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IB initial damage now depends on damage taken
Also, autohealing IBs no longer stop bleeding, but do stop worsening.
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@@ -972,7 +972,7 @@ mob/proc/yank_out_object()
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affected.take_damage((selection.w_class * 3), 0, 0, 1, "Embedded object extraction")
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if(prob(selection.w_class * 5)) //I'M SO ANEMIC I COULD JUST -DIE-.
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var/datum/wound/internal_bleeding/I = new (15)
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var/datum/wound/internal_bleeding/I = new (min(selection.w_class * 5, 15))
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affected.wounds += I
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H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
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