TGUI GPS & Mining Vendor & Ore Processing Console

This commit is contained in:
ShadowLarkens
2020-08-16 16:04:28 -07:00
parent 510162d2d5
commit 5bbd5334b6
9 changed files with 529 additions and 149 deletions

View File

@@ -453,4 +453,22 @@ proc/TextPreview(var/string,var/len=40)
. += .(rest)
#define gender2text(gender) capitalize(gender)
#define gender2text(gender) capitalize(gender)
/// Used to get a properly sanitized input, of max_length
/// no_trim is self explanatory but it prevents the input from being trimed if you intend to parse newlines or whitespace.
/proc/stripped_input(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN, no_trim=FALSE)
var/name = input(user, message, title, default) as text|null
if(no_trim)
return copytext(html_encode(name), 1, max_length)
else
return trim(html_encode(name), max_length) //trim is "outside" because html_encode can expand single symbols into multiple symbols (such as turning < into &lt;)
// Used to get a properly sanitized multiline input, of max_length
/proc/stripped_multiline_input(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN, no_trim=FALSE)
var/name = input(user, message, title, default) as message|null
if(no_trim)
return copytext(html_encode(name), 1, max_length)
else
return trim(html_encode(name), max_length)

View File

@@ -11,6 +11,7 @@ var/list/GPS_list = list()
matter = list(DEFAULT_WALL_MATERIAL = 500)
var/gps_tag = "GEN0"
var/emped = FALSE
var/updating = TRUE // Lets users lock the UI so they don't have to deal with constantly shifting signals
var/tracking = FALSE // Will not show other signals or emit its own signal if false.
var/long_range = FALSE // If true, can see farther, depending on get_map_levels().
var/local_mode = FALSE // If true, only GPS signals of the same Z level are shown.
@@ -66,7 +67,11 @@ var/list/GPS_list = list()
add_overlay("working")
/obj/item/device/gps/attack_self(mob/user)
display(user)
tgui_interact(user)
/obj/item/device/gps/examine(mob/user)
. = ..()
. += display()
// Compiles all the data not available directly from the GPS
// Like the positions and directions to all other GPS units
@@ -117,12 +122,12 @@ var/list/GPS_list = list()
return dat
/obj/item/device/gps/proc/display(mob/user)
/obj/item/device/gps/proc/display()
if(!tracking)
to_chat(user, "The device is off. Alt-click it to turn it on.")
. = "The device is off. Alt-click it to turn it on."
return
if(emped)
to_chat(user, "It's busted!")
. = "It's busted!"
return
var/list/dat = list()
@@ -143,8 +148,7 @@ var/list/GPS_list = list()
else
dat += "No other signals detected."
var/result = dat.Join("<br>")
to_chat(user, result)
. = dat
/obj/item/device/gps/Topic(var/href, var/list/href_list)
if(..())
@@ -168,6 +172,85 @@ var/list/GPS_list = list()
hide_signal = !hide_signal
to_chat(usr, "You set the device to [hide_signal ? "not " : ""]broadcast a signal while scanning for other signals.")
/obj/item/device/gps/tgui_interact(mob/user, datum/tgui/ui)
if(emped)
to_chat(user, "<span class='hear'>[src] fizzles weakly.</span>")
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Gps", name)
ui.open()
ui.set_autoupdate(updating)
/obj/item/device/gps/tgui_data(mob/user)
var/list/data = list()
data["power"] = tracking
data["tag"] = gps_tag
data["updating"] = updating
data["globalmode"] = !local_mode
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
return data
var/turf/curr = get_turf(src)
data["currentArea"] = "[get_area_name(curr, TRUE)]"
data["currentCoords"] = list(curr.x, curr.y, curr.z)
data["currentCoordsText"] = "[curr.x], [curr.y], [using_map.get_zlevel_name(curr.z)]"
data["zLevelDetection"] = using_map.get_map_levels(curr.z, long_range)
var/list/signals = list()
data["signals"] = list()
for(var/obj/item/device/gps/G in GPS_list - src)
if(!G.tracking || G.emped || G.hide_signal)
continue
var/turf/T = get_turf(G)
if(!T)
continue
if(local_mode && curr.z != T.z)
continue
if(!(T.z in data["zLevelDetection"]))
continue
var/list/signal = list()
signal["entrytag"] = G.gps_tag //Name or 'tag' of the GPS
signal["coords"] = list(T.x, T.y, T.z)
signal["coordsText"] = "[T.x], [T.y], [using_map.get_zlevel_name(T.z)]"
if(T.z == curr.z) //Distance/Direction calculations for same z-level only
signal["dist"] = max(get_dist(curr, T), 0) //Distance between the src and remote GPS turfs
signal["degrees"] = round(Get_Angle(curr, T)) //0-360 degree directional bearing, for more precision.
signals += list(signal) //Add this signal to the list of signals
data["signals"] = signals
return data
/obj/item/device/gps/tgui_act(action, params)
if(..())
return TRUE
switch(action)
if("rename")
var/a = stripped_input(usr, "Please enter desired tag.", name, gps_tag, 20)
if(!a)
return
gps_tag = a
name = "global positioning system ([gps_tag])"
. = TRUE
if("power")
toggletracking(usr)
. = TRUE
if("updating")
updating = !updating
. = TRUE
if("globalmode")
local_mode = !local_mode
. = TRUE
/obj/item/device/gps/on // Defaults to off to avoid polluting the signal list with a bunch of GPSes without owners. If you need to spawn active ones, use these.
tracking = TRUE
@@ -291,10 +374,10 @@ var/list/GPS_list = list()
/obj/item/device/gps/syndie/display(mob/user)
if(!tracking)
to_chat(user, "The device is off. Alt-click it to turn it on.")
. = "The device is off. Alt-click it to turn it on."
return
if(emped)
to_chat(user, "It's busted!")
. = "It's busted!"
return
var/list/dat = list()
@@ -312,5 +395,4 @@ var/list/GPS_list = list()
else
dat += "No other signals detected."
var/result = dat.Join("<br>")
to_chat(user, result)
. = dat

View File

@@ -33,7 +33,10 @@
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
if(..())
return
interact(user)
if(!allowed(user))
to_chat(user, "<span class='warning'>Access denied.</span>")
return
tgui_interact(user)
/obj/machinery/mineral/processing_unit_console/attackby(var/obj/item/I, var/mob/user)
if(istype(I, /obj/item/weapon/card/id))
@@ -42,97 +45,89 @@
if(!inserted_id && user.unEquip(I))
I.forceMove(src)
inserted_id = I
interact(user)
SStgui.update_uis(src)
return
..()
/obj/machinery/mineral/processing_unit_console/interact(mob/user)
if(..())
return
/obj/machinery/mineral/processing_unit_console/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "MiningOreProcessingConsole", name)
ui.open()
if(!allowed(user))
to_chat(user, "<span class='warning'>Access denied.</span>")
return
/obj/machinery/mineral/processing_unit_console/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
data["unclaimedPoints"] = machine.points
user.set_machine(src)
var/dat = "<h1>Ore processor console</h1>"
dat += "Current unclaimed points: [machine.points]<br>"
if(istype(inserted_id))
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=\ref[src];choice=eject'>Eject ID.</A><br>"
dat += "<A href='?src=\ref[src];choice=claim'>Claim points.</A><br>"
if(inserted_id)
data["has_id"] = TRUE
data["id"] = list(
"name" = inserted_id.registered_name,
"points" = inserted_id.mining_points,
)
else
dat += "No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>"
dat += "<hr><table>"
data["has_id"] = FALSE
data["ores"] = list()
for(var/ore in machine.ores_processing)
if(!machine.ores_stored[ore] && !show_all_ores) continue
if(!machine.ores_stored[ore] && !show_all_ores)
continue
var/ore/O = ore_data[ore]
if(!O) continue
dat += "<tr><td width = 40><b>[capitalize(O.display_name)]</b></td><td width = 30>[machine.ores_stored[ore]]</td><td width = 100>"
if(machine.ores_processing[ore])
switch(machine.ores_processing[ore])
if(PROCESS_NONE)
dat += "<font color='red'>not processing</font>"
if(PROCESS_SMELT)
dat += "<font color='orange'>smelting</font>"
if(PROCESS_COMPRESS)
dat += "<font color='blue'>compressing</font>"
if(PROCESS_ALLOY)
dat += "<font color='gray'>alloying</font>"
else
dat += "<font color='red'>not processing</font>"
dat += ".</td><td width = 30><a href='?src=\ref[src];toggle_smelting=[ore]'>\[change\]</a></td></tr>"
if(!O)
continue
data["ores"].Add(list(list(
"ore" = ore,
"name" = O.display_name,
"amount" = machine.ores_stored[ore],
"processing" = machine.ores_processing[ore] ? machine.ores_processing[ore] : 0,
)))
dat += "</table><hr>"
dat += "Currently displaying [show_all_ores ? "all ore types" : "only available ore types"]. <A href='?src=\ref[src];toggle_ores=1'>\[[show_all_ores ? "show less" : "show more"]\]</a></br>"
dat += "The ore processor is currently <A href='?src=\ref[src];toggle_power=1'>[(machine.active ? "<font color='green'>processing</font>" : "<font color='red'>disabled</font>")]</a>."
user << browse(dat, "window=processor_console;size=400x500")
onclose(user, "processor_console")
return
data["showAllOres"] = show_all_ores
data["power"] = machine.active
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
return data
/obj/machinery/mineral/processing_unit_console/tgui_act(action, list/params)
if(..())
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
return TRUE
if(href_list["toggle_smelting"])
var/choice = input("What setting do you wish to use for processing [href_list["toggle_smelting"]]?") as null|anything in list("Smelting","Compressing","Alloying","Nothing")
if(!choice) return
switch(choice)
if("Nothing") choice = PROCESS_NONE
if("Smelting") choice = PROCESS_SMELT
if("Compressing") choice = PROCESS_COMPRESS
if("Alloying") choice = PROCESS_ALLOY
machine.ores_processing[href_list["toggle_smelting"]] = choice
if(href_list["toggle_power"])
machine.active = !machine.active
if(href_list["toggle_ores"])
show_all_ores = !show_all_ores
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
usr.put_in_hands(inserted_id)
inserted_id = null
if(href_list["choice"] == "claim")
add_fingerprint(usr)
switch(action)
if("toggleSmelting")
var/ore = params["ore"]
var/new_setting = params["set"]
if(new_setting == null)
new_setting = input("What setting do you wish to use for processing [ore]]?") as null|anything in list("Smelting","Compressing","Alloying","Nothing")
if(!new_setting)
return
switch(new_setting)
if("Nothing") new_setting = PROCESS_NONE
if("Smelting") new_setting = PROCESS_SMELT
if("Compressing") new_setting = PROCESS_COMPRESS
if("Alloying") new_setting = PROCESS_ALLOY
machine.ores_processing[ore] = new_setting
. = TRUE
if("power")
machine.active = !machine.active
. = TRUE
if("showAllOres")
show_all_ores = !show_all_ores
. = TRUE
if("logoff")
if(!inserted_id)
return
usr.put_in_hands(inserted_id)
inserted_id = null
. = TRUE
if("claim")
if(istype(inserted_id))
if(access_mining_station in inserted_id.access)
inserted_id.mining_points += machine.points
machine.points = 0
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
else if(href_list["choice"] == "insert")
. = TRUE
if("insert")
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if(istype(I))
usr.drop_item()
@@ -140,9 +135,9 @@
inserted_id = I
else
to_chat(usr, "<span class='warning'>No valid ID.</span>")
src.updateUsrDialog()
return
. = TRUE
else
return FALSE
/**********************Mineral processing unit**************************/

View File

@@ -37,10 +37,10 @@
prize_list["Gear"] = list(
// TODO EQUIPMENT("Advanced Scanner", /obj/item/device/t_scanner/adv_mining_scanner, 800),
// TODO EQUIPMENT("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
EQUIPMENT("Defense Equipment - Smoke Bomb", /obj/item/weapon/grenade/smokebomb, 100),
EQUIPMENT("Defense Equipment - Plasteel Machete", /obj/item/weapon/material/knife/machete, 500),
EQUIPMENT("Defense Equipment - Razor Drone Deployer", /obj/item/weapon/grenade/spawnergrenade/manhacks/station/locked, 1000),
EQUIPMENT("Defense Equipment - Sentry Drone Deployer", /obj/item/weapon/grenade/spawnergrenade/ward, 1500),
EQUIPMENT("Defense Equipment - Plasteel Machete", /obj/item/weapon/material/knife/machete, 500),
EQUIPMENT("Defense Equipment - Smoke Bomb", /obj/item/weapon/grenade/smokebomb, 100),
EQUIPMENT("Durasteel Fishing Rod", /obj/item/weapon/material/fishing_rod/modern/strong, 7500),
EQUIPMENT("Fishing Net", /obj/item/weapon/material/fishing_net, 500),
EQUIPMENT("Titanium Fishing Rod", /obj/item/weapon/material/fishing_rod/modern, 1000),
@@ -58,28 +58,28 @@
EQUIPMENT("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
EQUIPMENT("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
EQUIPMENT("Fulton Pack", /obj/item/extraction_pack, 1200),
EQUIPMENT("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500),
EQUIPMENT("Shelter Capsule", /obj/item/device/survivalcapsule, 500),
EQUIPMENT("Trauma Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/trauma, 250),
EQUIPMENT("Burn Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/burn, 250),
EQUIPMENT("Oxy Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/oxy, 250),
EQUIPMENT("Detox Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/detox, 250),
EQUIPMENT("Injector (L) - Glucose", /obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/glucose, 500),
EQUIPMENT("Injector (L) - Panacea", /obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/purity, 500),
EQUIPMENT("Injector (L) - Trauma", /obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute, 500),
EQUIPMENT("Nanopaste Tube", /obj/item/stack/nanopaste, 1000),
EQUIPMENT("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500),
EQUIPMENT("Shelter Capsule", /obj/item/device/survivalcapsule, 500),
EQUIPMENT("Burn Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/burn, 250),
EQUIPMENT("Detox Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/detox, 250),
EQUIPMENT("Oxy Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/oxy, 250),
EQUIPMENT("Trauma Medipen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/trauma, 250),
)
prize_list["Kinetic Accelerator"] = list(
EQUIPMENT("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 900),
EQUIPMENT("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 125),
EQUIPMENT("KA Adjustable Tracer Rounds",/obj/item/borg/upgrade/modkit/tracer/adjustable, 175),
EQUIPMENT("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
EQUIPMENT("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
EQUIPMENT("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
EQUIPMENT("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
EQUIPMENT("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
EQUIPMENT("KA Efficiency Increase", /obj/item/borg/upgrade/modkit/efficiency, 1200),
EQUIPMENT("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
EQUIPMENT("KA Holster", /obj/item/clothing/accessory/holster/waist/kinetic_accelerator, 350),
EQUIPMENT("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
EQUIPMENT("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
EQUIPMENT("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
EQUIPMENT("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 125),
)
prize_list["Digging Tools"] = list(
// EQUIPMENT("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 2000),
@@ -94,20 +94,20 @@
)
prize_list["Hardsuit"] = list(
EQUIPMENT("Hardsuit - Control Module", /obj/item/weapon/rig/industrial/vendor, 2000),
EQUIPMENT("Hardsuit - Plasma Cutter", /obj/item/rig_module/device/plasmacutter, 800),
EQUIPMENT("Hardsuit - Drill", /obj/item/rig_module/device/drill, 5000),
EQUIPMENT("Hardsuit - Ore Scanner", /obj/item/rig_module/device/orescanner, 1000),
EQUIPMENT("Hardsuit - Material Scanner", /obj/item/rig_module/vision/material, 500),
EQUIPMENT("Hardsuit - Maneuvering Jets", /obj/item/rig_module/maneuvering_jets, 1250),
EQUIPMENT("Hardsuit - Intelligence Storage",/obj/item/rig_module/ai_container, 2500),
EQUIPMENT("Hardsuit - Maneuvering Jets", /obj/item/rig_module/maneuvering_jets, 1250),
EQUIPMENT("Hardsuit - Material Scanner", /obj/item/rig_module/vision/material, 500),
EQUIPMENT("Hardsuit - Ore Scanner", /obj/item/rig_module/device/orescanner, 1000),
EQUIPMENT("Hardsuit - Plasma Cutter", /obj/item/rig_module/device/plasmacutter, 800),
EQUIPMENT("Hardsuit - Smoke Bomb Deployer", /obj/item/rig_module/grenade_launcher/smoke,2000),
)
prize_list["Miscellaneous"] = list(
EQUIPMENT("Absinthe", /obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe, 125),
EQUIPMENT("Bar Shelter Capsule", /obj/item/device/survivalcapsule/luxurybar, 10000),
EQUIPMENT("Cigar", /obj/item/clothing/mask/smokable/cigarette/cigar/havana, 150),
EQUIPMENT("Digital Tablet - Standard", /obj/item/modular_computer/tablet/preset/custom_loadout/standard, 500),
EQUIPMENT("Digital Tablet - Advanced", /obj/item/modular_computer/tablet/preset/custom_loadout/advanced, 1000),
EQUIPMENT("Digital Tablet - Standard", /obj/item/modular_computer/tablet/preset/custom_loadout/standard, 500),
EQUIPMENT("Industrial Equipment - Phoron Bore", /obj/item/weapon/gun/magnetic/matfed, 3000),
EQUIPMENT("Industrial Equipment - Sheet-Snatcher",/obj/item/weapon/storage/bag/sheetsnatcher, 500),
EQUIPMENT("Laser Pointer", /obj/item/device/laser_pointer, 900),

View File

@@ -103,6 +103,7 @@ export const formatCommaNumber = value => {
let parts = value.toString().split(".");
parts[0] = parts[0].replace(/\B(?=(\d{3})+(?!\d))/g, ",");
return parts.join(".");
};
// Function from https://stackoverflow.com/a/34841026. CC BY-SA 4.0.
export const formatTime = seconds => {

View File

@@ -0,0 +1,133 @@
import { map, sortBy } from 'common/collections';
import { flow } from 'common/fp';
import { clamp } from 'common/math';
import { vecLength, vecSubtract } from 'common/vector';
import { Fragment } from 'inferno';
import { useBackend } from '../backend';
import { Box, Button, Icon, LabeledList, Section, Table } from '../components';
import { Window } from '../layouts';
import { createLogger } from '../logging';
const logger = createLogger('lol what');
const coordsToVec = coords => map(parseFloat)(coords.split(', '));
export const Gps = (props, context) => {
const { act, data } = useBackend(context);
const {
currentArea,
currentCoords,
currentCoordsText,
globalmode,
power,
tag,
updating,
} = data;
const signals = flow([
map((signal, index) => {
// Calculate distance to the target. BYOND distance is capped to 127,
// that's why we roll our own calculations here.
const dist = signal.dist && (
Math.round(vecLength(vecSubtract(
currentCoords,
signal.coords)))
);
return { ...signal, dist, index };
}),
sortBy(
// Signals with distance metric go first
signal => signal.dist === undefined,
// Sort alphabetically
signal => signal.entrytag),
])(data.signals || []);
return (
<Window
title="Global Positioning System"
width={470}
height={700}
resizable>
<Window.Content scrollable>
<Section
title="Control"
buttons={(
<Button
icon="power-off"
content={power ? "On" : "Off"}
selected={power}
onClick={() => act('power')} />
)}>
<LabeledList>
<LabeledList.Item label="Tag">
<Button
icon="pencil-alt"
content={tag}
onClick={() => act('rename')} />
</LabeledList.Item>
<LabeledList.Item label="Scan Mode">
<Button
icon={updating ? "unlock" : "lock"}
content={updating ? "AUTO" : "MANUAL"}
color={!updating && "bad"}
onClick={() => act('updating')} />
</LabeledList.Item>
<LabeledList.Item label="Range">
<Button
icon="sync"
content={globalmode ? "MAXIMUM" : "LOCAL"}
selected={!globalmode}
onClick={() => act('globalmode')} />
</LabeledList.Item>
</LabeledList>
</Section>
{!!power && (
<Fragment>
<Section title="Current Location">
<Box fontSize="18px">
{currentArea} ({currentCoordsText})
</Box>
</Section>
<Section title="Detected Signals">
<Table>
<Table.Row bold>
<Table.Cell content="Name" />
<Table.Cell collapsing content="Direction" />
<Table.Cell collapsing content="Coordinates" />
</Table.Row>
{signals.map(signal => (
<Table.Row
key={signal.entrytag + signal.coords + signal.index}
className="candystripe">
<Table.Cell bold color="label">
{signal.entrytag}
</Table.Cell>
<Table.Cell
collapsing
opacity={signal.dist !== undefined && (
clamp(
1.2 / Math.log(Math.E + signal.dist / 20),
0.4, 1)
)}>
{signal.degrees !== undefined && (
<Icon
mr={1}
size={1.2}
name="arrow-up"
rotation={signal.degrees} />
)}
{signal.dist !== undefined && (
signal.dist + 'm'
)}
</Table.Cell>
<Table.Cell collapsing>
{signal.coordsText}
</Table.Cell>
</Table.Row>
))}
</Table>
</Section>
</Fragment>
)}
</Window.Content>
</Window>
);
};

View File

@@ -0,0 +1,145 @@
import { toTitleCase } from 'common/string';
import { Fragment } from 'inferno';
import { useBackend, useLocalState } from "../backend";
import { Box, Button, Collapsible, Dropdown, Flex, Input, NoticeBox, Section, LabeledList, AnimatedNumber } from '../components';
import { Window } from "../layouts";
import { refocusLayout } from '../layouts';
import { sortBy } from 'common/collections';
import { MiningUser } from './common/Mining';
export const MiningOreProcessingConsole = (props, context) => {
const { act, data } = useBackend(context);
const {
unclaimedPoints,
ores,
showAllOres,
power,
} = data;
return (
<Window width={400} height={500} resizable>
<Window.Content>
<MiningUser insertIdText={(
<Box>
<Button
icon="arrow-right"
mr={1}
onClick={() => act("insert")}>
Insert ID
</Button>
in order to claim points.
</Box>
)} />
<Section title="Status" buttons={
<Button
icon="power-off"
selected={power}
onClick={() => act("power")}>
{power ? "Smelting" : "Not Smelting"}
</Button>
}>
<LabeledList>
<LabeledList.Item label="Current unclaimed points" buttons={
<Button
disabled={unclaimedPoints < 1}
icon="download"
onClick={() => act("claim")}>
Claim
</Button>
}>
<AnimatedNumber value={unclaimedPoints} />
</LabeledList.Item>
</LabeledList>
</Section>
<MOPCOres />
</Window.Content>
</Window>
);
};
// ORDER IS IMPORTANT HERE.
const processingOptions = [
"Not Processing",
"Smelting",
"Compressing",
"Alloying",
];
// Higher in the list == closer to top
// This is just kind of an arbitrary list to sort by because the machine has no predictable ore order in it's list
// and alphabetizing them doesn't really make sense
const oreOrder = [
"verdantium",
"mhydrogen",
"diamond",
"platinum",
"uranium",
"gold",
"silver",
"rutile",
"phoron",
"marble",
"lead",
"sand",
"carbon",
"hematite",
];
const oreSorter = (a, b) => {
if (oreOrder.indexOf(a.ore) === -1) {
return a.ore - b.ore;
}
if (oreOrder.indexOf(b.ore) === -1) {
return a.ore - b.ore;
}
return oreOrder.indexOf(b.ore) - oreOrder.indexOf(a.ore);
};
const MOPCOres = (props, context) => {
const { act, data } = useBackend(context);
const {
ores,
showAllOres,
power,
} = data;
return (
<Section title="Ore Processing Controls" buttons={
<Button
icon={showAllOres ? "toggle-on" : "toggle-off"}
selected={showAllOres}
onClick={() => act("showAllOres")}>
{showAllOres ? "All Ores" : "Ores in Machine"}
</Button>
}>
<LabeledList>
{ores.length && ores.sort(oreSorter).map(ore => (
<LabeledList.Item key={ore.ore} label={toTitleCase(ore.name)} buttons={
<Dropdown
width="120px"
color={
ore.processing === 0 && 'red'
|| ore.processing === 1 && 'green'
|| ore.processing === 2 && 'blue'
|| ore.processing === 3 && 'yellow'
}
options={processingOptions}
selected={processingOptions[ore.processing]}
onSelected={val => act("toggleSmelting", {
ore: ore.ore,
set: processingOptions.indexOf(val),
})} />
}>
<Box inline>
<AnimatedNumber value={ore.amount} />
</Box>
</LabeledList.Item>
)) || (
<Box color="bad" textAlign="center">
No ores in machine.
</Box>
)}
</LabeledList>
</Section>
);
};

View File

@@ -4,6 +4,7 @@ import { useBackend, useLocalState } from "../backend";
import { Box, Button, Collapsible, Dropdown, Flex, Input, NoticeBox, Section } from '../components';
import { Window } from "../layouts";
import { refocusLayout } from '../layouts';
import { MiningUser } from './common/Mining';
const sortTypes = {
'Alphabetical': (a, b) => a - b,
@@ -11,11 +12,11 @@ const sortTypes = {
'By price': (a, b) => a.price - b.price,
};
export const MiningVendor = (_properties, _context) => {
export const MiningVendor = (props, context) => {
return (
<Window width={400} height={450} resizable>
<Window.Content className="Layout__content--flexColumn" scrollable>
<MiningVendorUser />
<MiningUser insertIdText="Please insert an ID in order to make purchases." />
<MiningVendorSearch />
<MiningVendorItems />
</Window.Content>
@@ -23,47 +24,8 @@ export const MiningVendor = (_properties, _context) => {
);
};
const MiningVendorUser = (_properties, context) => {
const { act, data } = useBackend(context);
const {
has_id,
id,
} = data;
return (
<NoticeBox success={has_id}>
{has_id ? (
<Fragment>
<Box
display="inline-block"
verticalAlign="middle"
style={{
float: 'left',
}}>
Logged in as {id.name}.<br />
You have {id.points.toLocaleString('en-US')} points.
</Box>
<Button
icon="eject"
content="Eject ID"
style={{
float: 'right',
}}
onClick={() => act('logoff')}
/>
<Box
style={{
clear: "both",
}}
/>
</Fragment>
) : (
"Please insert an ID in order to make purchases."
)}
</NoticeBox>
);
};
const MiningVendorItems = (_properties, context) => {
const MiningVendorItems = (props, context) => {
const { act, data } = useBackend(context);
const {
has_id,
@@ -126,7 +88,7 @@ const MiningVendorItems = (_properties, context) => {
);
};
const MiningVendorSearch = (_properties, context) => {
const MiningVendorSearch = (props, context) => {
const [
_searchText,
setSearchText,

View File

@@ -0,0 +1,44 @@
import { Fragment } from 'inferno';
import { useBackend } from "../../backend";
import { Box, Button, Input, NoticeBox } from '../../components';
export const MiningUser = (props, context) => {
const { act, data } = useBackend(context);
const {
insertIdText,
} = props;
const {
has_id,
id,
} = data;
return (
<NoticeBox success={has_id}>
{has_id ? (
<Fragment>
<Box
display="inline-block"
verticalAlign="middle"
style={{
float: 'left',
}}>
Logged in as {id.name}.<br />
You have {id.points.toLocaleString('en-US')} points.
</Box>
<Button
icon="eject"
content="Eject ID"
style={{
float: 'right',
}}
onClick={() => act('logoff')}
/>
<Box
style={{
clear: "both",
}}
/>
</Fragment>
) : insertIdText}
</NoticeBox>
);
};