mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
powder that makes you say yes
This commit is contained in:
@@ -1,623 +1,3 @@
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<<<<<<< HEAD
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/obj/machinery/microwave
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name = "Microwave"
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desc = "Studies are inconclusive on whether pressing your face against the glass is harmful."
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "mw"
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layer = 2.9
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density = TRUE
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anchored = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 5
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active_power_usage = 2000
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clicksound = "button"
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clickvol = "30"
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flags = OPENCONTAINER | NOREACT
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circuit = /obj/item/weapon/circuitboard/microwave
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var/operating = 0 // Is it on?
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var/dirty = 0 // = {0..100} Does it need cleaning?
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var/broken = 0 // ={0,1,2} How broken is it???
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var/circuit_item_capacity = 1 //how many items does the circuit add to max number of items
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var/item_level = 0 // items microwave can handle, 0 foodstuff, 1 materials
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var/global/list/acceptable_items // List of the items you can put in
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var/global/list/available_recipes // List of the recipes you can use
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var/global/list/acceptable_reagents // List of the reagents you can put in
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var/global/max_n_of_items = 20
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var/appliancetype = MICROWAVE
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var/datum/looping_sound/microwave/soundloop
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//see code/modules/food/recipes_microwave.dm for recipes
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/*******************
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* Initialising
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********************/
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/obj/machinery/microwave/Initialize()
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. = ..()
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reagents = new/datum/reagents(100)
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reagents.my_atom = src
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default_apply_parts()
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if(!available_recipes)
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available_recipes = new
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for(var/datum/recipe/typepath as anything in subtypesof(/datum/recipe))
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if((initial(typepath.appliance) & appliancetype))
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available_recipes += new typepath
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acceptable_items = new
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acceptable_reagents = new
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for (var/datum/recipe/recipe in available_recipes)
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for (var/item in recipe.items)
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acceptable_items |= item
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for (var/reagent in recipe.reagents)
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acceptable_reagents |= reagent
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// This will do until I can think of a fun recipe to use dionaea in -
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// will also allow anything using the holder item to be microwaved into
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// impure carbon. ~Z
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acceptable_items |= /obj/item/weapon/holder
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acceptable_items |= /obj/item/weapon/reagent_containers/food/snacks/grown
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acceptable_items |= /obj/item/device/soulstone
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acceptable_items |= /obj/item/weapon/fuel_assembly/supermatter
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soundloop = new(list(src), FALSE)
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/obj/machinery/microwave/Destroy()
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QDEL_NULL(soundloop)
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return ..()
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/*******************
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* Item Adding
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********************/
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/obj/machinery/microwave/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(src.broken > 0)
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if(src.broken == 2 && O.is_screwdriver()) // If it's broken and they're using a screwdriver
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user.visible_message( \
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"<b>\The [user]</b> starts to fix part of the microwave.", \
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"<span class='notice'>You start to fix part of the microwave.</span>" \
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)
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playsound(src, O.usesound, 50, 1)
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if (do_after(user,20 * O.toolspeed))
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user.visible_message( \
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"<b>\The [user]</b> fixes part of the microwave.", \
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"<span class='notice'>You have fixed part of the microwave.</span>" \
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)
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src.broken = 1 // Fix it a bit
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else if(src.broken == 1 && O.is_wrench()) // If it's broken and they're doing the wrench
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user.visible_message( \
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"<b>\The [user]</b> starts to fix part of the microwave.", \
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"<span class='notice'>You start to fix part of the microwave.</span>" \
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)
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if (do_after(user,20 * O.toolspeed))
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user.visible_message( \
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"<b>\The [user]</b> fixes the microwave.", \
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"<span class='notice'>You have fixed the microwave.</span>" \
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)
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src.icon_state = "mw"
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src.broken = 0 // Fix it!
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src.dirty = 0 // just to be sure
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src.flags = OPENCONTAINER | NOREACT
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else
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to_chat(user, "<span class='warning'>It's broken!</span>")
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return 1
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else if(src.dirty==100) // The microwave is all dirty so can't be used!
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if(istype(O, /obj/item/weapon/reagent_containers/spray/cleaner) || istype(O, /obj/item/weapon/soap)) // If they're trying to clean it then let them
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user.visible_message( \
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"<b>\The [user]</b> starts to clean the microwave.", \
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"<span class='notice'>You start to clean the microwave.</span>" \
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)
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if (do_after(user,20))
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user.visible_message( \
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"<span class='notice'>\The [user] has cleaned the microwave.</span>", \
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"<span class='notice'>You have cleaned the microwave.</span>" \
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)
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src.dirty = 0 // It's clean!
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src.broken = 0 // just to be sure
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src.icon_state = "mw"
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src.flags = OPENCONTAINER | NOREACT
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SStgui.update_uis(src)
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else //Otherwise bad luck!!
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to_chat(user, "<span class='warning'>It's dirty!</span>")
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return 1
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else if(is_type_in_list(O,acceptable_items))
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if(contents.len>=(max_n_of_items + component_parts.len + circuit_item_capacity)) //Adds component_parts to the maximum number of items. changed 1 to actually just be the circuit item capacity var.
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to_chat(user, "<span class='warning'>This [src] is full of ingredients, you cannot put more.</span>")
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return 1
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if(istype(O, /obj/item/stack) && O:get_amount() > 1) // This is bad, but I can't think of how to change it
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var/obj/item/stack/S = O
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new O.type (src)
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S.use(1)
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user.visible_message( \
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"<span class='notice'>\The [user] has added one of [O] to \the [src].</span>", \
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"<span class='notice'>You add one of [O] to \the [src].</span>")
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return
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else
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// user.remove_from_mob(O) //This just causes problems so far as I can tell. -Pete - Man whoever you are, it's been years. o7
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user.drop_from_inventory(O,src)
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user.visible_message( \
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"<span class='notice'>\The [user] has added \the [O] to \the [src].</span>", \
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"<span class='notice'>You add \the [O] to \the [src].</span>")
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SStgui.update_uis(src)
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return
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else if(istype(O,/obj/item/weapon/reagent_containers/glass) || \
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istype(O,/obj/item/weapon/reagent_containers/food/drinks) || \
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istype(O,/obj/item/weapon/reagent_containers/food/condiment) \
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)
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if (!O.reagents)
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return 1
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for (var/datum/reagent/R in O.reagents.reagent_list)
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if (!(R.id in acceptable_reagents))
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to_chat(user, "<span class='warning'>Your [O] contains components unsuitable for cookery.</span>")
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return 1
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return
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else if(istype(O,/obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = O
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to_chat(user, "<span class='warning'>This is ridiculous. You can not fit \the [G.affecting] in this [src].</span>")
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return 1
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else if(O.is_screwdriver())
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default_deconstruction_screwdriver(user, O)
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return
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else if(O.is_crowbar())
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if(default_deconstruction_crowbar(user, O))
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return
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else
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user.visible_message( \
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"<span class='notice'>\The [user] begins [src.anchored ? "unsecuring" : "securing"] the microwave.</span>", \
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"<span class='notice'>You attempt to [src.anchored ? "unsecure" : "secure"] the microwave.</span>"
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)
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if (do_after(user,20/O.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] [src.anchored ? "unsecures" : "secures"] the microwave.</span>", \
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"<span class='notice'>You [src.anchored ? "unsecure" : "secure"] the microwave.</span>"
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)
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src.anchored = !src.anchored
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else
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to_chat(user, "<span class='notice'>You decide not to do that.</span>")
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else if(default_part_replacement(user, O))
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return
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else
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to_chat(user, "<span class='warning'>You have no idea what you can cook with this [O].</span>")
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..()
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SStgui.update_uis(src)
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/obj/machinery/microwave/tgui_state(mob/user)
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return GLOB.tgui_physical_state
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/obj/machinery/microwave/attack_ai(mob/user as mob)
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attack_hand(user)
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/obj/machinery/microwave/attack_hand(mob/user as mob)
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user.set_machine(src)
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tgui_interact(user)
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/*******************
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* Microwave Menu
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********************/
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/obj/machinery/microwave/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Microwave", name)
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ui.open()
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/obj/machinery/microwave/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
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var/list/data = ..()
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data["broken"] = broken
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data["operating"] = operating
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data["dirty"] = dirty == 100
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data["items"] = get_items_list()
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return data
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/obj/machinery/microwave/proc/get_items_list()
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var/list/data = list()
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var/list/items_counts = list()
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var/list/items_measures = list()
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var/list/items_measures_p = list()
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for(var/obj/O in ((contents - component_parts) - circuit))
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var/display_name = O.name
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if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg))
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items_measures[display_name] = "egg"
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items_measures_p[display_name] = "eggs"
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if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/tofu))
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items_measures[display_name] = "tofu chunk"
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items_measures_p[display_name] = "tofu chunks"
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if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/meat)) //any meat
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items_measures[display_name] = "slab of meat"
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items_measures_p[display_name] = "slabs of meat"
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if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/donkpocket))
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display_name = "Turnovers"
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items_measures[display_name] = "turnover"
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items_measures_p[display_name] = "turnovers"
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if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/carpmeat))
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items_measures[display_name] = "fillet of meat"
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items_measures_p[display_name] = "fillets of meat"
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items_counts[display_name]++
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for(var/O in items_counts)
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var/N = items_counts[O]
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if(!(O in items_measures))
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data.Add(list(list(
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"name" = capitalize(O),
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"amt" = N,
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"extra" = "[lowertext(O)][N > 1 ? "s" : ""]",
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)))
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else
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data.Add(list(list(
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"name" = capitalize(O),
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"amt" = N,
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"extra" = N == 1 ? items_measures[O] : items_measures_p[O],
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)))
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for(var/datum/reagent/R in reagents.reagent_list)
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var/display_name = R.name
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if(R.id == "capsaicin")
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display_name = "Hotsauce"
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if(R.id == "frostoil")
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display_name = "Coldsauce"
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data.Add(list(list(
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"name" = display_name,
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"amt" = R.volume,
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"extra" = "unit[R.volume > 1 ? "s" : ""]"
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)))
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return data
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/obj/machinery/microwave/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
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if(..())
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return TRUE
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if(operating)
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return TRUE
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switch(action)
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if("cook")
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cook()
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return TRUE
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if("dispose")
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dispose()
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return TRUE
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/*
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/obj/machinery/microwave/interact(mob/user as mob) // The microwave Menu
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var/dat = ""
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if(src.broken > 0)
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dat = {"<TT>Bzzzzttttt</TT>"}
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else if(src.operating)
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dat = {"<TT>Microwaving in progress!<BR>Please wait...!</TT>"}
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else if(src.dirty==100)
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dat = {"<TT>This microwave is dirty!<BR>Please clean it before use!</TT>"}
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else
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var/list/items_counts = new
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var/list/items_measures = new
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var/list/items_measures_p = new
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for (var/obj/O in ((contents - component_parts) - circuit))
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var/display_name = O.name
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if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg))
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items_measures[display_name] = "egg"
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items_measures_p[display_name] = "eggs"
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if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/tofu))
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items_measures[display_name] = "tofu chunk"
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items_measures_p[display_name] = "tofu chunks"
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if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/meat)) //any meat
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items_measures[display_name] = "slab of meat"
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items_measures_p[display_name] = "slabs of meat"
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if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/donkpocket))
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display_name = "Turnovers"
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items_measures[display_name] = "turnover"
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items_measures_p[display_name] = "turnovers"
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if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/carpmeat))
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items_measures[display_name] = "fillet of meat"
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items_measures_p[display_name] = "fillets of meat"
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items_counts[display_name]++
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for (var/O in items_counts)
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var/N = items_counts[O]
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if (!(O in items_measures))
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dat += {"<B>[capitalize(O)]:</B> [N] [lowertext(O)]\s<BR>"}
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else
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if (N==1)
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dat += {"<B>[capitalize(O)]:</B> [N] [items_measures[O]]<BR>"}
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else
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dat += {"<B>[capitalize(O)]:</B> [N] [items_measures_p[O]]<BR>"}
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for (var/datum/reagent/R in reagents.reagent_list)
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var/display_name = R.name
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if (R.id == "capsaicin")
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display_name = "Hotsauce"
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if (R.id == "frostoil")
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display_name = "Coldsauce"
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dat += {"<B>[display_name]:</B> [R.volume] unit\s<BR>"}
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if (items_counts.len==0 && reagents.reagent_list.len==0)
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dat = {"<B>The microwave is empty</B><BR>"}
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else
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dat = {"<b>Ingredients:</b><br>[dat]"}
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dat += {"<HR><BR>\
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<A href='?src=\ref[src];action=cook'>Turn on!<BR>\
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<A href='?src=\ref[src];action=dispose'>Eject ingredients!<BR>\
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"}
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user << browse("<HEAD><TITLE>Microwave Controls</TITLE></HEAD><TT>[dat]</TT>", "window=microwave")
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onclose(user, "microwave")
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return
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*/
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/***********************************
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* Microwave Menu Handling/Cooking
|
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************************************/
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/obj/machinery/microwave/proc/cook()
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if(stat & (NOPOWER|BROKEN))
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return
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start()
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if(reagents.total_volume==0 && !(locate(/obj) in ((contents - component_parts) - circuit))) //dry run
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if(!wzhzhzh(16)) //VOREStation Edit - Quicker Microwaves (Undone during Auroraport, left note in case of reversion, was 5)
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abort()
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return
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abort()
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return
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var/datum/recipe/recipe = select_recipe(available_recipes,src)
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var/obj/cooked
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if(!recipe)
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dirty += 1
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if(prob(max(10,dirty*5)))
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if(!wzhzhzh(16)) //VOREStation Edit - Quicker Microwaves (Undone during Auroraport, left note in case of reversion, was 2)
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abort()
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return
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muck_start()
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wzhzhzh(2) //VOREStation Edit - Quicker Microwaves (Undone during Auroraport, left note in case of reversion, was 2)
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muck_finish()
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cooked = fail()
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cooked.forceMove(src.loc)
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else if(has_extra_item())
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if(!wzhzhzh(16)) //VOREStation Edit - Quicker Microwaves (Undone during Auroraport, left note in case of reversion, was 2)
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abort()
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return
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broke()
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||||
cooked = fail()
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||||
cooked.forceMove(src.loc)
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else
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if(!wzhzhzh(40)) //VOREStation Edit - Quicker Microwaves (Undone during Auroraport, left note in case of reversion, was 5)
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abort()
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return
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||||
stop()
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||||
cooked = fail()
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||||
cooked.forceMove(src.loc)
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return
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||||
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||||
//Making multiple copies of a recipe
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var/halftime = round(recipe.time*4/10/2) // VOREStation Edit - Quicker Microwaves (Undone during Auroraport, left note in case of reversion, was round(recipe.time/20/2))
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||||
if(!wzhzhzh(halftime))
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abort()
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||||
return
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||||
recipe.before_cook(src)
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||||
if(!wzhzhzh(halftime))
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||||
abort()
|
||||
cooked = fail()
|
||||
cooked.forceMove(loc)
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||||
recipe.after_cook(src)
|
||||
return
|
||||
|
||||
var/result = recipe.result
|
||||
var/valid = 1
|
||||
var/list/cooked_items = list()
|
||||
var/obj/temp = new /obj(src) //To prevent infinite loops, all results will be moved into a temporary location so they're not considered as inputs for other recipes
|
||||
while(valid)
|
||||
var/list/things = list()
|
||||
things.Add(recipe.make_food(src))
|
||||
cooked_items += things
|
||||
//Move cooked things to the buffer so they're not considered as ingredients
|
||||
for(var/atom/movable/AM in things)
|
||||
AM.forceMove(temp)
|
||||
|
||||
valid = 0
|
||||
recipe.after_cook(src)
|
||||
recipe = select_recipe(available_recipes,src)
|
||||
if(recipe && recipe.result == result)
|
||||
valid = 1
|
||||
sleep(2)
|
||||
|
||||
for(var/atom/movable/R as anything in cooked_items)
|
||||
R.forceMove(src) //Move everything from the buffer back to the container
|
||||
|
||||
QDEL_NULL(temp)//Delete buffer object
|
||||
|
||||
//Any leftover reagents are divided amongst the foods
|
||||
var/total = reagents.total_volume
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/S in cooked_items)
|
||||
reagents.trans_to_holder(S.reagents, total/cooked_items.len)
|
||||
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/S in contents)
|
||||
S.cook()
|
||||
|
||||
dispose(0) //clear out anything left
|
||||
stop()
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/microwave/proc/wzhzhzh(var/seconds as num) // Whoever named this proc is fucking literally Satan. ~ Z
|
||||
for (var/i=1 to seconds)
|
||||
if (stat & (NOPOWER|BROKEN))
|
||||
return 0
|
||||
use_power(active_power_usage)
|
||||
sleep(5) //VOREStation Edit - Quicker Microwaves
|
||||
return 1
|
||||
|
||||
/obj/machinery/microwave/proc/has_extra_item() //- coded to have different microwaves be able to handle different items
|
||||
if(item_level == 0)
|
||||
for (var/obj/O in ((contents - component_parts) - circuit))
|
||||
if ( \
|
||||
!istype(O,/obj/item/weapon/reagent_containers/food) && \
|
||||
!istype(O, /obj/item/weapon/grown) \
|
||||
)
|
||||
return 1
|
||||
return 0
|
||||
if(item_level == 1)
|
||||
for (var/obj/O in ((contents - component_parts) - circuit))
|
||||
if ( \
|
||||
!istype(O, /obj/item/weapon/reagent_containers/food) && \
|
||||
!istype(O, /obj/item/weapon/grown) && \
|
||||
!istype(O, /obj/item/slime_extract) && \
|
||||
!istype(O, /obj/item/organ) && \
|
||||
!istype(O, /obj/item/stack/material) \
|
||||
)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/microwave/proc/start()
|
||||
src.visible_message("<span class='notice'>The microwave turns on.</span>", "<span class='notice'>You hear a microwave.</span>")
|
||||
soundloop.start()
|
||||
src.operating = TRUE
|
||||
src.icon_state = "mw1"
|
||||
SStgui.update_uis(src)
|
||||
|
||||
/obj/machinery/microwave/proc/abort()
|
||||
operating = FALSE // Turn it off again aferwards
|
||||
if(icon_state == "mw1")
|
||||
icon_state = "mw"
|
||||
SStgui.update_uis(src)
|
||||
soundloop.stop()
|
||||
|
||||
/obj/machinery/microwave/proc/stop()
|
||||
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
|
||||
operating = FALSE // Turn it off again aferwards
|
||||
if(icon_state == "mw1")
|
||||
icon_state = "mw"
|
||||
SStgui.update_uis(src)
|
||||
soundloop.stop()
|
||||
|
||||
/obj/machinery/microwave/proc/dispose(var/message = 1)
|
||||
for (var/atom/movable/A in ((contents-component_parts)-circuit))
|
||||
A.forceMove(loc)
|
||||
if (src.reagents.total_volume)
|
||||
src.dirty++
|
||||
src.reagents.clear_reagents()
|
||||
if(message)
|
||||
to_chat(usr, "<span class='notice'>You dispose of the microwave contents.</span>")
|
||||
SStgui.update_uis(src)
|
||||
|
||||
/obj/machinery/microwave/proc/muck_start()
|
||||
playsound(src, 'sound/effects/splat.ogg', 50, 1) // Play a splat sound
|
||||
src.icon_state = "mwbloody1" // Make it look dirty!!
|
||||
|
||||
/obj/machinery/microwave/proc/muck_finish()
|
||||
src.visible_message("<span class='warning'>The microwave gets covered in muck!</span>")
|
||||
src.dirty = 100 // Make it dirty so it can't be used util cleaned
|
||||
src.flags = null //So you can't add condiments
|
||||
src.icon_state = "mwbloody" // Make it look dirty too
|
||||
src.operating = 0 // Turn it off again aferwards
|
||||
SStgui.update_uis(src)
|
||||
soundloop.stop()
|
||||
|
||||
|
||||
/obj/machinery/microwave/proc/broke()
|
||||
var/datum/effect/effect/system/spark_spread/s = new
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
src.icon_state = "mwb" // Make it look all busted up and shit
|
||||
src.visible_message("<span class='warning'>The microwave breaks!</span>") //Let them know they're stupid
|
||||
src.broken = 2 // Make it broken so it can't be used util fixed
|
||||
src.flags = null //So you can't add condiments
|
||||
src.operating = 0 // Turn it off again aferwards
|
||||
SStgui.update_uis(src)
|
||||
soundloop.stop()
|
||||
|
||||
/obj/machinery/microwave/proc/fail()
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/badrecipe/ffuu = new(src)
|
||||
var/amount = 0
|
||||
for (var/obj/O in (((contents - ffuu) - component_parts) - circuit))
|
||||
amount++
|
||||
if(O.reagents)
|
||||
var/id = O.reagents.get_master_reagent_id()
|
||||
if(id)
|
||||
amount+=O.reagents.get_reagent_amount(id)
|
||||
if(istype(O, /obj/item/weapon/holder))
|
||||
var/obj/item/weapon/holder/H = O
|
||||
if(H.held_mob)
|
||||
qdel(H.held_mob)
|
||||
qdel(O)
|
||||
src.reagents.clear_reagents()
|
||||
ffuu.reagents.add_reagent("carbon", amount)
|
||||
ffuu.reagents.add_reagent("toxin", amount/10)
|
||||
return ffuu
|
||||
|
||||
/obj/machinery/microwave/verb/Eject()
|
||||
set src in oview(1)
|
||||
set category = "Object"
|
||||
set name = "Eject content"
|
||||
usr.visible_message(
|
||||
"<span class='notice'>[usr] tries to open [src] and remove its contents.</span>" ,
|
||||
"<span class='notice'>You try to open [src] and remove its contents.</span>"
|
||||
)
|
||||
|
||||
if(!do_after(usr, 1 SECONDS, target = src))
|
||||
return
|
||||
|
||||
if(operating)
|
||||
to_chat(usr, "<span class='warning'>You can't do that, [src] door is locked!</span>")
|
||||
return
|
||||
|
||||
usr.visible_message(
|
||||
"<span class='notice'>[usr] opened [src] and has taken out [english_list(((contents-component_parts)-circuit))].</span>" ,
|
||||
"<span class='notice'>You have opened [src] and taken out [english_list(((contents-component_parts)-circuit))].</span>"
|
||||
)
|
||||
dispose()
|
||||
|
||||
/obj/machinery/microwave/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(!mover)
|
||||
return 1
|
||||
if(mover.checkpass(PASSTABLE))
|
||||
//Animals can run under them, lots of empty space
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/machinery/microwave/advanced // specifically for complex recipes
|
||||
name = "deluxe microwave"
|
||||
icon = 'icons/obj/deluxemicrowave.dmi'
|
||||
icon_state = "mw"
|
||||
circuit = /obj/item/weapon/circuitboard/microwave/advanced
|
||||
circuit_item_capacity = 100
|
||||
item_level = 1
|
||||
|
||||
/obj/machinery/microwave/advanced/Initialize()
|
||||
. = ..()
|
||||
reagents.maximum_volume = 1000
|
||||
|
||||
/datum/recipe/splat // We use this to handle cooking micros (or mice, etc) in a microwave. Janky but it works better than snowflake code to handle the same thing.
|
||||
items = list(
|
||||
/obj/item/weapon/holder
|
||||
)
|
||||
result = /obj/effect/decal/cleanable/blood/gibs
|
||||
|
||||
/datum/recipe/splat/before_cook(obj/container)
|
||||
if(istype(container, /obj/machinery/microwave))
|
||||
var/obj/machinery/microwave/M = container
|
||||
M.muck_start()
|
||||
playsound(container.loc, 'sound/items/drop/flesh.ogg', 100, 1)
|
||||
. = ..()
|
||||
|
||||
/datum/recipe/splat/make_food(obj/container)
|
||||
for(var/obj/item/weapon/holder/H in container)
|
||||
if(H.held_mob)
|
||||
to_chat(H.held_mob, "<span class='danger'>You hear an earsplitting humming and your head aches!</span>")
|
||||
qdel(H.held_mob)
|
||||
H.held_mob = null
|
||||
qdel(H)
|
||||
|
||||
. = ..()
|
||||
|
||||
/datum/recipe/splat/after_cook(obj/container)
|
||||
if(istype(container, /obj/machinery/microwave))
|
||||
var/obj/machinery/microwave/M = container
|
||||
M.muck_finish()
|
||||
. = ..()
|
||||
=======
|
||||
/obj/machinery/microwave
|
||||
name = "Microwave"
|
||||
desc = "Studies are inconclusive on whether pressing your face against the glass is harmful."
|
||||
@@ -1237,4 +617,3 @@
|
||||
var/obj/machinery/microwave/M = container
|
||||
M.muck_finish()
|
||||
. = ..()
|
||||
>>>>>>> 2baf13f632 (Merge pull request #11421 from MisterGrimm/XenomorphOverhaul)
|
||||
|
||||
Reference in New Issue
Block a user