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Committing some maze fixes and trying to reproduce a weird DD bug.
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@@ -108,15 +108,19 @@ datum/controller/game_controller/proc/setup_objects()
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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// Create hidden rooms after asteroid is generated but before ore.
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for(var/i = 0, i < max_secret_rooms, i++)
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make_mining_asteroid_secret()
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// Create the mining ore distribution map.
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// These values determine the specific area that the map is applied to.
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// If you do not use the official Baycode asteroid map, you will need to change them.
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asteroid_ore_map = new /datum/random_map/ore(null,13,32,5,217,223)
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//Shitty hack to fix mining turf overlays, for some reason New() is not being called.
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for(var/turf/simulated/floor/plating/airless/asteroid/T in world)
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T.updateMineralOverlays()
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T.name = "asteroid"
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//for(var/turf/simulated/floor/plating/airless/asteroid/T in world)
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// T.updateMineralOverlays()
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// T.name = "asteroid"
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//Set up spawn points.
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populate_spawn_points()
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