mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
TGUI GPS & Mining Vendor & Ore Processing Console
This commit is contained in:
@@ -453,4 +453,22 @@ proc/TextPreview(var/string,var/len=40)
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. += .(rest)
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#define gender2text(gender) capitalize(gender)
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#define gender2text(gender) capitalize(gender)
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/// Used to get a properly sanitized input, of max_length
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/// no_trim is self explanatory but it prevents the input from being trimed if you intend to parse newlines or whitespace.
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/proc/stripped_input(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN, no_trim=FALSE)
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var/name = input(user, message, title, default) as text|null
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if(no_trim)
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return copytext(html_encode(name), 1, max_length)
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else
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return trim(html_encode(name), max_length) //trim is "outside" because html_encode can expand single symbols into multiple symbols (such as turning < into <)
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// Used to get a properly sanitized multiline input, of max_length
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/proc/stripped_multiline_input(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN, no_trim=FALSE)
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var/name = input(user, message, title, default) as message|null
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if(no_trim)
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return copytext(html_encode(name), 1, max_length)
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else
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return trim(html_encode(name), max_length)
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@@ -11,6 +11,7 @@ var/list/GPS_list = list()
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matter = list(DEFAULT_WALL_MATERIAL = 500)
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var/gps_tag = "GEN0"
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var/emped = FALSE
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var/updating = TRUE // Lets users lock the UI so they don't have to deal with constantly shifting signals
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var/tracking = FALSE // Will not show other signals or emit its own signal if false.
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var/long_range = FALSE // If true, can see farther, depending on get_map_levels().
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var/local_mode = FALSE // If true, only GPS signals of the same Z level are shown.
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@@ -66,7 +67,11 @@ var/list/GPS_list = list()
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add_overlay("working")
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/obj/item/device/gps/attack_self(mob/user)
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display(user)
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tgui_interact(user)
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/obj/item/device/gps/examine(mob/user)
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. = ..()
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. += display()
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// Compiles all the data not available directly from the GPS
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// Like the positions and directions to all other GPS units
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@@ -117,12 +122,12 @@ var/list/GPS_list = list()
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return dat
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/obj/item/device/gps/proc/display(mob/user)
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/obj/item/device/gps/proc/display()
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if(!tracking)
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to_chat(user, "The device is off. Alt-click it to turn it on.")
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. = "The device is off. Alt-click it to turn it on."
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return
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if(emped)
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to_chat(user, "It's busted!")
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. = "It's busted!"
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return
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var/list/dat = list()
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@@ -143,8 +148,7 @@ var/list/GPS_list = list()
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else
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dat += "No other signals detected."
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var/result = dat.Join("<br>")
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to_chat(user, result)
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. = dat
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/obj/item/device/gps/Topic(var/href, var/list/href_list)
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if(..())
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@@ -168,6 +172,85 @@ var/list/GPS_list = list()
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hide_signal = !hide_signal
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to_chat(usr, "You set the device to [hide_signal ? "not " : ""]broadcast a signal while scanning for other signals.")
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/obj/item/device/gps/tgui_interact(mob/user, datum/tgui/ui)
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if(emped)
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to_chat(user, "<span class='hear'>[src] fizzles weakly.</span>")
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Gps", name)
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ui.open()
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ui.set_autoupdate(updating)
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/obj/item/device/gps/tgui_data(mob/user)
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var/list/data = list()
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data["power"] = tracking
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data["tag"] = gps_tag
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data["updating"] = updating
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data["globalmode"] = !local_mode
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if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
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return data
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var/turf/curr = get_turf(src)
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data["currentArea"] = "[get_area_name(curr, TRUE)]"
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data["currentCoords"] = list(curr.x, curr.y, curr.z)
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data["currentCoordsText"] = "[curr.x], [curr.y], [using_map.get_zlevel_name(curr.z)]"
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data["zLevelDetection"] = using_map.get_map_levels(curr.z, long_range)
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var/list/signals = list()
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data["signals"] = list()
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for(var/obj/item/device/gps/G in GPS_list - src)
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if(!G.tracking || G.emped || G.hide_signal)
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continue
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var/turf/T = get_turf(G)
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if(!T)
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continue
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if(local_mode && curr.z != T.z)
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continue
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if(!(T.z in data["zLevelDetection"]))
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continue
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var/list/signal = list()
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signal["entrytag"] = G.gps_tag //Name or 'tag' of the GPS
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signal["coords"] = list(T.x, T.y, T.z)
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signal["coordsText"] = "[T.x], [T.y], [using_map.get_zlevel_name(T.z)]"
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if(T.z == curr.z) //Distance/Direction calculations for same z-level only
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signal["dist"] = max(get_dist(curr, T), 0) //Distance between the src and remote GPS turfs
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signal["degrees"] = round(Get_Angle(curr, T)) //0-360 degree directional bearing, for more precision.
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signals += list(signal) //Add this signal to the list of signals
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data["signals"] = signals
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return data
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/obj/item/device/gps/tgui_act(action, params)
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if(..())
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return TRUE
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switch(action)
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if("rename")
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var/a = stripped_input(usr, "Please enter desired tag.", name, gps_tag, 20)
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if(!a)
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return
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gps_tag = a
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name = "global positioning system ([gps_tag])"
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. = TRUE
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if("power")
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toggletracking(usr)
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. = TRUE
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if("updating")
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updating = !updating
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. = TRUE
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if("globalmode")
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local_mode = !local_mode
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. = TRUE
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/obj/item/device/gps/on // Defaults to off to avoid polluting the signal list with a bunch of GPSes without owners. If you need to spawn active ones, use these.
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tracking = TRUE
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@@ -291,10 +374,10 @@ var/list/GPS_list = list()
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/obj/item/device/gps/syndie/display(mob/user)
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if(!tracking)
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to_chat(user, "The device is off. Alt-click it to turn it on.")
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. = "The device is off. Alt-click it to turn it on."
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return
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if(emped)
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to_chat(user, "It's busted!")
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. = "It's busted!"
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return
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var/list/dat = list()
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@@ -312,5 +395,4 @@ var/list/GPS_list = list()
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else
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dat += "No other signals detected."
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var/result = dat.Join("<br>")
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to_chat(user, result)
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. = dat
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@@ -33,7 +33,10 @@
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/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
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if(..())
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return
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interact(user)
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if(!allowed(user))
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to_chat(user, "<span class='warning'>Access denied.</span>")
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return
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tgui_interact(user)
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/obj/machinery/mineral/processing_unit_console/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/weapon/card/id))
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@@ -42,97 +45,89 @@
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if(!inserted_id && user.unEquip(I))
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I.forceMove(src)
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inserted_id = I
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interact(user)
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SStgui.update_uis(src)
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return
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..()
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/obj/machinery/mineral/processing_unit_console/interact(mob/user)
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if(..())
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return
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/obj/machinery/mineral/processing_unit_console/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "MiningOreProcessingConsole", name)
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ui.open()
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if(!allowed(user))
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to_chat(user, "<span class='warning'>Access denied.</span>")
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return
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/obj/machinery/mineral/processing_unit_console/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
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var/list/data = ..()
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data["unclaimedPoints"] = machine.points
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user.set_machine(src)
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var/dat = "<h1>Ore processor console</h1>"
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dat += "Current unclaimed points: [machine.points]<br>"
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if(istype(inserted_id))
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dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=\ref[src];choice=eject'>Eject ID.</A><br>"
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dat += "<A href='?src=\ref[src];choice=claim'>Claim points.</A><br>"
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if(inserted_id)
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data["has_id"] = TRUE
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data["id"] = list(
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"name" = inserted_id.registered_name,
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"points" = inserted_id.mining_points,
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)
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else
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dat += "No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>"
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dat += "<hr><table>"
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data["has_id"] = FALSE
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data["ores"] = list()
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for(var/ore in machine.ores_processing)
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if(!machine.ores_stored[ore] && !show_all_ores) continue
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if(!machine.ores_stored[ore] && !show_all_ores)
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continue
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var/ore/O = ore_data[ore]
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if(!O) continue
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dat += "<tr><td width = 40><b>[capitalize(O.display_name)]</b></td><td width = 30>[machine.ores_stored[ore]]</td><td width = 100>"
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if(machine.ores_processing[ore])
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switch(machine.ores_processing[ore])
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if(PROCESS_NONE)
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dat += "<font color='red'>not processing</font>"
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if(PROCESS_SMELT)
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dat += "<font color='orange'>smelting</font>"
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if(PROCESS_COMPRESS)
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dat += "<font color='blue'>compressing</font>"
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if(PROCESS_ALLOY)
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dat += "<font color='gray'>alloying</font>"
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else
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dat += "<font color='red'>not processing</font>"
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dat += ".</td><td width = 30><a href='?src=\ref[src];toggle_smelting=[ore]'>\[change\]</a></td></tr>"
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if(!O)
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continue
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data["ores"].Add(list(list(
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"ore" = ore,
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"name" = O.display_name,
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"amount" = machine.ores_stored[ore],
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"processing" = machine.ores_processing[ore] ? machine.ores_processing[ore] : 0,
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)))
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dat += "</table><hr>"
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dat += "Currently displaying [show_all_ores ? "all ore types" : "only available ore types"]. <A href='?src=\ref[src];toggle_ores=1'>\[[show_all_ores ? "show less" : "show more"]\]</a></br>"
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dat += "The ore processor is currently <A href='?src=\ref[src];toggle_power=1'>[(machine.active ? "<font color='green'>processing</font>" : "<font color='red'>disabled</font>")]</a>."
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user << browse(dat, "window=processor_console;size=400x500")
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onclose(user, "processor_console")
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return
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data["showAllOres"] = show_all_ores
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data["power"] = machine.active
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/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
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return data
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/obj/machinery/mineral/processing_unit_console/tgui_act(action, list/params)
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if(..())
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return 1
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usr.set_machine(src)
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src.add_fingerprint(usr)
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return TRUE
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if(href_list["toggle_smelting"])
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var/choice = input("What setting do you wish to use for processing [href_list["toggle_smelting"]]?") as null|anything in list("Smelting","Compressing","Alloying","Nothing")
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if(!choice) return
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switch(choice)
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if("Nothing") choice = PROCESS_NONE
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if("Smelting") choice = PROCESS_SMELT
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if("Compressing") choice = PROCESS_COMPRESS
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if("Alloying") choice = PROCESS_ALLOY
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machine.ores_processing[href_list["toggle_smelting"]] = choice
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if(href_list["toggle_power"])
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machine.active = !machine.active
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if(href_list["toggle_ores"])
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show_all_ores = !show_all_ores
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if(href_list["choice"])
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if(istype(inserted_id))
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if(href_list["choice"] == "eject")
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usr.put_in_hands(inserted_id)
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inserted_id = null
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if(href_list["choice"] == "claim")
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add_fingerprint(usr)
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switch(action)
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if("toggleSmelting")
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var/ore = params["ore"]
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var/new_setting = params["set"]
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if(new_setting == null)
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new_setting = input("What setting do you wish to use for processing [ore]]?") as null|anything in list("Smelting","Compressing","Alloying","Nothing")
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if(!new_setting)
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return
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switch(new_setting)
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if("Nothing") new_setting = PROCESS_NONE
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if("Smelting") new_setting = PROCESS_SMELT
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if("Compressing") new_setting = PROCESS_COMPRESS
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if("Alloying") new_setting = PROCESS_ALLOY
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machine.ores_processing[ore] = new_setting
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. = TRUE
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if("power")
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machine.active = !machine.active
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. = TRUE
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if("showAllOres")
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show_all_ores = !show_all_ores
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. = TRUE
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if("logoff")
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if(!inserted_id)
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return
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usr.put_in_hands(inserted_id)
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inserted_id = null
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. = TRUE
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if("claim")
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if(istype(inserted_id))
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if(access_mining_station in inserted_id.access)
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inserted_id.mining_points += machine.points
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machine.points = 0
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else
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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else if(href_list["choice"] == "insert")
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. = TRUE
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if("insert")
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var/obj/item/weapon/card/id/I = usr.get_active_hand()
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if(istype(I))
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usr.drop_item()
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@@ -140,9 +135,9 @@
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inserted_id = I
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else
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to_chat(usr, "<span class='warning'>No valid ID.</span>")
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src.updateUsrDialog()
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return
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. = TRUE
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else
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return FALSE
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/**********************Mineral processing unit**************************/
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@@ -37,10 +37,10 @@
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prize_list["Gear"] = list(
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// TODO EQUIPMENT("Advanced Scanner", /obj/item/device/t_scanner/adv_mining_scanner, 800),
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// TODO EQUIPMENT("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
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EQUIPMENT("Defense Equipment - Smoke Bomb", /obj/item/weapon/grenade/smokebomb, 100),
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EQUIPMENT("Defense Equipment - Plasteel Machete", /obj/item/weapon/material/knife/machete, 500),
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EQUIPMENT("Defense Equipment - Razor Drone Deployer", /obj/item/weapon/grenade/spawnergrenade/manhacks/station/locked, 1000),
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EQUIPMENT("Defense Equipment - Sentry Drone Deployer", /obj/item/weapon/grenade/spawnergrenade/ward, 1500),
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EQUIPMENT("Defense Equipment - Plasteel Machete", /obj/item/weapon/material/knife/machete, 500),
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EQUIPMENT("Defense Equipment - Smoke Bomb", /obj/item/weapon/grenade/smokebomb, 100),
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EQUIPMENT("Durasteel Fishing Rod", /obj/item/weapon/material/fishing_rod/modern/strong, 7500),
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EQUIPMENT("Fishing Net", /obj/item/weapon/material/fishing_net, 500),
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EQUIPMENT("Titanium Fishing Rod", /obj/item/weapon/material/fishing_rod/modern, 1000),
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@@ -58,28 +58,28 @@
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EQUIPMENT("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
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EQUIPMENT("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
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EQUIPMENT("Fulton Pack", /obj/item/extraction_pack, 1200),
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EQUIPMENT("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500),
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EQUIPMENT("Shelter Capsule", /obj/item/device/survivalcapsule, 500),
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EQUIPMENT("Trauma Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/trauma, 250),
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EQUIPMENT("Burn Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/burn, 250),
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EQUIPMENT("Oxy Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/oxy, 250),
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EQUIPMENT("Detox Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/detox, 250),
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EQUIPMENT("Injector (L) - Glucose", /obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/glucose, 500),
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EQUIPMENT("Injector (L) - Panacea", /obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/purity, 500),
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EQUIPMENT("Injector (L) - Trauma", /obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute, 500),
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EQUIPMENT("Nanopaste Tube", /obj/item/stack/nanopaste, 1000),
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EQUIPMENT("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500),
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EQUIPMENT("Shelter Capsule", /obj/item/device/survivalcapsule, 500),
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EQUIPMENT("Burn Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/burn, 250),
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||||
EQUIPMENT("Detox Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/detox, 250),
|
||||
EQUIPMENT("Oxy Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/oxy, 250),
|
||||
EQUIPMENT("Trauma Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/trauma, 250),
|
||||
)
|
||||
prize_list["Kinetic Accelerator"] = list(
|
||||
EQUIPMENT("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 900),
|
||||
EQUIPMENT("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 125),
|
||||
EQUIPMENT("KA Adjustable Tracer Rounds",/obj/item/borg/upgrade/modkit/tracer/adjustable, 175),
|
||||
EQUIPMENT("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
|
||||
EQUIPMENT("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
|
||||
EQUIPMENT("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
|
||||
EQUIPMENT("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
|
||||
EQUIPMENT("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
|
||||
EQUIPMENT("KA Efficiency Increase", /obj/item/borg/upgrade/modkit/efficiency, 1200),
|
||||
EQUIPMENT("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
|
||||
EQUIPMENT("KA Holster", /obj/item/clothing/accessory/holster/waist/kinetic_accelerator, 350),
|
||||
EQUIPMENT("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
|
||||
EQUIPMENT("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
|
||||
EQUIPMENT("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
|
||||
EQUIPMENT("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 125),
|
||||
)
|
||||
prize_list["Digging Tools"] = list(
|
||||
// EQUIPMENT("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 2000),
|
||||
@@ -94,20 +94,20 @@
|
||||
)
|
||||
prize_list["Hardsuit"] = list(
|
||||
EQUIPMENT("Hardsuit - Control Module", /obj/item/weapon/rig/industrial/vendor, 2000),
|
||||
EQUIPMENT("Hardsuit - Plasma Cutter", /obj/item/rig_module/device/plasmacutter, 800),
|
||||
EQUIPMENT("Hardsuit - Drill", /obj/item/rig_module/device/drill, 5000),
|
||||
EQUIPMENT("Hardsuit - Ore Scanner", /obj/item/rig_module/device/orescanner, 1000),
|
||||
EQUIPMENT("Hardsuit - Material Scanner", /obj/item/rig_module/vision/material, 500),
|
||||
EQUIPMENT("Hardsuit - Maneuvering Jets", /obj/item/rig_module/maneuvering_jets, 1250),
|
||||
EQUIPMENT("Hardsuit - Intelligence Storage",/obj/item/rig_module/ai_container, 2500),
|
||||
EQUIPMENT("Hardsuit - Maneuvering Jets", /obj/item/rig_module/maneuvering_jets, 1250),
|
||||
EQUIPMENT("Hardsuit - Material Scanner", /obj/item/rig_module/vision/material, 500),
|
||||
EQUIPMENT("Hardsuit - Ore Scanner", /obj/item/rig_module/device/orescanner, 1000),
|
||||
EQUIPMENT("Hardsuit - Plasma Cutter", /obj/item/rig_module/device/plasmacutter, 800),
|
||||
EQUIPMENT("Hardsuit - Smoke Bomb Deployer", /obj/item/rig_module/grenade_launcher/smoke,2000),
|
||||
)
|
||||
prize_list["Miscellaneous"] = list(
|
||||
EQUIPMENT("Absinthe", /obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe, 125),
|
||||
EQUIPMENT("Bar Shelter Capsule", /obj/item/device/survivalcapsule/luxurybar, 10000),
|
||||
EQUIPMENT("Cigar", /obj/item/clothing/mask/smokable/cigarette/cigar/havana, 150),
|
||||
EQUIPMENT("Digital Tablet - Standard", /obj/item/modular_computer/tablet/preset/custom_loadout/standard, 500),
|
||||
EQUIPMENT("Digital Tablet - Advanced", /obj/item/modular_computer/tablet/preset/custom_loadout/advanced, 1000),
|
||||
EQUIPMENT("Digital Tablet - Standard", /obj/item/modular_computer/tablet/preset/custom_loadout/standard, 500),
|
||||
EQUIPMENT("Industrial Equipment - Phoron Bore", /obj/item/weapon/gun/magnetic/matfed, 3000),
|
||||
EQUIPMENT("Industrial Equipment - Sheet-Snatcher",/obj/item/weapon/storage/bag/sheetsnatcher, 500),
|
||||
EQUIPMENT("Laser Pointer", /obj/item/device/laser_pointer, 900),
|
||||
|
||||
@@ -103,6 +103,7 @@ export const formatCommaNumber = value => {
|
||||
let parts = value.toString().split(".");
|
||||
parts[0] = parts[0].replace(/\B(?=(\d{3})+(?!\d))/g, ",");
|
||||
return parts.join(".");
|
||||
};
|
||||
|
||||
// Function from https://stackoverflow.com/a/34841026. CC BY-SA 4.0.
|
||||
export const formatTime = seconds => {
|
||||
|
||||
133
tgui/packages/tgui/interfaces/Gps.js
Normal file
133
tgui/packages/tgui/interfaces/Gps.js
Normal file
@@ -0,0 +1,133 @@
|
||||
import { map, sortBy } from 'common/collections';
|
||||
import { flow } from 'common/fp';
|
||||
import { clamp } from 'common/math';
|
||||
import { vecLength, vecSubtract } from 'common/vector';
|
||||
import { Fragment } from 'inferno';
|
||||
import { useBackend } from '../backend';
|
||||
import { Box, Button, Icon, LabeledList, Section, Table } from '../components';
|
||||
import { Window } from '../layouts';
|
||||
|
||||
import { createLogger } from '../logging';
|
||||
const logger = createLogger('lol what');
|
||||
|
||||
const coordsToVec = coords => map(parseFloat)(coords.split(', '));
|
||||
|
||||
export const Gps = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const {
|
||||
currentArea,
|
||||
currentCoords,
|
||||
currentCoordsText,
|
||||
globalmode,
|
||||
power,
|
||||
tag,
|
||||
updating,
|
||||
} = data;
|
||||
const signals = flow([
|
||||
map((signal, index) => {
|
||||
// Calculate distance to the target. BYOND distance is capped to 127,
|
||||
// that's why we roll our own calculations here.
|
||||
const dist = signal.dist && (
|
||||
Math.round(vecLength(vecSubtract(
|
||||
currentCoords,
|
||||
signal.coords)))
|
||||
);
|
||||
return { ...signal, dist, index };
|
||||
}),
|
||||
sortBy(
|
||||
// Signals with distance metric go first
|
||||
signal => signal.dist === undefined,
|
||||
// Sort alphabetically
|
||||
signal => signal.entrytag),
|
||||
])(data.signals || []);
|
||||
return (
|
||||
<Window
|
||||
title="Global Positioning System"
|
||||
width={470}
|
||||
height={700}
|
||||
resizable>
|
||||
<Window.Content scrollable>
|
||||
<Section
|
||||
title="Control"
|
||||
buttons={(
|
||||
<Button
|
||||
icon="power-off"
|
||||
content={power ? "On" : "Off"}
|
||||
selected={power}
|
||||
onClick={() => act('power')} />
|
||||
)}>
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Tag">
|
||||
<Button
|
||||
icon="pencil-alt"
|
||||
content={tag}
|
||||
onClick={() => act('rename')} />
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Scan Mode">
|
||||
<Button
|
||||
icon={updating ? "unlock" : "lock"}
|
||||
content={updating ? "AUTO" : "MANUAL"}
|
||||
color={!updating && "bad"}
|
||||
onClick={() => act('updating')} />
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Range">
|
||||
<Button
|
||||
icon="sync"
|
||||
content={globalmode ? "MAXIMUM" : "LOCAL"}
|
||||
selected={!globalmode}
|
||||
onClick={() => act('globalmode')} />
|
||||
</LabeledList.Item>
|
||||
</LabeledList>
|
||||
</Section>
|
||||
{!!power && (
|
||||
<Fragment>
|
||||
<Section title="Current Location">
|
||||
<Box fontSize="18px">
|
||||
{currentArea} ({currentCoordsText})
|
||||
</Box>
|
||||
</Section>
|
||||
<Section title="Detected Signals">
|
||||
<Table>
|
||||
<Table.Row bold>
|
||||
<Table.Cell content="Name" />
|
||||
<Table.Cell collapsing content="Direction" />
|
||||
<Table.Cell collapsing content="Coordinates" />
|
||||
</Table.Row>
|
||||
{signals.map(signal => (
|
||||
<Table.Row
|
||||
key={signal.entrytag + signal.coords + signal.index}
|
||||
className="candystripe">
|
||||
<Table.Cell bold color="label">
|
||||
{signal.entrytag}
|
||||
</Table.Cell>
|
||||
<Table.Cell
|
||||
collapsing
|
||||
opacity={signal.dist !== undefined && (
|
||||
clamp(
|
||||
1.2 / Math.log(Math.E + signal.dist / 20),
|
||||
0.4, 1)
|
||||
)}>
|
||||
{signal.degrees !== undefined && (
|
||||
<Icon
|
||||
mr={1}
|
||||
size={1.2}
|
||||
name="arrow-up"
|
||||
rotation={signal.degrees} />
|
||||
)}
|
||||
{signal.dist !== undefined && (
|
||||
signal.dist + 'm'
|
||||
)}
|
||||
</Table.Cell>
|
||||
<Table.Cell collapsing>
|
||||
{signal.coordsText}
|
||||
</Table.Cell>
|
||||
</Table.Row>
|
||||
))}
|
||||
</Table>
|
||||
</Section>
|
||||
</Fragment>
|
||||
)}
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
145
tgui/packages/tgui/interfaces/MiningOreProcessingConsole.js
Normal file
145
tgui/packages/tgui/interfaces/MiningOreProcessingConsole.js
Normal file
@@ -0,0 +1,145 @@
|
||||
import { toTitleCase } from 'common/string';
|
||||
import { Fragment } from 'inferno';
|
||||
import { useBackend, useLocalState } from "../backend";
|
||||
import { Box, Button, Collapsible, Dropdown, Flex, Input, NoticeBox, Section, LabeledList, AnimatedNumber } from '../components';
|
||||
import { Window } from "../layouts";
|
||||
import { refocusLayout } from '../layouts';
|
||||
import { sortBy } from 'common/collections';
|
||||
import { MiningUser } from './common/Mining';
|
||||
|
||||
export const MiningOreProcessingConsole = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
|
||||
const {
|
||||
unclaimedPoints,
|
||||
ores,
|
||||
showAllOres,
|
||||
power,
|
||||
} = data;
|
||||
|
||||
return (
|
||||
<Window width={400} height={500} resizable>
|
||||
<Window.Content>
|
||||
<MiningUser insertIdText={(
|
||||
<Box>
|
||||
<Button
|
||||
icon="arrow-right"
|
||||
mr={1}
|
||||
onClick={() => act("insert")}>
|
||||
Insert ID
|
||||
</Button>
|
||||
in order to claim points.
|
||||
</Box>
|
||||
)} />
|
||||
<Section title="Status" buttons={
|
||||
<Button
|
||||
icon="power-off"
|
||||
selected={power}
|
||||
onClick={() => act("power")}>
|
||||
{power ? "Smelting" : "Not Smelting"}
|
||||
</Button>
|
||||
}>
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Current unclaimed points" buttons={
|
||||
<Button
|
||||
disabled={unclaimedPoints < 1}
|
||||
icon="download"
|
||||
onClick={() => act("claim")}>
|
||||
Claim
|
||||
</Button>
|
||||
}>
|
||||
<AnimatedNumber value={unclaimedPoints} />
|
||||
</LabeledList.Item>
|
||||
</LabeledList>
|
||||
</Section>
|
||||
<MOPCOres />
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
|
||||
// ORDER IS IMPORTANT HERE.
|
||||
const processingOptions = [
|
||||
"Not Processing",
|
||||
"Smelting",
|
||||
"Compressing",
|
||||
"Alloying",
|
||||
];
|
||||
|
||||
// Higher in the list == closer to top
|
||||
// This is just kind of an arbitrary list to sort by because the machine has no predictable ore order in it's list
|
||||
// and alphabetizing them doesn't really make sense
|
||||
const oreOrder = [
|
||||
"verdantium",
|
||||
"mhydrogen",
|
||||
"diamond",
|
||||
"platinum",
|
||||
"uranium",
|
||||
"gold",
|
||||
"silver",
|
||||
"rutile",
|
||||
"phoron",
|
||||
"marble",
|
||||
"lead",
|
||||
"sand",
|
||||
"carbon",
|
||||
"hematite",
|
||||
];
|
||||
|
||||
const oreSorter = (a, b) => {
|
||||
if (oreOrder.indexOf(a.ore) === -1) {
|
||||
return a.ore - b.ore;
|
||||
}
|
||||
if (oreOrder.indexOf(b.ore) === -1) {
|
||||
return a.ore - b.ore;
|
||||
}
|
||||
return oreOrder.indexOf(b.ore) - oreOrder.indexOf(a.ore);
|
||||
};
|
||||
|
||||
const MOPCOres = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const {
|
||||
ores,
|
||||
showAllOres,
|
||||
power,
|
||||
} = data;
|
||||
return (
|
||||
<Section title="Ore Processing Controls" buttons={
|
||||
<Button
|
||||
icon={showAllOres ? "toggle-on" : "toggle-off"}
|
||||
selected={showAllOres}
|
||||
onClick={() => act("showAllOres")}>
|
||||
{showAllOres ? "All Ores" : "Ores in Machine"}
|
||||
</Button>
|
||||
}>
|
||||
<LabeledList>
|
||||
{ores.length && ores.sort(oreSorter).map(ore => (
|
||||
<LabeledList.Item key={ore.ore} label={toTitleCase(ore.name)} buttons={
|
||||
<Dropdown
|
||||
width="120px"
|
||||
color={
|
||||
ore.processing === 0 && 'red'
|
||||
|| ore.processing === 1 && 'green'
|
||||
|| ore.processing === 2 && 'blue'
|
||||
|| ore.processing === 3 && 'yellow'
|
||||
}
|
||||
options={processingOptions}
|
||||
selected={processingOptions[ore.processing]}
|
||||
onSelected={val => act("toggleSmelting", {
|
||||
ore: ore.ore,
|
||||
set: processingOptions.indexOf(val),
|
||||
})} />
|
||||
}>
|
||||
<Box inline>
|
||||
<AnimatedNumber value={ore.amount} />
|
||||
</Box>
|
||||
</LabeledList.Item>
|
||||
)) || (
|
||||
<Box color="bad" textAlign="center">
|
||||
No ores in machine.
|
||||
</Box>
|
||||
)}
|
||||
</LabeledList>
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
@@ -4,6 +4,7 @@ import { useBackend, useLocalState } from "../backend";
|
||||
import { Box, Button, Collapsible, Dropdown, Flex, Input, NoticeBox, Section } from '../components';
|
||||
import { Window } from "../layouts";
|
||||
import { refocusLayout } from '../layouts';
|
||||
import { MiningUser } from './common/Mining';
|
||||
|
||||
const sortTypes = {
|
||||
'Alphabetical': (a, b) => a - b,
|
||||
@@ -11,11 +12,11 @@ const sortTypes = {
|
||||
'By price': (a, b) => a.price - b.price,
|
||||
};
|
||||
|
||||
export const MiningVendor = (_properties, _context) => {
|
||||
export const MiningVendor = (props, context) => {
|
||||
return (
|
||||
<Window width={400} height={450} resizable>
|
||||
<Window.Content className="Layout__content--flexColumn" scrollable>
|
||||
<MiningVendorUser />
|
||||
<MiningUser insertIdText="Please insert an ID in order to make purchases." />
|
||||
<MiningVendorSearch />
|
||||
<MiningVendorItems />
|
||||
</Window.Content>
|
||||
@@ -23,47 +24,8 @@ export const MiningVendor = (_properties, _context) => {
|
||||
);
|
||||
};
|
||||
|
||||
const MiningVendorUser = (_properties, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const {
|
||||
has_id,
|
||||
id,
|
||||
} = data;
|
||||
return (
|
||||
<NoticeBox success={has_id}>
|
||||
{has_id ? (
|
||||
<Fragment>
|
||||
<Box
|
||||
display="inline-block"
|
||||
verticalAlign="middle"
|
||||
style={{
|
||||
float: 'left',
|
||||
}}>
|
||||
Logged in as {id.name}.<br />
|
||||
You have {id.points.toLocaleString('en-US')} points.
|
||||
</Box>
|
||||
<Button
|
||||
icon="eject"
|
||||
content="Eject ID"
|
||||
style={{
|
||||
float: 'right',
|
||||
}}
|
||||
onClick={() => act('logoff')}
|
||||
/>
|
||||
<Box
|
||||
style={{
|
||||
clear: "both",
|
||||
}}
|
||||
/>
|
||||
</Fragment>
|
||||
) : (
|
||||
"Please insert an ID in order to make purchases."
|
||||
)}
|
||||
</NoticeBox>
|
||||
);
|
||||
};
|
||||
|
||||
const MiningVendorItems = (_properties, context) => {
|
||||
const MiningVendorItems = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const {
|
||||
has_id,
|
||||
@@ -126,7 +88,7 @@ const MiningVendorItems = (_properties, context) => {
|
||||
);
|
||||
};
|
||||
|
||||
const MiningVendorSearch = (_properties, context) => {
|
||||
const MiningVendorSearch = (props, context) => {
|
||||
const [
|
||||
_searchText,
|
||||
setSearchText,
|
||||
|
||||
44
tgui/packages/tgui/interfaces/common/Mining.js
Normal file
44
tgui/packages/tgui/interfaces/common/Mining.js
Normal file
@@ -0,0 +1,44 @@
|
||||
import { Fragment } from 'inferno';
|
||||
import { useBackend } from "../../backend";
|
||||
import { Box, Button, Input, NoticeBox } from '../../components';
|
||||
|
||||
export const MiningUser = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const {
|
||||
insertIdText,
|
||||
} = props;
|
||||
const {
|
||||
has_id,
|
||||
id,
|
||||
} = data;
|
||||
return (
|
||||
<NoticeBox success={has_id}>
|
||||
{has_id ? (
|
||||
<Fragment>
|
||||
<Box
|
||||
display="inline-block"
|
||||
verticalAlign="middle"
|
||||
style={{
|
||||
float: 'left',
|
||||
}}>
|
||||
Logged in as {id.name}.<br />
|
||||
You have {id.points.toLocaleString('en-US')} points.
|
||||
</Box>
|
||||
<Button
|
||||
icon="eject"
|
||||
content="Eject ID"
|
||||
style={{
|
||||
float: 'right',
|
||||
}}
|
||||
onClick={() => act('logoff')}
|
||||
/>
|
||||
<Box
|
||||
style={{
|
||||
clear: "both",
|
||||
}}
|
||||
/>
|
||||
</Fragment>
|
||||
) : insertIdText}
|
||||
</NoticeBox>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user