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Update boozeborg_ch.dm
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@@ -100,6 +100,7 @@ What Borgs are available is sadly handled in the above file in the proc
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R.can_buckle = 1
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R.icon = 'icons/mob/widerobot_colors_ch.dmi'
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R.wideborg_dept = 'icons/mob/widerobot_colors_ch.dmi'
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R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
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R.ui_style_vr = TRUE
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R.pixel_x = -16
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