Merge pull request #2039 from SinTwo/smallfeatures
Water-Coolers, Floor Lamps, and Benches
@@ -36,6 +36,11 @@
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path = /obj/item/weapon/reagent_containers/glass/bucket
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path = /obj/item/weapon/reagent_containers/glass/bucket
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category = "General"
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category = "General"
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/datum/autolathe/recipe/cooler_bottle
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name = "water-cooler bottle"
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path = /obj/item/weapon/reagent_containers/glass/cooler_bottle
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category = "General"
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/datum/autolathe/recipe/drinkingglass
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/datum/autolathe/recipe/drinkingglass
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name = "drinking glass"
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name = "drinking glass"
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path = /obj/item/weapon/reagent_containers/food/drinks/glass2/square
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path = /obj/item/weapon/reagent_containers/food/drinks/glass2/square
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@@ -42,6 +42,7 @@
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new/datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1), \
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))
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))
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recipes += new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("bench frame", /obj/structure/table/bench, 1, time = 10, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1)
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@@ -78,6 +79,7 @@
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recipes += new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade)
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recipes += new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade)
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recipes += new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2)
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recipes += new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2)
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recipes += new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1)
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recipes += new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1)
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recipes += new/datum/stack_recipe("floor lamp fixture frame", /obj/machinery/light_construct/flamp, 2)
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recipes += new/datum/stack_recipe("apc frame", /obj/item/frame/apc, 2)
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recipes += new/datum/stack_recipe("apc frame", /obj/item/frame/apc, 2)
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recipes += new/datum/stack_recipe_list("filing cabinets", list( \
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recipes += new/datum/stack_recipe_list("filing cabinets", list( \
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new/datum/stack_recipe("filing cabinet", /obj/structure/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("filing cabinet", /obj/structure/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1), \
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@@ -110,7 +112,8 @@
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recipes += new/datum/stack_recipe("shower curtain", /obj/structure/curtain, 4, time = 15, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("shower curtain", /obj/structure/curtain, 4, time = 15, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 4, time = 25, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 4, time = 25, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("airtight plastic flaps", /obj/structure/plasticflaps/mining, 5, time = 25, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("airtight plastic flaps", /obj/structure/plasticflaps/mining, 5, time = 25, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("water-cooler", /obj/structure/reagent_dispensers/water_cooler, 4, time = 1, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("water-cooler", /obj/structure/reagent_dispensers/water_cooler, 4, time = 10, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("lampshade", /obj/item/weapon/lampshade, 1, time = 1)
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/material/wood/generate_recipes()
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/material/wood/generate_recipes()
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..()
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..()
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@@ -26,6 +26,8 @@
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..()
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..()
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if (fixture_type == "bulb")
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if (fixture_type == "bulb")
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icon_state = "bulb-construct-stage1"
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icon_state = "bulb-construct-stage1"
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if (fixture_type == "flamp")
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icon_state = "flamp-construct-stage1"
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/obj/machinery/light_construct/examine(mob/user)
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/obj/machinery/light_construct/examine(mob/user)
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if(!..(user, 2))
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if(!..(user, 2))
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@@ -71,6 +73,8 @@
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src.icon_state = "tube-construct-stage1"
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src.icon_state = "tube-construct-stage1"
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if("bulb")
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if("bulb")
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src.icon_state = "bulb-construct-stage1"
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src.icon_state = "bulb-construct-stage1"
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if("flamp")
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src.icon_state = "flamp-construct-stage1"
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new /obj/item/stack/cable_coil(get_turf(src.loc), 1, "red")
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new /obj/item/stack/cable_coil(get_turf(src.loc), 1, "red")
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user.visible_message("[user.name] removes the wiring from [src].", \
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user.visible_message("[user.name] removes the wiring from [src].", \
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"You remove the wiring from [src].", "You hear a noise.")
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"You remove the wiring from [src].", "You hear a noise.")
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@@ -86,6 +90,8 @@
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src.icon_state = "tube-construct-stage2"
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src.icon_state = "tube-construct-stage2"
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if("bulb")
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if("bulb")
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src.icon_state = "bulb-construct-stage2"
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src.icon_state = "bulb-construct-stage2"
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if("flamp")
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src.icon_state = "flamp-construct-stage2"
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src.stage = 2
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src.stage = 2
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user.visible_message("[user.name] adds wires to [src].", \
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user.visible_message("[user.name] adds wires to [src].", \
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"You add wires to [src].")
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"You add wires to [src].")
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@@ -98,6 +104,8 @@
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src.icon_state = "tube-empty"
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src.icon_state = "tube-empty"
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if("bulb")
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if("bulb")
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src.icon_state = "bulb-empty"
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src.icon_state = "bulb-empty"
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if("flamp")
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src.icon_state = "flamp-empty"
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src.stage = 3
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src.stage = 3
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user.visible_message("[user.name] closes [src]'s casing.", \
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user.visible_message("[user.name] closes [src]'s casing.", \
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"You close [src]'s casing.", "You hear a noise.")
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"You close [src]'s casing.", "You hear a noise.")
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@@ -109,6 +117,8 @@
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newlight = new /obj/machinery/light/built(src.loc)
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newlight = new /obj/machinery/light/built(src.loc)
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if ("bulb")
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if ("bulb")
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newlight = new /obj/machinery/light/small/built(src.loc)
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newlight = new /obj/machinery/light/small/built(src.loc)
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if ("flamp")
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newlight = new /obj/machinery/light/flamp/built(src.loc)
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newlight.dir = src.dir
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newlight.dir = src.dir
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src.transfer_fingerprints_to(newlight)
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src.transfer_fingerprints_to(newlight)
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@@ -127,6 +137,17 @@
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fixture_type = "bulb"
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fixture_type = "bulb"
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sheets_refunded = 1
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sheets_refunded = 1
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/obj/machinery/light_construct/flamp
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name = "floor light fixture frame"
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desc = "A floor light fixture under construction."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "flamp-construct-stage1"
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anchored = 0
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layer = OBJ_LAYER
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stage = 1
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fixture_type = "flamp"
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sheets_refunded = 2
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// the standard tube light fixture
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// the standard tube light fixture
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/obj/machinery/light
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/obj/machinery/light
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name = "light fixture"
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name = "light fixture"
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@@ -141,7 +162,6 @@
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active_power_usage = 20
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active_power_usage = 20
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power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
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power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
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var/on = 0 // 1 if on, 0 if off
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var/on = 0 // 1 if on, 0 if off
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var/on_gs = 0
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var/brightness_range = 10 // luminosity when on, also used in power calculation
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var/brightness_range = 10 // luminosity when on, also used in power calculation
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var/brightness_power = 3
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var/brightness_power = 3
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var/brightness_color = null
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var/brightness_color = null
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@@ -166,6 +186,18 @@
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desc = "A small lighting fixture."
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desc = "A small lighting fixture."
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light_type = /obj/item/weapon/light/bulb
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light_type = /obj/item/weapon/light/bulb
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/obj/machinery/light/flamp
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icon_state = "flamp1"
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base_state = "flamp"
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fitting = "bulb"
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brightness_range = 5
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brightness_power = 2
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layer = OBJ_LAYER
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brightness_color = "#FFF4E5"
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desc = "A floor lamp."
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light_type = /obj/item/weapon/light/bulb
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var/lamp_shade = 1
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/obj/machinery/light/small/emergency
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/obj/machinery/light/small/emergency
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brightness_range = 6
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brightness_range = 6
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brightness_power = 2
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brightness_power = 2
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@@ -188,6 +220,12 @@
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update(0)
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update(0)
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..()
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..()
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/obj/machinery/light/flamp/built/New()
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status = LIGHT_EMPTY
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lamp_shade = 0
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update(0)
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..()
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// create a new lighting fixture
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// create a new lighting fixture
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/obj/machinery/light/New()
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/obj/machinery/light/New()
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..()
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..()
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@@ -228,9 +266,29 @@
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on = 0
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on = 0
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return
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return
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/obj/machinery/light/flamp/update_icon()
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if(lamp_shade)
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base_state = "flampshade"
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switch(status) // set icon_states
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if(LIGHT_OK)
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icon_state = "[base_state][on]"
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if(LIGHT_EMPTY)
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on = 0
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icon_state = "[base_state][on]"
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if(LIGHT_BURNED)
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on = 0
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icon_state = "[base_state][on]"
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if(LIGHT_BROKEN)
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on = 0
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icon_state = "[base_state][on]"
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return
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else
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base_state = "flamp"
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..()
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// update the icon_state and luminosity of the light depending on its state
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// update the icon_state and luminosity of the light depending on its state
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/obj/machinery/light/proc/update(var/trigger = 1)
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/obj/machinery/light/proc/update(var/trigger = 1)
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update_icon()
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update_icon()
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if(on)
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if(on)
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if(light_range != brightness_range || light_power != brightness_power || light_color != brightness_color)
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if(light_range != brightness_range || light_power != brightness_power || light_color != brightness_color)
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@@ -245,7 +303,7 @@
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else if( prob( min(60, switchcount*switchcount*0.01) ) )
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else if( prob( min(60, switchcount*switchcount*0.01) ) )
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if(status == LIGHT_OK && trigger)
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if(status == LIGHT_OK && trigger)
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status = LIGHT_BURNED
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status = LIGHT_BURNED
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icon_state = "[base_state]-burned"
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update_icon()
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on = 0
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on = 0
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set_light(0)
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set_light(0)
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else
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else
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@@ -256,8 +314,7 @@
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set_light(0)
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set_light(0)
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|
||||||
active_power_usage = light_range * light_power
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active_power_usage = light_range * light_power
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if(on != on_gs)
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on_gs = on
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/obj/machinery/light/attack_generic(var/mob/user, var/damage)
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/obj/machinery/light/attack_generic(var/mob/user, var/damage)
|
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if(!damage)
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if(!damage)
|
||||||
@@ -373,6 +430,11 @@
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if("bulb")
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if("bulb")
|
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newlight = new /obj/machinery/light_construct/small(src.loc)
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newlight = new /obj/machinery/light_construct/small(src.loc)
|
||||||
newlight.icon_state = "bulb-construct-stage2"
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newlight.icon_state = "bulb-construct-stage2"
|
||||||
|
|
||||||
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if("flamp")
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||||||
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newlight = new /obj/machinery/light_construct/flamp(src.loc)
|
||||||
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newlight.icon_state = "flamp-construct-stage2"
|
||||||
|
|
||||||
newlight.dir = src.dir
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newlight.dir = src.dir
|
||||||
newlight.stage = 2
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newlight.stage = 2
|
||||||
newlight.fingerprints = src.fingerprints
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newlight.fingerprints = src.fingerprints
|
||||||
@@ -390,6 +452,30 @@
|
|||||||
if (prob(75))
|
if (prob(75))
|
||||||
electrocute_mob(user, get_area(src), src, rand(0.7,1.0))
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electrocute_mob(user, get_area(src), src, rand(0.7,1.0))
|
||||||
|
|
||||||
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/obj/machinery/light/flamp/attackby(obj/item/W, mob/user)
|
||||||
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if(istype(W, /obj/item/weapon/wrench))
|
||||||
|
anchored = !anchored
|
||||||
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||||
|
user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
|
||||||
|
|
||||||
|
if(!lamp_shade)
|
||||||
|
if(istype(W, /obj/item/weapon/lampshade))
|
||||||
|
lamp_shade = 1
|
||||||
|
qdel(W)
|
||||||
|
update_icon()
|
||||||
|
return
|
||||||
|
|
||||||
|
else
|
||||||
|
if(istype(W, /obj/item/weapon/screwdriver))
|
||||||
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 75, 1)
|
||||||
|
user.visible_message("[user.name] removes [src]'s lamp shade.", \
|
||||||
|
"You remove [src]'s lamp shade.", "You hear a noise.")
|
||||||
|
lamp_shade = 0
|
||||||
|
new /obj/item/weapon/lampshade(src.loc)
|
||||||
|
update_icon()
|
||||||
|
return
|
||||||
|
|
||||||
|
..()
|
||||||
|
|
||||||
// returns whether this light has power
|
// returns whether this light has power
|
||||||
// true if area has power and lightswitch is on
|
// true if area has power and lightswitch is on
|
||||||
@@ -397,6 +483,13 @@
|
|||||||
var/area/A = get_area(src)
|
var/area/A = get_area(src)
|
||||||
return A && A.lightswitch && (!A.requires_power || A.power_light)
|
return A && A.lightswitch && (!A.requires_power || A.power_light)
|
||||||
|
|
||||||
|
/obj/machinery/light/flamp/has_power()
|
||||||
|
var/area/A = get_area(src)
|
||||||
|
if(lamp_shade)
|
||||||
|
return A && (!A.requires_power || A.power_light)
|
||||||
|
else
|
||||||
|
return A && A.lightswitch && (!A.requires_power || A.power_light)
|
||||||
|
|
||||||
/obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
|
/obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
|
||||||
if(flickering) return
|
if(flickering) return
|
||||||
flickering = 1
|
flickering = 1
|
||||||
@@ -417,6 +510,10 @@
|
|||||||
src.flicker(1)
|
src.flicker(1)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
/obj/machinery/light/flamp/attack_ai(mob/user)
|
||||||
|
attack_hand()
|
||||||
|
return
|
||||||
|
|
||||||
// attack with hand - remove tube/bulb
|
// attack with hand - remove tube/bulb
|
||||||
// if hands aren't protected and the light is on, burn the player
|
// if hands aren't protected and the light is on, burn the player
|
||||||
/obj/machinery/light/attack_hand(mob/user)
|
/obj/machinery/light/attack_hand(mob/user)
|
||||||
@@ -481,6 +578,21 @@
|
|||||||
status = LIGHT_EMPTY
|
status = LIGHT_EMPTY
|
||||||
update()
|
update()
|
||||||
|
|
||||||
|
/obj/machinery/light/flamp/attack_hand(mob/user)
|
||||||
|
if(lamp_shade)
|
||||||
|
if(status == LIGHT_EMPTY)
|
||||||
|
user << "There is no [fitting] in this light."
|
||||||
|
return
|
||||||
|
|
||||||
|
if(on)
|
||||||
|
on = 0
|
||||||
|
update()
|
||||||
|
else
|
||||||
|
on = has_power()
|
||||||
|
update()
|
||||||
|
else
|
||||||
|
..()
|
||||||
|
|
||||||
|
|
||||||
/obj/machinery/light/attack_tk(mob/user)
|
/obj/machinery/light/attack_tk(mob/user)
|
||||||
if(status == LIGHT_EMPTY)
|
if(status == LIGHT_EMPTY)
|
||||||
@@ -708,3 +820,11 @@
|
|||||||
sharp = 1
|
sharp = 1
|
||||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||||
update()
|
update()
|
||||||
|
|
||||||
|
//Lamp Shade
|
||||||
|
/obj/item/weapon/lampshade
|
||||||
|
name = "lamp shade"
|
||||||
|
desc = "A lamp shade for a lamp."
|
||||||
|
icon = 'icons/obj/lighting.dmi'
|
||||||
|
icon_state = "lampshade"
|
||||||
|
w_class = 1
|
||||||
@@ -204,6 +204,7 @@
|
|||||||
possible_transfer_amounts = null
|
possible_transfer_amounts = null
|
||||||
volume = 10
|
volume = 10
|
||||||
center_of_mass = list("x"=16, "y"=12)
|
center_of_mass = list("x"=16, "y"=12)
|
||||||
|
|
||||||
/obj/item/weapon/reagent_containers/food/drinks/sillycup/New()
|
/obj/item/weapon/reagent_containers/food/drinks/sillycup/New()
|
||||||
..()
|
..()
|
||||||
|
|
||||||
@@ -214,6 +215,17 @@
|
|||||||
else
|
else
|
||||||
icon_state = "water_cup_e"
|
icon_state = "water_cup_e"
|
||||||
|
|
||||||
|
/obj/item/weapon/reagent_containers/food/drinks/sillycup/MouseDrop(obj/over_object as obj)
|
||||||
|
if(!reagents.total_volume && istype(over_object, /obj/structure/reagent_dispensers/water_cooler))
|
||||||
|
if(over_object.Adjacent(usr))
|
||||||
|
var/obj/structure/reagent_dispensers/water_cooler/W = over_object
|
||||||
|
if(W.cupholder && W.cups < 10)
|
||||||
|
W.cups++
|
||||||
|
usr << "<span class='notice'>You put the [src] in the cup dispenser.</span>"
|
||||||
|
qdel(src)
|
||||||
|
W.update_icon()
|
||||||
|
else
|
||||||
|
return ..()
|
||||||
|
|
||||||
//////////////////////////drinkingglass and shaker//
|
//////////////////////////drinkingglass and shaker//
|
||||||
//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
|
//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
|
||||||
|
|||||||
@@ -255,7 +255,7 @@
|
|||||||
name = "water-cooler bottle"
|
name = "water-cooler bottle"
|
||||||
icon = 'icons/obj/vending.dmi'
|
icon = 'icons/obj/vending.dmi'
|
||||||
icon_state = "water_cooler_bottle"
|
icon_state = "water_cooler_bottle"
|
||||||
matter = list(DEFAULT_WALL_MATERIAL = 200)
|
matter = list("glass" = 2000)
|
||||||
w_class = 3.0
|
w_class = 3.0
|
||||||
amount_per_transfer_from_this = 20
|
amount_per_transfer_from_this = 20
|
||||||
possible_transfer_amounts = list(10,20,30,60,120)
|
possible_transfer_amounts = list(10,20,30,60,120)
|
||||||
|
|||||||
@@ -26,12 +26,12 @@
|
|||||||
examine(mob/user)
|
examine(mob/user)
|
||||||
if(!..(user, 2))
|
if(!..(user, 2))
|
||||||
return
|
return
|
||||||
user << "\blue It contains:"
|
user << "<span class='notice'>It contains:</span>"
|
||||||
if(reagents && reagents.reagent_list.len)
|
if(reagents && reagents.reagent_list.len)
|
||||||
for(var/datum/reagent/R in reagents.reagent_list)
|
for(var/datum/reagent/R in reagents.reagent_list)
|
||||||
user << "\blue [R.volume] units of [R.name]"
|
user << "<span class='notice'>[R.volume] units of [R.name]</span>"
|
||||||
else
|
else
|
||||||
user << "\blue Nothing."
|
user << "<span class='notice'>Nothing.</span>"
|
||||||
|
|
||||||
verb/set_APTFT() //set amount_per_transfer_from_this
|
verb/set_APTFT() //set amount_per_transfer_from_this
|
||||||
set name = "Set transfer amount"
|
set name = "Set transfer amount"
|
||||||
@@ -92,7 +92,7 @@
|
|||||||
if(!..(user, 2))
|
if(!..(user, 2))
|
||||||
return
|
return
|
||||||
if (modded)
|
if (modded)
|
||||||
user << "\red Fuel faucet is wrenched open, leaking the fuel!"
|
user << "<span class='warning'>Fuel faucet is wrenched open, leaking the fuel!</span>"
|
||||||
if(rig)
|
if(rig)
|
||||||
user << "<span class='notice'>There is some kind of device rigged to the tank.</span>"
|
user << "<span class='notice'>There is some kind of device rigged to the tank.</span>"
|
||||||
|
|
||||||
@@ -100,7 +100,7 @@
|
|||||||
if (rig)
|
if (rig)
|
||||||
usr.visible_message("[usr] begins to detach [rig] from \the [src].", "You begin to detach [rig] from \the [src]")
|
usr.visible_message("[usr] begins to detach [rig] from \the [src].", "You begin to detach [rig] from \the [src]")
|
||||||
if(do_after(usr, 20))
|
if(do_after(usr, 20))
|
||||||
usr.visible_message("\blue [usr] detaches [rig] from \the [src].", "\blue You detach [rig] from \the [src]")
|
usr.visible_message("<span class='notice'>[usr] detaches [rig] from \the [src].</span>", "<span class='notice'>You detach [rig] from \the [src]</span>")
|
||||||
rig.loc = get_turf(usr)
|
rig.loc = get_turf(usr)
|
||||||
rig = null
|
rig = null
|
||||||
overlays = new/list()
|
overlays = new/list()
|
||||||
@@ -117,11 +117,11 @@
|
|||||||
leak_fuel(amount_per_transfer_from_this)
|
leak_fuel(amount_per_transfer_from_this)
|
||||||
if (istype(W,/obj/item/device/assembly_holder))
|
if (istype(W,/obj/item/device/assembly_holder))
|
||||||
if (rig)
|
if (rig)
|
||||||
user << "\red There is another device in the way."
|
user << "<span class='warning'>There is another device in the way.</span>"
|
||||||
return ..()
|
return ..()
|
||||||
user.visible_message("[user] begins rigging [W] to \the [src].", "You begin rigging [W] to \the [src]")
|
user.visible_message("[user] begins rigging [W] to \the [src].", "You begin rigging [W] to \the [src]")
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
user.visible_message("\blue [user] rigs [W] to \the [src].", "\blue You rig [W] to \the [src]")
|
user.visible_message("<span class='notice'>[user] rigs [W] to \the [src].</span>", "<span class='notice'>You rig [W] to \the [src]</span>")
|
||||||
|
|
||||||
var/obj/item/device/assembly_holder/H = W
|
var/obj/item/device/assembly_holder/H = W
|
||||||
if (istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
|
if (istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
|
||||||
@@ -203,13 +203,24 @@
|
|||||||
possible_transfer_amounts = null
|
possible_transfer_amounts = null
|
||||||
anchored = 1
|
anchored = 1
|
||||||
var/bottle = 0
|
var/bottle = 0
|
||||||
|
var/cups = 0
|
||||||
|
var/cupholder = 0
|
||||||
|
|
||||||
|
/obj/structure/reagent_dispensers/water_cooler/full
|
||||||
|
bottle = 1
|
||||||
|
cupholder = 1
|
||||||
|
cups = 10
|
||||||
|
|
||||||
/obj/structure/reagent_dispensers/water_cooler/New()
|
/obj/structure/reagent_dispensers/water_cooler/New()
|
||||||
if(bottle == 1)
|
if(bottle)
|
||||||
..()
|
..()
|
||||||
reagents.add_reagent("water",120)
|
reagents.add_reagent("water",120)
|
||||||
else
|
update_icon()
|
||||||
icon_state = "water_cooler_0"
|
|
||||||
|
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
|
||||||
|
..()
|
||||||
|
if(cupholder)
|
||||||
|
user << "<span class='notice'>There are [cups] cups in the cup dispenser.</span>"
|
||||||
|
|
||||||
/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/I as obj, mob/user as mob)
|
/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/I as obj, mob/user as mob)
|
||||||
if(istype(I, /obj/item/weapon/wrench))
|
if(istype(I, /obj/item/weapon/wrench))
|
||||||
@@ -224,7 +235,7 @@
|
|||||||
G.reagents.add_reagent(R.id, total_reagent)
|
G.reagents.add_reagent(R.id, total_reagent)
|
||||||
reagents.clear_reagents()
|
reagents.clear_reagents()
|
||||||
bottle = 0
|
bottle = 0
|
||||||
icon_state = "water_cooler_0"
|
update_icon()
|
||||||
else
|
else
|
||||||
if(anchored)
|
if(anchored)
|
||||||
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
|
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
|
||||||
@@ -237,8 +248,21 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
if(istype(I, /obj/item/weapon/screwdriver))
|
if(istype(I, /obj/item/weapon/screwdriver))
|
||||||
if(!bottle)
|
if(cupholder)
|
||||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
|
user << "<span class='notice'>You take the cup dispenser off.</span>"
|
||||||
|
new /obj/item/stack/material/plastic( src.loc )
|
||||||
|
if(cups)
|
||||||
|
for(var/i = 0 to cups)
|
||||||
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup(src.loc)
|
||||||
|
cups = 0
|
||||||
|
cupholder = 0
|
||||||
|
update_icon()
|
||||||
|
return
|
||||||
|
if(!bottle && !cupholder)
|
||||||
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||||
|
user << "<span class='notice'>You start taking the water-cooler apart.</span>"
|
||||||
|
if(do_after(user, 20))
|
||||||
user << "<span class='notice'>You take the water-cooler apart.</span>"
|
user << "<span class='notice'>You take the water-cooler apart.</span>"
|
||||||
new /obj/item/stack/material/plastic( src.loc, 4 )
|
new /obj/item/stack/material/plastic( src.loc, 4 )
|
||||||
qdel(src)
|
qdel(src)
|
||||||
@@ -252,8 +276,8 @@
|
|||||||
user << "<span class='notice'>You start to screw the bottle onto the water-cooler.</span>"
|
user << "<span class='notice'>You start to screw the bottle onto the water-cooler.</span>"
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
bottle = 1
|
bottle = 1
|
||||||
icon_state = "water_cooler"
|
update_icon()
|
||||||
user << "<span class='notice'>You screw the bottle onto the water-cooler but accidently spill some!</span>" //you spill some because it for somereason transfers 5 units to the bottle after it gets attached but before it's deleted...
|
user << "<span class='notice'>You screw the bottle onto the water-cooler!</span>"
|
||||||
for(var/datum/reagent/R in G.reagents.reagent_list)
|
for(var/datum/reagent/R in G.reagents.reagent_list)
|
||||||
var/total_reagent = G.reagents.get_reagent_amount(R.id)
|
var/total_reagent = G.reagents.get_reagent_amount(R.id)
|
||||||
reagents.add_reagent(R.id, total_reagent)
|
reagents.add_reagent(R.id, total_reagent)
|
||||||
@@ -263,8 +287,46 @@
|
|||||||
else
|
else
|
||||||
user << "<span class='warning'>There is already a bottle there!</span>"
|
user << "<span class='warning'>There is already a bottle there!</span>"
|
||||||
return
|
return
|
||||||
|
|
||||||
|
if(istype(I, /obj/item/stack/material/plastic))
|
||||||
|
if(!cupholder)
|
||||||
|
if(anchored)
|
||||||
|
var/obj/item/stack/material/plastic/P = I
|
||||||
|
src.add_fingerprint(user)
|
||||||
|
user << "<span class='notice'>You start to attach a cup dispenser onto the water-cooler.</span>"
|
||||||
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||||
|
if(do_after(user, 20))
|
||||||
|
if (P.use(1))
|
||||||
|
user << "<span class='notice'>You attach a cup dispenser onto the water-cooler.</span>"
|
||||||
|
cupholder = 1
|
||||||
|
update_icon()
|
||||||
else
|
else
|
||||||
return ..()
|
user << "<span class='warning'>You need to wrench down the cooler first.</span>"
|
||||||
|
else
|
||||||
|
user << "<span class='warning'>There is already a cup dispenser there!</span>"
|
||||||
|
return
|
||||||
|
|
||||||
|
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/user)
|
||||||
|
if(cups)
|
||||||
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup(src.loc)
|
||||||
|
cups--
|
||||||
|
update_icon()
|
||||||
|
return
|
||||||
|
|
||||||
|
/obj/structure/reagent_dispensers/water_cooler/update_icon()
|
||||||
|
icon_state = "water_cooler"
|
||||||
|
overlays.Cut()
|
||||||
|
var/image/I
|
||||||
|
if(bottle)
|
||||||
|
I = image(icon, "water_cooler_bottle")
|
||||||
|
overlays += I
|
||||||
|
if(cupholder)
|
||||||
|
I = image(icon, "water_cooler_cupholder")
|
||||||
|
overlays += I
|
||||||
|
if(cups)
|
||||||
|
I = image(icon, "water_cooler_cups")
|
||||||
|
overlays += I
|
||||||
|
return
|
||||||
|
|
||||||
/obj/structure/reagent_dispensers/beerkeg
|
/obj/structure/reagent_dispensers/beerkeg
|
||||||
name = "beer keg"
|
name = "beer keg"
|
||||||
|
|||||||
17
code/modules/tables/bench.dm
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
/obj/structure/table/bench
|
||||||
|
name = "bench frame"
|
||||||
|
icon = 'icons/obj/bench.dmi'
|
||||||
|
icon_state = "frame"
|
||||||
|
desc = "It's a bench, for putting things on. Or standing on, if you really want to."
|
||||||
|
can_reinforce = 0
|
||||||
|
flipped = -1
|
||||||
|
density = 0
|
||||||
|
|
||||||
|
/obj/structure/table/bench/update_desc()
|
||||||
|
if(material)
|
||||||
|
name = "[material.display_name] bench"
|
||||||
|
else
|
||||||
|
name = "bench frame"
|
||||||
|
|
||||||
|
/obj/structure/table/bench/CanPass(atom/movable/mover)
|
||||||
|
return 1
|
||||||
@@ -10,6 +10,8 @@
|
|||||||
return 1
|
return 1
|
||||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||||
return 1
|
return 1
|
||||||
|
if(locate(/obj/structure/table/bench) in get_turf(mover))
|
||||||
|
return 0
|
||||||
if(locate(/obj/structure/table) in get_turf(mover))
|
if(locate(/obj/structure/table) in get_turf(mover))
|
||||||
return 1
|
return 1
|
||||||
return 0
|
return 0
|
||||||
@@ -136,6 +138,7 @@
|
|||||||
user << "<span class='warning'>There's nothing to put \the [W] on! Try adding plating to \the [src] first.</span>"
|
user << "<span class='warning'>There's nothing to put \the [W] on! Try adding plating to \the [src] first.</span>"
|
||||||
return
|
return
|
||||||
|
|
||||||
|
if(item_place)
|
||||||
user.drop_item(src.loc)
|
user.drop_item(src.loc)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|||||||
@@ -26,6 +26,8 @@
|
|||||||
|
|
||||||
var/list/connections = list("nw0", "ne0", "sw0", "se0")
|
var/list/connections = list("nw0", "ne0", "sw0", "se0")
|
||||||
|
|
||||||
|
var/item_place = 1 //allows items to be placed on the table, but not on benches.
|
||||||
|
|
||||||
/obj/structure/table/proc/update_material()
|
/obj/structure/table/proc/update_material()
|
||||||
var/old_maxhealth = maxhealth
|
var/old_maxhealth = maxhealth
|
||||||
if(!material)
|
if(!material)
|
||||||
@@ -217,7 +219,7 @@
|
|||||||
// Returns the material to set the table to.
|
// Returns the material to set the table to.
|
||||||
/obj/structure/table/proc/common_material_remove(mob/user, material/M, delay, what, type_holding, sound)
|
/obj/structure/table/proc/common_material_remove(mob/user, material/M, delay, what, type_holding, sound)
|
||||||
if(!M.stack_type)
|
if(!M.stack_type)
|
||||||
user << "<span class='warning'>You are unable to remove the [what] from this table!</span>"
|
user << "<span class='warning'>You are unable to remove the [what] from this [src]!</span>"
|
||||||
return M
|
return M
|
||||||
|
|
||||||
if(manipulating) return M
|
if(manipulating) return M
|
||||||
|
|||||||
38
html/changelogs/Sin4_cooler-bench-lamp.yml
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
################################
|
||||||
|
# Example Changelog File
|
||||||
|
#
|
||||||
|
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||||
|
#
|
||||||
|
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||||
|
# When it is, any changes listed below will disappear.
|
||||||
|
#
|
||||||
|
# Valid Prefixes:
|
||||||
|
# bugfix
|
||||||
|
# wip (For works in progress)
|
||||||
|
# tweak
|
||||||
|
# soundadd
|
||||||
|
# sounddel
|
||||||
|
# rscadd (general adding of nice things)
|
||||||
|
# rscdel (general deleting of nice things)
|
||||||
|
# imageadd
|
||||||
|
# imagedel
|
||||||
|
# maptweak
|
||||||
|
# spellcheck (typo fixes)
|
||||||
|
# experiment
|
||||||
|
#################################
|
||||||
|
|
||||||
|
# Your name.
|
||||||
|
author: Sin4
|
||||||
|
|
||||||
|
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||||
|
delete-after: True
|
||||||
|
|
||||||
|
# Any changes you've made. See valid prefix list above.
|
||||||
|
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||||
|
# SCREW THIS UP AND IT WON'T WORK.
|
||||||
|
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||||
|
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||||
|
changes:
|
||||||
|
- rscadd: "Added benches."
|
||||||
|
- rscadd: "Added floor lamps."
|
||||||
|
- rscadd: "Added water-cooler cup dispenser."
|
||||||
BIN
icons/obj/bench.dmi
Normal file
|
After Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 73 KiB |
@@ -1646,9 +1646,9 @@
|
|||||||
"aFH" = (/obj/item/weapon/stool/padded,/obj/machinery/ai_status_display{pixel_y = 32},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
"aFH" = (/obj/item/weapon/stool/padded,/obj/machinery/ai_status_display{pixel_y = 32},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||||
"aFI" = (/obj/structure/table/glass,/obj/item/inflatable{pixel_x = 6; pixel_y = 6},/obj/item/inflatable{pixel_x = 2; pixel_y = 2},/obj/item/inflatable{pixel_x = -2; pixel_y = -3},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
"aFI" = (/obj/structure/table/glass,/obj/item/inflatable{pixel_x = 6; pixel_y = 6},/obj/item/inflatable{pixel_x = 2; pixel_y = 2},/obj/item/inflatable{pixel_x = -2; pixel_y = -3},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||||
"aFJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/maintenance/pool)
|
"aFJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/maintenance/pool)
|
||||||
"aFK" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
"aFK" = (/obj/structure/reagent_dispensers/water_cooler/full,/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
||||||
"aFL" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/obj/effect/floor_decal/corner/paleblue{dir = 2},/turf/simulated/floor/tiled,/area/medical/surgeryobs)
|
"aFL" = (/obj/structure/reagent_dispensers/water_cooler/full,/obj/effect/floor_decal/corner/paleblue{dir = 2},/turf/simulated/floor/tiled,/area/medical/surgeryobs)
|
||||||
"aFM" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/obj/effect/floor_decal/corner/lime/full{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/virology)
|
"aFM" = (/obj/structure/reagent_dispensers/water_cooler/full,/obj/effect/floor_decal/corner/lime/full{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/virology)
|
||||||
"aFN" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/security/armoury)
|
"aFN" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/security/armoury)
|
||||||
"aFO" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/turf/simulated/floor/tiled,/area/security/armoury)
|
"aFO" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/turf/simulated/floor/tiled,/area/security/armoury)
|
||||||
"aFP" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor/tiled,/area/security/brig)
|
"aFP" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor/tiled,/area/security/brig)
|
||||||
@@ -1700,7 +1700,7 @@
|
|||||||
"aGJ" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
|
"aGJ" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
|
||||||
"aGK" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
|
"aGK" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
|
||||||
"aGL" = (/obj/machinery/door/firedoor/glass,/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
|
"aGL" = (/obj/machinery/door/firedoor/glass,/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
|
||||||
"aGM" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/floor/tiled/white,/area/medical/reception)
|
"aGM" = (/obj/structure/reagent_dispensers/water_cooler/full,/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/floor/tiled/white,/area/medical/reception)
|
||||||
"aGN" = (/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
"aGN" = (/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
||||||
"aGO" = (/obj/item/weapon/stool/padded,/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
"aGO" = (/obj/item/weapon/stool/padded,/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
||||||
"aGP" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
"aGP" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
||||||
@@ -1708,11 +1708,11 @@
|
|||||||
"aGR" = (/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
"aGR" = (/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||||
"aGS" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
"aGS" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||||
"aGT" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
"aGT" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||||
"aGU" = (/obj/effect/floor_decal/corner/blue,/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/turf/simulated/floor/tiled,/area/bridge_hallway)
|
"aGU" = (/obj/effect/floor_decal/corner/blue,/obj/structure/reagent_dispensers/water_cooler/full,/turf/simulated/floor/tiled,/area/bridge_hallway)
|
||||||
"aGV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
"aGV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||||
"aGW" = (/obj/machinery/door/airlock/atmos{name = "Riot Control Maintenance"; req_access = newlist(); req_one_access = list(2,12,24)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/security/riot_control)
|
"aGW" = (/obj/machinery/door/airlock/atmos{name = "Riot Control Maintenance"; req_access = newlist(); req_one_access = list(2,12,24)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/security/riot_control)
|
||||||
"aGX" = (/obj/structure/table/standard,/obj/item/weapon/clipboard,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/stamp/qm,/turf/simulated/floor/tiled,/area/quartermaster/qm)
|
"aGX" = (/obj/structure/table/standard,/obj/item/weapon/clipboard,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/stamp/qm,/turf/simulated/floor/tiled,/area/quartermaster/qm)
|
||||||
"aGY" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/obj/effect/floor_decal/corner/white{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 1},/turf/simulated/floor/tiled,/area/crew_quarters/visitor_dinning)
|
"aGY" = (/obj/structure/reagent_dispensers/water_cooler/full,/obj/effect/floor_decal/corner/white{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 1},/turf/simulated/floor/tiled,/area/crew_quarters/visitor_dinning)
|
||||||
"aGZ" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/armoury)
|
"aGZ" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/armoury)
|
||||||
"aHa" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/armoury)
|
"aHa" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/armoury)
|
||||||
"aHb" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/brig)
|
"aHb" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/brig)
|
||||||
|
|||||||
@@ -601,7 +601,7 @@
|
|||||||
"lD" = (/obj/structure/sign/greencross,/turf/simulated/wall/r_wall,/area/outpost/research/medical)
|
"lD" = (/obj/structure/sign/greencross,/turf/simulated/wall/r_wall,/area/outpost/research/medical)
|
||||||
"lE" = (/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/effect/floor_decal/corner/purple{dir = 9},/turf/simulated/floor/tiled/white,/area/outpost/research/dock)
|
"lE" = (/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/effect/floor_decal/corner/purple{dir = 9},/turf/simulated/floor/tiled/white,/area/outpost/research/dock)
|
||||||
"lF" = (/obj/effect/floor_decal/corner/purple,/turf/simulated/floor/tiled/white,/area/outpost/research/dock)
|
"lF" = (/obj/effect/floor_decal/corner/purple,/turf/simulated/floor/tiled/white,/area/outpost/research/dock)
|
||||||
"lG" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
"lG" = (/obj/structure/reagent_dispensers/water_cooler/full,/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
||||||
"lH" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
"lH" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
||||||
"lI" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
"lI" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
||||||
"lJ" = (/obj/structure/table/glass,/obj/item/weapon/tape_roll,/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
"lJ" = (/obj/structure/table/glass,/obj/item/weapon/tape_roll,/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
||||||
|
|||||||
@@ -1929,6 +1929,7 @@
|
|||||||
#include "code\modules\surgery\slimes.dm"
|
#include "code\modules\surgery\slimes.dm"
|
||||||
#include "code\modules\surgery\surgery.dm"
|
#include "code\modules\surgery\surgery.dm"
|
||||||
#include "code\modules\surgery\~defines.dm"
|
#include "code\modules\surgery\~defines.dm"
|
||||||
|
#include "code\modules\tables\bench.dm"
|
||||||
#include "code\modules\tables\flipping.dm"
|
#include "code\modules\tables\flipping.dm"
|
||||||
#include "code\modules\tables\interactions.dm"
|
#include "code\modules\tables\interactions.dm"
|
||||||
#include "code\modules\tables\presets.dm"
|
#include "code\modules\tables\presets.dm"
|
||||||
|
|||||||