IB initial damage now depends on damage taken

Also, autohealing IBs no longer stop bleeding, but do stop worsening.
This commit is contained in:
mwerezak
2014-08-16 22:00:08 -04:00
parent add9ec3b65
commit 5b341bd810
4 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -128,7 +128,7 @@
"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
user << "\red You tear some blood vessels trying to fit such a big object in this cavity."
var/datum/wound/internal_bleeding/I = new (15)
var/datum/wound/internal_bleeding/I = new (10)
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
user.drop_item()