remove bad commented code

This commit is contained in:
Bib Bob
2023-02-26 00:39:22 -06:00
parent d6305dafef
commit 5c49d065a2

View File

@@ -1,13 +1,4 @@
/* Testing
/turf/simulated/floor/outdoors/lava_land/sand
name = "sand"
desc = "Sandy, taste salty and gritty."
icon = 'modular_chomp/icons/turf/lava_land.dmi'
edge_blending_priority = 2
turf_layers = list(/turf/simulated/floor/outdoors/rocks)
initial_flooring = /decl/flooring/sand
can_dig = false
*/
/turf/simulated/floor/outdoors/lavaland
icon = 'modular_chomp/icons/turf/lava_land.dmi'
icon_edge = 'modular_chomp/icons/turf/lava_land_edge.dmi'
@@ -77,69 +68,3 @@
icon = 'modular_chomp/icons/turf/lava_land.dmi'
icon_base = "basalt"
has_base_range = 12
// turf_layers = list(/turf/simulated/floor/outdoors/lava_land/ash) idk how these work
/* Testing
/decl/flooring/outdoors/sand
name = "sand"
desc = "Salty and gritty."
icon = 'modular_chomp/icons/turf/lava_land.dmi'
icon_base = "sand"
footstep_sounds = list("human" = list(
'sound/effects/footstep/asteroid1.ogg',
'sound/effects/footstep/asteroid2.ogg',
'sound/effects/footstep/asteroid3.ogg',
'sound/effects/footstep/asteroid4.ogg',
'sound/effects/footstep/asteroid5.ogg',
'sound/effects/footstep/MedDirt1.ogg',
'sound/effects/footstep/MedDirt2.ogg',
'sound/effects/footstep/MedDirt3.ogg',
'sound/effects/footstep/MedDirt4.ogg'))
/turf/simulated/floor/outdoors/sand/Initialize(mapload)
var/possiblesands = list(
"ironsand1" = 50,
"ironsand2" = 1,
"ironsand3" = 1,
"ironsand4" = 1,
"ironsand5" = 1,
"ironsand6" = 1,
"ironsand7" = 1,
"ironsand8" = 1,
"ironsand9" = 1,
"ironsand10" = 1,
"ironsand11" = 1,
"ironsand12" = 1,
"ironsand13" = 1,
"ironsand14" = 1,
"ironsand15" = 1
)
flooring_override = pickweight(possiblesands)
return ..()
/turf/simulated/floor/water/hotspring
name = "Hotsprings"
desc = "A natural hotspring connecting to an aquifer. It seems the facility was built ontop of it."
edge_blending_priority = -2
movement_cost = 8
depth = 2
water_state = "water_shallow"
outdoors = FALSE
/turf/simulated/floor/water/hotspring/Entered(atom/movable/AM, atom/oldloc)
if(istype(AM, /mob/living))
var/mob/living/L = AM
L.update_water()
if(L.check_submerged() <= 0)
return
if(!istype(oldloc, /turf/simulated/floor/water/hotspring))
to_chat(L, "<span class='warning'>You feel an overwhelming wave of warmth from entering \the [src]!</span>")
AM.water_act(5)
..()
*/