mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Reserve PascalCase inits
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@@ -65,7 +65,7 @@ datum/controller/lighting/proc/process()
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//Does not loop. Should be run prior to process() being called for the first time.
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//Note: if we get additional z-levels at runtime (e.g. if the gateway thin ever gets finished) we can initialize specific
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//z-levels with the z_level argument
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datum/controller/lighting/proc/Initialize(var/z_level)
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datum/controller/lighting/proc/initializeLighting(var/z_level)
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processing = 0
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spawn(-1)
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set background = 1
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@@ -84,7 +84,7 @@ datum/controller/game_controller/proc/setup()
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if(ticker)
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ticker.pregame()
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lighting_controller.Initialize()
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lighting_controller.initializeLighting()
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datum/controller/game_controller/proc/setup_objects()
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@@ -16,11 +16,11 @@
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New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
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..()
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if(!Init(arglist(args)))
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if(!initTeleport(arglist(args)))
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return 0
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return 1
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proc/Init(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout)
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proc/initTeleport(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout)
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if(!setTeleatom(ateleatom))
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return 0
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if(!setDestination(adestination))
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@@ -33,7 +33,7 @@
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var/datum/dna2/record/buf=null
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var/read_only = 0 //Well,it's still a floppy disk
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/obj/item/weapon/disk/data/proc/Initialize()
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/obj/item/weapon/disk/data/proc/initializeDisk()
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buf = new
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buf.dna=new
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@@ -42,7 +42,7 @@
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read_only = 1
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New()
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Initialize()
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initializeDisk()
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buf.types=DNA2_BUF_UE|DNA2_BUF_UI
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//data = "066000033000000000AF00330660FF4DB002690"
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//data = "0C80C80C80C80C80C8000000000000161FBDDEF" - Farmer Jeff
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@@ -57,7 +57,7 @@
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read_only = 1
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New()
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Initialize()
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initializeDisk()
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buf.types=DNA2_BUF_SE
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var/list/new_SE=list(0x098,0x3E8,0x403,0x44C,0x39F,0x4B0,0x59D,0x514,0x5FC,0x578,0x5DC,0x640,0x6A4)
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for(var/i=new_SE.len;i<=DNA_SE_LENGTH;i++)
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