IB initial damage now depends on damage taken

Also, autohealing IBs no longer stop bleeding, but do stop worsening.
This commit is contained in:
mwerezak
2014-08-16 22:00:08 -04:00
parent add9ec3b65
commit 5b341bd810
4 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -972,7 +972,7 @@ mob/proc/yank_out_object()
affected.take_damage((selection.w_class * 3), 0, 0, 1, "Embedded object extraction")
if(prob(selection.w_class * 5)) //I'M SO ANEMIC I COULD JUST -DIE-.
var/datum/wound/internal_bleeding/I = new (15)
var/datum/wound/internal_bleeding/I = new (min(selection.w_class * 5, 15))
affected.wounds += I
H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)