hands/mob_vr_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/hands/mob_sergal.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/hands/mob_vr_vulpkanin.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/hands/mob_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/hands/mob_vr_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/hands/mob_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/hands/mob_vr_vulpkanin.dmi')
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SPECIES_FENNEC = 'icons/inventory/hands/mob_vulpkanin.dmi')
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#define VR_SPECIES_SPRITE_SHEETS_FEET_MOB list(\
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#define VR_SPECIES_SPRITE_SHEETS_FEET_MOB list(\
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SPECIES_HUMAN = 'icons/inventory/feet/mob.dmi',\
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SPECIES_HUMAN = 'icons/inventory/feet/mob.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/feet/mob_tajaran.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/feet/mob_tajaran.dmi',\
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@@ -48,12 +48,12 @@ SPECIES_SKRELL = 'icons/inventory/feet/mob_skrell.dmi',\
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SPECIES_UNATHI = 'icons/inventory/feet/mob_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/feet/mob_unathi.dmi',\
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SPECIES_TESHARI = 'icons/inventory/feet/mob_teshari.dmi',\
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SPECIES_TESHARI = 'icons/inventory/feet/mob_teshari.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/feet/mob_unathi.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/feet/mob_unathi.dmi',\
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SPECIES_AKULA = 'icons/inventory/feet/mob_vr_akula.dmi',\
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SPECIES_AKULA = 'icons/inventory/feet/mob_akula.dmi',\
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SPECIES_SERGAL = 'icons/inventory/feet/mob_vr_sergal.dmi',\
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SPECIES_SERGAL = 'icons/inventory/feet/mob_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/feet/mob_vr_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/feet/mob_sergal.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/feet/mob_vr_vulpkanin.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/feet/mob_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/feet/mob_vr_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/feet/mob_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/feet/mob_vr_vulpkanin.dmi')
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SPECIES_FENNEC = 'icons/inventory/feet/mob_vulpkanin.dmi')
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#define SPECIES_SPRITE_SHEETS_SUIT_ITEM list(\
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#define SPECIES_SPRITE_SHEETS_SUIT_ITEM list(\
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SPECIES_HUMAN = 'icons/inventory/suit/item.dmi',\
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SPECIES_HUMAN = 'icons/inventory/suit/item.dmi',\
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@@ -76,13 +76,13 @@ SPECIES_SKRELL = 'icons/inventory/head/item_skrell.dmi',\
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SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',\
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SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi',\
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SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/head/item_unathi.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/head/item_unathi.dmi',\
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SPECIES_AKULA = 'icons/inventory/head/item_vr_akula.dmi',\
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SPECIES_AKULA = 'icons/inventory/head/item_akula.dmi',\
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SPECIES_SERGAL = 'icons/inventory/head/item_vr_sergal.dmi',\
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SPECIES_SERGAL = 'icons/inventory/head/item_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/head/item_vr_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/head/item_sergal.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/head/item_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/head/item_vulpkanin.dmi',\
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SPECIES_ALTEVIAN = 'icons/inventory/head/item_vr_altevian.dmi')
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SPECIES_ALTEVIAN = 'icons/inventory/head/item_altevian.dmi')
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#define VR_SPECIES_SPRITE_SHEETS_HANDS_ITEM list(\
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#define VR_SPECIES_SPRITE_SHEETS_HANDS_ITEM list(\
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SPECIES_HUMAN = 'icons/inventory/hands/item.dmi',\
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SPECIES_HUMAN = 'icons/inventory/hands/item.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/hands/item_tajaran.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/hands/item_tajaran.dmi',\
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@@ -90,12 +90,12 @@ SPECIES_SKRELL = 'icons/inventory/hands/item_skrell.dmi',\
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SPECIES_UNATHI = 'icons/inventory/hands/item_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/hands/item_unathi.dmi',\
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SPECIES_TESHARI = 'icons/inventory/hands/item_teshari.dmi',\
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SPECIES_TESHARI = 'icons/inventory/hands/item_teshari.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/hands/item_unathi.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/hands/item_unathi.dmi',\
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SPECIES_AKULA = 'icons/inventory/hands/item_vr_akula.dmi',\
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SPECIES_AKULA = 'icons/inventory/hands/item_akula.dmi',\
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SPECIES_SERGAL = 'icons/inventory/hands/item_vr_sergal.dmi',\
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SPECIES_SERGAL = 'icons/inventory/hands/item_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/hands/item_vr_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/hands/item_sergal.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/hands/item_vr_vulpkanin.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/hands/item_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/hands/item_vr_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/hands/item_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/hands/item_vr_vulpkanin.dmi')
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SPECIES_FENNEC = 'icons/inventory/hands/item_vulpkanin.dmi')
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#define VR_SPECIES_SPRITE_SHEETS_FEET_ITEM list(\
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#define VR_SPECIES_SPRITE_SHEETS_FEET_ITEM list(\
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SPECIES_HUMAN = 'icons/inventory/feet/item.dmi',\
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SPECIES_HUMAN = 'icons/inventory/feet/item.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/feet/item_tajaran.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/feet/item_tajaran.dmi',\
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@@ -103,89 +103,89 @@ SPECIES_SKRELL = 'icons/inventory/feet/item_skrell.dmi',\
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SPECIES_UNATHI = 'icons/inventory/feet/item_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/feet/item_unathi.dmi',\
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SPECIES_TESHARI = 'icons/inventory/feet/item_teshari.dmi',\
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SPECIES_TESHARI = 'icons/inventory/feet/item_teshari.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/feet/item_unathi.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/feet/item_unathi.dmi',\
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SPECIES_AKULA = 'icons/inventory/feet/item_vr_akula.dmi',\
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SPECIES_AKULA = 'icons/inventory/feet/item_akula.dmi',\
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SPECIES_SERGAL = 'icons/inventory/feet/item_vr_sergal.dmi',\
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SPECIES_SERGAL = 'icons/inventory/feet/item_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/feet/item_vr_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/feet/item_sergal.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/feet/item_vr_vulpkanin.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/feet/item_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/feet/item_vr_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/feet/item_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/feet/item_vr_vulpkanin.dmi')
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SPECIES_FENNEC = 'icons/inventory/feet/item_vulpkanin.dmi')
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#define ALL_VR_SPRITE_SHEETS_HEAD_MOB list(\
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#define ALL_VR_SPRITE_SHEETS_HEAD_MOB list(\
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SPECIES_HUMAN = 'icons/inventory/head/mob_vr.dmi',\
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SPECIES_HUMAN = 'icons/inventory/head/mob.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/head/mob_vr_tajaran.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi',\
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SPECIES_SKRELL = 'icons/inventory/head/mob_vr_skrell.dmi',\
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SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',\
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SPECIES_UNATHI = 'icons/inventory/head/mob_vr_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',\
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SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi',\
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SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/head/mob_vr_unathi.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',\
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SPECIES_AKULA = 'icons/inventory/head/mob_vr_akula.dmi',\
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SPECIES_AKULA = 'icons/inventory/head/mob_akula.dmi',\
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SPECIES_SERGAL = 'icons/inventory/head/mob_vr_sergal.dmi',\
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SPECIES_SERGAL = 'icons/inventory/head/mob_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/head/mob_vr_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/head/mob_sergal.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi',\
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SPECIES_ALTEVIAN = 'icons/inventory/head/mob_vr_altevian.dmi')
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SPECIES_ALTEVIAN = 'icons/inventory/head/mob_altevian.dmi')
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#define ALL_VR_SPRITE_SHEETS_HANDS_MOB list(\
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#define ALL_VR_SPRITE_SHEETS_HANDS_MOB list(\
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SPECIES_HUMAN = 'icons/inventory/hands/mob_vr.dmi',\
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SPECIES_HUMAN = 'icons/inventory/hands/mob.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/hands/mob_vr_tajaran.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/hands/mob_tajaran.dmi',\
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SPECIES_SKRELL = 'icons/inventory/hands/mob_vr_skrell.dmi',\
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SPECIES_SKRELL = 'icons/inventory/hands/mob_skrell.dmi',\
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SPECIES_UNATHI = 'icons/inventory/hands/mob_vr_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/hands/mob_unathi.dmi',\
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SPECIES_TESHARI = 'icons/inventory/hands/mob_vr_teshari.dmi',\
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SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/hands/mob_vr_unathi.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/hands/mob_unathi.dmi',\
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SPECIES_AKULA = 'icons/inventory/hands/mob_vr_akula.dmi',\
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SPECIES_AKULA = 'icons/inventory/hands/mob_akula.dmi',\
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SPECIES_SERGAL = 'icons/inventory/hands/mob_vr_sergal.dmi',\
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SPECIES_SERGAL = 'icons/inventory/hands/mob_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/hands/mob_vr_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/hands/mob_sergal.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/hands/mob_vr_vulpkanin.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/hands/mob_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/hands/mob_vr_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/hands/mob_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/hands/mob_vr_vulpkanin.dmi')
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SPECIES_FENNEC = 'icons/inventory/hands/mob_vulpkanin.dmi')
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#define ALL_VR_SPRITE_SHEETS_FEET_MOB list(\
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#define ALL_VR_SPRITE_SHEETS_FEET_MOB list(\
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SPECIES_HUMAN = 'icons/inventory/feet/mob_vr.dmi',\
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SPECIES_HUMAN = 'icons/inventory/feet/mob.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/feet/mob_vr_tajaran.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/feet/mob_tajaran.dmi',\
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SPECIES_SKRELL = 'icons/inventory/feet/mob_vr_skrell.dmi',\
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SPECIES_SKRELL = 'icons/inventory/feet/mob_skrell.dmi',\
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SPECIES_UNATHI = 'icons/inventory/feet/mob_vr_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/feet/mob_unathi.dmi',\
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SPECIES_TESHARI = 'icons/inventory/feet/mob_vr_teshari.dmi',\
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SPECIES_TESHARI = 'icons/inventory/feet/mob_teshari.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/feet/mob_vr_unathi.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/feet/mob_unathi.dmi',\
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SPECIES_AKULA = 'icons/inventory/feet/mob_vr_akula.dmi',\
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SPECIES_AKULA = 'icons/inventory/feet/mob_akula.dmi',\
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SPECIES_SERGAL = 'icons/inventory/feet/mob_vr_sergal.dmi',\
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SPECIES_SERGAL = 'icons/inventory/feet/mob_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/feet/mob_vr_sergal.dmi',\
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SPECIES_NEVREAN = 'icons/inventory/feet/mob_sergal.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/feet/mob_vr_vulpkanin.dmi',\
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SPECIES_VULPKANIN = 'icons/inventory/feet/mob_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/feet/mob_vr_vulpkanin.dmi',\
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SPECIES_ZORREN_HIGH = 'icons/inventory/feet/mob_vulpkanin.dmi',\
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SPECIES_FENNEC = 'icons/inventory/feet/mob_vr_vulpkanin.dmi')
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SPECIES_FENNEC = 'icons/inventory/feet/mob_vulpkanin.dmi')
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#define ALL_VR_SPRITE_SHEETS_HEAD_ITEM list(\
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#define ALL_VR_SPRITE_SHEETS_HEAD_ITEM list(\
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SPECIES_HUMAN = 'icons/inventory/head/item_vr.dmi',\
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SPECIES_HUMAN = 'icons/inventory/head/item.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/head/item_vr_unathi.dmi',\
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SPECIES_TAJARAN = 'icons/inventory/head/item_unathi.dmi',\
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SPECIES_SKRELL = 'icons/inventory/head/item_vr_unathi.dmi',\
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SPECIES_SKRELL = 'icons/inventory/head/item_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/head/item_vr_unathi.dmi',\
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SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',\
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SPECIES_TESHARI = 'icons/inventory/head/item_vr_teshari.dmi',\
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SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi',\
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SPECIES_XENOHYBRID = 'icons/inventory/head/item_vr_unathi.dmi',\
|
SPECIES_XENOHYBRID = 'icons/inventory/head/item_unathi.dmi',\
|
||||||
SPECIES_AKULA = 'icons/inventory/head/item_vr_akula.dmi',\
|
SPECIES_AKULA = 'icons/inventory/head/item_akula.dmi',\
|
||||||
SPECIES_SERGAL = 'icons/inventory/head/item_vr_sergal.dmi',\
|
SPECIES_SERGAL = 'icons/inventory/head/item_sergal.dmi',\
|
||||||
SPECIES_NEVREAN = 'icons/inventory/head/item_vr_sergal.dmi',\
|
SPECIES_NEVREAN = 'icons/inventory/head/item_sergal.dmi',\
|
||||||
SPECIES_VULPKANIN = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
|
SPECIES_VULPKANIN = 'icons/inventory/head/item_vulpkanin.dmi',\
|
||||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
|
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vulpkanin.dmi',\
|
||||||
SPECIES_FENNEC = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
|
SPECIES_FENNEC = 'icons/inventory/head/item_vulpkanin.dmi',\
|
||||||
SPECIES_ALTEVIAN = 'icons/inventory/head/item_vr_altevian.dmi')
|
SPECIES_ALTEVIAN = 'icons/inventory/head/item_altevian.dmi')
|
||||||
#define ALL_VR_SPRITE_SHEETS_HANDS_ITEM list(\
|
#define ALL_VR_SPRITE_SHEETS_HANDS_ITEM list(\
|
||||||
SPECIES_HUMAN = 'icons/inventory/hands/item_vr.dmi',\
|
SPECIES_HUMAN = 'icons/inventory/hands/item.dmi',\
|
||||||
SPECIES_TAJARAN = 'icons/inventory/hands/item_vr_tajaran.dmi',\
|
SPECIES_TAJARAN = 'icons/inventory/hands/item_tajaran.dmi',\
|
||||||
SPECIES_SKRELL = 'icons/inventory/hands/item_vr_skrell.dmi',\
|
SPECIES_SKRELL = 'icons/inventory/hands/item_skrell.dmi',\
|
||||||
SPECIES_UNATHI = 'icons/inventory/hands/item_vr_unathi.dmi',\
|
SPECIES_UNATHI = 'icons/inventory/hands/item_unathi.dmi',\
|
||||||
SPECIES_TESHARI = 'icons/inventory/hands/item_vr_teshari.dmi',\
|
SPECIES_TESHARI = 'icons/inventory/hands/item_teshari.dmi',\
|
||||||
SPECIES_XENOHYBRID = 'icons/inventory/hands/item_vr_unathi.dmi',\
|
SPECIES_XENOHYBRID = 'icons/inventory/hands/item_unathi.dmi',\
|
||||||
SPECIES_AKULA = 'icons/inventory/hands/item_vr_akula.dmi',\
|
SPECIES_AKULA = 'icons/inventory/hands/item_akula.dmi',\
|
||||||
SPECIES_SERGAL = 'icons/inventory/hands/item_vr_sergal.dmi',\
|
SPECIES_SERGAL = 'icons/inventory/hands/item_sergal.dmi',\
|
||||||
SPECIES_NEVREAN = 'icons/inventory/hands/item_vr_sergal.dmi',\
|
SPECIES_NEVREAN = 'icons/inventory/hands/item_sergal.dmi',\
|
||||||
SPECIES_VULPKANIN = 'icons/inventory/hands/item_vr_vulpkanin.dmi',\
|
SPECIES_VULPKANIN = 'icons/inventory/hands/item_vulpkanin.dmi',\
|
||||||
SPECIES_ZORREN_HIGH = 'icons/inventory/hands/item_vr_vulpkanin.dmi',\
|
SPECIES_ZORREN_HIGH = 'icons/inventory/hands/item_vulpkanin.dmi',\
|
||||||
SPECIES_FENNEC = 'icons/inventory/hands/item_vr_vulpkanin.dmi')
|
SPECIES_FENNEC = 'icons/inventory/hands/item_vulpkanin.dmi')
|
||||||
#define ALL_VR_SPRITE_SHEETS_FEET_ITEM list(\
|
#define ALL_VR_SPRITE_SHEETS_FEET_ITEM list(\
|
||||||
SPECIES_HUMAN = 'icons/inventory/feet/item_vr.dmi',\
|
SPECIES_HUMAN = 'icons/inventory/feet/item.dmi',\
|
||||||
SPECIES_TAJARAN = 'icons/inventory/feet/item_vr_tajaran.dmi',\
|
SPECIES_TAJARAN = 'icons/inventory/feet/item_tajaran.dmi',\
|
||||||
SPECIES_SKRELL = 'icons/inventory/feet/item_vr_skrell.dmi',\
|
SPECIES_SKRELL = 'icons/inventory/feet/item_skrell.dmi',\
|
||||||
SPECIES_UNATHI = 'icons/inventory/feet/item_vr_unathi.dmi',\
|
SPECIES_UNATHI = 'icons/inventory/feet/item_unathi.dmi',\
|
||||||
SPECIES_TESHARI = 'icons/inventory/feet/item_vr_teshari.dmi',\
|
SPECIES_TESHARI = 'icons/inventory/feet/item_teshari.dmi',\
|
||||||
SPECIES_XENOHYBRID = 'icons/inventory/feet/item_vr_unathi.dmi',\
|
SPECIES_XENOHYBRID = 'icons/inventory/feet/item_unathi.dmi',\
|
||||||
SPECIES_AKULA = 'icons/inventory/feet/item_vr_akula.dmi',\
|
SPECIES_AKULA = 'icons/inventory/feet/item_akula.dmi',\
|
||||||
SPECIES_SERGAL = 'icons/inventory/feet/item_vr_sergal.dmi',\
|
SPECIES_SERGAL = 'icons/inventory/feet/item_sergal.dmi',\
|
||||||
SPECIES_NEVREAN = 'icons/inventory/feet/item_vr_sergal.dmi',\
|
SPECIES_NEVREAN = 'icons/inventory/feet/item_sergal.dmi',\
|
||||||
SPECIES_VULPKANIN = 'icons/inventory/feet/item_vr_vulpkanin.dmi',\
|
SPECIES_VULPKANIN = 'icons/inventory/feet/item_vulpkanin.dmi',\
|
||||||
SPECIES_ZORREN_HIGH = 'icons/inventory/feet/item_vr_vulpkanin.dmi',\
|
SPECIES_ZORREN_HIGH = 'icons/inventory/feet/item_vulpkanin.dmi',\
|
||||||
SPECIES_FENNEC = 'icons/inventory/feet/item_vr_vulpkanin.dmi')
|
SPECIES_FENNEC = 'icons/inventory/feet/item_vulpkanin.dmi')
|
||||||
|
|||||||
@@ -60,4 +60,4 @@
|
|||||||
sprite_sheets = list(
|
sprite_sheets = list(
|
||||||
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
|
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
|
||||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
|
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
|
||||||
SPECIES_WEREBEAST = 'icons/inventory/head/mob_vr_werebeast.dmi')
|
SPECIES_WEREBEAST = 'icons/inventory/head/mob_werebeast.dmi')
|
||||||
|
|||||||
@@ -3,13 +3,13 @@
|
|||||||
/obj/item/clothing/head/fishing
|
/obj/item/clothing/head/fishing
|
||||||
name = "fishing hat"
|
name = "fishing hat"
|
||||||
desc = "It's a peaked cap with a quirky slogan."
|
desc = "It's a peaked cap with a quirky slogan."
|
||||||
icon = 'icons/inventory/head/item_vr_fishing.dmi'
|
icon = 'icons/inventory/head/item_fishing.dmi'
|
||||||
icon_state = "greensoft0"
|
icon_state = "greensoft0"
|
||||||
item_state_slots = list(slot_r_hand_str = "greensoft", slot_l_hand_str = "greensoft", slot_head_str = "greensoft0")
|
item_state_slots = list(slot_r_hand_str = "greensoft", slot_l_hand_str = "greensoft", slot_head_str = "greensoft0")
|
||||||
item_icons = list(
|
item_icons = list(
|
||||||
slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
|
slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
|
||||||
slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
|
slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
|
||||||
slot_head_str = 'icons/inventory/head/mob_vr_fishing.dmi'
|
slot_head_str = 'icons/inventory/head/mob_fishing.dmi'
|
||||||
)
|
)
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|||||||
@@ -11,30 +11,22 @@
|
|||||||
desc = "If you wanna to keep your brain inside yo' head, you'd best put this on!"
|
desc = "If you wanna to keep your brain inside yo' head, you'd best put this on!"
|
||||||
icon_state = "unsc_helm"
|
icon_state = "unsc_helm"
|
||||||
item_state = "unsc_helm"
|
item_state = "unsc_helm"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/combat/imperial
|
/obj/item/clothing/head/helmet/combat/imperial
|
||||||
name = "imperial soldier helmet"
|
name = "imperial soldier helmet"
|
||||||
desc = "Veni, vidi, vici; I came, I saw, I conquered."
|
desc = "Veni, vidi, vici; I came, I saw, I conquered."
|
||||||
icon_state = "ge_helm"
|
icon_state = "ge_helm"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/combat/imperial/centurion
|
/obj/item/clothing/head/helmet/combat/imperial/centurion
|
||||||
name = "imperial centurion helmet"
|
name = "imperial centurion helmet"
|
||||||
desc = "Vendi, vidi, visa; I came, I saw, I realised this hat was too expensive."
|
desc = "Vendi, vidi, visa; I came, I saw, I realised this hat was too expensive."
|
||||||
icon_state = "ge_helmcent"
|
icon_state = "ge_helmcent"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
|
|
||||||
// Armor Versions Here
|
// Armor Versions Here
|
||||||
/obj/item/clothing/head/helmet/combat/crusader
|
/obj/item/clothing/head/helmet/combat/crusader
|
||||||
name = "crusader helmet"
|
name = "crusader helmet"
|
||||||
desc = "ye olde armored helmet"
|
desc = "ye olde armored helmet"
|
||||||
icon_state = "crusader"
|
icon_state = "crusader"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 2
|
siemens_coefficient = 2
|
||||||
|
|
||||||
@@ -42,8 +34,6 @@
|
|||||||
name = "bedevere's helmet"
|
name = "bedevere's helmet"
|
||||||
desc = "ye olde armored helmet"
|
desc = "ye olde armored helmet"
|
||||||
icon_state = "bedevere_helmet"
|
icon_state = "bedevere_helmet"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
tint = TINT_HEAVY
|
tint = TINT_HEAVY
|
||||||
siemens_coefficient = 2
|
siemens_coefficient = 2
|
||||||
@@ -90,8 +80,6 @@
|
|||||||
name = "crusader costume helmet"
|
name = "crusader costume helmet"
|
||||||
desc = "ye olde armored helmet"
|
desc = "ye olde armored helmet"
|
||||||
icon_state = "crusader"
|
icon_state = "crusader"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 1
|
siemens_coefficient = 1
|
||||||
|
|
||||||
@@ -99,8 +87,6 @@
|
|||||||
name = "bedevere's costume helmet"
|
name = "bedevere's costume helmet"
|
||||||
desc = "ye olde armored helmet"
|
desc = "ye olde armored helmet"
|
||||||
icon_state = "bedevere_helmet"
|
icon_state = "bedevere_helmet"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
tint = TINT_HEAVY
|
tint = TINT_HEAVY
|
||||||
siemens_coefficient = 1
|
siemens_coefficient = 1
|
||||||
|
|||||||
@@ -211,8 +211,6 @@
|
|||||||
/obj/item/clothing/head/hood/hoodie
|
/obj/item/clothing/head/hood/hoodie
|
||||||
name = "hood"
|
name = "hood"
|
||||||
desc = "The hood of a hoodie. Cosy!"
|
desc = "The hood of a hoodie. Cosy!"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "hood_plain"
|
icon_state = "hood_plain"
|
||||||
|
|
||||||
/obj/item/clothing/head/hood/raincoat
|
/obj/item/clothing/head/hood/raincoat
|
||||||
|
|||||||
@@ -37,16 +37,12 @@
|
|||||||
/obj/item/clothing/head/hood/winter/talon
|
/obj/item/clothing/head/hood/winter/talon
|
||||||
name = "Talon winter hood"
|
name = "Talon winter hood"
|
||||||
desc = "A cozy winter hood attached to a heavy winter jacket."
|
desc = "A cozy winter hood attached to a heavy winter jacket."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "winterhood_talon"
|
icon_state = "winterhood_talon"
|
||||||
|
|
||||||
// Centcom Winter Hood
|
// Centcom Winter Hood
|
||||||
/obj/item/clothing/head/hood/winter/centcom
|
/obj/item/clothing/head/hood/winter/centcom
|
||||||
name = "centcom winter hood"
|
name = "centcom winter hood"
|
||||||
desc = "A cozy winter hood attached to a heavy winter jacket."
|
desc = "A cozy winter hood attached to a heavy winter jacket."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob.dmi'
|
|
||||||
icon_state = "winterhood_centcom"
|
icon_state = "winterhood_centcom"
|
||||||
armor = list(melee = 40, bullet = 45, laser = 45, energy = 35, bomb = 40, bio = 25, rad = 25, fire = 35, acid = 50)
|
armor = list(melee = 40, bullet = 45, laser = 45, energy = 35, bomb = 40, bio = 25, rad = 25, fire = 35, acid = 50)
|
||||||
|
|
||||||
@@ -54,8 +50,6 @@
|
|||||||
/obj/item/clothing/head/hood/winter/medical/sar
|
/obj/item/clothing/head/hood/winter/medical/sar
|
||||||
name = "search and rescue winter hood"
|
name = "search and rescue winter hood"
|
||||||
desc = "A cozy winter hood attached to a heavy winter jacket."
|
desc = "A cozy winter hood attached to a heavy winter jacket."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "winterhood_sar"
|
icon_state = "winterhood_sar"
|
||||||
armor = list(melee = 15, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 5)
|
armor = list(melee = 15, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 5)
|
||||||
|
|
||||||
@@ -64,8 +58,6 @@
|
|||||||
/obj/item/clothing/head/hood_vr/hotdog_hood
|
/obj/item/clothing/head/hood_vr/hotdog_hood
|
||||||
name = "Hotdog suit hood"
|
name = "Hotdog suit hood"
|
||||||
desc = "The hood of a hotdog suit, attached to said hotdog suit." //Honestly i just don't know how to force the costume to hide hats.
|
desc = "The hood of a hotdog suit, attached to said hotdog suit." //Honestly i just don't know how to force the costume to hide hats.
|
||||||
icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "hotdog_hood"
|
icon_state = "hotdog_hood"
|
||||||
flags_inv = HIDEEARS|BLOCKHAIR
|
flags_inv = HIDEEARS|BLOCKHAIR
|
||||||
|
|
||||||
@@ -73,15 +65,9 @@
|
|||||||
/obj/item/clothing/head/hood_vr/turnip_hood
|
/obj/item/clothing/head/hood_vr/turnip_hood
|
||||||
name = "Turnip suit hood"
|
name = "Turnip suit hood"
|
||||||
desc = "The hood of a hotdog suit, attached to said hotdog suit. Most cooks cut this part off and throw it in the garbage"
|
desc = "The hood of a hotdog suit, attached to said hotdog suit. Most cooks cut this part off and throw it in the garbage"
|
||||||
icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "turnip_hood"
|
icon_state = "turnip_hood"
|
||||||
flags_inv = HIDEEARS|BLOCKHAIR
|
flags_inv = HIDEEARS|BLOCKHAIR
|
||||||
|
|
||||||
/obj/item/clothing/head/hood/winter
|
|
||||||
sprite_sheets = list( SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi',
|
|
||||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi')
|
|
||||||
|
|
||||||
//Better hoodies hood
|
//Better hoodies hood
|
||||||
/obj/item/clothing/head/hood/toggleable
|
/obj/item/clothing/head/hood/toggleable
|
||||||
name = "super special hood"
|
name = "super special hood"
|
||||||
@@ -91,8 +77,6 @@
|
|||||||
/obj/item/clothing/head/hood/toggleable/colorable
|
/obj/item/clothing/head/hood/toggleable/colorable
|
||||||
name = "hoodie hood"
|
name = "hoodie hood"
|
||||||
desc = "It's the hood part of a hoodie. What kind of hoodie would it be without one? A poser, obviously."
|
desc = "It's the hood part of a hoodie. What kind of hoodie would it be without one? A poser, obviously."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "choodie"
|
icon_state = "choodie"
|
||||||
|
|
||||||
/obj/item/clothing/head/hood/toggleable/colorable/update_icon()
|
/obj/item/clothing/head/hood/toggleable/colorable/update_icon()
|
||||||
|
|||||||
@@ -2,6 +2,4 @@
|
|||||||
name = "Type-34C Semi-Enclosed Headwear"
|
name = "Type-34C Semi-Enclosed Headwear"
|
||||||
desc = "Civilian model of a popular helmet used by certain law enforcement agencies. It does not have any armor plating, but has a neo-laminated fiber lining."
|
desc = "Civilian model of a popular helmet used by certain law enforcement agencies. It does not have any armor plating, but has a neo-laminated fiber lining."
|
||||||
icon_state = "cyberpunkgoggle"
|
icon_state = "cyberpunkgoggle"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
flags_inv = HIDEEARS|HIDEEYES|BLOCKHAIR
|
flags_inv = HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||||
|
|||||||
@@ -108,8 +108,6 @@
|
|||||||
/obj/item/clothing/head/welding/arar
|
/obj/item/clothing/head/welding/arar
|
||||||
name = "replikant welding helmet"
|
name = "replikant welding helmet"
|
||||||
desc = "A protective welding mask designed for repair-technician biosynthetic crew, the visor slits are particularly difficult to see out of."
|
desc = "A protective welding mask designed for repair-technician biosynthetic crew, the visor slits are particularly difficult to see out of."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "ararwelding"
|
icon_state = "ararwelding"
|
||||||
item_state_slots = list(
|
item_state_slots = list(
|
||||||
SLOT_ID_LEFT_HAND = "ararwelding",
|
SLOT_ID_LEFT_HAND = "ararwelding",
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/item/clothing/head/cone
|
/obj/item/clothing/head/cone
|
||||||
sprite_sheets = list(
|
sprite_sheets = list(
|
||||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi'
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -5,23 +5,17 @@
|
|||||||
name = "fish skull"
|
name = "fish skull"
|
||||||
desc = "You... you're not actually going to wear that, right?"
|
desc = "You... you're not actually going to wear that, right?"
|
||||||
icon_state = "fishskull"
|
icon_state = "fishskull"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
flags_inv = HIDEEARS|BLOCKHAIR
|
flags_inv = HIDEEARS|BLOCKHAIR
|
||||||
|
|
||||||
/obj/item/clothing/head/crown
|
/obj/item/clothing/head/crown
|
||||||
name = "crown"
|
name = "crown"
|
||||||
desc = "How regal!"
|
desc = "How regal!"
|
||||||
icon_state = "crown"
|
icon_state = "crown"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
|
|
||||||
/obj/item/clothing/head/fancy_crown
|
/obj/item/clothing/head/fancy_crown
|
||||||
name = "fancy crown"
|
name = "fancy crown"
|
||||||
desc = "How extraordinarily regal!"
|
desc = "How extraordinarily regal!"
|
||||||
icon_state = "fancycrown"
|
icon_state = "fancycrown"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
|
|
||||||
/obj/item/clothing/head/shiny_hood
|
/obj/item/clothing/head/shiny_hood
|
||||||
icon_override = 'icons/mob/modular_shiny_vr.dmi'
|
icon_override = 'icons/mob/modular_shiny_vr.dmi'
|
||||||
@@ -51,8 +45,6 @@
|
|||||||
/obj/item/clothing/head/pelt
|
/obj/item/clothing/head/pelt
|
||||||
name = "Bear pelt"
|
name = "Bear pelt"
|
||||||
desc = "A luxurious bear pelt, good to keep warm in winter. Or to sleep through winter."
|
desc = "A luxurious bear pelt, good to keep warm in winter. Or to sleep through winter."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "bearpelt_brown"
|
icon_state = "bearpelt_brown"
|
||||||
item_state = "bearpelt_brown"
|
item_state = "bearpelt_brown"
|
||||||
|
|
||||||
@@ -91,37 +83,27 @@
|
|||||||
/obj/item/clothing/head/pizzaguy
|
/obj/item/clothing/head/pizzaguy
|
||||||
name = "pizza delivery visor"
|
name = "pizza delivery visor"
|
||||||
desc = "A fancy visor showing alignment to pizza delivery service. Extremely risky career choice."
|
desc = "A fancy visor showing alignment to pizza delivery service. Extremely risky career choice."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "pizzadelivery"
|
icon_state = "pizzadelivery"
|
||||||
item_state = "pizzadelivery"
|
item_state = "pizzadelivery"
|
||||||
|
|
||||||
/obj/item/clothing/head/wedding
|
/obj/item/clothing/head/wedding
|
||||||
name = "wedding veil"
|
name = "wedding veil"
|
||||||
desc = "A lace veil worn over the face, typically by a bride during their wedding."
|
desc = "A lace veil worn over the face, typically by a bride during their wedding."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "weddingveil"
|
icon_state = "weddingveil"
|
||||||
|
|
||||||
/obj/item/clothing/head/halo/alt
|
/obj/item/clothing/head/halo/alt
|
||||||
name = "metal halo"
|
name = "metal halo"
|
||||||
desc = "A halo made of a light metal. This one doesn't float, but it's still a circle on your head!"
|
desc = "A halo made of a light metal. This one doesn't float, but it's still a circle on your head!"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "halo_alt"
|
icon_state = "halo_alt"
|
||||||
|
|
||||||
/obj/item/clothing/head/buckethat
|
/obj/item/clothing/head/buckethat
|
||||||
name = "bucket hat"
|
name = "bucket hat"
|
||||||
desc = "Turns out these are actually called 'gatsby caps' but telling people you wear a bucket is slightly more interesting, so that's what it's called."
|
desc = "Turns out these are actually called 'gatsby caps' but telling people you wear a bucket is slightly more interesting, so that's what it's called."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "buckethat"
|
icon_state = "buckethat"
|
||||||
|
|
||||||
/obj/item/clothing/head/nonla
|
/obj/item/clothing/head/nonla
|
||||||
name = "non la"
|
name = "non la"
|
||||||
desc = "A conical hat typically woven from leaves, good for keeping the sun AND rain off your head, in case it happens to be sunny while raining."
|
desc = "A conical hat typically woven from leaves, good for keeping the sun AND rain off your head, in case it happens to be sunny while raining."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "nonla"
|
icon_state = "nonla"
|
||||||
|
|
||||||
//////////TALON HATS//////////
|
//////////TALON HATS//////////
|
||||||
@@ -129,8 +111,6 @@
|
|||||||
/obj/item/clothing/head/soft/talon
|
/obj/item/clothing/head/soft/talon
|
||||||
name = "Talon baseball cap"
|
name = "Talon baseball cap"
|
||||||
desc = "It's a ballcap bearing the colors of ITV Talon."
|
desc = "It's a ballcap bearing the colors of ITV Talon."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "talonsoft"
|
icon_state = "talonsoft"
|
||||||
item_state = "talonsoft"
|
item_state = "talonsoft"
|
||||||
item_state_slots = list(slot_r_hand_str = "blacksoft", slot_l_hand_str = "blacksoft")
|
item_state_slots = list(slot_r_hand_str = "blacksoft", slot_l_hand_str = "blacksoft")
|
||||||
@@ -138,39 +118,26 @@
|
|||||||
/obj/item/clothing/head/caphat/talon
|
/obj/item/clothing/head/caphat/talon
|
||||||
name = "Talon nautical hat"
|
name = "Talon nautical hat"
|
||||||
desc = "It's a classic nautical hat bearing the colors of ITV Talon. Perfect for commanding the ship."
|
desc = "It's a classic nautical hat bearing the colors of ITV Talon. Perfect for commanding the ship."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "talon_captain_cap"
|
icon_state = "talon_captain_cap"
|
||||||
item_state = "taloncaptaincap"
|
item_state = "taloncaptaincap"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/talon
|
/obj/item/clothing/head/beret/talon
|
||||||
name = "Talon beret"
|
name = "Talon beret"
|
||||||
desc = "It's a basic baret colored to match ITV Talon's uniforms."
|
desc = "It's a basic beret colored to match ITV Talon's uniforms."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "beret_talon"
|
icon_state = "beret_talon"
|
||||||
item_state = "baret_talon"
|
item_state = "baret_talon"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/talon/command
|
/obj/item/clothing/head/beret/talon/command
|
||||||
name = "Talon officer beret"
|
name = "Talon officer beret"
|
||||||
desc = "It's a basic baret colored to match ITV Talon's uniforms with a badge pinned on the front. Perfect for commanders."
|
desc = "It's a basic beret colored to match ITV Talon's uniforms with a badge pinned on the front. Perfect for commanders."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "beret_talon_officer"
|
icon_state = "beret_talon_officer"
|
||||||
item_state = "baret_talon_command"
|
item_state = "baret_talon_command"
|
||||||
|
|
||||||
/obj/item/clothing/head/cowboy
|
|
||||||
sprite_sheets = list(
|
|
||||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
|
||||||
)
|
|
||||||
|
|
||||||
// tiny tophat
|
// tiny tophat
|
||||||
|
|
||||||
/obj/item/clothing/head/tinytophat
|
/obj/item/clothing/head/tinytophat
|
||||||
name = "tiny tophat"
|
name = "tiny tophat"
|
||||||
desc = "A tophat that is far too small to properly sit on someone's head!"
|
desc = "A tophat that is far too small to properly sit on someone's head!"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "tiny_tophat"
|
icon_state = "tiny_tophat"
|
||||||
|
|
||||||
// CHOMPEdit Start
|
// CHOMPEdit Start
|
||||||
@@ -187,6 +154,4 @@
|
|||||||
/obj/item/clothing/head/eulrhat
|
/obj/item/clothing/head/eulrhat
|
||||||
name = "sleek side cap"
|
name = "sleek side cap"
|
||||||
desc = "A simple wedge cap with red accents, popular with biosynthetic personnel."
|
desc = "A simple wedge cap with red accents, popular with biosynthetic personnel."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "eulrhat"
|
icon_state = "eulrhat"
|
||||||
|
|||||||
@@ -2,17 +2,12 @@
|
|||||||
/obj/item/clothing/head/pilot_vr
|
/obj/item/clothing/head/pilot_vr
|
||||||
name = "standard pilot helmet"
|
name = "standard pilot helmet"
|
||||||
desc = "Standard pilot gear. Protects the head from impacts. This one has a retractable visor"
|
desc = "Standard pilot gear. Protects the head from impacts. This one has a retractable visor"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_state = "pilot1"
|
icon_state = "pilot1"
|
||||||
armor = list(melee = 20, bullet = 10, laser = 10, energy = 5, bomb = 10, bio = 0, rad = 0)
|
armor = list(melee = 20, bullet = 10, laser = 10, energy = 5, bomb = 10, bio = 0, rad = 0)
|
||||||
flags_inv = HIDEEARS
|
flags_inv = HIDEEARS
|
||||||
min_cold_protection_temperature = HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
min_cold_protection_temperature = HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||||
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
w_class = ITEMSIZE_NORMAL
|
w_class = ITEMSIZE_NORMAL
|
||||||
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
|
|
||||||
sprite_sheets = list(
|
|
||||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
|
||||||
)
|
|
||||||
actions_types = list(/datum/action/item_action/toggle_visor)
|
actions_types = list(/datum/action/item_action/toggle_visor)
|
||||||
|
|
||||||
/obj/item/clothing/head/pilot_vr/attack_self(mob/user as mob)
|
/obj/item/clothing/head/pilot_vr/attack_self(mob/user as mob)
|
||||||
@@ -28,10 +23,6 @@
|
|||||||
name = "colored pilot helmet"
|
name = "colored pilot helmet"
|
||||||
desc = "A colored version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
|
desc = "A colored version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
|
||||||
icon_state = "pilot2"
|
icon_state = "pilot2"
|
||||||
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
|
|
||||||
sprite_sheets = list(
|
|
||||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
|
||||||
)
|
|
||||||
actions_types = list(/datum/action/item_action/toggle_visor)
|
actions_types = list(/datum/action/item_action/toggle_visor)
|
||||||
|
|
||||||
/obj/item/clothing/head/pilot_vr/alt/attack_self(mob/user as mob)
|
/obj/item/clothing/head/pilot_vr/alt/attack_self(mob/user as mob)
|
||||||
@@ -49,10 +40,6 @@
|
|||||||
name = "Talon pilot helmet"
|
name = "Talon pilot helmet"
|
||||||
desc = "An ITV Talon version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
|
desc = "An ITV Talon version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
|
||||||
icon_state = "pilot3"
|
icon_state = "pilot3"
|
||||||
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
|
|
||||||
sprite_sheets = list(
|
|
||||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
|
||||||
)
|
|
||||||
actions_types = list(/datum/action/item_action/toggle_visor)
|
actions_types = list(/datum/action/item_action/toggle_visor)
|
||||||
|
|
||||||
/obj/item/clothing/head/pilot_vr/talon/attack_self(mob/user as mob)
|
/obj/item/clothing/head/pilot_vr/talon/attack_self(mob/user as mob)
|
||||||
@@ -70,11 +57,7 @@
|
|||||||
name = "\improper Major Bill's pilot helmet"
|
name = "\improper Major Bill's pilot helmet"
|
||||||
desc = "An Major Bill's Transportation version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
|
desc = "An Major Bill's Transportation version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
|
||||||
icon_state = "pilot3"
|
icon_state = "pilot3"
|
||||||
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
|
|
||||||
catalogue_data = list(/datum/category_item/catalogue/information/organization/major_bills)
|
catalogue_data = list(/datum/category_item/catalogue/information/organization/major_bills)
|
||||||
sprite_sheets = list(
|
|
||||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
|
||||||
)
|
|
||||||
actions_types = list(/datum/action/item_action/toggle_visor)
|
actions_types = list(/datum/action/item_action/toggle_visor)
|
||||||
|
|
||||||
/obj/item/clothing/head/pilot_vr/mbill/attack_self(mob/user as mob)
|
/obj/item/clothing/head/pilot_vr/mbill/attack_self(mob/user as mob)
|
||||||
|
|||||||
@@ -1,13 +1,6 @@
|
|||||||
/obj/item/clothing/mask/emotions
|
|
||||||
sprite_sheets = list(
|
|
||||||
SPECIES_TESHARI = 'icons/inventory/face/mob_teshari.dmi'
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/clothing/mask/lacemask
|
/obj/item/clothing/mask/lacemask
|
||||||
name = "lace mask"
|
name = "lace mask"
|
||||||
desc = "A sheer lace mask that rests above the nose and trails down below the chin."
|
desc = "A sheer lace mask that rests above the nose and trails down below the chin."
|
||||||
icon = 'icons/inventory/face/item.dmi'
|
|
||||||
icon_state = "lace_mask"
|
icon_state = "lace_mask"
|
||||||
icon_override = 'icons/inventory/face/mob.dmi'
|
|
||||||
item_flags = FLEXIBLEMATERIAL
|
item_flags = FLEXIBLEMATERIAL
|
||||||
w_class = ITEMSIZE_SMALL
|
w_class = ITEMSIZE_SMALL
|
||||||
|
|||||||
@@ -12,16 +12,16 @@
|
|||||||
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
|
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
|
||||||
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
|
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
|
||||||
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
|
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
|
||||||
SPECIES_AKULA = 'icons/inventory/head/mob_vr_akula.dmi',
|
SPECIES_AKULA = 'icons/inventory/head/mob_akula.dmi',
|
||||||
SPECIES_SERGAL = 'icons/inventory/head/mob_vr_sergal.dmi',
|
SPECIES_SERGAL = 'icons/inventory/head/mob_sergal.dmi',
|
||||||
SPECIES_NEVREAN = 'icons/inventory/head/mob_vr_sergal.dmi',
|
SPECIES_NEVREAN = 'icons/inventory/head/mob_sergal.dmi',
|
||||||
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||||
SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||||
SPECIES_PROMETHEAN = 'icons/inventory/head/mob_skrell.dmi',
|
SPECIES_PROMETHEAN = 'icons/inventory/head/mob_skrell.dmi',
|
||||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
|
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
|
||||||
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
|
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
|
||||||
SPECIES_ALTEVIAN = 'icons/inventory/head/mob_vr_altevian.dmi'
|
SPECIES_ALTEVIAN = 'icons/inventory/head/mob_altevian.dmi'
|
||||||
)
|
)
|
||||||
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJARAN, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_ALRAUNE, SPECIES_FENNEC, SPECIES_XENOHYBRID, SPECIES_ALTEVIAN, SPECIES_SHADEKIN)
|
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJARAN, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_ALRAUNE, SPECIES_FENNEC, SPECIES_XENOHYBRID, SPECIES_ALTEVIAN, SPECIES_SHADEKIN)
|
||||||
max_pressure_protection = null
|
max_pressure_protection = null
|
||||||
|
|||||||
@@ -314,16 +314,12 @@
|
|||||||
)
|
)
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/focalpoint
|
/obj/item/clothing/head/helmet/space/rig/focalpoint
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "techno_rig"
|
icon_state = "techno_rig"
|
||||||
// No animal people sprites for these yet, sad times
|
// No animal people sprites for these yet, sad times
|
||||||
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
|
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
|
||||||
sprite_sheets = null
|
sprite_sheets = null
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/focalpoint
|
/obj/item/clothing/suit/space/rig/focalpoint
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "techno_rig"
|
icon_state = "techno_rig"
|
||||||
// No animal people sprites for these yet, sad times
|
// No animal people sprites for these yet, sad times
|
||||||
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
|
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
|
||||||
@@ -370,16 +366,12 @@
|
|||||||
)
|
)
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/hephaestus
|
/obj/item/clothing/head/helmet/space/rig/hephaestus
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "ihs_rig"
|
icon_state = "ihs_rig"
|
||||||
// No animal people sprites for these yet, sad times
|
// No animal people sprites for these yet, sad times
|
||||||
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
|
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
|
||||||
sprite_sheets = null
|
sprite_sheets = null
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/hephaestus
|
/obj/item/clothing/suit/space/rig/hephaestus
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "ihs_rig"
|
icon_state = "ihs_rig"
|
||||||
// No animal people sprites for these yet, sad times
|
// No animal people sprites for these yet, sad times
|
||||||
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
|
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
|
||||||
@@ -426,16 +418,12 @@
|
|||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/zero
|
/obj/item/clothing/head/helmet/space/rig/zero
|
||||||
desc = "A bubble helmet that maximizes the field of view. A state of the art holographic display provides a stream of information."
|
desc = "A bubble helmet that maximizes the field of view. A state of the art holographic display provides a stream of information."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "null_rig"
|
icon_state = "null_rig"
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
||||||
slowdown = 0
|
slowdown = 0
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/zero
|
/obj/item/clothing/suit/space/rig/zero
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "null_rig"
|
icon_state = "null_rig"
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
||||||
@@ -476,8 +464,6 @@
|
|||||||
)
|
)
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/baymed
|
/obj/item/clothing/head/helmet/space/rig/baymed
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "medical_rig_bay"
|
icon_state = "medical_rig_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
||||||
@@ -485,8 +471,6 @@
|
|||||||
camera_networks = list(NETWORK_MEDICAL)
|
camera_networks = list(NETWORK_MEDICAL)
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/baymed
|
/obj/item/clothing/suit/space/rig/baymed
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "medical_rig_bay"
|
icon_state = "medical_rig_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
||||||
@@ -538,8 +522,6 @@
|
|||||||
)
|
)
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/bayeng
|
/obj/item/clothing/head/helmet/space/rig/bayeng
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "engineering_rig_bay"
|
icon_state = "engineering_rig_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
||||||
@@ -547,8 +529,6 @@
|
|||||||
camera_networks = list(NETWORK_ENGINEERING)
|
camera_networks = list(NETWORK_ENGINEERING)
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/bayeng
|
/obj/item/clothing/suit/space/rig/bayeng
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "engineering_rig_bay"
|
icon_state = "engineering_rig_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
||||||
@@ -599,16 +579,12 @@
|
|||||||
)
|
)
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/pathfinder
|
/obj/item/clothing/head/helmet/space/rig/pathfinder
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "pathfinder_rig_bay"
|
icon_state = "pathfinder_rig_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/pathfinder
|
/obj/item/clothing/suit/space/rig/pathfinder
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "pathfinder_rig_bay"
|
icon_state = "pathfinder_rig_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
||||||
|
|||||||
@@ -37,7 +37,7 @@
|
|||||||
verbs |= /obj/item/clothing/head/helmet/space/proc/toggle_camera
|
verbs |= /obj/item/clothing/head/helmet/space/proc/toggle_camera
|
||||||
|
|
||||||
if(type == /obj/item/clothing/head/helmet/space) //VOREStation edit - use the specially refitted sprites by KBraid. Done this way to avoid breaking subtypes.
|
if(type == /obj/item/clothing/head/helmet/space) //VOREStation edit - use the specially refitted sprites by KBraid. Done this way to avoid breaking subtypes.
|
||||||
LAZYSET(sprite_sheets, SPECIES_TESHARI, 'icons/inventory/head/mob_vr_teshari.dmi')
|
LAZYSET(sprite_sheets, SPECIES_TESHARI, 'icons/inventory/head/mob_teshari.dmi')
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/proc/toggle_camera()
|
/obj/item/clothing/head/helmet/space/proc/toggle_camera()
|
||||||
set name = "Toggle Helmet Camera"
|
set name = "Toggle Helmet Camera"
|
||||||
|
|||||||
@@ -111,8 +111,6 @@
|
|||||||
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI,SPECIES_ALTEVIAN) //this thing can autoadapt too
|
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI,SPECIES_ALTEVIAN) //this thing can autoadapt too
|
||||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||||
siemens_coefficient = 0.5
|
siemens_coefficient = 0.5
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
|
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
|
||||||
var/away_planes = null
|
var/away_planes = null
|
||||||
plane_slots = list(slot_head)
|
plane_slots = list(slot_head)
|
||||||
@@ -208,39 +206,39 @@
|
|||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/responseteam
|
/obj/item/clothing/head/helmet/space/void/responseteam
|
||||||
sprite_sheets = list(
|
sprite_sheets = list(
|
||||||
SPECIES_HUMAN = 'icons/inventory/head/mob_vr.dmi',
|
SPECIES_HUMAN = 'icons/inventory/head/mob.dmi',
|
||||||
SPECIES_TAJARAN = 'icons/inventory/head/mob_vr_tajaran.dmi',
|
SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi',
|
||||||
SPECIES_LLEILL = 'icons/inventory/suit/mob_tajaran.dmi',
|
SPECIES_LLEILL = 'icons/inventory/suit/mob_tajaran.dmi',
|
||||||
SPECIES_SKRELL = 'icons/inventory/head/mob_vr_skrell.dmi',
|
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
|
||||||
SPECIES_UNATHI = 'icons/inventory/head/mob_vr_unathi.dmi',
|
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
|
||||||
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_vr_unathi.dmi',
|
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
|
||||||
SPECIES_AKULA = 'icons/inventory/head/mob_vr_unathi.dmi',
|
SPECIES_AKULA = 'icons/inventory/head/mob_unathi.dmi',
|
||||||
SPECIES_SERGAL = 'icons/inventory/head/mob_vr_unathi.dmi',
|
SPECIES_SERGAL = 'icons/inventory/head/mob_unathi.dmi',
|
||||||
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||||
SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||||
SPECIES_SHADEKIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
SPECIES_SHADEKIN = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||||
SPECIES_VASILISSAN = 'icons/inventory/head/mob_vr.dmi',
|
SPECIES_VASILISSAN = 'icons/inventory/head/mob.dmi',
|
||||||
SPECIES_NEVREAN = 'icons/inventory/head/mob_vr.dmi',
|
SPECIES_NEVREAN = 'icons/inventory/head/mob.dmi',
|
||||||
SPECIES_RAPALA = 'icons/inventory/head/mob_vr.dmi',
|
SPECIES_RAPALA = 'icons/inventory/head/mob.dmi',
|
||||||
SPECIES_ALRAUNE = 'icons/inventory/head/mob_vr.dmi',
|
SPECIES_ALRAUNE = 'icons/inventory/head/mob.dmi',
|
||||||
SPECIES_ZADDAT = 'icons/inventory/head/mob_vr.dmi'
|
SPECIES_ZADDAT = 'icons/inventory/head/mob.dmi'
|
||||||
)
|
)
|
||||||
sprite_sheets_obj = list(
|
sprite_sheets_obj = list(
|
||||||
SPECIES_TAJARAN = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_TAJARAN = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_SKRELL = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_SKRELL = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_UNATHI = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_UNATHI = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_XENOHYBRID = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_XENOHYBRID = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_AKULA = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_AKULA = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_SERGAL = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_SERGAL = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_VULPKANIN = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_VULPKANIN = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_FENNEC = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_FENNEC = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_SHADEKIN = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_SHADEKIN = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_VASILISSAN = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_VASILISSAN = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_NEVREAN = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_NEVREAN = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_RAPALA = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_RAPALA = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_ALRAUNE = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_ALRAUNE = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_ZADDAT = 'icons/inventory/head/item_vr.dmi',
|
SPECIES_ZADDAT = 'icons/inventory/head/item.dmi',
|
||||||
SPECIES_LLEILL = 'icons/inventory/suit/item.dmi'
|
SPECIES_LLEILL = 'icons/inventory/suit/item.dmi'
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -88,14 +88,8 @@
|
|||||||
/obj/item/clothing/suit/space/void/hev
|
/obj/item/clothing/suit/space/void/hev
|
||||||
name = "hazardous environment suit"
|
name = "hazardous environment suit"
|
||||||
desc = "Has a strange smell to it, but you feel like it might be an old friend."
|
desc = "Has a strange smell to it, but you feel like it might be an old friend."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "hev_orange"
|
icon_state = "hev_orange"
|
||||||
|
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/void/hev/violet
|
/obj/item/clothing/suit/space/void/hev/violet
|
||||||
icon_state = "hev_violet"
|
icon_state = "hev_violet"
|
||||||
desc = "Has a strange smell to it, but you feel like it might be an old friend. This one has 'Dr. Coomer' engraved on the collar."
|
desc = "Has a strange smell to it, but you feel like it might be an old friend. This one has 'Dr. Coomer' engraved on the collar."
|
||||||
@@ -103,14 +97,8 @@
|
|||||||
/obj/item/clothing/head/helmet/space/void/hev
|
/obj/item/clothing/head/helmet/space/void/hev
|
||||||
name = "hazardous environment helmet"
|
name = "hazardous environment helmet"
|
||||||
desc = "Has a strange smell to it, but you feel like it might be an old friend."
|
desc = "Has a strange smell to it, but you feel like it might be an old friend."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "hev_orange"
|
icon_state = "hev_orange"
|
||||||
|
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/hev/violet
|
/obj/item/clothing/head/helmet/space/void/hev/violet
|
||||||
icon_state = "hev_violet"
|
icon_state = "hev_violet"
|
||||||
desc = "Has a strange smell to it, but you feel like it might be an old friend. This one has 'Dr. Coomer' engraved on the collar."
|
desc = "Has a strange smell to it, but you feel like it might be an old friend. This one has 'Dr. Coomer' engraved on the collar."
|
||||||
@@ -119,83 +107,47 @@
|
|||||||
/obj/item/clothing/suit/space/void/makeshift
|
/obj/item/clothing/suit/space/void/makeshift
|
||||||
name = "makeshift voidsuit"
|
name = "makeshift voidsuit"
|
||||||
desc = "This is not something you should use if you have other options, but it's better than nothing!"
|
desc = "This is not something you should use if you have other options, but it's better than nothing!"
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "makeshift_void"
|
icon_state = "makeshift_void"
|
||||||
|
|
||||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0)
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0)
|
||||||
|
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/makeshift
|
/obj/item/clothing/head/helmet/space/void/makeshift
|
||||||
name = "makeshift voidsuit helmet"
|
name = "makeshift voidsuit helmet"
|
||||||
desc = "This is not something you should use if you have other options, but it's better than nothing!"
|
desc = "This is not something you should use if you have other options, but it's better than nothing!"
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "makeshift_void"
|
icon_state = "makeshift_void"
|
||||||
|
|
||||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0)
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0)
|
||||||
|
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
// 'Custodian' armor
|
// 'Custodian' armor
|
||||||
/obj/item/clothing/suit/space/void/custodian
|
/obj/item/clothing/suit/space/void/custodian
|
||||||
name = "custodian suit"
|
name = "custodian suit"
|
||||||
desc = "Vacuum-capable armor for a Custodian to do their duty."
|
desc = "Vacuum-capable armor for a Custodian to do their duty."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "custodian"
|
icon_state = "custodian"
|
||||||
|
|
||||||
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 20)
|
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 20)
|
||||||
|
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/custodian
|
/obj/item/clothing/head/helmet/space/void/custodian
|
||||||
name = "custodian helmet"
|
name = "custodian helmet"
|
||||||
desc = "Vacuum-capable helmet for a Custodian to do their duty."
|
desc = "Vacuum-capable helmet for a Custodian to do their duty."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "custodian"
|
icon_state = "custodian"
|
||||||
|
|
||||||
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 20)
|
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 20)
|
||||||
|
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
// 'Moebius' armor
|
// 'Moebius' armor
|
||||||
/obj/item/clothing/suit/space/void/aether
|
/obj/item/clothing/suit/space/void/aether
|
||||||
name = "\improper Aether voidsuit"
|
name = "\improper Aether voidsuit"
|
||||||
desc = "This suit seems rather high-end for a standard voidsuit. The air in it has a hint of 'new car smell', courtesy of Aether Atmospherics."
|
desc = "This suit seems rather high-end for a standard voidsuit. The air in it has a hint of 'new car smell', courtesy of Aether Atmospherics."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "moebiussuit"
|
icon_state = "moebiussuit"
|
||||||
|
|
||||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 20, "bomb" = 20, "bio" = 100, "rad" = 20)
|
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 20, "bomb" = 20, "bio" = 100, "rad" = 20)
|
||||||
|
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/aether
|
/obj/item/clothing/head/helmet/space/void/aether
|
||||||
name = "\improper Aether voidsuit helmet"
|
name = "\improper Aether voidsuit helmet"
|
||||||
desc = "Aether Atmospherics thought that giving this helmet selectable colored lighting would improve market penetration. Very comfortable, regardless."
|
desc = "Aether Atmospherics thought that giving this helmet selectable colored lighting would improve market penetration. Very comfortable, regardless."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "moebiushelm_White"
|
icon_state = "moebiushelm_White"
|
||||||
|
|
||||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 20, "bomb" = 20, "bio" = 100, "rad" = 20)
|
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 20, "bomb" = 20, "bio" = 100, "rad" = 20)
|
||||||
|
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/aether/verb/select_color()
|
/obj/item/clothing/head/helmet/space/void/aether/verb/select_color()
|
||||||
set name = "Helmet Color"
|
set name = "Helmet Color"
|
||||||
set desc = "Change the color of the helmet"
|
set desc = "Change the color of the helmet"
|
||||||
@@ -212,26 +164,13 @@
|
|||||||
/obj/item/clothing/suit/space/void/excelsior
|
/obj/item/clothing/suit/space/void/excelsior
|
||||||
name = "\improper Excelsior voidsuit"
|
name = "\improper Excelsior voidsuit"
|
||||||
desc = "A space suit from a particular spaceship: Excelsior."
|
desc = "A space suit from a particular spaceship: Excelsior."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "excelsior"
|
icon_state = "excelsior"
|
||||||
|
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/excelsior
|
/obj/item/clothing/head/helmet/space/void/excelsior
|
||||||
name = "\improper Excelsior voidsuit helmet"
|
name = "\improper Excelsior voidsuit helmet"
|
||||||
desc = "A space helmet from a particular spaceship: Excelsior."
|
desc = "A space helmet from a particular spaceship: Excelsior."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "excelsior"
|
icon_state = "excelsior"
|
||||||
|
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/void/altevian_heartbreaker
|
/obj/item/clothing/suit/space/void/altevian_heartbreaker
|
||||||
name = "\improper heartbreaker voidsuit"
|
name = "\improper heartbreaker voidsuit"
|
||||||
desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can still be worn in an area with gravity, it'll put a strain on even the most athletic of individuals."
|
desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can still be worn in an area with gravity, it'll put a strain on even the most athletic of individuals."
|
||||||
@@ -250,8 +189,8 @@
|
|||||||
name = "\improper heartbreaker helmet"
|
name = "\improper heartbreaker helmet"
|
||||||
desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can still be worn in an area with gravity, it'll put a strain on even the most athletic of individuals."
|
desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can still be worn in an area with gravity, it'll put a strain on even the most athletic of individuals."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr_altevian.dmi'
|
icon = 'icons/inventory/head/item_altevian.dmi'
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr_altevian.dmi'
|
default_worn_icon = 'icons/inventory/head/mob_altevian.dmi'
|
||||||
icon_state = "rig0-heartbreaker"
|
icon_state = "rig0-heartbreaker"
|
||||||
|
|
||||||
armor = list(melee = 70, bullet = 70, laser = 70, energy = 30, bomb = 80, bio = 100, rad = 40)
|
armor = list(melee = 70, bullet = 70, laser = 70, energy = 30, bomb = 80, bio = 100, rad = 40)
|
||||||
@@ -262,9 +201,6 @@
|
|||||||
/obj/item/clothing/suit/space/void/salvagecorp_shipbreaker
|
/obj/item/clothing/suit/space/void/salvagecorp_shipbreaker
|
||||||
name = "\improper CSC industrial voidsuit"
|
name = "\improper CSC industrial voidsuit"
|
||||||
desc = "A heavy-duty Kirillov-Y771 voidsuit intended for use in hazardous shipbreaking, salvage, and industrial operations, manufactured (or more likely refurbished) by the Coyote Salvage Corporation. It's slow and awkward if used outside of microgravity, but it offers good protection for what is technically a civilian-legal voidsuit."
|
desc = "A heavy-duty Kirillov-Y771 voidsuit intended for use in hazardous shipbreaking, salvage, and industrial operations, manufactured (or more likely refurbished) by the Coyote Salvage Corporation. It's slow and awkward if used outside of microgravity, but it offers good protection for what is technically a civilian-legal voidsuit."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "breaker_suit"
|
icon_state = "breaker_suit"
|
||||||
|
|
||||||
armor = list("melee" = 50, "bullet" = 15, "laser" = 15, "energy" = 25, "bomb" = 45, "bio" = 100, "rad" = 80)
|
armor = list("melee" = 50, "bullet" = 15, "laser" = 15, "energy" = 25, "bomb" = 45, "bio" = 100, "rad" = 80)
|
||||||
@@ -272,18 +208,9 @@
|
|||||||
breach_threshold = 14
|
breach_threshold = 14
|
||||||
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ENGINEERING)
|
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ENGINEERING)
|
||||||
|
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/salvagecorp_shipbreaker
|
/obj/item/clothing/head/helmet/space/void/salvagecorp_shipbreaker
|
||||||
name = "\improper CSC industrial voidsuit helmet"
|
name = "\improper CSC industrial voidsuit helmet"
|
||||||
desc = "A dome/bubble style helmet for use with the Kirillov-Y771 voidsuit. It offers surprisingly good protection and visibility, though wearers are still advised to avoid face-on collisions. Sadly, this one doesn't seem to have the (in)famous 0PTIK3WL cross-spectrum imaging visor installed..."
|
desc = "A dome/bubble style helmet for use with the Kirillov-Y771 voidsuit. It offers surprisingly good protection and visibility, though wearers are still advised to avoid face-on collisions. Sadly, this one doesn't seem to have the (in)famous 0PTIK3WL cross-spectrum imaging visor installed..."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "breaker_helmet"
|
icon_state = "breaker_helmet"
|
||||||
|
|
||||||
armor = list("melee" = 50, "bullet" = 15, "laser" = 15, "energy" = 25, "bomb" = 45, "bio" = 100, "rad" = 80)
|
armor = list("melee" = 50, "bullet" = 15, "laser" = 15, "energy" = 25, "bomb" = 45, "bio" = 100, "rad" = 80)
|
||||||
|
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|||||||
@@ -31,8 +31,6 @@
|
|||||||
icon_state = "rig0-odst"
|
icon_state = "rig0-odst"
|
||||||
item_state = "rig0-odst"
|
item_state = "rig0-odst"
|
||||||
item_state_slots = null
|
item_state_slots = null
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
light_overlay = "helmet_light_dual"
|
light_overlay = "helmet_light_dual"
|
||||||
species_restricted = null
|
species_restricted = null
|
||||||
|
|
||||||
@@ -50,8 +48,6 @@
|
|||||||
icon_state = "odst"
|
icon_state = "odst"
|
||||||
item_state = "odst"
|
item_state = "odst"
|
||||||
item_state_slots = null
|
item_state_slots = null
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
|
||||||
species_restricted = null
|
species_restricted = null
|
||||||
breach_threshold = 16 //Extra Thicc
|
breach_threshold = 16 //Extra Thicc
|
||||||
resilience = 0.05 //Military Armor
|
resilience = 0.05 //Military Armor
|
||||||
|
|||||||
@@ -3,199 +3,127 @@
|
|||||||
/obj/item/clothing/suit/space/void/mining/alt2
|
/obj/item/clothing/suit/space/void/mining/alt2
|
||||||
desc = "A surplus Solgov mining voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
desc = "A surplus Solgov mining voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "void_mining_bay"
|
icon_state = "void_mining_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
slowdown = 0
|
slowdown = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/mining/alt2
|
/obj/item/clothing/head/helmet/space/void/mining/alt2
|
||||||
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "void_mining_bay"
|
icon_state = "void_mining_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
// Alt anomaly/excavation suit
|
// Alt anomaly/excavation suit
|
||||||
/obj/item/clothing/suit/space/anomaly/alt
|
/obj/item/clothing/suit/space/anomaly/alt
|
||||||
desc = "A surplus Solgov anomaly suit! Slightly more comfortable and easier to move in than your average anomaly suit."
|
desc = "A surplus Solgov anomaly suit! Slightly more comfortable and easier to move in than your average anomaly suit."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "void_excavation_bay"
|
icon_state = "void_excavation_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
slowdown = 0.5
|
slowdown = 0.5
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/anomaly/alt
|
/obj/item/clothing/head/helmet/space/anomaly/alt
|
||||||
desc = "A surplus Solgov helmet. Seems more fancy than what's usually found on the frontier."
|
desc = "A surplus Solgov helmet. Seems more fancy than what's usually found on the frontier."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "void_excavation_bay"
|
icon_state = "void_excavation_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
camera_networks = list(NETWORK_RESEARCH)
|
camera_networks = list(NETWORK_RESEARCH)
|
||||||
|
|
||||||
// Alt riot suit
|
// Alt riot suit
|
||||||
/obj/item/clothing/suit/space/void/security/riot/alt
|
/obj/item/clothing/suit/space/void/security/riot/alt
|
||||||
desc = "A surplus Solgov riot control voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
desc = "A surplus Solgov riot control voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "void_secalt_bay"
|
icon_state = "void_secalt_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
slowdown = 0.5
|
slowdown = 0.5
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/security/riot/alt
|
/obj/item/clothing/head/helmet/space/void/security/riot/alt
|
||||||
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "void_secalt_bay"
|
icon_state = "void_secalt_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
// Alt pilot suit
|
// Alt pilot suit
|
||||||
/obj/item/clothing/suit/space/void/pilot/alt2
|
/obj/item/clothing/suit/space/void/pilot/alt2
|
||||||
desc = "A surplus Solgov pilot voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
desc = "A surplus Solgov pilot voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "void_pilot_bay"
|
icon_state = "void_pilot_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
slowdown = 0
|
slowdown = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/pilot/alt2
|
/obj/item/clothing/head/helmet/space/void/pilot/alt2
|
||||||
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "void_pilot_bay"
|
icon_state = "void_pilot_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
// Alt medical/emt suit
|
// Alt medical/emt suit
|
||||||
/obj/item/clothing/suit/space/void/medical/alt2
|
/obj/item/clothing/suit/space/void/medical/alt2
|
||||||
desc = "A surplus Solgov medical voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
desc = "A surplus Solgov medical voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "void_medicalalt_bay"
|
icon_state = "void_medicalalt_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
slowdown = 0
|
slowdown = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/medical/alt2
|
/obj/item/clothing/head/helmet/space/void/medical/alt2
|
||||||
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "void_medicalalt_bay"
|
icon_state = "void_medicalalt_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
// Alt explorer suit
|
// Alt explorer suit
|
||||||
/obj/item/clothing/suit/space/void/exploration/alt2
|
/obj/item/clothing/suit/space/void/exploration/alt2
|
||||||
desc = "A surplus Solgov exploration voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
desc = "A surplus Solgov exploration voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "void_explorer_bay"
|
icon_state = "void_explorer_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
slowdown = 0
|
slowdown = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/exploration/alt2
|
/obj/item/clothing/head/helmet/space/void/exploration/alt2
|
||||||
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "void_explorer_bay"
|
icon_state = "void_explorer_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
// Alt engineering voidsuit
|
// Alt engineering voidsuit
|
||||||
/obj/item/clothing/suit/space/void/engineering/alt2
|
/obj/item/clothing/suit/space/void/engineering/alt2
|
||||||
desc = "A surplus Solgov engineering voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
desc = "A surplus Solgov engineering voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "void_engineeringalt_bay"
|
icon_state = "void_engineeringalt_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
slowdown = 0.5
|
slowdown = 0.5
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/engineering/alt2
|
/obj/item/clothing/head/helmet/space/void/engineering/alt2
|
||||||
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "void_engineeringalt_bay"
|
icon_state = "void_engineeringalt_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
// Alt atmos voidsuit
|
// Alt atmos voidsuit
|
||||||
/obj/item/clothing/suit/space/void/atmos/alt2
|
/obj/item/clothing/suit/space/void/atmos/alt2
|
||||||
desc = "A surplus Solgov atmospherics voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
desc = "A surplus Solgov atmospherics voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "void_atmosalt_bay"
|
icon_state = "void_atmosalt_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
slowdown = 0.5
|
slowdown = 0.5
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/atmos/alt2
|
/obj/item/clothing/head/helmet/space/void/atmos/alt2
|
||||||
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "void_atmosalt_bay"
|
icon_state = "void_atmosalt_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
|
|
||||||
// Alt command voidsuit
|
// Alt command voidsuit
|
||||||
/obj/item/clothing/suit/space/void/captain/alt
|
/obj/item/clothing/suit/space/void/captain/alt
|
||||||
desc = "A surplus Solgov Navy captain voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
desc = "A surplus Solgov Navy captain voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "void_command_bay"
|
icon_state = "void_command_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
|
|
||||||
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
|
|
||||||
slowdown = 1.0
|
slowdown = 1.0
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/captain/alt
|
/obj/item/clothing/head/helmet/space/void/captain/alt
|
||||||
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "void_command_bay"
|
icon_state = "void_command_bay"
|
||||||
item_state = null
|
item_state = null
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
|
||||||
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
|
|
||||||
camera_networks = list(NETWORK_COMMAND)
|
camera_networks = list(NETWORK_COMMAND)
|
||||||
// CHOMPStation Edit End
|
// CHOMPStation Edit End
|
||||||
|
|||||||
@@ -16,8 +16,6 @@
|
|||||||
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
|
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
|
||||||
icon_state = "hostile_env"
|
icon_state = "hostile_env"
|
||||||
item_state = "hostile_env"
|
item_state = "hostile_env"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
|
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/void/heck/Initialize(mapload)
|
/obj/item/clothing/head/helmet/space/void/heck/Initialize(mapload)
|
||||||
@@ -38,8 +36,6 @@
|
|||||||
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
|
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
|
||||||
icon_state = "hostile_env"
|
icon_state = "hostile_env"
|
||||||
item_state = "hostile_env"
|
item_state = "hostile_env"
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
|
||||||
slowdown = 1.5
|
slowdown = 1.5
|
||||||
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
|
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
|
||||||
|
|
||||||
@@ -48,8 +44,6 @@
|
|||||||
desc = "A free helmet, gifted you by your new not-quite-corporate master!"
|
desc = "A free helmet, gifted you by your new not-quite-corporate master!"
|
||||||
icon_state = "syndicate-contract"
|
icon_state = "syndicate-contract"
|
||||||
item_state = "syndicate-contract"
|
item_state = "syndicate-contract"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
camera_networks = list(NETWORK_MERCENARY)
|
camera_networks = list(NETWORK_MERCENARY)
|
||||||
@@ -59,8 +53,6 @@
|
|||||||
desc = "A free suit, gifted you by your new not-quite-corporate master!"
|
desc = "A free suit, gifted you by your new not-quite-corporate master!"
|
||||||
icon_state = "syndicate-contract"
|
icon_state = "syndicate-contract"
|
||||||
item_state = "syndicate-contract"
|
item_state = "syndicate-contract"
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
|
||||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
|
|
||||||
@@ -69,21 +61,16 @@
|
|||||||
desc = "From out of space and time, this helmet will protect you while you perform your duties."
|
desc = "From out of space and time, this helmet will protect you while you perform your duties."
|
||||||
icon_state = "chronohelmet"
|
icon_state = "chronohelmet"
|
||||||
item_state = "chronohelmet"
|
item_state = "chronohelmet"
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/void/chrono
|
/obj/item/clothing/suit/space/void/chrono
|
||||||
name = "chrono-suit"
|
name = "chrono-suit"
|
||||||
desc = "From out of space and time, this helmet will protect you while you perform your duties."
|
desc = "From out of space and time, this helmet will protect you while you perform your duties."
|
||||||
icon_state = "chronosuit"
|
icon_state = "chronosuit"
|
||||||
item_state = "chronosuit"
|
item_state = "chronosuit"
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/void/autolok
|
/obj/item/clothing/suit/space/void/autolok
|
||||||
name = "AutoLok pressure suit"
|
name = "AutoLok pressure suit"
|
||||||
desc = "A high-tech snug-fitting pressure suit. Fits any species. It offers very little physical protection, but is equipped with sensors that will automatically deploy the integral helmet to protect the wearer."
|
desc = "A high-tech snug-fitting pressure suit. Fits any species. It offers very little physical protection, but is equipped with sensors that will automatically deploy the integral helmet to protect the wearer."
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
icon_state = "autoloksuit"
|
icon_state = "autoloksuit"
|
||||||
item_state = "autoloksuit"
|
item_state = "autoloksuit"
|
||||||
item_state_slots = list(slot_r_hand_str = "space_suit_syndicate", slot_l_hand_str = "space_suit_syndicate")
|
item_state_slots = list(slot_r_hand_str = "space_suit_syndicate", slot_l_hand_str = "space_suit_syndicate")
|
||||||
@@ -143,11 +130,9 @@
|
|||||||
/obj/item/clothing/head/helmet/space/void/autolok
|
/obj/item/clothing/head/helmet/space/void/autolok
|
||||||
name = "AutoLok pressure helmet"
|
name = "AutoLok pressure helmet"
|
||||||
desc = "A rather close-fitting helmet designed to protect the wearer from hazardous conditions. Automatically deploys when the suit's sensors detect an environment that is hazardous to the wearer."
|
desc = "A rather close-fitting helmet designed to protect the wearer from hazardous conditions. Automatically deploys when the suit's sensors detect an environment that is hazardous to the wearer."
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
icon_state = "autolokhelmet"
|
icon_state = "autolokhelmet"
|
||||||
item_state = "autolokhelmet"
|
item_state = "autolokhelmet"
|
||||||
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt too
|
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt too
|
||||||
flags_inv = HIDEEARS|BLOCKHAIR //removed HIDEFACE/MASK/EYES flags so sunglasses or facemasks don't disappear. still gotta have BLOCKHAIR or it'll clip out tho.
|
flags_inv = HIDEEARS|BLOCKHAIR //removed HIDEFACE/MASK/EYES flags so sunglasses or facemasks don't disappear. still gotta have BLOCKHAIR or it'll clip out tho.
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
|
||||||
sprite_sheets_obj = null
|
sprite_sheets_obj = null
|
||||||
|
|||||||
@@ -55,16 +55,12 @@
|
|||||||
name = "marine body armor"
|
name = "marine body armor"
|
||||||
desc = "When I joined the Corps, we didn't have any fancy-schmanzy armor. We had sticks! Two sticks, and a rock for the whole platoon-and we had to <i>share</i> the rock!"
|
desc = "When I joined the Corps, we didn't have any fancy-schmanzy armor. We had sticks! Two sticks, and a rock for the whole platoon-and we had to <i>share</i> the rock!"
|
||||||
icon_state = "unsc_armor"
|
icon_state = "unsc_armor"
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
|
||||||
body_parts_covered = CHEST // ToDo: Break up the armor into smaller bits.
|
body_parts_covered = CHEST // ToDo: Break up the armor into smaller bits.
|
||||||
|
|
||||||
/obj/item/clothing/suit/armor/combat/imperial
|
/obj/item/clothing/suit/armor/combat/imperial
|
||||||
name = "imperial soldier armor"
|
name = "imperial soldier armor"
|
||||||
desc = "Made out of an especially light metal, it lets you conquer in style."
|
desc = "Made out of an especially light metal, it lets you conquer in style."
|
||||||
icon_state = "ge_armor"
|
icon_state = "ge_armor"
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
|
||||||
body_parts_covered = CHEST
|
body_parts_covered = CHEST
|
||||||
|
|
||||||
/obj/item/clothing/suit/armor/combat/imperial/centurion
|
/obj/item/clothing/suit/armor/combat/imperial/centurion
|
||||||
@@ -135,21 +131,13 @@
|
|||||||
/obj/item/clothing/suit/armor/crusader
|
/obj/item/clothing/suit/armor/crusader
|
||||||
name = "crusader armor"
|
name = "crusader armor"
|
||||||
desc = "God will protect those who defend his faith."
|
desc = "God will protect those who defend his faith."
|
||||||
|
|
||||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 30, "bio" = 0, "rad" = 0)
|
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 30, "bio" = 0, "rad" = 0)
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "crusader_suit"
|
icon_state = "crusader_suit"
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/crusader
|
/obj/item/clothing/head/helmet/crusader
|
||||||
name = "crusader helmet"
|
name = "crusader helmet"
|
||||||
desc = "God will protect those who defend his faith."
|
desc = "God will protect those who defend his faith."
|
||||||
|
|
||||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 30, "bio" = 0, "rad" = 0)
|
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 30, "bio" = 0, "rad" = 0)
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "crusader_head"
|
icon_state = "crusader_head"
|
||||||
|
|
||||||
/obj/item/clothing/suit/armor/combat/crusader_explo
|
/obj/item/clothing/suit/armor/combat/crusader_explo
|
||||||
|
|||||||
@@ -1,9 +1,6 @@
|
|||||||
// 'Modern' labcoats
|
// 'Modern' labcoats
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern
|
/obj/item/clothing/suit/storage/toggle/labcoat/modern
|
||||||
name = "modern labcoat"
|
name = "modern labcoat"
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "labcoat_mod"
|
icon_state = "labcoat_mod"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/modern/cmo
|
/obj/item/clothing/suit/storage/toggle/labcoat/modern/cmo
|
||||||
@@ -14,16 +11,10 @@
|
|||||||
// 'Modern' biosuits
|
// 'Modern' biosuits
|
||||||
/obj/item/clothing/suit/bio_suit/modern
|
/obj/item/clothing/suit/bio_suit/modern
|
||||||
name = "modern bio suit"
|
name = "modern bio suit"
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "bio_mod"
|
icon_state = "bio_mod"
|
||||||
|
|
||||||
/obj/item/clothing/head/bio_hood/modern
|
/obj/item/clothing/head/bio_hood/modern
|
||||||
name = "modern bio hood"
|
name = "modern bio hood"
|
||||||
|
|
||||||
icon = 'icons/inventory/head/item_vr.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
|
|
||||||
icon_state = "bio_mod"
|
icon_state = "bio_mod"
|
||||||
|
|
||||||
// Labcoat icons from before the fulpstation labcoats became default
|
// Labcoat icons from before the fulpstation labcoats became default
|
||||||
@@ -31,35 +22,20 @@
|
|||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/old
|
/obj/item/clothing/suit/storage/toggle/labcoat/old
|
||||||
name = "old-school labcoat"
|
name = "old-school labcoat"
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "labcoat_old"
|
icon_state = "labcoat_old"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/old/tox
|
/obj/item/clothing/suit/storage/toggle/labcoat/old/tox
|
||||||
name = "old-school scientist's labcoat"
|
name = "old-school scientist's labcoat"
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "labcoat_old_tox"
|
icon_state = "labcoat_old_tox"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/old/chem
|
/obj/item/clothing/suit/storage/toggle/labcoat/old/chem
|
||||||
name = "old-school chemist's labcoat"
|
name = "old-school chemist's labcoat"
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "labcoat_old_chem"
|
icon_state = "labcoat_old_chem"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/old/vir
|
/obj/item/clothing/suit/storage/toggle/labcoat/old/vir
|
||||||
name = "old-school virologist's labcoat"
|
name = "old-school virologist's labcoat"
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "labcoat_old_vir"
|
icon_state = "labcoat_old_vir"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/old/cmo
|
/obj/item/clothing/suit/storage/toggle/labcoat/old/cmo
|
||||||
name = "old-school CMO's labcoat"
|
name = "old-school CMO's labcoat"
|
||||||
|
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
default_worn_icon = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "labcoat_old_cmo"
|
icon_state = "labcoat_old_cmo"
|
||||||
|
|||||||
@@ -5,8 +5,6 @@
|
|||||||
/obj/item/clothing/suit/storage/toggle/paramedic
|
/obj/item/clothing/suit/storage/toggle/paramedic
|
||||||
name = "paramedic vest"
|
name = "paramedic vest"
|
||||||
desc = "A vest that protects against minor chemical spills."
|
desc = "A vest that protects against minor chemical spills."
|
||||||
icon = 'icons/inventory/suit/item.dmi'
|
|
||||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
|
||||||
icon_state = "paramedic-vest"
|
icon_state = "paramedic-vest"
|
||||||
item_state = "paramedic-vest"
|
item_state = "paramedic-vest"
|
||||||
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
|
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
|
||||||
@@ -18,9 +16,9 @@
|
|||||||
|
|
||||||
/obj/item/clothing/head/radiation
|
/obj/item/clothing/head/radiation
|
||||||
sprite_sheets = list(
|
sprite_sheets = list(
|
||||||
SPECIES_TESHARI = 'icons/inventory/head/mob_ch_teshari.dmi', //CHOMPstation edit, using our overwrite icons
|
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
|
||||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
|
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
|
||||||
SPECIES_WEREBEAST = 'icons/inventory/head/mob_vr_werebeast.dmi'
|
SPECIES_WEREBEAST = 'icons/inventory/head/mob_werebeast.dmi'
|
||||||
)
|
)
|
||||||
|
|
||||||
/obj/item/clothing/suit/radiation
|
/obj/item/clothing/suit/radiation
|
||||||
|
|||||||
@@ -28,9 +28,6 @@
|
|||||||
/obj/item/clothing/head/wizard/fake/realistic/colorable
|
/obj/item/clothing/head/wizard/fake/realistic/colorable
|
||||||
desc = "A cool-looking 'magic' hat."
|
desc = "A cool-looking 'magic' hat."
|
||||||
icon_state = "wizard-white"
|
icon_state = "wizard-white"
|
||||||
sprite_sheets = list(
|
|
||||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/clothing/head/wizard/marisa
|
/obj/item/clothing/head/wizard/marisa
|
||||||
name = "Witch Hat"
|
name = "Witch Hat"
|
||||||
|
|||||||
@@ -3,8 +3,8 @@
|
|||||||
/obj/item/holder/micro
|
/obj/item/holder/micro
|
||||||
name = "micro"
|
name = "micro"
|
||||||
desc = "Another crewmember, small enough to fit in your hand."
|
desc = "Another crewmember, small enough to fit in your hand."
|
||||||
icon_state = "blank" //CHOMPEdit
|
icon_state = "micro"
|
||||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
icon_override = 'icons/inventory/head/mob.dmi'
|
||||||
slot_flags = SLOT_FEET | SLOT_HEAD | SLOT_ID | SLOT_HOLSTER
|
slot_flags = SLOT_FEET | SLOT_HEAD | SLOT_ID | SLOT_HOLSTER
|
||||||
w_class = ITEMSIZE_SMALL
|
w_class = ITEMSIZE_SMALL
|
||||||
item_icons = null // No in-hand sprites (for now, anyway, we could totally add some)
|
item_icons = null // No in-hand sprites (for now, anyway, we could totally add some)
|
||||||
|
|||||||
|
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Before Width: | Height: | Size: 63 KiB |
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Before Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 26 KiB |
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Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 96 KiB |
|
Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 200 KiB |