Committing some maze fixes and trying to reproduce a weird DD bug.

This commit is contained in:
Zuhayr
2015-01-14 14:13:29 +10:30
parent cd494cdef1
commit 5c37b9e58c
7 changed files with 225 additions and 36 deletions

View File

@@ -108,15 +108,19 @@ datum/controller/game_controller/proc/setup_objects()
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
T.broadcast_status()
// Create hidden rooms after asteroid is generated but before ore.
for(var/i = 0, i < max_secret_rooms, i++)
make_mining_asteroid_secret()
// Create the mining ore distribution map.
// These values determine the specific area that the map is applied to.
// If you do not use the official Baycode asteroid map, you will need to change them.
asteroid_ore_map = new /datum/random_map/ore(null,13,32,5,217,223)
//Shitty hack to fix mining turf overlays, for some reason New() is not being called.
for(var/turf/simulated/floor/plating/airless/asteroid/T in world)
T.updateMineralOverlays()
T.name = "asteroid"
//for(var/turf/simulated/floor/plating/airless/asteroid/T in world)
// T.updateMineralOverlays()
// T.name = "asteroid"
//Set up spawn points.
populate_spawn_points()