[MIRROR] clothing _vr dmi cleanup: hats and headwear [IDB IGNORE] (#11611)

Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-09-10 19:30:24 -07:00
committed by GitHub
parent 7ac82736d6
commit 5ad53107e4
52 changed files with 163 additions and 489 deletions

View File

@@ -21,13 +21,13 @@ SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/head/mob_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/head/mob_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/head/mob_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
SPECIES_ALTEVIAN = 'icons/inventory/head/mob_vr_altevian.dmi')
SPECIES_AKULA = 'icons/inventory/head/mob_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/head/mob_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/head/mob_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi',\
SPECIES_ALTEVIAN = 'icons/inventory/head/mob_altevian.dmi')
#define VR_SPECIES_SPRITE_SHEETS_HANDS_MOB list(\
SPECIES_HUMAN = 'icons/inventory/hands/mob.dmi',\
SPECIES_TAJARAN = 'icons/inventory/hands/mob_tajaran.dmi',\
@@ -35,12 +35,12 @@ SPECIES_SKRELL = 'icons/inventory/hands/mob_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/hands/mob_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/hands/mob_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/hands/mob_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/hands/mob_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/hands/mob_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/hands/mob_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/hands/mob_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/hands/mob_vr_vulpkanin.dmi')
SPECIES_AKULA = 'icons/inventory/hands/mob_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/hands/mob_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/hands/mob_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/hands/mob_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/hands/mob_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/hands/mob_vulpkanin.dmi')
#define VR_SPECIES_SPRITE_SHEETS_FEET_MOB list(\
SPECIES_HUMAN = 'icons/inventory/feet/mob.dmi',\
SPECIES_TAJARAN = 'icons/inventory/feet/mob_tajaran.dmi',\
@@ -48,12 +48,12 @@ SPECIES_SKRELL = 'icons/inventory/feet/mob_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/feet/mob_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/feet/mob_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/feet/mob_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/feet/mob_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/feet/mob_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/feet/mob_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/feet/mob_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/feet/mob_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/feet/mob_vr_vulpkanin.dmi')
SPECIES_AKULA = 'icons/inventory/feet/mob_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/feet/mob_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/feet/mob_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/feet/mob_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/feet/mob_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/feet/mob_vulpkanin.dmi')
#define SPECIES_SPRITE_SHEETS_SUIT_ITEM list(\
SPECIES_HUMAN = 'icons/inventory/suit/item.dmi',\
@@ -76,13 +76,13 @@ SPECIES_SKRELL = 'icons/inventory/head/item_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/head/item_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/head/item_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/head/item_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/head/item_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
SPECIES_ALTEVIAN = 'icons/inventory/head/item_vr_altevian.dmi')
SPECIES_AKULA = 'icons/inventory/head/item_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/head/item_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/head/item_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/head/item_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/head/item_vulpkanin.dmi',\
SPECIES_ALTEVIAN = 'icons/inventory/head/item_altevian.dmi')
#define VR_SPECIES_SPRITE_SHEETS_HANDS_ITEM list(\
SPECIES_HUMAN = 'icons/inventory/hands/item.dmi',\
SPECIES_TAJARAN = 'icons/inventory/hands/item_tajaran.dmi',\
@@ -90,12 +90,12 @@ SPECIES_SKRELL = 'icons/inventory/hands/item_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/hands/item_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/hands/item_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/hands/item_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/hands/item_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/hands/item_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/hands/item_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/hands/item_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/hands/item_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/hands/item_vr_vulpkanin.dmi')
SPECIES_AKULA = 'icons/inventory/hands/item_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/hands/item_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/hands/item_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/hands/item_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/hands/item_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/hands/item_vulpkanin.dmi')
#define VR_SPECIES_SPRITE_SHEETS_FEET_ITEM list(\
SPECIES_HUMAN = 'icons/inventory/feet/item.dmi',\
SPECIES_TAJARAN = 'icons/inventory/feet/item_tajaran.dmi',\
@@ -103,89 +103,89 @@ SPECIES_SKRELL = 'icons/inventory/feet/item_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/feet/item_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/feet/item_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/feet/item_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/feet/item_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/feet/item_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/feet/item_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/feet/item_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/feet/item_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/feet/item_vr_vulpkanin.dmi')
SPECIES_AKULA = 'icons/inventory/feet/item_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/feet/item_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/feet/item_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/feet/item_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/feet/item_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/feet/item_vulpkanin.dmi')
#define ALL_VR_SPRITE_SHEETS_HEAD_MOB list(\
SPECIES_HUMAN = 'icons/inventory/head/mob_vr.dmi',\
SPECIES_TAJARAN = 'icons/inventory/head/mob_vr_tajaran.dmi',\
SPECIES_SKRELL = 'icons/inventory/head/mob_vr_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/head/mob_vr_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_vr_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/head/mob_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/head/mob_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/head/mob_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',\
SPECIES_ALTEVIAN = 'icons/inventory/head/mob_vr_altevian.dmi')
SPECIES_HUMAN = 'icons/inventory/head/mob.dmi',\
SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi',\
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/head/mob_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/head/mob_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/head/mob_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi',\
SPECIES_ALTEVIAN = 'icons/inventory/head/mob_altevian.dmi')
#define ALL_VR_SPRITE_SHEETS_HANDS_MOB list(\
SPECIES_HUMAN = 'icons/inventory/hands/mob_vr.dmi',\
SPECIES_TAJARAN = 'icons/inventory/hands/mob_vr_tajaran.dmi',\
SPECIES_SKRELL = 'icons/inventory/hands/mob_vr_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/hands/mob_vr_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/hands/mob_vr_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/hands/mob_vr_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/hands/mob_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/hands/mob_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/hands/mob_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/hands/mob_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/hands/mob_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/hands/mob_vr_vulpkanin.dmi')
SPECIES_HUMAN = 'icons/inventory/hands/mob.dmi',\
SPECIES_TAJARAN = 'icons/inventory/hands/mob_tajaran.dmi',\
SPECIES_SKRELL = 'icons/inventory/hands/mob_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/hands/mob_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/hands/mob_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/hands/mob_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/hands/mob_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/hands/mob_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/hands/mob_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/hands/mob_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/hands/mob_vulpkanin.dmi')
#define ALL_VR_SPRITE_SHEETS_FEET_MOB list(\
SPECIES_HUMAN = 'icons/inventory/feet/mob_vr.dmi',\
SPECIES_TAJARAN = 'icons/inventory/feet/mob_vr_tajaran.dmi',\
SPECIES_SKRELL = 'icons/inventory/feet/mob_vr_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/feet/mob_vr_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/feet/mob_vr_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/feet/mob_vr_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/feet/mob_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/feet/mob_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/feet/mob_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/feet/mob_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/feet/mob_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/feet/mob_vr_vulpkanin.dmi')
SPECIES_HUMAN = 'icons/inventory/feet/mob.dmi',\
SPECIES_TAJARAN = 'icons/inventory/feet/mob_tajaran.dmi',\
SPECIES_SKRELL = 'icons/inventory/feet/mob_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/feet/mob_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/feet/mob_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/feet/mob_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/feet/mob_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/feet/mob_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/feet/mob_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/feet/mob_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/feet/mob_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/feet/mob_vulpkanin.dmi')
#define ALL_VR_SPRITE_SHEETS_HEAD_ITEM list(\
SPECIES_HUMAN = 'icons/inventory/head/item_vr.dmi',\
SPECIES_TAJARAN = 'icons/inventory/head/item_vr_unathi.dmi',\
SPECIES_SKRELL = 'icons/inventory/head/item_vr_unathi.dmi',\
SPECIES_UNATHI = 'icons/inventory/head/item_vr_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/head/item_vr_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/head/item_vr_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/head/item_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/head/item_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/head/item_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/head/item_vr_vulpkanin.dmi',\
SPECIES_ALTEVIAN = 'icons/inventory/head/item_vr_altevian.dmi')
SPECIES_HUMAN = 'icons/inventory/head/item.dmi',\
SPECIES_TAJARAN = 'icons/inventory/head/item_unathi.dmi',\
SPECIES_SKRELL = 'icons/inventory/head/item_unathi.dmi',\
SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/head/item_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/head/item_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/head/item_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/head/item_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/head/item_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/head/item_vulpkanin.dmi',\
SPECIES_ALTEVIAN = 'icons/inventory/head/item_altevian.dmi')
#define ALL_VR_SPRITE_SHEETS_HANDS_ITEM list(\
SPECIES_HUMAN = 'icons/inventory/hands/item_vr.dmi',\
SPECIES_TAJARAN = 'icons/inventory/hands/item_vr_tajaran.dmi',\
SPECIES_SKRELL = 'icons/inventory/hands/item_vr_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/hands/item_vr_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/hands/item_vr_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/hands/item_vr_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/hands/item_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/hands/item_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/hands/item_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/hands/item_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/hands/item_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/hands/item_vr_vulpkanin.dmi')
SPECIES_HUMAN = 'icons/inventory/hands/item.dmi',\
SPECIES_TAJARAN = 'icons/inventory/hands/item_tajaran.dmi',\
SPECIES_SKRELL = 'icons/inventory/hands/item_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/hands/item_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/hands/item_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/hands/item_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/hands/item_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/hands/item_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/hands/item_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/hands/item_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/hands/item_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/hands/item_vulpkanin.dmi')
#define ALL_VR_SPRITE_SHEETS_FEET_ITEM list(\
SPECIES_HUMAN = 'icons/inventory/feet/item_vr.dmi',\
SPECIES_TAJARAN = 'icons/inventory/feet/item_vr_tajaran.dmi',\
SPECIES_SKRELL = 'icons/inventory/feet/item_vr_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/feet/item_vr_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/feet/item_vr_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/feet/item_vr_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/feet/item_vr_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/feet/item_vr_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/feet/item_vr_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/feet/item_vr_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/feet/item_vr_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/feet/item_vr_vulpkanin.dmi')
SPECIES_HUMAN = 'icons/inventory/feet/item.dmi',\
SPECIES_TAJARAN = 'icons/inventory/feet/item_tajaran.dmi',\
SPECIES_SKRELL = 'icons/inventory/feet/item_skrell.dmi',\
SPECIES_UNATHI = 'icons/inventory/feet/item_unathi.dmi',\
SPECIES_TESHARI = 'icons/inventory/feet/item_teshari.dmi',\
SPECIES_XENOHYBRID = 'icons/inventory/feet/item_unathi.dmi',\
SPECIES_AKULA = 'icons/inventory/feet/item_akula.dmi',\
SPECIES_SERGAL = 'icons/inventory/feet/item_sergal.dmi',\
SPECIES_NEVREAN = 'icons/inventory/feet/item_sergal.dmi',\
SPECIES_VULPKANIN = 'icons/inventory/feet/item_vulpkanin.dmi',\
SPECIES_ZORREN_HIGH = 'icons/inventory/feet/item_vulpkanin.dmi',\
SPECIES_FENNEC = 'icons/inventory/feet/item_vulpkanin.dmi')

View File

@@ -60,4 +60,4 @@
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
SPECIES_WEREBEAST = 'icons/inventory/head/mob_vr_werebeast.dmi')
SPECIES_WEREBEAST = 'icons/inventory/head/mob_werebeast.dmi')

View File

@@ -3,13 +3,13 @@
/obj/item/clothing/head/fishing
name = "fishing hat"
desc = "It's a peaked cap with a quirky slogan."
icon = 'icons/inventory/head/item_vr_fishing.dmi'
icon = 'icons/inventory/head/item_fishing.dmi'
icon_state = "greensoft0"
item_state_slots = list(slot_r_hand_str = "greensoft", slot_l_hand_str = "greensoft", slot_head_str = "greensoft0")
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
slot_head_str = 'icons/inventory/head/mob_vr_fishing.dmi'
slot_head_str = 'icons/inventory/head/mob_fishing.dmi'
)
siemens_coefficient = 0.9
body_parts_covered = 0

View File

@@ -11,30 +11,22 @@
desc = "If you wanna to keep your brain inside yo' head, you'd best put this on!"
icon_state = "unsc_helm"
item_state = "unsc_helm"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
/obj/item/clothing/head/helmet/combat/imperial
name = "imperial soldier helmet"
desc = "Veni, vidi, vici; I came, I saw, I conquered."
icon_state = "ge_helm"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
/obj/item/clothing/head/helmet/combat/imperial/centurion
name = "imperial centurion helmet"
desc = "Vendi, vidi, visa; I came, I saw, I realised this hat was too expensive."
icon_state = "ge_helmcent"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
// Armor Versions Here
/obj/item/clothing/head/helmet/combat/crusader
name = "crusader helmet"
desc = "ye olde armored helmet"
icon_state = "crusader"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/item_vr.dmi'
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 2
@@ -42,8 +34,6 @@
name = "bedevere's helmet"
desc = "ye olde armored helmet"
icon_state = "bedevere_helmet"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/item_vr.dmi'
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
tint = TINT_HEAVY
siemens_coefficient = 2
@@ -90,8 +80,6 @@
name = "crusader costume helmet"
desc = "ye olde armored helmet"
icon_state = "crusader"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/item_vr.dmi'
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 1
@@ -99,8 +87,6 @@
name = "bedevere's costume helmet"
desc = "ye olde armored helmet"
icon_state = "bedevere_helmet"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/item_vr.dmi'
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
tint = TINT_HEAVY
siemens_coefficient = 1

View File

@@ -211,8 +211,6 @@
/obj/item/clothing/head/hood/hoodie
name = "hood"
desc = "The hood of a hoodie. Cosy!"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "hood_plain"
/obj/item/clothing/head/hood/raincoat

View File

@@ -37,16 +37,12 @@
/obj/item/clothing/head/hood/winter/talon
name = "Talon winter hood"
desc = "A cozy winter hood attached to a heavy winter jacket."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "winterhood_talon"
// Centcom Winter Hood
/obj/item/clothing/head/hood/winter/centcom
name = "centcom winter hood"
desc = "A cozy winter hood attached to a heavy winter jacket."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob.dmi'
icon_state = "winterhood_centcom"
armor = list(melee = 40, bullet = 45, laser = 45, energy = 35, bomb = 40, bio = 25, rad = 25, fire = 35, acid = 50)
@@ -54,8 +50,6 @@
/obj/item/clothing/head/hood/winter/medical/sar
name = "search and rescue winter hood"
desc = "A cozy winter hood attached to a heavy winter jacket."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "winterhood_sar"
armor = list(melee = 15, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 5)
@@ -64,8 +58,6 @@
/obj/item/clothing/head/hood_vr/hotdog_hood
name = "Hotdog suit hood"
desc = "The hood of a hotdog suit, attached to said hotdog suit." //Honestly i just don't know how to force the costume to hide hats.
icon = 'icons/inventory/head/mob_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "hotdog_hood"
flags_inv = HIDEEARS|BLOCKHAIR
@@ -73,15 +65,9 @@
/obj/item/clothing/head/hood_vr/turnip_hood
name = "Turnip suit hood"
desc = "The hood of a hotdog suit, attached to said hotdog suit. Most cooks cut this part off and throw it in the garbage"
icon = 'icons/inventory/head/mob_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "turnip_hood"
flags_inv = HIDEEARS|BLOCKHAIR
/obj/item/clothing/head/hood/winter
sprite_sheets = list( SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi',
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi')
//Better hoodies hood
/obj/item/clothing/head/hood/toggleable
name = "super special hood"
@@ -91,8 +77,6 @@
/obj/item/clothing/head/hood/toggleable/colorable
name = "hoodie hood"
desc = "It's the hood part of a hoodie. What kind of hoodie would it be without one? A poser, obviously."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "choodie"
/obj/item/clothing/head/hood/toggleable/colorable/update_icon()

View File

@@ -2,6 +2,4 @@
name = "Type-34C Semi-Enclosed Headwear"
desc = "Civilian model of a popular helmet used by certain law enforcement agencies. It does not have any armor plating, but has a neo-laminated fiber lining."
icon_state = "cyberpunkgoggle"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
flags_inv = HIDEEARS|HIDEEYES|BLOCKHAIR

View File

@@ -108,8 +108,6 @@
/obj/item/clothing/head/welding/arar
name = "replikant welding helmet"
desc = "A protective welding mask designed for repair-technician biosynthetic crew, the visor slits are particularly difficult to see out of."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "ararwelding"
item_state_slots = list(
SLOT_ID_LEFT_HAND = "ararwelding",

View File

@@ -1,4 +1,4 @@
/obj/item/clothing/head/cone
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi'
)

View File

@@ -5,23 +5,17 @@
name = "fish skull"
desc = "You... you're not actually going to wear that, right?"
icon_state = "fishskull"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
flags_inv = HIDEEARS|BLOCKHAIR
/obj/item/clothing/head/crown
name = "crown"
desc = "How regal!"
icon_state = "crown"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
/obj/item/clothing/head/fancy_crown
name = "fancy crown"
desc = "How extraordinarily regal!"
icon_state = "fancycrown"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
/obj/item/clothing/head/shiny_hood
icon_override = 'icons/mob/modular_shiny_vr.dmi'
@@ -51,8 +45,6 @@
/obj/item/clothing/head/pelt
name = "Bear pelt"
desc = "A luxurious bear pelt, good to keep warm in winter. Or to sleep through winter."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "bearpelt_brown"
item_state = "bearpelt_brown"
@@ -91,37 +83,27 @@
/obj/item/clothing/head/pizzaguy
name = "pizza delivery visor"
desc = "A fancy visor showing alignment to pizza delivery service. Extremely risky career choice."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "pizzadelivery"
item_state = "pizzadelivery"
/obj/item/clothing/head/wedding
name = "wedding veil"
desc = "A lace veil worn over the face, typically by a bride during their wedding."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "weddingveil"
/obj/item/clothing/head/halo/alt
name = "metal halo"
desc = "A halo made of a light metal. This one doesn't float, but it's still a circle on your head!"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "halo_alt"
/obj/item/clothing/head/buckethat
name = "bucket hat"
desc = "Turns out these are actually called 'gatsby caps' but telling people you wear a bucket is slightly more interesting, so that's what it's called."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "buckethat"
/obj/item/clothing/head/nonla
name = "non la"
desc = "A conical hat typically woven from leaves, good for keeping the sun AND rain off your head, in case it happens to be sunny while raining."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "nonla"
//////////TALON HATS//////////
@@ -129,8 +111,6 @@
/obj/item/clothing/head/soft/talon
name = "Talon baseball cap"
desc = "It's a ballcap bearing the colors of ITV Talon."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "talonsoft"
item_state = "talonsoft"
item_state_slots = list(slot_r_hand_str = "blacksoft", slot_l_hand_str = "blacksoft")
@@ -138,39 +118,26 @@
/obj/item/clothing/head/caphat/talon
name = "Talon nautical hat"
desc = "It's a classic nautical hat bearing the colors of ITV Talon. Perfect for commanding the ship."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "talon_captain_cap"
item_state = "taloncaptaincap"
/obj/item/clothing/head/beret/talon
name = "Talon beret"
desc = "It's a basic baret colored to match ITV Talon's uniforms."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
desc = "It's a basic beret colored to match ITV Talon's uniforms."
icon_state = "beret_talon"
item_state = "baret_talon"
/obj/item/clothing/head/beret/talon/command
name = "Talon officer beret"
desc = "It's a basic baret colored to match ITV Talon's uniforms with a badge pinned on the front. Perfect for commanders."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
desc = "It's a basic beret colored to match ITV Talon's uniforms with a badge pinned on the front. Perfect for commanders."
icon_state = "beret_talon_officer"
item_state = "baret_talon_command"
/obj/item/clothing/head/cowboy
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
// tiny tophat
/obj/item/clothing/head/tinytophat
name = "tiny tophat"
desc = "A tophat that is far too small to properly sit on someone's head!"
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "tiny_tophat"
// CHOMPEdit Start
@@ -187,6 +154,4 @@
/obj/item/clothing/head/eulrhat
name = "sleek side cap"
desc = "A simple wedge cap with red accents, popular with biosynthetic personnel."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "eulrhat"

View File

@@ -2,17 +2,12 @@
/obj/item/clothing/head/pilot_vr
name = "standard pilot helmet"
desc = "Standard pilot gear. Protects the head from impacts. This one has a retractable visor"
icon = 'icons/inventory/head/item_vr.dmi'
icon_state = "pilot1"
armor = list(melee = 20, bullet = 10, laser = 10, energy = 5, bomb = 10, bio = 0, rad = 0)
flags_inv = HIDEEARS
min_cold_protection_temperature = HELMET_MIN_COLD_PROTECTION_TEMPERATURE
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
w_class = ITEMSIZE_NORMAL
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
actions_types = list(/datum/action/item_action/toggle_visor)
/obj/item/clothing/head/pilot_vr/attack_self(mob/user as mob)
@@ -28,10 +23,6 @@
name = "colored pilot helmet"
desc = "A colored version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
icon_state = "pilot2"
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
actions_types = list(/datum/action/item_action/toggle_visor)
/obj/item/clothing/head/pilot_vr/alt/attack_self(mob/user as mob)
@@ -49,10 +40,6 @@
name = "Talon pilot helmet"
desc = "An ITV Talon version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
icon_state = "pilot3"
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
actions_types = list(/datum/action/item_action/toggle_visor)
/obj/item/clothing/head/pilot_vr/talon/attack_self(mob/user as mob)
@@ -70,11 +57,7 @@
name = "\improper Major Bill's pilot helmet"
desc = "An Major Bill's Transportation version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
icon_state = "pilot3"
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
catalogue_data = list(/datum/category_item/catalogue/information/organization/major_bills)
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
actions_types = list(/datum/action/item_action/toggle_visor)
/obj/item/clothing/head/pilot_vr/mbill/attack_self(mob/user as mob)

View File

@@ -1,13 +1,6 @@
/obj/item/clothing/mask/emotions
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/face/mob_teshari.dmi'
)
/obj/item/clothing/mask/lacemask
name = "lace mask"
desc = "A sheer lace mask that rests above the nose and trails down below the chin."
icon = 'icons/inventory/face/item.dmi'
icon_state = "lace_mask"
icon_override = 'icons/inventory/face/mob.dmi'
item_flags = FLEXIBLEMATERIAL
w_class = ITEMSIZE_SMALL

View File

@@ -12,16 +12,16 @@
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_AKULA = 'icons/inventory/head/mob_vr_akula.dmi',
SPECIES_SERGAL = 'icons/inventory/head/mob_vr_sergal.dmi',
SPECIES_NEVREAN = 'icons/inventory/head/mob_vr_sergal.dmi',
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
SPECIES_AKULA = 'icons/inventory/head/mob_akula.dmi',
SPECIES_SERGAL = 'icons/inventory/head/mob_sergal.dmi',
SPECIES_NEVREAN = 'icons/inventory/head/mob_sergal.dmi',
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',
SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi',
SPECIES_PROMETHEAN = 'icons/inventory/head/mob_skrell.dmi',
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
SPECIES_ALTEVIAN = 'icons/inventory/head/mob_vr_altevian.dmi'
SPECIES_ALTEVIAN = 'icons/inventory/head/mob_altevian.dmi'
)
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJARAN, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_ALRAUNE, SPECIES_FENNEC, SPECIES_XENOHYBRID, SPECIES_ALTEVIAN, SPECIES_SHADEKIN)
max_pressure_protection = null

View File

@@ -314,16 +314,12 @@
)
/obj/item/clothing/head/helmet/space/rig/focalpoint
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "techno_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = null
/obj/item/clothing/suit/space/rig/focalpoint
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "techno_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
@@ -370,16 +366,12 @@
)
/obj/item/clothing/head/helmet/space/rig/hephaestus
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "ihs_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = null
/obj/item/clothing/suit/space/rig/hephaestus
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "ihs_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
@@ -426,16 +418,12 @@
/obj/item/clothing/head/helmet/space/rig/zero
desc = "A bubble helmet that maximizes the field of view. A state of the art holographic display provides a stream of information."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "null_rig"
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
slowdown = 0
/obj/item/clothing/suit/space/rig/zero
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "null_rig"
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
@@ -476,8 +464,6 @@
)
/obj/item/clothing/head/helmet/space/rig/baymed
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "medical_rig_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
@@ -485,8 +471,6 @@
camera_networks = list(NETWORK_MEDICAL)
/obj/item/clothing/suit/space/rig/baymed
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "medical_rig_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
@@ -538,8 +522,6 @@
)
/obj/item/clothing/head/helmet/space/rig/bayeng
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "engineering_rig_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
@@ -547,8 +529,6 @@
camera_networks = list(NETWORK_ENGINEERING)
/obj/item/clothing/suit/space/rig/bayeng
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "engineering_rig_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
@@ -599,16 +579,12 @@
)
/obj/item/clothing/head/helmet/space/rig/pathfinder
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "pathfinder_rig_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
/obj/item/clothing/suit/space/rig/pathfinder
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "pathfinder_rig_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB

View File

@@ -37,7 +37,7 @@
verbs |= /obj/item/clothing/head/helmet/space/proc/toggle_camera
if(type == /obj/item/clothing/head/helmet/space) //VOREStation edit - use the specially refitted sprites by KBraid. Done this way to avoid breaking subtypes.
LAZYSET(sprite_sheets, SPECIES_TESHARI, 'icons/inventory/head/mob_vr_teshari.dmi')
LAZYSET(sprite_sheets, SPECIES_TESHARI, 'icons/inventory/head/mob_teshari.dmi')
/obj/item/clothing/head/helmet/space/proc/toggle_camera()
set name = "Toggle Helmet Camera"

View File

@@ -111,8 +111,6 @@
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI,SPECIES_ALTEVIAN) //this thing can autoadapt too
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
siemens_coefficient = 0.5
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
var/away_planes = null
plane_slots = list(slot_head)
@@ -208,39 +206,39 @@
/obj/item/clothing/head/helmet/space/void/responseteam
sprite_sheets = list(
SPECIES_HUMAN = 'icons/inventory/head/mob_vr.dmi',
SPECIES_TAJARAN = 'icons/inventory/head/mob_vr_tajaran.dmi',
SPECIES_HUMAN = 'icons/inventory/head/mob.dmi',
SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi',
SPECIES_LLEILL = 'icons/inventory/suit/mob_tajaran.dmi',
SPECIES_SKRELL = 'icons/inventory/head/mob_vr_skrell.dmi',
SPECIES_UNATHI = 'icons/inventory/head/mob_vr_unathi.dmi',
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_vr_unathi.dmi',
SPECIES_AKULA = 'icons/inventory/head/mob_vr_unathi.dmi',
SPECIES_SERGAL = 'icons/inventory/head/mob_vr_unathi.dmi',
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
SPECIES_SHADEKIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
SPECIES_VASILISSAN = 'icons/inventory/head/mob_vr.dmi',
SPECIES_NEVREAN = 'icons/inventory/head/mob_vr.dmi',
SPECIES_RAPALA = 'icons/inventory/head/mob_vr.dmi',
SPECIES_ALRAUNE = 'icons/inventory/head/mob_vr.dmi',
SPECIES_ZADDAT = 'icons/inventory/head/mob_vr.dmi'
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_AKULA = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_SERGAL = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',
SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi',
SPECIES_SHADEKIN = 'icons/inventory/head/mob_vulpkanin.dmi',
SPECIES_VASILISSAN = 'icons/inventory/head/mob.dmi',
SPECIES_NEVREAN = 'icons/inventory/head/mob.dmi',
SPECIES_RAPALA = 'icons/inventory/head/mob.dmi',
SPECIES_ALRAUNE = 'icons/inventory/head/mob.dmi',
SPECIES_ZADDAT = 'icons/inventory/head/mob.dmi'
)
sprite_sheets_obj = list(
SPECIES_TAJARAN = 'icons/inventory/head/item_vr.dmi',
SPECIES_SKRELL = 'icons/inventory/head/item_vr.dmi',
SPECIES_UNATHI = 'icons/inventory/head/item_vr.dmi',
SPECIES_XENOHYBRID = 'icons/inventory/head/item_vr.dmi',
SPECIES_AKULA = 'icons/inventory/head/item_vr.dmi',
SPECIES_SERGAL = 'icons/inventory/head/item_vr.dmi',
SPECIES_VULPKANIN = 'icons/inventory/head/item_vr.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vr.dmi',
SPECIES_FENNEC = 'icons/inventory/head/item_vr.dmi',
SPECIES_SHADEKIN = 'icons/inventory/head/item_vr.dmi',
SPECIES_VASILISSAN = 'icons/inventory/head/item_vr.dmi',
SPECIES_NEVREAN = 'icons/inventory/head/item_vr.dmi',
SPECIES_RAPALA = 'icons/inventory/head/item_vr.dmi',
SPECIES_ALRAUNE = 'icons/inventory/head/item_vr.dmi',
SPECIES_ZADDAT = 'icons/inventory/head/item_vr.dmi',
SPECIES_TAJARAN = 'icons/inventory/head/item.dmi',
SPECIES_SKRELL = 'icons/inventory/head/item.dmi',
SPECIES_UNATHI = 'icons/inventory/head/item.dmi',
SPECIES_XENOHYBRID = 'icons/inventory/head/item.dmi',
SPECIES_AKULA = 'icons/inventory/head/item.dmi',
SPECIES_SERGAL = 'icons/inventory/head/item.dmi',
SPECIES_VULPKANIN = 'icons/inventory/head/item.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item.dmi',
SPECIES_FENNEC = 'icons/inventory/head/item.dmi',
SPECIES_SHADEKIN = 'icons/inventory/head/item.dmi',
SPECIES_VASILISSAN = 'icons/inventory/head/item.dmi',
SPECIES_NEVREAN = 'icons/inventory/head/item.dmi',
SPECIES_RAPALA = 'icons/inventory/head/item.dmi',
SPECIES_ALRAUNE = 'icons/inventory/head/item.dmi',
SPECIES_ZADDAT = 'icons/inventory/head/item.dmi',
SPECIES_LLEILL = 'icons/inventory/suit/item.dmi'
)

View File

@@ -88,14 +88,8 @@
/obj/item/clothing/suit/space/void/hev
name = "hazardous environment suit"
desc = "Has a strange smell to it, but you feel like it might be an old friend."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "hev_orange"
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
/obj/item/clothing/suit/space/void/hev/violet
icon_state = "hev_violet"
desc = "Has a strange smell to it, but you feel like it might be an old friend. This one has 'Dr. Coomer' engraved on the collar."
@@ -103,14 +97,8 @@
/obj/item/clothing/head/helmet/space/void/hev
name = "hazardous environment helmet"
desc = "Has a strange smell to it, but you feel like it might be an old friend."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "hev_orange"
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
/obj/item/clothing/head/helmet/space/void/hev/violet
icon_state = "hev_violet"
desc = "Has a strange smell to it, but you feel like it might be an old friend. This one has 'Dr. Coomer' engraved on the collar."
@@ -119,83 +107,47 @@
/obj/item/clothing/suit/space/void/makeshift
name = "makeshift voidsuit"
desc = "This is not something you should use if you have other options, but it's better than nothing!"
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "makeshift_void"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0)
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
/obj/item/clothing/head/helmet/space/void/makeshift
name = "makeshift voidsuit helmet"
desc = "This is not something you should use if you have other options, but it's better than nothing!"
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "makeshift_void"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0)
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// 'Custodian' armor
/obj/item/clothing/suit/space/void/custodian
name = "custodian suit"
desc = "Vacuum-capable armor for a Custodian to do their duty."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "custodian"
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 20)
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
/obj/item/clothing/head/helmet/space/void/custodian
name = "custodian helmet"
desc = "Vacuum-capable helmet for a Custodian to do their duty."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "custodian"
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 20)
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// 'Moebius' armor
/obj/item/clothing/suit/space/void/aether
name = "\improper Aether voidsuit"
desc = "This suit seems rather high-end for a standard voidsuit. The air in it has a hint of 'new car smell', courtesy of Aether Atmospherics."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "moebiussuit"
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 20, "bomb" = 20, "bio" = 100, "rad" = 20)
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
/obj/item/clothing/head/helmet/space/void/aether
name = "\improper Aether voidsuit helmet"
desc = "Aether Atmospherics thought that giving this helmet selectable colored lighting would improve market penetration. Very comfortable, regardless."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "moebiushelm_White"
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 20, "bomb" = 20, "bio" = 100, "rad" = 20)
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
/obj/item/clothing/head/helmet/space/void/aether/verb/select_color()
set name = "Helmet Color"
set desc = "Change the color of the helmet"
@@ -212,26 +164,13 @@
/obj/item/clothing/suit/space/void/excelsior
name = "\improper Excelsior voidsuit"
desc = "A space suit from a particular spaceship: Excelsior."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "excelsior"
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
/obj/item/clothing/head/helmet/space/void/excelsior
name = "\improper Excelsior voidsuit helmet"
desc = "A space helmet from a particular spaceship: Excelsior."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "excelsior"
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
/obj/item/clothing/suit/space/void/altevian_heartbreaker
name = "\improper heartbreaker voidsuit"
desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can still be worn in an area with gravity, it'll put a strain on even the most athletic of individuals."
@@ -250,8 +189,8 @@
name = "\improper heartbreaker helmet"
desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can still be worn in an area with gravity, it'll put a strain on even the most athletic of individuals."
icon = 'icons/inventory/head/item_vr_altevian.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr_altevian.dmi'
icon = 'icons/inventory/head/item_altevian.dmi'
default_worn_icon = 'icons/inventory/head/mob_altevian.dmi'
icon_state = "rig0-heartbreaker"
armor = list(melee = 70, bullet = 70, laser = 70, energy = 30, bomb = 80, bio = 100, rad = 40)
@@ -262,9 +201,6 @@
/obj/item/clothing/suit/space/void/salvagecorp_shipbreaker
name = "\improper CSC industrial voidsuit"
desc = "A heavy-duty Kirillov-Y771 voidsuit intended for use in hazardous shipbreaking, salvage, and industrial operations, manufactured (or more likely refurbished) by the Coyote Salvage Corporation. It's slow and awkward if used outside of microgravity, but it offers good protection for what is technically a civilian-legal voidsuit."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "breaker_suit"
armor = list("melee" = 50, "bullet" = 15, "laser" = 15, "energy" = 25, "bomb" = 45, "bio" = 100, "rad" = 80)
@@ -272,18 +208,9 @@
breach_threshold = 14
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ENGINEERING)
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
/obj/item/clothing/head/helmet/space/void/salvagecorp_shipbreaker
name = "\improper CSC industrial voidsuit helmet"
desc = "A dome/bubble style helmet for use with the Kirillov-Y771 voidsuit. It offers surprisingly good protection and visibility, though wearers are still advised to avoid face-on collisions. Sadly, this one doesn't seem to have the (in)famous 0PTIK3WL cross-spectrum imaging visor installed..."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "breaker_helmet"
armor = list("melee" = 50, "bullet" = 15, "laser" = 15, "energy" = 25, "bomb" = 45, "bio" = 100, "rad" = 80)
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM

View File

@@ -31,8 +31,6 @@
icon_state = "rig0-odst"
item_state = "rig0-odst"
item_state_slots = null
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
light_overlay = "helmet_light_dual"
species_restricted = null
@@ -50,8 +48,6 @@
icon_state = "odst"
item_state = "odst"
item_state_slots = null
icon = 'icons/inventory/suit/item.dmi'
icon_override = 'icons/inventory/suit/mob.dmi'
species_restricted = null
breach_threshold = 16 //Extra Thicc
resilience = 0.05 //Military Armor

View File

@@ -3,199 +3,127 @@
/obj/item/clothing/suit/space/void/mining/alt2
desc = "A surplus Solgov mining voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "void_mining_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0
/obj/item/clothing/head/helmet/space/void/mining/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_mining_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt anomaly/excavation suit
/obj/item/clothing/suit/space/anomaly/alt
desc = "A surplus Solgov anomaly suit! Slightly more comfortable and easier to move in than your average anomaly suit."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "void_excavation_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0.5
/obj/item/clothing/head/helmet/space/anomaly/alt
desc = "A surplus Solgov helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_excavation_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
camera_networks = list(NETWORK_RESEARCH)
// Alt riot suit
/obj/item/clothing/suit/space/void/security/riot/alt
desc = "A surplus Solgov riot control voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "void_secalt_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0.5
/obj/item/clothing/head/helmet/space/void/security/riot/alt
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_secalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt pilot suit
/obj/item/clothing/suit/space/void/pilot/alt2
desc = "A surplus Solgov pilot voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "void_pilot_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0
/obj/item/clothing/head/helmet/space/void/pilot/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_pilot_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt medical/emt suit
/obj/item/clothing/suit/space/void/medical/alt2
desc = "A surplus Solgov medical voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "void_medicalalt_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0
/obj/item/clothing/head/helmet/space/void/medical/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_medicalalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt explorer suit
/obj/item/clothing/suit/space/void/exploration/alt2
desc = "A surplus Solgov exploration voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "void_explorer_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0
/obj/item/clothing/head/helmet/space/void/exploration/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_explorer_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt engineering voidsuit
/obj/item/clothing/suit/space/void/engineering/alt2
desc = "A surplus Solgov engineering voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "void_engineeringalt_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0.5
/obj/item/clothing/head/helmet/space/void/engineering/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_engineeringalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt atmos voidsuit
/obj/item/clothing/suit/space/void/atmos/alt2
desc = "A surplus Solgov atmospherics voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "void_atmosalt_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0.5
/obj/item/clothing/head/helmet/space/void/atmos/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_atmosalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt command voidsuit
/obj/item/clothing/suit/space/void/captain/alt
desc = "A surplus Solgov Navy captain voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "void_command_bay"
item_state = null
sprite_sheets = ALL_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = SPECIES_SPRITE_SHEETS_SUIT_ITEM
slowdown = 1.0
/obj/item/clothing/head/helmet/space/void/captain/alt
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_command_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
camera_networks = list(NETWORK_COMMAND)
// CHOMPStation Edit End

View File

@@ -16,8 +16,6 @@
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/void/heck/Initialize(mapload)
@@ -38,8 +36,6 @@
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
icon = 'icons/inventory/suit/item.dmi'
icon_override = 'icons/inventory/suit/mob.dmi'
slowdown = 1.5
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
@@ -48,8 +44,6 @@
desc = "A free helmet, gifted you by your new not-quite-corporate master!"
icon_state = "syndicate-contract"
item_state = "syndicate-contract"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
camera_networks = list(NETWORK_MERCENARY)
@@ -59,8 +53,6 @@
desc = "A free suit, gifted you by your new not-quite-corporate master!"
icon_state = "syndicate-contract"
item_state = "syndicate-contract"
icon = 'icons/inventory/suit/item.dmi'
icon_override = 'icons/inventory/suit/mob.dmi'
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
@@ -69,21 +61,16 @@
desc = "From out of space and time, this helmet will protect you while you perform your duties."
icon_state = "chronohelmet"
item_state = "chronohelmet"
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
/obj/item/clothing/suit/space/void/chrono
name = "chrono-suit"
desc = "From out of space and time, this helmet will protect you while you perform your duties."
icon_state = "chronosuit"
item_state = "chronosuit"
icon = 'icons/inventory/suit/item.dmi'
icon_override = 'icons/inventory/suit/mob.dmi'
/obj/item/clothing/suit/space/void/autolok
name = "AutoLok pressure suit"
desc = "A high-tech snug-fitting pressure suit. Fits any species. It offers very little physical protection, but is equipped with sensors that will automatically deploy the integral helmet to protect the wearer."
icon = 'icons/inventory/suit/item.dmi'
icon_state = "autoloksuit"
item_state = "autoloksuit"
item_state_slots = list(slot_r_hand_str = "space_suit_syndicate", slot_l_hand_str = "space_suit_syndicate")
@@ -143,11 +130,9 @@
/obj/item/clothing/head/helmet/space/void/autolok
name = "AutoLok pressure helmet"
desc = "A rather close-fitting helmet designed to protect the wearer from hazardous conditions. Automatically deploys when the suit's sensors detect an environment that is hazardous to the wearer."
icon = 'icons/inventory/head/item_vr.dmi'
icon_state = "autolokhelmet"
item_state = "autolokhelmet"
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt too
flags_inv = HIDEEARS|BLOCKHAIR //removed HIDEFACE/MASK/EYES flags so sunglasses or facemasks don't disappear. still gotta have BLOCKHAIR or it'll clip out tho.
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = null

View File

@@ -55,16 +55,12 @@
name = "marine body armor"
desc = "When I joined the Corps, we didn't have any fancy-schmanzy armor. We had sticks! Two sticks, and a rock for the whole platoon-and we had to <i>share</i> the rock!"
icon_state = "unsc_armor"
icon = 'icons/inventory/suit/item.dmi'
icon_override = 'icons/inventory/suit/mob.dmi'
body_parts_covered = CHEST // ToDo: Break up the armor into smaller bits.
/obj/item/clothing/suit/armor/combat/imperial
name = "imperial soldier armor"
desc = "Made out of an especially light metal, it lets you conquer in style."
icon_state = "ge_armor"
icon = 'icons/inventory/suit/item.dmi'
icon_override = 'icons/inventory/suit/mob.dmi'
body_parts_covered = CHEST
/obj/item/clothing/suit/armor/combat/imperial/centurion
@@ -135,21 +131,13 @@
/obj/item/clothing/suit/armor/crusader
name = "crusader armor"
desc = "God will protect those who defend his faith."
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 30, "bio" = 0, "rad" = 0)
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "crusader_suit"
/obj/item/clothing/head/helmet/crusader
name = "crusader helmet"
desc = "God will protect those who defend his faith."
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 30, "bio" = 0, "rad" = 0)
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "crusader_head"
/obj/item/clothing/suit/armor/combat/crusader_explo

View File

@@ -1,9 +1,6 @@
// 'Modern' labcoats
/obj/item/clothing/suit/storage/toggle/labcoat/modern
name = "modern labcoat"
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "labcoat_mod"
/obj/item/clothing/suit/storage/toggle/labcoat/modern/cmo
@@ -14,16 +11,10 @@
// 'Modern' biosuits
/obj/item/clothing/suit/bio_suit/modern
name = "modern bio suit"
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "bio_mod"
/obj/item/clothing/head/bio_hood/modern
name = "modern bio hood"
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "bio_mod"
// Labcoat icons from before the fulpstation labcoats became default
@@ -31,35 +22,20 @@
/obj/item/clothing/suit/storage/toggle/labcoat/old
name = "old-school labcoat"
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "labcoat_old"
/obj/item/clothing/suit/storage/toggle/labcoat/old/tox
name = "old-school scientist's labcoat"
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "labcoat_old_tox"
/obj/item/clothing/suit/storage/toggle/labcoat/old/chem
name = "old-school chemist's labcoat"
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "labcoat_old_chem"
/obj/item/clothing/suit/storage/toggle/labcoat/old/vir
name = "old-school virologist's labcoat"
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "labcoat_old_vir"
/obj/item/clothing/suit/storage/toggle/labcoat/old/cmo
name = "old-school CMO's labcoat"
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "labcoat_old_cmo"

View File

@@ -5,8 +5,6 @@
/obj/item/clothing/suit/storage/toggle/paramedic
name = "paramedic vest"
desc = "A vest that protects against minor chemical spills."
icon = 'icons/inventory/suit/item.dmi'
icon_override = 'icons/inventory/suit/mob.dmi'
icon_state = "paramedic-vest"
item_state = "paramedic-vest"
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
@@ -18,9 +16,9 @@
/obj/item/clothing/head/radiation
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_ch_teshari.dmi', //CHOMPstation edit, using our overwrite icons
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
SPECIES_WEREBEAST = 'icons/inventory/head/mob_vr_werebeast.dmi'
SPECIES_WEREBEAST = 'icons/inventory/head/mob_werebeast.dmi'
)
/obj/item/clothing/suit/radiation

View File

@@ -28,9 +28,6 @@
/obj/item/clothing/head/wizard/fake/realistic/colorable
desc = "A cool-looking 'magic' hat."
icon_state = "wizard-white"
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
/obj/item/clothing/head/wizard/marisa
name = "Witch Hat"

View File

@@ -3,8 +3,8 @@
/obj/item/holder/micro
name = "micro"
desc = "Another crewmember, small enough to fit in your hand."
icon_state = "blank" //CHOMPEdit
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "micro"
icon_override = 'icons/inventory/head/mob.dmi'
slot_flags = SLOT_FEET | SLOT_HEAD | SLOT_ID | SLOT_HOLSTER
w_class = ITEMSIZE_SMALL
item_icons = null // No in-hand sprites (for now, anyway, we could totally add some)

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