diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm
index 39e9e44da2..093a8e544d 100644
--- a/code/ATMOSPHERICS/atmospherics.dm
+++ b/code/ATMOSPHERICS/atmospherics.dm
@@ -10,7 +10,7 @@ Pipelines + Other Objects -> Pipe network
*/
/obj/machinery/atmospherics
- anchored = 1
+ anchored = TRUE
idle_power_usage = 0
active_power_usage = 0
power_channel = ENVIRON
diff --git a/code/ATMOSPHERICS/components/binary_devices/algae_generator_vr.dm b/code/ATMOSPHERICS/components/binary_devices/algae_generator_vr.dm
index e43bc4b25a..451a2a8bce 100644
--- a/code/ATMOSPHERICS/components/binary_devices/algae_generator_vr.dm
+++ b/code/ATMOSPHERICS/components/binary_devices/algae_generator_vr.dm
@@ -6,8 +6,8 @@
icon = 'icons/obj/machines/algae_vr.dmi'
icon_state = "algae-off"
circuit = /obj/item/weapon/circuitboard/algae_farm
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
power_channel = EQUIP
use_power = USE_POWER_IDLE
idle_power_usage = 100 // Minimal lights to keep algae alive
diff --git a/code/ATMOSPHERICS/components/binary_devices/circulator.dm b/code/ATMOSPHERICS/components/binary_devices/circulator.dm
index c09c482cc1..5291627786 100644
--- a/code/ATMOSPHERICS/components/binary_devices/circulator.dm
+++ b/code/ATMOSPHERICS/components/binary_devices/circulator.dm
@@ -5,7 +5,7 @@
desc = "A gas circulator turbine and heat exchanger."
icon = 'icons/obj/power.dmi'
icon_state = "circ-unassembled"
- anchored = 0
+ anchored = FALSE
pipe_flags = PIPING_DEFAULT_LAYER_ONLY|PIPING_ONE_PER_TURF
var/kinetic_efficiency = 0.04 //combined kinetic and kinetic-to-electric efficiency
@@ -21,7 +21,7 @@
var/stored_energy = 0
var/temperature_overlay
- density = 1
+ density = TRUE
/obj/machinery/atmospherics/binary/circulator/New()
..()
diff --git a/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm b/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm
index 2a83dd5933..da5f37ff0c 100644
--- a/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm
+++ b/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm
@@ -3,8 +3,8 @@
desc = "A gas turbine. Converting pressure into energy since 1884."
icon = 'icons/obj/pipeturbine.dmi'
icon_state = "turbine"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
var/efficiency = 0.4
var/kin_energy = 0
@@ -229,8 +229,8 @@
desc = "Electrogenerator. Converts rotation into power."
icon = 'icons/obj/pipeturbine.dmi'
icon_state = "motor"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
var/kin_to_el_ratio = 0.1 //How much kinetic energy will be taken from turbine and converted into electricity
var/obj/machinery/atmospherics/pipeturbine/turbine
diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm
index a787aa1873..48085569bc 100755
--- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm
+++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm
@@ -3,7 +3,7 @@
icon_state = "map"
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "filter"
- density = 0
+ density = FALSE
level = 1
name = "Gas filter"
diff --git a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm
index 7344a3e732..8cecbc6c65 100644
--- a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm
+++ b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm
@@ -3,7 +3,7 @@
icon_state = "map"
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "mixer"
- density = 0
+ density = FALSE
level = 1
name = "Gas mixer"
diff --git a/code/ATMOSPHERICS/components/unary/cold_sink.dm b/code/ATMOSPHERICS/components/unary/cold_sink.dm
index 3568a87a42..dea0487b48 100644
--- a/code/ATMOSPHERICS/components/unary/cold_sink.dm
+++ b/code/ATMOSPHERICS/components/unary/cold_sink.dm
@@ -6,8 +6,8 @@
desc = "Cools gas when connected to pipe network"
icon = 'icons/obj/Cryogenic2_vr.dmi'
icon_state = "freezer_0"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_OFF
idle_power_usage = 5 // 5 Watts for thermostat related circuitry
circuit = /obj/item/weapon/circuitboard/unary_atmos/cooler
diff --git a/code/ATMOSPHERICS/components/unary/heat_exchanger.dm b/code/ATMOSPHERICS/components/unary/heat_exchanger.dm
index a3571fed8b..91616f8d8f 100644
--- a/code/ATMOSPHERICS/components/unary/heat_exchanger.dm
+++ b/code/ATMOSPHERICS/components/unary/heat_exchanger.dm
@@ -3,7 +3,7 @@
icon = 'icons/obj/atmospherics/heat_exchanger.dmi'
icon_state = "intact"
pipe_state = "heunary"
- density = 1
+ density = TRUE
name = "Heat Exchanger"
desc = "Exchanges heat between two input gases. Setup for fast heat transfer"
diff --git a/code/ATMOSPHERICS/components/unary/heat_source.dm b/code/ATMOSPHERICS/components/unary/heat_source.dm
index 365be85b70..aea5730672 100644
--- a/code/ATMOSPHERICS/components/unary/heat_source.dm
+++ b/code/ATMOSPHERICS/components/unary/heat_source.dm
@@ -6,8 +6,8 @@
desc = "Heats gas when connected to a pipe network"
icon = 'icons/obj/Cryogenic2_vr.dmi'
icon_state = "heater_0"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_OFF
idle_power_usage = 5 //5 Watts for thermostat related circuitry
circuit = /obj/item/weapon/circuitboard/unary_atmos/heater
diff --git a/code/ATMOSPHERICS/pipes/pipe_base.dm b/code/ATMOSPHERICS/pipes/pipe_base.dm
index 5f384ed457..0d687b8db0 100644
--- a/code/ATMOSPHERICS/pipes/pipe_base.dm
+++ b/code/ATMOSPHERICS/pipes/pipe_base.dm
@@ -17,7 +17,7 @@
var/in_stasis = FALSE
//minimum pressure before check_pressure(...) should be called
- can_buckle = 1
+ can_buckle = TRUE
buckle_require_restraints = 1
buckle_lying = -1
diff --git a/code/ATMOSPHERICS/pipes/tank.dm b/code/ATMOSPHERICS/pipes/tank.dm
index a893facff6..6380786288 100644
--- a/code/ATMOSPHERICS/pipes/tank.dm
+++ b/code/ATMOSPHERICS/pipes/tank.dm
@@ -16,7 +16,7 @@
dir = SOUTH
initialize_directions = SOUTH
pipe_flags = PIPING_DEFAULT_LAYER_ONLY
- density = 1
+ density = TRUE
/obj/machinery/atmospherics/pipe/tank/New()
icon_state = "air"
diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm
index 9c8ec74d4d..1f281d334a 100644
--- a/code/ZAS/Fire.dm
+++ b/code/ZAS/Fire.dm
@@ -108,7 +108,7 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
/obj/fire
//Icon for fire on turfs.
- anchored = 1
+ anchored = TRUE
mouse_opacity = 0
blend_mode = BLEND_ADD
diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm
index df5d0b81bf..cef24751a2 100644
--- a/code/_helpers/unsorted.dm
+++ b/code/_helpers/unsorted.dm
@@ -1177,10 +1177,10 @@ var/mob/dview/dview_mob = new
/mob/dview
invisibility = 101
- density = 0
+ density = FALSE
- anchored = 1
- simulated = 0
+ anchored = TRUE
+ simulated = FALSE
see_in_dark = 1e6
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index 0c10066e58..00446add6d 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -12,7 +12,7 @@
appearance_flags = TILE_BOUND|PIXEL_SCALE|NO_CLIENT_COLOR
layer = LAYER_HUD_BASE
plane = PLANE_PLAYER_HUD
- unacidable = 1
+ unacidable = TRUE
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
var/datum/hud/hud = null // A reference to the owner HUD, if any.
diff --git a/code/controllers/subsystems/airflow.dm b/code/controllers/subsystems/airflow.dm
index 48361ba067..7561ad8cca 100644
--- a/code/controllers/subsystems/airflow.dm
+++ b/code/controllers/subsystems/airflow.dm
@@ -135,7 +135,7 @@ SUBSYSTEM_DEF(airflow)
airflow_od = 0
if (!density)
- density = 1
+ density = TRUE
airflow_od = 1
return TRUE
diff --git a/code/defines/obj.dm b/code/defines/obj.dm
index e6228ab2e2..4e60163547 100644
--- a/code/defines/obj.dm
+++ b/code/defines/obj.dm
@@ -1,8 +1,8 @@
/obj/structure/signpost
icon = 'icons/obj/stationobjs.dmi'
icon_state = "signpost"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
/obj/structure/signpost/attackby(obj/item/weapon/W as obj, mob/user as mob)
return attack_hand(user)
@@ -16,15 +16,15 @@
var/mark = ""
icon = 'icons/misc/mark.dmi'
icon_state = "blank"
- anchored = 1
+ anchored = TRUE
layer = 99
mouse_opacity = 0
- unacidable = 1//Just to be sure.
+ unacidable = TRUE//Just to be sure.
/obj/effect/beam
name = "beam"
- density = 0
- unacidable = 1//Just to be sure.
+ density = FALSE
+ unacidable = TRUE//Just to be sure.
var/def_zone
pass_flags = PASSTABLE
@@ -33,8 +33,8 @@
name = "begin"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "begin"
- anchored = 1.0
- unacidable = 1
+ anchored = TRUE
+ unacidable = TRUE
/*
* This item is completely unused, but removing it will break something in R&D and Radio code causing PDA and Ninja code to fail on compile
@@ -58,7 +58,7 @@
/obj/effect/projection
name = "Projection"
desc = "This looks like a projection of something."
- anchored = 1.0
+ anchored = TRUE
/obj/effect/shut_controller
name = "shut controller"
@@ -70,9 +70,9 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "showcase_1"
desc = "A stand with the empty body of a cyborg bolted to it."
- density = 1
- anchored = 1
- unacidable = 1//temporary until I decide whether the borg can be removed. -veyveyr
+ density = TRUE
+ anchored = TRUE
+ unacidable = TRUE//temporary until I decide whether the borg can be removed. -veyveyr
/obj/structure/showcase/sign
name = "WARNING: WILDERNESS"
@@ -116,8 +116,8 @@
icon = 'icons/misc/beach.dmi'
icon_state = "beachball"
name = "beach ball"
- density = 0
- anchored = 0
+ density = FALSE
+ anchored = FALSE
w_class = ITEMSIZE_LARGE
force = 0.0
throwforce = 0.0
diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index da096d8fca..0b5d1a0719 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -19,8 +19,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "rcd"
opacity = 0
- density = 0
- anchored = 0.0
+ density = FALSE
+ anchored = FALSE
var/stored_matter = 0
var/mode = 1
w_class = ITEMSIZE_NORMAL
@@ -303,7 +303,7 @@
w_class = ITEMSIZE_HUGE
can_hold = list(/obj/item/weapon/stock_parts)
storage_slots = 50
- use_to_pickup = 1
+ use_to_pickup = TRUE
allow_quick_gather = 1
allow_quick_empty = 1
collection_mode = 1
@@ -326,7 +326,7 @@
/obj/item/weapon/reagent_containers/glass/beaker)
//End of YAWN Changes
storage_slots = 200
- use_to_pickup = 1
+ use_to_pickup = TRUE
allow_quick_gather = 1
allow_quick_empty = 1
collection_mode = 1
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index acf31b5079..5c8ff8974d 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -11,7 +11,7 @@
var/pass_flags = 0
var/throwpass = 0
var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom.
- var/simulated = 1 //filter for actions - used by lighting overlays
+ var/simulated = TRUE //filter for actions - used by lighting overlays
var/atom_say_verb = "says"
var/bubble_icon = "normal" ///what icon the atom uses for speechbubbles
var/fluorescent // Shows up under a UV light.
@@ -454,7 +454,7 @@
if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it.
blood_DNA = list()
- was_bloodied = 1
+ was_bloodied = TRUE
if(!blood_color)
blood_color = "#A10808"
if(istype(M))
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index d443b0bf0a..08b0f3e056 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -3,7 +3,7 @@
appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER|LONG_GLIDE
glide_size = 8
var/last_move = null //The direction the atom last moved
- var/anchored = 0
+ var/anchored = FALSE
// var/elevation = 2 - not used anywhere
var/moving_diagonally
var/move_speed = 10
@@ -523,7 +523,7 @@
//Overlays
/atom/movable/overlay
var/atom/master = null
- anchored = 1
+ anchored = TRUE
/atom/movable/overlay/New()
for(var/x in src.verbs)
diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm
index 908651abf9..1f2815426b 100644
--- a/code/game/dna/dna_modifier.dm
+++ b/code/game/dna/dna_modifier.dm
@@ -65,8 +65,8 @@
desc = "It scans DNA structures."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "scanner_0"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 50
active_power_usage = 300
@@ -274,7 +274,7 @@
desc = "Scan DNA."
icon_keyboard = "med_key"
icon_screen = "dna"
- density = 1
+ density = TRUE
circuit = /obj/item/weapon/circuitboard/scan_consolenew
var/selected_ui_block = 1.0
var/selected_ui_subblock = 1.0
@@ -290,7 +290,7 @@
var/obj/machinery/dna_scannernew/connected = null
var/obj/item/weapon/disk/data/disk = null
var/selected_menu_key = PAGE_UI
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 400
diff --git a/code/game/gamemodes/changeling/powers/armblade.dm b/code/game/gamemodes/changeling/powers/armblade.dm
index 4a84fde371..fc54b32891 100644
--- a/code/game/gamemodes/changeling/powers/armblade.dm
+++ b/code/game/gamemodes/changeling/powers/armblade.dm
@@ -54,7 +54,7 @@
icon_state = "arm_blade"
w_class = ITEMSIZE_HUGE
force = 5
- anchored = 1
+ anchored = TRUE
throwforce = 0 //Just to be on the safe side
throw_range = 0
throw_speed = 0
@@ -138,8 +138,8 @@
icon_state = "arm_blade"
force = 40
armor_penetration = 15
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
pry = 1
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
defend_chance = 60
@@ -157,8 +157,8 @@
desc = "A grotesque claw made out of bone and flesh that cleaves through people as a hot knife through butter."
icon_state = "ling_claw"
force = 15
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
defend_chance = 50
projectile_parry_chance = 15
diff --git a/code/game/gamemodes/changeling/powers/armor.dm b/code/game/gamemodes/changeling/powers/armor.dm
index aa6e2bf0b0..5a6db52833 100644
--- a/code/game/gamemodes/changeling/powers/armor.dm
+++ b/code/game/gamemodes/changeling/powers/armor.dm
@@ -39,7 +39,7 @@
//it still ends up in your blood. (also balance but muh fluff)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/tank/oxygen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) //No armor at all.
- canremove = 0
+ canremove = FALSE
/obj/item/clothing/suit/space/changeling/New()
..()
@@ -58,7 +58,7 @@
flags = BLOCKHAIR //Again, no THICKMATERIAL.
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
body_parts_covered = HEAD|FACE|EYES
- canremove = 0
+ canremove = FALSE
/obj/item/clothing/head/helmet/space/changeling/dropped()
qdel(src)
@@ -68,7 +68,7 @@
name = "fleshy grippers"
icon_state = "lingspacesuit"
action_button_name = "Toggle Grippers"
- canremove = 0
+ canremove = FALSE
/obj/item/clothing/shoes/magboots/changeling/set_slowdown()
slowdown = shoes? max(SHOES_SLOWDOWN, shoes.slowdown): SHOES_SLOWDOWN //So you can't put on magboots to make you walk faster.
diff --git a/code/game/gamemodes/changeling/powers/fabricate_clothing.dm b/code/game/gamemodes/changeling/powers/fabricate_clothing.dm
index 6ec87a64d4..c3c5f2aa15 100644
--- a/code/game/gamemodes/changeling/powers/fabricate_clothing.dm
+++ b/code/game/gamemodes/changeling/powers/fabricate_clothing.dm
@@ -42,7 +42,7 @@ var/global/list/changeling_fabricated_clothing = list(
desc = "The flesh all around us has grown a new layer of cells that can shift appearance and create a biological fabric that cannot be distinguished from \
ordinary cloth, allowing us to make ourselves appear to wear almost anything."
origin_tech = list() //The base chameleon items have origin technology, which we will inherit if we don't null out this variable.
- canremove = 0 //Since this is essentially flesh impersonating clothes, tearing someone's skin off as if it were clothing isn't possible.
+ canremove = FALSE //Since this is essentially flesh impersonating clothes, tearing someone's skin off as if it were clothing isn't possible.
/obj/item/clothing/under/chameleon/changeling/emp_act(severity) //As these are purely organic, EMP does nothing to them.
return
@@ -63,7 +63,7 @@ var/global/list/changeling_fabricated_clothing = list(
desc = "Our head is swelled with a large quanity of rapidly shifting skin cells. We can reform our head to resemble various hats and \
helmets that biologicals are so fond of wearing."
origin_tech = list()
- canremove = 0
+ canremove = FALSE
/obj/item/clothing/head/chameleon/changeling/emp_act(severity)
return
@@ -88,7 +88,7 @@ var/global/list/changeling_fabricated_clothing = list(
item_state = "armor"
desc = "The cells in our chest are rapidly shifting, ready to reform into material that can resemble most pieces of clothing."
origin_tech = list()
- canremove = 0
+ canremove = FALSE
/obj/item/clothing/suit/chameleon/changeling/emp_act(severity)
return
@@ -113,7 +113,7 @@ var/global/list/changeling_fabricated_clothing = list(
item_state = "black"
desc = "Our feet are overlayed with another layer of flesh and bone on top. We can reform our feet to resemble various boots and shoes."
origin_tech = list()
- canremove = 0
+ canremove = FALSE
/obj/item/clothing/shoes/chameleon/changeling/emp_act()
return
@@ -138,7 +138,7 @@ var/global/list/changeling_fabricated_clothing = list(
item_state = "backpack"
desc = "A large pouch imbedded in our back, it can shift form to resemble many common backpacks that other biologicals are fond of using."
origin_tech = list()
- canremove = 0
+ canremove = FALSE
/obj/item/weapon/storage/backpack/chameleon/changeling/emp_act()
return
@@ -166,7 +166,7 @@ var/global/list/changeling_fabricated_clothing = list(
desc = "Our hands have a second layer of flesh on top. We can reform our hands to resemble a large variety of fabrics and materials that biologicals \
tend to wear on their hands. Remember that these won't protect your hands from harm."
origin_tech = list()
- canremove = 0
+ canremove = FALSE
/obj/item/clothing/gloves/chameleon/changeling/emp_act()
return
@@ -192,7 +192,7 @@ var/global/list/changeling_fabricated_clothing = list(
desc = "A transparent visor of brittle chitin covers our face. We can reform it to resemble various masks that biologicals use. It can also utilize internal \
tanks.."
origin_tech = list()
- canremove = 0
+ canremove = FALSE
/obj/item/clothing/mask/chameleon/changeling/emp_act()
return
@@ -213,7 +213,7 @@ var/global/list/changeling_fabricated_clothing = list(
item_state = "glasses"
desc = "A transparent piece of eyewear made out of brittle chitin. We can reform it to resemble various glasses and goggles."
origin_tech = list()
- canremove = 0
+ canremove = FALSE
/obj/item/clothing/glasses/chameleon/changeling/emp_act()
return
@@ -238,7 +238,7 @@ var/global/list/changeling_fabricated_clothing = list(
)
item_state = "utility"
origin_tech = list()
- canremove = 0
+ canremove = FALSE
/obj/item/weapon/storage/belt/chameleon/changeling/emp_act()
return
@@ -262,7 +262,7 @@ var/global/list/changeling_fabricated_clothing = list(
electronic_warfare = 1 //The lack of RFID stuff makes it hard for AIs to track, I guess. *handwaves*
registered_user = null
access = null
- canremove = 0
+ canremove = FALSE
/obj/item/weapon/card/id/syndicate/changeling/New(mob/user as mob)
..()
diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm
index c3e87f193c..3622998eef 100644
--- a/code/game/gamemodes/cult/cult_items.dm
+++ b/code/game/gamemodes/cult/cult_items.dm
@@ -10,8 +10,8 @@
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
- edge = 1
- sharp = 1
+ edge = TRUE
+ sharp = TRUE
/obj/item/weapon/melee/cultblade/cultify()
return
diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm
index 241d613275..3740010914 100644
--- a/code/game/gamemodes/cult/cult_structures.dm
+++ b/code/game/gamemodes/cult/cult_structures.dm
@@ -1,6 +1,6 @@
/obj/structure/cult
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
icon = 'icons/obj/cult.dmi'
/obj/structure/cult/cultify()
@@ -59,7 +59,7 @@
STOP_PROCESSING(SSobj, src)
playsound(src,shatter_sound, 75, 1)
isbroken = 1
- density = 0
+ density = FALSE
icon_state = "[initial(icon_state)]-broken"
set_light(0)
@@ -75,7 +75,7 @@
user.do_attack_animation(src)
playsound(src,shatter_sound, 75, 1)
isbroken = 1
- density = 0
+ density = FALSE
icon_state = "[initial(icon_state)]-broken"
set_light(0)
else
@@ -94,7 +94,7 @@
START_PROCESSING(SSobj, src)
to_chat(user, "You repair \the [src].")
isbroken = 0
- density = 1
+ density = TRUE
icon_state = initial(icon_state)
set_light(5)
@@ -127,9 +127,9 @@
desc = "You're pretty sure that abyss is staring back."
icon = 'icons/obj/cult.dmi'
icon_state = "hole"
- density = 1
- unacidable = 1
- anchored = 1.0
+ density = TRUE
+ unacidable = TRUE
+ anchored = TRUE
var/spawnable = null
/obj/effect/gateway/active
diff --git a/code/game/gamemodes/cult/cultify/obj.dm b/code/game/gamemodes/cult/cultify/obj.dm
index 3ac41e0047..91dabc556f 100644
--- a/code/game/gamemodes/cult/cultify/obj.dm
+++ b/code/game/gamemodes/cult/cultify/obj.dm
@@ -48,7 +48,7 @@
/obj/machinery/atmospherics/cultify()
if(src.invisibility != INVISIBILITY_MAXIMUM)
src.invisibility = INVISIBILITY_MAXIMUM
- density = 0
+ density = FALSE
/obj/machinery/appliance/cooker/cultify()
new /obj/structure/cult/talisman(loc)
@@ -65,7 +65,7 @@
/obj/machinery/door/cultify()
if(invisibility != INVISIBILITY_MAXIMUM)
invisibility = INVISIBILITY_MAXIMUM
- density = 0
+ density = FALSE
anim(target = src, a_icon = 'icons/effects/effects.dmi', a_icon_state = "breakdoor", sleeptime = 10)
qdel(src)
diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm
index 5a33a1d49a..f62221f752 100644
--- a/code/game/gamemodes/cult/ritual.dm
+++ b/code/game/gamemodes/cult/ritual.dm
@@ -22,11 +22,11 @@ var/global/list/rnwords = list("ire","ego","nahlizet","certum","veri","jatkaa","
/obj/effect/rune
desc = "A strange collection of symbols drawn in blood."
- anchored = 1
+ anchored = TRUE
icon = 'icons/obj/rune.dmi'
icon_state = "1"
var/visibility = 0
- unacidable = 1
+ unacidable = TRUE
layer = TURF_LAYER
diff --git a/code/game/gamemodes/events/black_hole.dm b/code/game/gamemodes/events/black_hole.dm
index 821a27b4b2..b18310ed88 100644
--- a/code/game/gamemodes/events/black_hole.dm
+++ b/code/game/gamemodes/events/black_hole.dm
@@ -4,9 +4,9 @@
desc = "FUCK FUCK FUCK AAAHHH"
icon_state = "bhole3"
opacity = 1
- unacidable = 1
- density = 0
- anchored = 1
+ unacidable = TRUE
+ density = FALSE
+ anchored = TRUE
/obj/effect/bhole/New()
spawn(4)
diff --git a/code/game/gamemodes/events/clang.dm b/code/game/gamemodes/events/clang.dm
index fd6a36e3d4..5aa3372e32 100644
--- a/code/game/gamemodes/events/clang.dm
+++ b/code/game/gamemodes/events/clang.dm
@@ -13,8 +13,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
icon = 'icons/obj/objects.dmi'
icon_state = "immrod"
throwforce = 100
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
/obj/effect/immovablerod/Bump(atom/clong)
if(istype(clong, /turf/simulated/shuttle)) //Skip shuttles without actually deleting the rod
diff --git a/code/game/gamemodes/events/dust.dm b/code/game/gamemodes/events/dust.dm
index 750de2ebd5..85391b7352 100644
--- a/code/game/gamemodes/events/dust.dm
+++ b/code/game/gamemodes/events/dust.dm
@@ -64,8 +64,8 @@ The "dust" will damage the hull of the station causin minor hull breaches.
desc = "Dust in space."
icon = 'icons/obj/meteor.dmi'
icon_state = "space_dust"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/strength = 2 //ex_act severity number
var/life = 2 //how many things we hit before qdel(src)
diff --git a/code/game/gamemodes/technomancer/core_obj.dm b/code/game/gamemodes/technomancer/core_obj.dm
index cc2102cc45..56611103f7 100644
--- a/code/game/gamemodes/technomancer/core_obj.dm
+++ b/code/game/gamemodes/technomancer/core_obj.dm
@@ -7,7 +7,7 @@
item_state = "technomancer_core"
w_class = ITEMSIZE_HUGE
slot_flags = SLOT_BACK
- unacidable = 1
+ unacidable = TRUE
origin_tech = list(
TECH_MATERIAL = 8, TECH_ENGINEERING = 8, TECH_POWER = 8, TECH_BLUESPACE = 10,
TECH_COMBAT = 7, TECH_MAGNET = 9, TECH_DATA = 5
diff --git a/code/game/gamemodes/technomancer/spells/energy_siphon.dm b/code/game/gamemodes/technomancer/spells/energy_siphon.dm
index 9bf8dd578f..1659b8f17b 100644
--- a/code/game/gamemodes/technomancer/spells/energy_siphon.dm
+++ b/code/game/gamemodes/technomancer/spells/energy_siphon.dm
@@ -181,7 +181,7 @@
if(A == firer) // For this, you CAN shoot yourself.
on_impact(A)
- density = 0
+ density = FALSE
invisibility = 101
qdel(src)
diff --git a/code/game/machinery/Beacon.dm b/code/game/machinery/Beacon.dm
index b6f6cb25ac..f1066caffc 100644
--- a/code/game/machinery/Beacon.dm
+++ b/code/game/machinery/Beacon.dm
@@ -5,7 +5,7 @@
desc = "A device that draws power from bluespace and creates a permanent tracking beacon."
level = 1 // underfloor
layer = UNDER_JUNK_LAYER
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 0
var/obj/item/device/radio/beacon/Beacon
diff --git a/code/game/machinery/CableLayer.dm b/code/game/machinery/CableLayer.dm
index 8edc131ac8..d4045aefe8 100644
--- a/code/game/machinery/CableLayer.dm
+++ b/code/game/machinery/CableLayer.dm
@@ -2,7 +2,7 @@
name = "automatic cable layer"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pipe_d"
- density = 1
+ density = TRUE
var/obj/structure/cable/last_piece
var/obj/item/stack/cable_coil/cable
var/max_cable = 100
diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm
index 2200ef94c6..228857a2dc 100644
--- a/code/game/machinery/OpTable.dm
+++ b/code/game/machinery/OpTable.dm
@@ -3,8 +3,8 @@
desc = "Used for advanced medical procedures."
icon = 'icons/obj/surgery.dmi'
icon_state = "table2-idle"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 1
active_power_usage = 5
@@ -37,14 +37,14 @@
return
if(3.0)
if(prob(25))
- density = 0
+ density = FALSE
else
return
/obj/machinery/optable/attack_hand(mob/user as mob)
if(HULK in usr.mutations)
visible_message("\The [usr] destroys \the [src]!")
- density = 0
+ density = FALSE
qdel(src)
return
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index e53cd7818c..c3be1bbf46 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -4,8 +4,8 @@
icon = 'icons/obj/Cryogenic2_vr.dmi' //VOREStation Edit - Better icon.
icon_state = "sleeperconsole"
var/obj/machinery/sleeper/sleeper
- anchored = 1 //About time someone fixed this.
- density = 1 //VOREStation Edit - Big console
+ anchored = TRUE //About time someone fixed this.
+ density = TRUE //VOREStation Edit - Big console
dir = 8
use_power = USE_POWER_IDLE
idle_power_usage = 40
@@ -87,8 +87,8 @@
desc = "A stasis pod with built-in injectors, a dialysis machine, and a limited health scanner."
icon = 'icons/obj/Cryogenic2_vr.dmi' //VOREStation Edit - Better icons
icon_state = "sleeper_0"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/sleeper
var/mob/living/carbon/human/occupant = null
var/list/available_chemicals = list()
diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm
index de0d8dbcd9..d54f3e6521 100644
--- a/code/game/machinery/adv_med.dm
+++ b/code/game/machinery/adv_med.dm
@@ -6,8 +6,8 @@
name = "Body Scanner"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "body_scanner_0"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/body_scanner
use_power = USE_POWER_IDLE
idle_power_usage = 60
@@ -546,8 +546,8 @@
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "body_scannerconsole"
dir = 8
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/scanner_console
var/printing = null
diff --git a/code/game/machinery/adv_med_vr.dm b/code/game/machinery/adv_med_vr.dm
index c7bcf0d065..e8ff59adc0 100644
--- a/code/game/machinery/adv_med_vr.dm
+++ b/code/game/machinery/adv_med_vr.dm
@@ -5,7 +5,7 @@
/obj/machinery/body_scanconsole
icon = 'icons/obj/Cryogenic2_vr.dmi'
icon_state = "scanner_terminal_off"
- density = 1
+ density = TRUE
/obj/machinery/bodyscanner/proc/get_occupant_data_vr(list/incoming, mob/living/carbon/human/H)
var/humanprey = 0
diff --git a/code/game/machinery/ai_slipper.dm b/code/game/machinery/ai_slipper.dm
index aead0c79f1..86f55631a4 100644
--- a/code/game/machinery/ai_slipper.dm
+++ b/code/game/machinery/ai_slipper.dm
@@ -2,7 +2,7 @@
name = "\improper AI Liquid Dispenser"
icon = 'icons/obj/device.dmi'
icon_state = "liquid_dispenser"
- anchored = 1.0
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
var/uses = 20
diff --git a/code/game/machinery/air_alarm.dm b/code/game/machinery/air_alarm.dm
index 32cc9d0a3f..228cf5472f 100644
--- a/code/game/machinery/air_alarm.dm
+++ b/code/game/machinery/air_alarm.dm
@@ -31,7 +31,7 @@
icon_state = "alarm_0"
layer = ABOVE_WINDOW_LAYER
vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 80
active_power_usage = 1000 //For heating/cooling rooms. 1000 joules equates to about 1 degree every 2 seconds for a single tile of air.
@@ -50,7 +50,7 @@
var/rcon_setting = 2
var/rcon_time = 0
var/locked = 1
- panel_open = 0 // If it's been screwdrivered open.
+ panel_open = FALSE // If it's been screwdrivered open.
var/aidisabled = 0
var/shorted = 0
circuit = /obj/item/weapon/circuitboard/airalarm
diff --git a/code/game/machinery/airconditioner_vr.dm b/code/game/machinery/airconditioner_vr.dm
index ea54edfa2e..f9a1437041 100644
--- a/code/game/machinery/airconditioner_vr.dm
+++ b/code/game/machinery/airconditioner_vr.dm
@@ -7,8 +7,8 @@
desc = "A massive machine that can either add or remove thermal energy from the surrounding environment. Must be secured onto a powered wire node to function."
icon = 'icons/obj/machines/thermoregulator_vr.dmi'
icon_state = "lasergen"
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
use_power = USE_POWER_OFF //is powered directly from cables
active_power_usage = 150 KILOWATTS //BIG POWER
diff --git a/code/game/machinery/atmo_control.dm b/code/game/machinery/atmo_control.dm
index 29d9ed5562..27fc21f4f1 100644
--- a/code/game/machinery/atmo_control.dm
+++ b/code/game/machinery/atmo_control.dm
@@ -4,7 +4,7 @@
name = "Gas Sensor"
desc = "Senses atmospheric conditions."
- anchored = 1
+ anchored = TRUE
var/state = 0
var/id_tag
diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm
index a2d93adccf..783ee16225 100644
--- a/code/game/machinery/atmoalter/canister.dm
+++ b/code/game/machinery/atmoalter/canister.dm
@@ -2,7 +2,7 @@
name = "canister"
icon = 'icons/obj/atmos.dmi'
icon_state = "yellow"
- density = 1
+ density = TRUE
var/health = 100.0
w_class = ITEMSIZE_HUGE
diff --git a/code/game/machinery/atmoalter/clamp.dm b/code/game/machinery/atmoalter/clamp.dm
index 318145c229..a77999a661 100644
--- a/code/game/machinery/atmoalter/clamp.dm
+++ b/code/game/machinery/atmoalter/clamp.dm
@@ -7,7 +7,7 @@
description_info = "Click-dragging this to yourself while adjacent will attempt to remove it from the pipe."
icon = 'icons/atmos/clamp.dmi'
icon_state = "pclamp0"
- anchored = 1.0
+ anchored = TRUE
var/obj/machinery/atmospherics/pipe/simple/target = null
var/open = 1
diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm
index e5e4b65ab4..25f5e12567 100644
--- a/code/game/machinery/atmoalter/meter.dm
+++ b/code/game/machinery/atmoalter/meter.dm
@@ -5,7 +5,7 @@
icon_state = "meterX"
var/obj/machinery/atmospherics/pipe/target = null
var/list/pipes_on_turf = list()
- anchored = 1.0
+ anchored = TRUE
power_channel = ENVIRON
var/frequency = 0
var/id
diff --git a/code/game/machinery/atmoalter/portable_atmospherics.dm b/code/game/machinery/atmoalter/portable_atmospherics.dm
index dc530ecc2f..e51b4825cc 100644
--- a/code/game/machinery/atmoalter/portable_atmospherics.dm
+++ b/code/game/machinery/atmoalter/portable_atmospherics.dm
@@ -71,7 +71,7 @@
connected_port.connected_device = src
connected_port.on = 1 //Activate port updates
- anchored = 1 //Prevent movement
+ anchored = TRUE //Prevent movement
//Actually enforce the air sharing
var/datum/pipe_network/network = connected_port.return_network(src)
@@ -89,7 +89,7 @@
if(network)
network.gases -= air_contents
- anchored = 0
+ anchored = FALSE
connected_port.connected_device = null
connected_port = null
diff --git a/code/game/machinery/atmoalter/pump.dm b/code/game/machinery/atmoalter/pump.dm
index f97a66bd78..1a502c675f 100644
--- a/code/game/machinery/atmoalter/pump.dm
+++ b/code/game/machinery/atmoalter/pump.dm
@@ -3,7 +3,7 @@
icon = 'icons/obj/atmos.dmi'
icon_state = "psiphon:0"
- density = 1
+ density = TRUE
w_class = ITEMSIZE_NORMAL
var/on = 0
diff --git a/code/game/machinery/atmoalter/pump_vr.dm b/code/game/machinery/atmoalter/pump_vr.dm
index e056086baf..2c3b5c14d9 100644
--- a/code/game/machinery/atmoalter/pump_vr.dm
+++ b/code/game/machinery/atmoalter/pump_vr.dm
@@ -2,7 +2,7 @@
name = "Huge Air Pump"
icon = 'icons/obj/atmos.dmi'
icon_state = "siphon:0"
- anchored = 1
+ anchored = TRUE
volume = 500000
use_power = USE_POWER_IDLE
diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm
index f154e64d89..7ab58e2c88 100644
--- a/code/game/machinery/atmoalter/scrubber.dm
+++ b/code/game/machinery/atmoalter/scrubber.dm
@@ -4,7 +4,7 @@
icon = 'icons/obj/atmos.dmi'
icon_state = "pscrubber:0"
- density = 1
+ density = TRUE
w_class = ITEMSIZE_NORMAL
var/on = 0
@@ -152,7 +152,7 @@
desc = "A larger variation of the portable scrubber, for industrial scrubbing of air. Must be turned on from a remote terminal."
icon = 'icons/obj/atmos_vr.dmi' //VOREStation Edit - New Sprite
icon_state = "scrubber:0"
- anchored = 1
+ anchored = TRUE
volume = 500000
volume_rate = 7000
diff --git a/code/game/machinery/atmoalter/zvent.dm b/code/game/machinery/atmoalter/zvent.dm
index 163e86a74d..d4f2ccfc02 100644
--- a/code/game/machinery/atmoalter/zvent.dm
+++ b/code/game/machinery/atmoalter/zvent.dm
@@ -3,8 +3,8 @@
icon = 'icons/obj/pipes.dmi'
icon_state = "vent-db"
- density = 0
- anchored=1
+ density = FALSE
+ anchored=TRUE
var/on = 0
var/volume_rate = 800
diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm
index 8fa5141839..b3d315cbad 100644
--- a/code/game/machinery/autolathe.dm
+++ b/code/game/machinery/autolathe.dm
@@ -2,8 +2,8 @@
name = "autolathe"
desc = "It produces items using metal and glass."
icon_state = "autolathe"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 2000
diff --git a/code/game/machinery/biogenerator.dm b/code/game/machinery/biogenerator.dm
index 2790a5ec15..e5cf8da8e1 100644
--- a/code/game/machinery/biogenerator.dm
+++ b/code/game/machinery/biogenerator.dm
@@ -17,8 +17,8 @@
desc = "Converts plants into biomass, which can be used for fertilizer and sort-of-synthetic products."
icon = 'icons/obj/biogenerator_vr.dmi' //VOREStation Edit
icon_state = "biogen-stand"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/biogenerator
use_power = USE_POWER_IDLE
idle_power_usage = 40
diff --git a/code/game/machinery/bioprinter.dm b/code/game/machinery/bioprinter.dm
index fe2c027eb1..41ea09e214 100644
--- a/code/game/machinery/bioprinter.dm
+++ b/code/game/machinery/bioprinter.dm
@@ -7,8 +7,8 @@
icon = 'icons/obj/surgery_vr.dmi' //VOREStation Edit
icon_state = "bioprinter"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 40
active_power_usage = 300
diff --git a/code/game/machinery/bomb_tester_vr.dm b/code/game/machinery/bomb_tester_vr.dm
index 215e1909fd..2273defdea 100644
--- a/code/game/machinery/bomb_tester_vr.dm
+++ b/code/game/machinery/bomb_tester_vr.dm
@@ -7,8 +7,8 @@
desc = "A device that can calculate the potential explosive yield of provided gases."
icon = 'icons/obj/machines/bomb_tester_vr.dmi'
icon_state = "generic"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
idle_power_usage = 50
active_power_usage = 1.5 KILOWATTS
diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm
index 19716f5d74..e0fa69147b 100644
--- a/code/game/machinery/buttons.dm
+++ b/code/game/machinery/buttons.dm
@@ -6,7 +6,7 @@
desc = "A remote control switch for something."
var/id = null
var/active = 0
- anchored = 1.0
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 4
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index b3f8f21840..85f23cb1db 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -13,7 +13,7 @@
var/c_tag = null
var/c_tag_order = 999
var/status = 1
- anchored = 1.0
+ anchored = TRUE
var/invuln = 0
var/bugged = 0
var/obj/item/weapon/camera_assembly/assembly = null
diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm
index d8facf1726..0660bff759 100644
--- a/code/game/machinery/camera/camera_assembly.dm
+++ b/code/game/machinery/camera/camera_assembly.dm
@@ -4,7 +4,7 @@
icon = 'icons/obj/monitors_vr.dmi' //VOREStation Edit - New Icons
icon_state = "cameracase"
w_class = ITEMSIZE_SMALL
- anchored = 0
+ anchored = FALSE
matter = list(MAT_STEEL = 700,MAT_GLASS = 300)
@@ -32,7 +32,7 @@
if(W.is_wrench() && isturf(src.loc))
playsound(src, W.usesound, 50, 1)
to_chat(user, "You wrench the assembly into place.")
- anchored = 1
+ anchored = TRUE
state = 1
update_icon()
auto_turn()
@@ -43,14 +43,14 @@
if(istype(W, /obj/item/weapon/weldingtool))
if(weld(W, user))
to_chat(user, "You weld the assembly securely into place.")
- anchored = 1
+ anchored = TRUE
state = 2
return
else if(W.is_wrench())
playsound(src, W.usesound, 50, 1)
to_chat(user, "You unattach the assembly from its place.")
- anchored = 0
+ anchored = FALSE
update_icon()
state = 0
return
@@ -71,7 +71,7 @@
if(weld(W, user))
to_chat(user, "You unweld the assembly from its place.")
state = 1
- anchored = 1
+ anchored = TRUE
return
diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm
index 581284f9ac..1980079098 100644
--- a/code/game/machinery/cell_charger.dm
+++ b/code/game/machinery/cell_charger.dm
@@ -7,7 +7,7 @@
desc = "A much more powerful version of the standard recharger that is specially designed for charging power cells."
icon = 'icons/obj/power.dmi'
icon_state = "recharger"
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
power_channel = EQUIP
idle_power_usage = 5
diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm
index 53da61382e..49c917f312 100644
--- a/code/game/machinery/cloning.dm
+++ b/code/game/machinery/cloning.dm
@@ -29,8 +29,8 @@
/obj/machinery/clonepod
name = "cloning pod"
desc = "An electronically-lockable pod for growing organic tissue."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/clonepod
icon = 'icons/obj/cloning.dmi'
icon_state = "pod_0"
@@ -255,11 +255,11 @@
to_chat(user, "Can not do that while [src] is in use.")
else
if(anchored)
- anchored = 0
+ anchored = FALSE
connected.pods -= src
connected = null
else
- anchored = 1
+ anchored = TRUE
playsound(src, W.usesound, 100, 1)
if(anchored)
user.visible_message("[user] secures [src] to the floor.", "You secure [src] to the floor.")
diff --git a/code/game/machinery/computer/Operating.dm b/code/game/machinery/computer/Operating.dm
index c965a54b15..4efec263f8 100644
--- a/code/game/machinery/computer/Operating.dm
+++ b/code/game/machinery/computer/Operating.dm
@@ -3,8 +3,8 @@
/obj/machinery/computer/operating
name = "patient monitoring console"
desc = "Used to monitor the vitals of a patient."
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
icon_keyboard = "med_key"
icon_screen = "crew"
circuit = /obj/item/weapon/circuitboard/operating
diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm
index 8b5cce2aee..fd6d65d9fd 100644
--- a/code/game/machinery/computer/ai_core.dm
+++ b/code/game/machinery/computer/ai_core.dm
@@ -1,6 +1,6 @@
/obj/structure/AIcore
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
name = "\improper AI core"
icon = 'icons/mob/AI.dmi'
icon_state = "0"
@@ -18,7 +18,7 @@
playsound(src, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
to_chat(user, "You wrench the frame into place.")
- anchored = 1
+ anchored = TRUE
state = 1
if(istype(P, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = P
@@ -36,7 +36,7 @@
playsound(src, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
to_chat(user, "You unfasten the frame.")
- anchored = 0
+ anchored = FALSE
state = 0
if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
@@ -187,7 +187,7 @@ GLOBAL_LIST_BOILERPLATE(all_deactivated_AI_cores, /obj/structure/AIcore/deactiva
name = "inactive AI"
icon = 'icons/mob/AI.dmi'
icon_state = "ai-empty"
- anchored = 1
+ anchored = TRUE
state = 20//So it doesn't interact based on the above. Not really necessary.
/obj/structure/AIcore/deactivated/Destroy()
@@ -240,7 +240,7 @@ GLOBAL_LIST_BOILERPLATE(all_deactivated_AI_cores, /obj/structure/AIcore/deactiva
user.visible_message("\The [user] decides not to unbolt \the [src].")
return
user.visible_message("\The [user] finishes unfastening \the [src]!")
- anchored = 0
+ anchored = FALSE
return
else
user.visible_message("\The [user] starts to bolt \the [src] to the plating...")
@@ -249,7 +249,7 @@ GLOBAL_LIST_BOILERPLATE(all_deactivated_AI_cores, /obj/structure/AIcore/deactiva
user.visible_message("\The [user] decides not to bolt \the [src].")
return
user.visible_message("\The [user] finishes fastening down \the [src]!")
- anchored = 1
+ anchored = TRUE
return
else
return ..()
diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm
index 73dc0ec4b4..32fbaf3082 100644
--- a/code/game/machinery/computer/atmos_control.dm
+++ b/code/game/machinery/computer/atmos_control.dm
@@ -8,8 +8,8 @@
icon_keyboard = "generic_key"
icon_screen = "comm_logs"
light_color = "#00b000"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/atmoscontrol
req_access = list(access_ce)
var/list/monitored_alarm_ids = null
@@ -24,7 +24,7 @@
icon_screen = "pcu_atmo"
icon_state = "pcu"
icon_keyboard = "pcu_key"
- density = 0
+ density = FALSE
/obj/machinery/computer/atmoscontrol/attack_ai(var/mob/user as mob)
tgui_interact(user)
diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm
index 9cf8fdd015..5f4ff28e05 100644
--- a/code/game/machinery/computer/buildandrepair.dm
+++ b/code/game/machinery/computer/buildandrepair.dm
@@ -1,8 +1,8 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/structure/computerframe
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
name = "computer frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "0"
diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm
index 5b39bc618f..24a84b4f14 100644
--- a/code/game/machinery/computer/camera.dm
+++ b/code/game/machinery/computer/camera.dm
@@ -65,7 +65,7 @@
icon_screen = null
light_range_on = 0
network = list(NETWORK_THUNDER)
- density = 0
+ density = FALSE
circuit = null
GLOBAL_LIST_EMPTY(entertainment_screens)
diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm
index 956c3fe2d7..ac06e34a86 100644
--- a/code/game/machinery/computer/computer.dm
+++ b/code/game/machinery/computer/computer.dm
@@ -2,8 +2,8 @@
name = "computer"
icon = 'icons/obj/computer.dmi'
icon_state = "computer"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 300
active_power_usage = 300
diff --git a/code/game/machinery/computer/guestpass.dm b/code/game/machinery/computer/guestpass.dm
index 811b12f27c..850eb1b296 100644
--- a/code/game/machinery/computer/guestpass.dm
+++ b/code/game/machinery/computer/guestpass.dm
@@ -85,7 +85,7 @@
vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature
icon_keyboard = null
icon_screen = "pass"
- density = 0
+ density = FALSE
circuit = /obj/item/weapon/circuitboard/guestpass
var/obj/item/weapon/card/id/giver
diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm
index 419e4d1ffe..a7d2da6ac5 100644
--- a/code/game/machinery/computer/medical.dm
+++ b/code/game/machinery/computer/medical.dm
@@ -501,7 +501,7 @@
icon_keyboard = "pcu_key"
light_color = "#00b000"
circuit = /obj/item/weapon/circuitboard/med_data/pcu
- density = 0
+ density = FALSE
#undef FIELD
#undef MED_FIELD
diff --git a/code/game/machinery/computer/skills.dm b/code/game/machinery/computer/skills.dm
index e8c69e000b..ab7d5aca4a 100644
--- a/code/game/machinery/computer/skills.dm
+++ b/code/game/machinery/computer/skills.dm
@@ -15,7 +15,7 @@
light_color = "#00b000"
req_one_access = list(access_heads)
circuit = /obj/item/weapon/circuitboard/skills/pcu
- density = 0
+ density = FALSE
var/obj/item/weapon/card/id/scan = null
var/authenticated = null
var/rank = null
diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm
index 3717da58c5..a2f310aaf1 100644
--- a/code/game/machinery/constructable_frame.dm
+++ b/code/game/machinery/constructable_frame.dm
@@ -5,8 +5,8 @@
name = "machine frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_0"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_OFF
var/obj/item/weapon/circuitboard/circuit = null
var/list/components = null
diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm
index d822bcb739..35a060863e 100644
--- a/code/game/machinery/cryo.dm
+++ b/code/game/machinery/cryo.dm
@@ -5,8 +5,8 @@
desc = "Used to cool people down for medical reasons. Totally."
icon = 'icons/obj/cryogenics.dmi' // map only
icon_state = "pod_preview"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
layer = UNDER_JUNK_LAYER
interact_offline = 1
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index 8d5dd425e3..b7ba4a4339 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -14,7 +14,7 @@
icon = 'icons/obj/Cryogenic2_vr.dmi' //VOREStation Edit - New Icon
icon_state = "cellconsole"
circuit = /obj/item/weapon/circuitboard/cryopodcontrol
- density = 0
+ density = FALSE
interact_offline = 1
var/mode = null
@@ -183,7 +183,7 @@
desc = "A bewildering tangle of machinery and pipes."
icon = 'icons/obj/Cryogenic2_vr.dmi' //VOREStation Edit - New Icon
icon_state = "cryo_rear"
- anchored = 1
+ anchored = TRUE
dir = WEST
//Cryopods themselves.
@@ -192,8 +192,8 @@
desc = "A man-sized pod for entering suspended animation."
icon = 'icons/obj/Cryogenic2_vr.dmi' //VOREStation Edit - New Icon
icon_state = "cryopod_0" //VOREStation Edit - New Icon
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
dir = WEST
var/base_icon_state = "cryopod_0" //VOREStation Edit - New Icon
diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm
index 9b14dc68bb..a72d814c79 100644
--- a/code/game/machinery/deployable.dm
+++ b/code/game/machinery/deployable.dm
@@ -13,8 +13,8 @@ Deployable items
name = "deployable barrier"
desc = "A deployable barrier. Swipe your ID card to lock/unlock it."
icon = 'icons/obj/objects.dmi'
- anchored = 0.0
- density = 1.0
+ anchored = FALSE
+ density = TRUE
icon_state = "barrier0"
var/health = 100.0
var/maxhealth = 100.0
diff --git a/code/game/machinery/deployable_vr.dm b/code/game/machinery/deployable_vr.dm
index 25fdd4ed60..bbb835b763 100644
--- a/code/game/machinery/deployable_vr.dm
+++ b/code/game/machinery/deployable_vr.dm
@@ -5,7 +5,7 @@
icon_state = "cutout_basic"
maxhealth = 15 //Weaker than normal barricade
- anchored = 0
+ anchored = FALSE
var/fake_name = "unknown"
var/fake_desc = "You have to be closer to examine this creature."
@@ -36,7 +36,7 @@
return
toppled = TRUE
icon_state = "cutout_pushed_over"
- density = 0
+ density = FALSE
name = initial(name)
desc = initial(desc)
visible_message("[src] topples over!")
@@ -46,7 +46,7 @@
return
toppled = FALSE
icon_state = initial(icon_state)
- density = 1
+ density = TRUE
name = fake_name
desc = fake_desc
visible_message("[src] is uprighted to their proper position.")
diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm
index 674ff6e24d..6e5618d39e 100644
--- a/code/game/machinery/door_control.dm
+++ b/code/game/machinery/door_control.dm
@@ -13,7 +13,7 @@
2=Network Access
*/
- anchored = 1.0
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 4
diff --git a/code/game/machinery/doorbell_vr.dm b/code/game/machinery/doorbell_vr.dm
index 1b6174a2ca..d90a46000f 100644
--- a/code/game/machinery/doorbell_vr.dm
+++ b/code/game/machinery/doorbell_vr.dm
@@ -7,7 +7,7 @@
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 200
- anchored = 1
+ anchored = TRUE
var/id_tag = null
var/chime_sound = 'sound/machines/doorbell.ogg'
diff --git a/code/game/machinery/doors/airlock_control.dm b/code/game/machinery/doors/airlock_control.dm
index 83878767b7..3c91bd7c02 100644
--- a/code/game/machinery/doors/airlock_control.dm
+++ b/code/game/machinery/doors/airlock_control.dm
@@ -152,7 +152,7 @@
name = "airlock sensor"
desc = "Sends atmospheric readings to a nearby controller."
- anchored = 1
+ anchored = TRUE
power_channel = ENVIRON
var/id_tag
@@ -237,7 +237,7 @@
layer = ABOVE_WINDOW_LAYER
name = "access button"
- anchored = 1
+ anchored = TRUE
power_channel = ENVIRON
var/master_tag
diff --git a/code/game/machinery/doors/blast_door.dm b/code/game/machinery/doors/blast_door.dm
index 4d9718686e..36befb944e 100644
--- a/code/game/machinery/doors/blast_door.dm
+++ b/code/game/machinery/doors/blast_door.dm
@@ -316,7 +316,7 @@
/obj/machinery/door/blast/regular/open
icon_state = "pdoor0"
- density = 0
+ density = FALSE
opacity = 0
// SUBTYPE: Shutters
@@ -346,7 +346,7 @@
/obj/machinery/door/blast/gate/open
icon_state = "tshutter0"
- density = 0
+ density = FALSE
/obj/machinery/door/blast/gate/thin
name = "thin gate"
@@ -360,7 +360,7 @@
/obj/machinery/door/blast/gate/thin/open
icon_state = "shutter2_1"
- density = 0
+ density = FALSE
/obj/machinery/door/blast/gate/bars
name = "prison bars"
@@ -374,7 +374,7 @@
/obj/machinery/door/blast/gate/bars/open
icon_state = "bars_1"
- density = 0
+ density = FALSE
// SUBTYPE: Multi-tile
// Pod doors ported from Paradise
diff --git a/code/game/machinery/doors/brigdoors.dm b/code/game/machinery/doors/brigdoors.dm
index a98c9abb04..c62c7ea94d 100644
--- a/code/game/machinery/doors/brigdoors.dm
+++ b/code/game/machinery/doors/brigdoors.dm
@@ -23,8 +23,8 @@
layer = ABOVE_WINDOW_LAYER
desc = "A remote control for a door."
req_access = list(access_brig)
- anchored = 1.0 // can't pick it up
- density = 0 // can walk through it.
+ anchored = TRUE // can't pick it up
+ density = FALSE // can walk through it.
var/id = null // id of door it controls.
var/activation_time = 0
var/timer_duration = 0
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 374d7cf617..d253a4dd68 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -6,9 +6,9 @@
desc = "It opens and closes."
icon = 'icons/obj/doors/Doorint.dmi'
icon_state = "door1"
- anchored = 1
+ anchored = TRUE
opacity = 1
- density = 1
+ density = TRUE
can_atmos_pass = ATMOS_PASS_PROC
layer = DOOR_OPEN_LAYER
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
@@ -76,7 +76,7 @@
return
/obj/machinery/door/Destroy()
- density = 0
+ density = FALSE
update_nearby_tiles()
. = ..()
diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm
index 4304e68cef..40d092f59e 100644
--- a/code/game/machinery/doors/firedoor.dm
+++ b/code/game/machinery/doors/firedoor.dm
@@ -15,7 +15,7 @@
icon_state = "door_open"
req_one_access = list(access_eva) //access_atmospherics, access_engine_equip)
opacity = 0
- density = 0
+ density = FALSE
layer = DOOR_OPEN_LAYER - 0.01
open_layer = DOOR_OPEN_LAYER - 0.01 // Just below doors when open
closed_layer = DOOR_CLOSED_LAYER + 0.01 // Just above doors when closed
diff --git a/code/game/machinery/doors/firedoor_assembly.dm b/code/game/machinery/doors/firedoor_assembly.dm
index ab1de73c60..829cce4e7c 100644
--- a/code/game/machinery/doors/firedoor_assembly.dm
+++ b/code/game/machinery/doors/firedoor_assembly.dm
@@ -3,9 +3,9 @@
desc = "It can save lives."
icon = 'icons/obj/doors/DoorHazard.dmi'
icon_state = "door_construction"
- anchored = 0
+ anchored = FALSE
opacity = 0
- density = 1
+ density = TRUE
var/wired = 0
var/glass = FALSE
diff --git a/code/game/machinery/doors/unpowered.dm b/code/game/machinery/doors/unpowered.dm
index ef84d47f3d..515ed18017 100644
--- a/code/game/machinery/doors/unpowered.dm
+++ b/code/game/machinery/doors/unpowered.dm
@@ -22,4 +22,4 @@
name = "door"
icon_state = "door1"
opacity = 1
- density = 1
+ density = TRUE
diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm
index b95a67ea22..9d54018e7d 100644
--- a/code/game/machinery/doors/windowdoor.dm
+++ b/code/game/machinery/doors/windowdoor.dm
@@ -57,7 +57,7 @@
qdel(src)
/obj/machinery/door/window/Destroy()
- density = 0
+ density = FALSE
update_nearby_tiles()
return ..()
@@ -117,7 +117,7 @@
sleep(10)
explosion_resistance = 0
- density = 0
+ density = FALSE
update_icon()
update_nearby_tiles()
diff --git a/code/game/machinery/doppler_array.dm b/code/game/machinery/doppler_array.dm
index cab4f5c37f..7b8039cb6f 100644
--- a/code/game/machinery/doppler_array.dm
+++ b/code/game/machinery/doppler_array.dm
@@ -1,9 +1,9 @@
var/list/doppler_arrays = list()
/obj/machinery/doppler_array
- anchored = 1
+ anchored = TRUE
name = "tachyon-doppler array"
- density = 1
+ density = TRUE
desc = "A highly precise directional sensor array which measures the release of quants from decaying tachyons. The doppler shifting of the mirror-image formed by these quants can reveal the size, location and temporal affects of energetic disturbances within a large radius ahead of the array."
dir = NORTH
diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm
index 196edfd224..4a05005ac5 100644
--- a/code/game/machinery/embedded_controller/embedded_controller_base.dm
+++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm
@@ -1,6 +1,6 @@
/obj/machinery/embedded_controller
name = "Embedded Controller"
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
var/datum/embedded_program/program //the currently executing program
@@ -67,8 +67,8 @@
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
power_channel = ENVIRON
- density = 0
- unacidable = 1
+ density = FALSE
+ unacidable = TRUE
var/id_tag
//var/radio_power_use = 50 //power used to xmit signals
diff --git a/code/game/machinery/event/stage_vr.dm b/code/game/machinery/event/stage_vr.dm
index 1190498a21..1ed1e6c419 100644
--- a/code/game/machinery/event/stage_vr.dm
+++ b/code/game/machinery/event/stage_vr.dm
@@ -3,8 +3,8 @@
desc = "It's a stage!"
icon = 'icons/misc/event/stage.dmi'
icon_state = "stage1"
- anchored = 1.0
- density = 0
+ anchored = TRUE
+ density = FALSE
pixel_y = -224
pixel_x = -224
plane = -44
\ No newline at end of file
diff --git a/code/game/machinery/exonet_node.dm b/code/game/machinery/exonet_node.dm
index 8fe0e3b5f0..1eda308142 100644
--- a/code/game/machinery/exonet_node.dm
+++ b/code/game/machinery/exonet_node.dm
@@ -4,7 +4,7 @@
icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Edit
icon_state = "exonet" //VOREStation Edit
idle_power_usage = 2500
- density = 1
+ density = TRUE
var/on = 1
var/toggle = 1
diff --git a/code/game/machinery/fire_alarm.dm b/code/game/machinery/fire_alarm.dm
index 4f976ab64a..879a8ae7a8 100644
--- a/code/game/machinery/fire_alarm.dm
+++ b/code/game/machinery/fire_alarm.dm
@@ -14,13 +14,13 @@ FIRE ALARM
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
- anchored = 1.0
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
var/last_process = 0
- panel_open = 0
+ panel_open = FALSE
var/seclevel
circuit = /obj/item/weapon/circuitboard/firealarm
var/alarms_hidden = FALSE //If the alarms from this machine are visible on consoles
@@ -199,7 +199,7 @@ Just a object used in constructing fire alarms
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
- anchored = 1.0
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 6
diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm
index d8b4a23994..848108285b 100644
--- a/code/game/machinery/flasher.dm
+++ b/code/game/machinery/flasher.dm
@@ -11,7 +11,7 @@
var/last_flash = 0 //Don't want it getting spammed like regular flashes
var/strength = 10 //How weakened targets are when flashed.
var/base_state = "mflash"
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 2
@@ -20,9 +20,9 @@
desc = "A portable flashing device. Wrench to activate and deactivate. Cannot detect slow movements."
icon_state = "pflash1"
strength = 8
- anchored = 0
+ anchored = FALSE
base_state = "pflash"
- density = 1
+ density = TRUE
/obj/machinery/flasher/power_change()
..()
diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm
index 694a715bcd..a5cc7d6750 100644
--- a/code/game/machinery/floodlight.dm
+++ b/code/game/machinery/floodlight.dm
@@ -3,7 +3,7 @@
desc = "Let there be light!"
icon = 'icons/obj/machines/floodlight.dmi'
icon_state = "flood00"
- density = 1
+ density = TRUE
light_system = MOVABLE_LIGHT_DIRECTIONAL
light_cone_y_offset = 8
var/on = 0
diff --git a/code/game/machinery/floor_light.dm b/code/game/machinery/floor_light.dm
index 1bcb90a596..a870245be9 100644
--- a/code/game/machinery/floor_light.dm
+++ b/code/game/machinery/floor_light.dm
@@ -6,7 +6,7 @@ var/list/floor_light_cache = list()
icon_state = "base"
desc = "A backlit floor panel."
layer = TURF_LAYER+0.001
- anchored = 0
+ anchored = FALSE
use_power = USE_POWER_ACTIVE
idle_power_usage = 2
active_power_usage = 20
@@ -20,7 +20,7 @@ var/list/floor_light_cache = list()
var/default_light_colour = LIGHT_COLOR_INCANDESCENT_BULB
/obj/machinery/floor_light/prebuilt
- anchored = 1
+ anchored = TRUE
/obj/machinery/floor_light/attackby(var/obj/item/W, var/mob/user)
if(W.is_screwdriver())
diff --git a/code/game/machinery/floorlayer.dm b/code/game/machinery/floorlayer.dm
index c77dff55ec..dfbf3c38df 100644
--- a/code/game/machinery/floorlayer.dm
+++ b/code/game/machinery/floorlayer.dm
@@ -2,7 +2,7 @@
name = "automatic floor layer"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pipe_d"
- density = 1
+ density = TRUE
var/turf/old_turf
var/on = 0
var/obj/item/stack/tile/T
diff --git a/code/game/machinery/gear_dispenser.dm b/code/game/machinery/gear_dispenser.dm
index 690379fdb6..94d53cb360 100644
--- a/code/game/machinery/gear_dispenser.dm
+++ b/code/game/machinery/gear_dispenser.dm
@@ -147,8 +147,8 @@ var/list/dispenser_presets = list()
desc = "An industrial U-Tak-It Dispenser unit designed to fetch all kinds of equipment."
icon = 'icons/obj/suitdispenser.dmi'
icon_state = "geardispenser"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/list/dispenses = list(/datum/gear_disp/trash) // put your gear datums here!
var/datum/gear_disp/one_setting
var/global/list/gear_distributed_to = list()
diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm
index 614010471f..41851575af 100644
--- a/code/game/machinery/hologram.dm
+++ b/code/game/machinery/hologram.dm
@@ -189,7 +189,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
/obj/machinery/hologram
icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Edit
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 5
active_power_usage = 100
diff --git a/code/game/machinery/holoposter.dm b/code/game/machinery/holoposter.dm
index 7a71d9fc64..2e1d609ccc 100644
--- a/code/game/machinery/holoposter.dm
+++ b/code/game/machinery/holoposter.dm
@@ -4,7 +4,7 @@ GLOBAL_LIST_EMPTY(holoposters)
desc = "A wall-mounted holographic projector displaying advertisements by all manner of factions. How much do they pay to advertise here?"
icon = 'icons/obj/holoposter_vr.dmi'
icon_state = "off"
- anchored = 1
+ anchored = TRUE
use_power = 1
idle_power_usage = 80
power_channel = ENVIRON
diff --git a/code/game/machinery/holosign.dm b/code/game/machinery/holosign.dm
index 7a3cd8c861..b21fb1120c 100644
--- a/code/game/machinery/holosign.dm
+++ b/code/game/machinery/holosign.dm
@@ -8,7 +8,7 @@
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 4
- anchored = 1
+ anchored = TRUE
var/lit = 0
var/id = null
var/on_icon = "sign_on"
diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm
index 70a2e3ce4c..060bd029fc 100755
--- a/code/game/machinery/igniter.dm
+++ b/code/game/machinery/igniter.dm
@@ -5,7 +5,7 @@
icon_state = "igniter1"
var/id = null
var/on = 1.0
- anchored = 1.0
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 4
@@ -53,7 +53,7 @@
var/disable = 0
var/last_spark = 0
var/base_state = "migniter"
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 4
diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm
index 5a63fd03be..5a78697b2a 100644
--- a/code/game/machinery/iv_drip.dm
+++ b/code/game/machinery/iv_drip.dm
@@ -2,8 +2,8 @@
name = "\improper IV drip"
desc = "Helpful for giving someone blood! Or taking it away. It giveth, it taketh."
icon = 'icons/obj/iv_drip.dmi'
- anchored = 0
- density = 0
+ anchored = FALSE
+ density = FALSE
/obj/machinery/iv_drip/var/mob/living/carbon/human/attached = null
diff --git a/code/game/machinery/jukebox.dm b/code/game/machinery/jukebox.dm
index 54047a1088..54a65642f0 100644
--- a/code/game/machinery/jukebox.dm
+++ b/code/game/machinery/jukebox.dm
@@ -14,8 +14,8 @@
icon = 'icons/obj/jukebox.dmi'
icon_state = "jukebox2-nopower"
var/state_base = "jukebox2"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
power_channel = EQUIP
use_power = USE_POWER_IDLE
idle_power_usage = 10
diff --git a/code/game/machinery/lightswitch.dm b/code/game/machinery/lightswitch.dm
index 44a80c4445..e8a3544e43 100644
--- a/code/game/machinery/lightswitch.dm
+++ b/code/game/machinery/lightswitch.dm
@@ -7,7 +7,7 @@
icon = 'icons/obj/power_vr.dmi' // VOREStation Edit
icon_state = "light1"
layer = ABOVE_WINDOW_LAYER
- anchored = 1.0
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
power_channel = LIGHT
diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index e9d8895979..2da7d5342a 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -105,7 +105,7 @@ Class Procs:
var/power_init_complete = FALSE
var/list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames.
var/uid
- var/panel_open = 0
+ var/panel_open = FALSE
var/global/gl_uid = 1
var/clicksound // sound played on succesful interface. Just put it in the list of vars at the start.
var/clickvol = 40 // volume
diff --git a/code/game/machinery/magnet.dm b/code/game/machinery/magnet.dm
index d702a300b5..f713cea2d0 100644
--- a/code/game/machinery/magnet.dm
+++ b/code/game/machinery/magnet.dm
@@ -10,7 +10,7 @@
name = "Electromagnetic Generator"
desc = "A device that uses station power to create points of magnetic energy."
plane = PLATING_PLANE
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 50
@@ -188,8 +188,8 @@
name = "Magnetic Control Console"
icon = 'icons/obj/airlock_machines.dmi' // uses an airlock machine icon, THINK GREEN HELP THE ENVIRONMENT - RECYCLING!
icon_state = "airlock_control_standby"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 45
var/frequency = 1449
diff --git a/code/game/machinery/mass_driver.dm b/code/game/machinery/mass_driver.dm
index 25805c694e..7e6721f109 100644
--- a/code/game/machinery/mass_driver.dm
+++ b/code/game/machinery/mass_driver.dm
@@ -5,7 +5,7 @@
desc = "Shoots things into space."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "mass_driver"
- anchored = 1.0
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 50
diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm
index 6a92186ac5..90a623d0b9 100644
--- a/code/game/machinery/navbeacon.dm
+++ b/code/game/machinery/navbeacon.dm
@@ -9,7 +9,7 @@ var/global/list/navbeacons = list() // no I don't like putting this in, but it w
name = "navigation beacon"
desc = "A beacon used for bot navigation."
plane = PLATING_PLANE
- anchored = 1
+ anchored = TRUE
var/open = 0 // true if cover is open
var/locked = 1 // true if controls are locked
var/freq = null // DEPRECATED we don't use radios anymore!
diff --git a/code/game/machinery/neonsign.dm b/code/game/machinery/neonsign.dm
index 742a810d4a..6e146af007 100644
--- a/code/game/machinery/neonsign.dm
+++ b/code/game/machinery/neonsign.dm
@@ -9,7 +9,7 @@
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 4
- anchored = 1
+ anchored = TRUE
var/lit = 0
var/id = null
var/on_icon = "sign_on"
diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm
index 82cf00ce17..4a40ad8ed2 100644
--- a/code/game/machinery/newscaster.dm
+++ b/code/game/machinery/newscaster.dm
@@ -161,7 +161,7 @@ GLOBAL_LIST_BOILERPLATE(allCasters, /obj/machinery/newscaster)
var/hitstaken = 0 //Death at 3 hits from an item with force>=15
var/datum/feed_channel/viewing_channel = null
light_range = 0
- anchored = 1
+ anchored = TRUE
var/obj/machinery/exonet_node/node = null
circuit = /obj/item/weapon/circuitboard/newscaster
// TGUI
diff --git a/code/game/machinery/nuclear_bomb.dm b/code/game/machinery/nuclear_bomb.dm
index cb83cddd92..b9646235c0 100644
--- a/code/game/machinery/nuclear_bomb.dm
+++ b/code/game/machinery/nuclear_bomb.dm
@@ -5,7 +5,7 @@ var/bomb_set
desc = "Uh oh. RUN!!!!"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nuclearbomb0"
- density = 1
+ density = TRUE
var/deployable = 0.0
var/extended = 0.0
var/lighthack = 0
@@ -157,7 +157,7 @@ var/bomb_set
if(do_after(user,80 * O.toolspeed))
if(!src || !user) return
user.visible_message("[user] crowbars [src] off of the anchors. It can now be moved.", "You jam the crowbar under the nuclear device and lift it off its anchors. You can now move it!")
- anchored = 0
+ anchored = FALSE
removal_stage = 5
return
..()
@@ -190,7 +190,7 @@ var/bomb_set
onclose(user, "nuclearbomb")
else if(deployable)
if(removal_stage < 5)
- anchored = 1
+ anchored = TRUE
visible_message("With a steely snap, bolts slide out of [src] and anchor it to the flooring!")
else
visible_message("\The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.")
@@ -336,7 +336,7 @@ var/bomb_set
if(href_list["anchor"])
if(removal_stage == 5)
- anchored = 0
+ anchored = FALSE
visible_message("\The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.")
return
diff --git a/code/game/machinery/painter_vr.dm b/code/game/machinery/painter_vr.dm
index 00e5ebcd5f..e10311915d 100644
--- a/code/game/machinery/painter_vr.dm
+++ b/code/game/machinery/painter_vr.dm
@@ -10,8 +10,8 @@
desc = "A machine to give your apparel a fresh new color! Recommended to use with white items for best results."
icon = 'icons/obj/vending_vr.dmi'
icon_state = "colormate"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/list/processing = list()
var/activecolor = "#FFFFFF"
var/list/allowed_types = list(
diff --git a/code/game/machinery/partslathe_vr.dm b/code/game/machinery/partslathe_vr.dm
index 733486b5de..6f83f6d158 100644
--- a/code/game/machinery/partslathe_vr.dm
+++ b/code/game/machinery/partslathe_vr.dm
@@ -21,8 +21,8 @@
icon = 'icons/obj/partslathe_vr.dmi'
icon_state = "partslathe-idle"
circuit = /obj/item/weapon/circuitboard/partslathe
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 30
active_power_usage = 5000
diff --git a/code/game/machinery/pda_multicaster.dm b/code/game/machinery/pda_multicaster.dm
index a70f1ede37..ef7612bf87 100644
--- a/code/game/machinery/pda_multicaster.dm
+++ b/code/game/machinery/pda_multicaster.dm
@@ -3,8 +3,8 @@
desc = "This machine mirrors messages sent to it to specific departments."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pdamulti"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/telecomms/pda_multicaster
use_power = USE_POWER_IDLE
idle_power_usage = 750
diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm
index ff302617fe..0b4d054858 100644
--- a/code/game/machinery/pipe/pipe_dispenser.dm
+++ b/code/game/machinery/pipe/pipe_dispenser.dm
@@ -3,8 +3,8 @@
desc = "A large machine that can rapidly dispense pipes."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pipe_d"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/unwrenched = 0
var/wait = 0
var/p_layer = PIPING_LAYER_REGULAR
@@ -149,8 +149,8 @@
desc = "A large machine that can rapidly dispense pipes. This one seems to dispsense disposal pipes."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pipe_d"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
disposals = TRUE
//Allow you to drag-drop disposal pipes into it
@@ -169,9 +169,9 @@
// adding a pipe dispensers that spawn unhooked from the ground
/obj/machinery/pipedispenser/orderable
- anchored = 0
+ anchored = FALSE
unwrenched = 1
/obj/machinery/pipedispenser/disposal/orderable
- anchored = 0
+ anchored = FALSE
unwrenched = 1
diff --git a/code/game/machinery/pipe/pipelayer.dm b/code/game/machinery/pipe/pipelayer.dm
index 9e0d3702eb..3debf68f53 100644
--- a/code/game/machinery/pipe/pipelayer.dm
+++ b/code/game/machinery/pipe/pipelayer.dm
@@ -2,7 +2,7 @@
name = "automatic pipe layer"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pipe_d"
- density = 1
+ density = TRUE
circuit = /obj/item/weapon/circuitboard/pipelayer
var/turf/old_turf // Last turf we were on.
var/old_dir // Last direction we were facing.
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index 5bf026c234..0b1e575596 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -933,7 +933,7 @@
name = "turret frame"
icon = 'icons/obj/turrets.dmi'
icon_state = "turret_frame"
- density=1
+ density=TRUE
var/target_type = /obj/machinery/porta_turret // The type we intend to build
var/build_step = 0 //the current step in the building process
var/finish_name="turret" //the name applied to the product turret
diff --git a/code/game/machinery/reagents/pump.dm b/code/game/machinery/reagents/pump.dm
index b73ce06a4a..c48e8d9834 100644
--- a/code/game/machinery/reagents/pump.dm
+++ b/code/game/machinery/reagents/pump.dm
@@ -8,8 +8,8 @@
conditions can cause different byproducts to be produced.
\
Magma or Lava can be pumped to produce mineralized fluid."
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
icon = 'icons/obj/machines/reagent.dmi'
icon_state = "pump"
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index 98155993ba..f52c14da46 100644
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -4,7 +4,7 @@
desc = "A standard recharger for all devices that use power."
icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Edit
icon_state = "recharger0"
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 4
active_power_usage = 40000 //40 kW
diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm
index cf2d4a978d..de35add336 100644
--- a/code/game/machinery/rechargestation.dm
+++ b/code/game/machinery/rechargestation.dm
@@ -3,8 +3,8 @@
desc = "A heavy duty rapid charging system, designed to quickly recharge cyborg power reserves."
icon = 'icons/obj/objects.dmi'
icon_state = "borgcharger0"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/recharge_station
use_power = USE_POWER_IDLE
idle_power_usage = 50
diff --git a/code/game/machinery/records_scanner.dm b/code/game/machinery/records_scanner.dm
index c4e3ead84b..b80548e876 100644
--- a/code/game/machinery/records_scanner.dm
+++ b/code/game/machinery/records_scanner.dm
@@ -4,8 +4,8 @@
var/outputdir = 0
icon = 'icons/obj/stationobjs.dmi'
icon_state = "scanner_idle"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/lastuser = null
/obj/machinery/scanner/New()
diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm
index 03a8ab1665..a8c4e21dbc 100644
--- a/code/game/machinery/requests_console.dm
+++ b/code/game/machinery/requests_console.dm
@@ -25,7 +25,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
/obj/machinery/requests_console
name = "requests console"
desc = "A console intended to send requests to different departments on the station."
- anchored = 1
+ anchored = TRUE
icon = 'icons/obj/terminals_vr.dmi' //VOREStation Edit
icon_state = "req_comp_0"
layer = ABOVE_WINDOW_LAYER
diff --git a/code/game/machinery/robot_fabricator.dm b/code/game/machinery/robot_fabricator.dm
index 43c281e42e..1f9c9c8f70 100644
--- a/code/game/machinery/robot_fabricator.dm
+++ b/code/game/machinery/robot_fabricator.dm
@@ -2,8 +2,8 @@
name = "robotic fabricator"
icon = 'icons/obj/robotics.dmi'
icon_state = "fab-idle"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/metal_amount = 0
var/operating = 0
var/obj/item/robot_parts/being_built = null
diff --git a/code/game/machinery/seed_extractor.dm b/code/game/machinery/seed_extractor.dm
index 0ae1785d50..4f29a3e347 100644
--- a/code/game/machinery/seed_extractor.dm
+++ b/code/game/machinery/seed_extractor.dm
@@ -3,8 +3,8 @@
desc = "Extracts and bags seeds from produce."
icon = 'icons/obj/hydroponics_machines_vr.dmi' //VOREStation Edit
icon_state = "sextractor"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
/obj/machinery/seed_extractor/attackby(var/obj/item/O as obj, var/mob/user as mob)
diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm
index 1b5ae2e763..ac0615635a 100644
--- a/code/game/machinery/spaceheater.dm
+++ b/code/game/machinery/spaceheater.dm
@@ -4,8 +4,8 @@
#define SHEATER_COOL 3
/obj/machinery/space_heater
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
icon = 'icons/obj/atmos.dmi'
icon_state = "sheater0"
name = "space heater"
diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm
index c35085382b..bc7c4fcebe 100644
--- a/code/game/machinery/status_display.dm
+++ b/code/game/machinery/status_display.dm
@@ -15,8 +15,8 @@
plane = TURF_PLANE
layer = ABOVE_WINDOW_LAYER
name = "status display"
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
use_power = USE_POWER_IDLE
idle_power_usage = 10
circuit = /obj/item/weapon/circuitboard/status_display
diff --git a/code/game/machinery/status_display_ai.dm b/code/game/machinery/status_display_ai.dm
index 618d6043de..477c4d7937 100644
--- a/code/game/machinery/status_display_ai.dm
+++ b/code/game/machinery/status_display_ai.dm
@@ -63,8 +63,8 @@ var/list/ai_status_emotions = list(
icon_state = "frame"
layer = ABOVE_WINDOW_LAYER
name = "AI display"
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
circuit = /obj/item/weapon/circuitboard/ai_status_display
var/mode = 0 // 0 = Blank
diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm
index 7cad05c8cd..6b8c8747cc 100644
--- a/code/game/machinery/suit_storage_unit.dm
+++ b/code/game/machinery/suit_storage_unit.dm
@@ -7,8 +7,8 @@
desc = "An industrial U-Stor-It Storage unit designed to accomodate all kinds of space suits. Its on-board equipment also allows the user to decontaminate the contents through a UV-ray purging cycle. There's a warning label dangling from the control pad, reading \"STRICTLY NO BIOLOGICALS IN THE CONFINES OF THE UNIT\"."
icon = 'icons/obj/suitstorage.dmi'
icon_state = "suitstorage000000100" //order is: [has helmet][has suit][has human][is open][is locked][is UV cycling][is powered][is dirty/broken] [is superUVcycling]
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/mob/living/carbon/human/OCCUPANT = null
var/obj/item/clothing/suit/space/SUIT = null
var/suit_type = null
@@ -488,8 +488,8 @@ GLOBAL_LIST_EMPTY(suit_cycler_typecache)
name = "suit cycler"
desc = "An industrial machine for painting and refitting voidsuits."
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
icon = 'icons/obj/suitstorage.dmi'
icon_state = "suitstorage000000100"
diff --git a/code/game/machinery/supplybeacon.dm b/code/game/machinery/supplybeacon.dm
index c4d90818fc..8c1bc87f3f 100644
--- a/code/game/machinery/supplybeacon.dm
+++ b/code/game/machinery/supplybeacon.dm
@@ -26,8 +26,8 @@
icon = 'icons/obj/supplybeacon.dmi'
icon_state = "beacon"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
layer = MOB_LAYER - 0.1
stat = 0
diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm
index 97ad09d2f8..07ac93b565 100644
--- a/code/game/machinery/syndicatebeacon.dm
+++ b/code/game/machinery/syndicatebeacon.dm
@@ -10,8 +10,8 @@
desc = "This looks suspicious..."
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/temptext = ""
var/selfdestructing = 0
var/charges = 1
@@ -77,8 +77,8 @@
icon = 'icons/obj/singularity.dmi'
icon_state = "beacon"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
layer = MOB_LAYER - 0.1 //so people can't hide it and it's REALLY OBVIOUS
stat = 0
@@ -125,7 +125,7 @@
return
if(anchored)
- anchored = 0
+ anchored = FALSE
to_chat(user, "You unscrew the beacon from the floor.")
playsound(src, W.usesound, 50, 1)
disconnect_from_network()
@@ -134,7 +134,7 @@
if(!connect_to_network())
to_chat(user, "This device must be placed over an exposed cable.")
return
- anchored = 1
+ anchored = TRUE
to_chat(user, "You screw the beacon to the floor and attach the cable.")
playsound(src, W.usesound, 50, 1)
return
diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm
index 4906c3b8c5..5a4932fd0a 100644
--- a/code/game/machinery/telecomms/broadcaster.dm
+++ b/code/game/machinery/telecomms/broadcaster.dm
@@ -15,8 +15,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
//icon = 'icons/obj/stationobjs.dmi' //VOREStation Removal - use parent icon
icon_state = "broadcaster"
desc = "A dish-shaped machine used to broadcast processed subspace signals."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 25
machinetype = 5
@@ -135,10 +135,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
icon = 'icons/obj/stationobjs.dmi'
icon_state = "allinone"
desc = "A compact machine used for portable subspace telecommuniations processing."
- density = 1
+ density = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 20
- anchored = 1
+ anchored = TRUE
machinetype = 6
produces_heat = 0
var/intercept = 0 // if nonzero, broadcasts all messages to syndicate channel
diff --git a/code/game/machinery/telecomms/telecomunications.dm b/code/game/machinery/telecomms/telecomunications.dm
index fb4c92ab7b..df8188d1a3 100644
--- a/code/game/machinery/telecomms/telecomunications.dm
+++ b/code/game/machinery/telecomms/telecomunications.dm
@@ -250,8 +250,8 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
//icon = 'icons/obj/stationobjs.dmi' //VOREStation Removal - use parent icon
icon_state = "broadcast receiver"
desc = "This machine has a dish-like shape and green lights. It is designed to detect and process subspace radio activity."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 600
machinetype = 1
@@ -338,8 +338,8 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
//icon = 'icons/obj/stationobjs.dmi' //VOREStation Removal - use parent icon
icon_state = "hub"
desc = "A mighty piece of hardware used to send/receive massive amounts of data."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 1600
machinetype = 7
@@ -375,8 +375,8 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
//icon = 'icons/obj/stationobjs.dmi' //VOREStation Removal - use parent icon
icon_state = "relay"
desc = "A mighty piece of hardware used to send massive amounts of data far away."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 600
machinetype = 8
@@ -435,8 +435,8 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
//icon = 'icons/obj/stationobjs.dmi' //VOREStation Removal - use parent icon
icon_state = "bus"
desc = "A mighty piece of hardware used to send massive amounts of data quickly."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 1000
machinetype = 2
@@ -491,8 +491,8 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
//icon = 'icons/obj/stationobjs.dmi' //VOREStation Removal - use parent icon
icon_state = "processor"
desc = "This machine is used to process large quantities of information."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 600
machinetype = 3
@@ -533,8 +533,8 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
//icon = 'icons/obj/stationobjs.dmi' //VOREStation Removal - use parent icon
icon_state = "comm_server"
desc = "A machine used to store data and network statistics."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 300
machinetype = 4
diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm
index 631e5b9779..505ff94947 100644
--- a/code/game/machinery/teleporter.dm
+++ b/code/game/machinery/teleporter.dm
@@ -122,8 +122,8 @@
/obj/machinery/teleport
name = "teleport"
icon = 'icons/obj/stationobjs.dmi'
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
var/lockeddown = 0
//////
diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm
index 621feae713..43bc97c20a 100644
--- a/code/game/machinery/transformer.dm
+++ b/code/game/machinery/transformer.dm
@@ -4,8 +4,8 @@
icon = 'icons/obj/recycling.dmi'
icon_state = "separator-AO1"
layer = MOB_LAYER+1 // Overhead
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/transform_dead = 0
var/transform_standing = 0
diff --git a/code/game/machinery/transportpod.dm b/code/game/machinery/transportpod.dm
index 145950291c..a925a616fd 100644
--- a/code/game/machinery/transportpod.dm
+++ b/code/game/machinery/transportpod.dm
@@ -4,8 +4,8 @@
icon = 'icons/obj/structures.dmi'
icon_state = "borg_pod_opened"
- density = 1 //thicc
- anchored = 1
+ density = TRUE //thicc
+ anchored = TRUE
use_power = USE_POWER_OFF
var/in_transit = 0
diff --git a/code/game/machinery/virtual_reality/vr_console.dm b/code/game/machinery/virtual_reality/vr_console.dm
index 0f10b19e7f..694d08fa13 100644
--- a/code/game/machinery/virtual_reality/vr_console.dm
+++ b/code/game/machinery/virtual_reality/vr_console.dm
@@ -6,8 +6,8 @@
var/base_state = "syndipod_"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/vr_sleeper
var/mob/living/carbon/human/occupant = null
var/mob/living/carbon/human/avatar = null
diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm
index eff908c898..b57a7a3ce8 100644
--- a/code/game/machinery/washing_machine.dm
+++ b/code/game/machinery/washing_machine.dm
@@ -3,8 +3,8 @@
desc = "Not a hiding place. Unfit for pets."
icon = 'icons/obj/machines/washing_machine_vr.dmi' //VOREStation Edit
icon_state = "wm_1" //VOREStation Edit
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
clicksound = "button"
clickvol = 40
diff --git a/code/game/machinery/wishgranter.dm b/code/game/machinery/wishgranter.dm
index 81c720bacd..cab7caba17 100644
--- a/code/game/machinery/wishgranter.dm
+++ b/code/game/machinery/wishgranter.dm
@@ -4,8 +4,8 @@
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
use_power = USE_POWER_OFF
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/charges = 1
var/insisting = 0
diff --git a/code/game/mecha/combat/gorilla.dm b/code/game/mecha/combat/gorilla.dm
index 24bf11b49b..09992b5774 100644
--- a/code/game/mecha/combat/gorilla.dm
+++ b/code/game/mecha/combat/gorilla.dm
@@ -186,4 +186,4 @@
icon_state = "pzrwreck"
plane = MOB_PLANE
pixel_x = -16
- anchored = 1 // It's fucking huge. You aren't moving it.
+ anchored = TRUE // It's fucking huge. You aren't moving it.
diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm
index dce2c3c9db..26c5798949 100644
--- a/code/game/mecha/mech_bay.dm
+++ b/code/game/mecha/mech_bay.dm
@@ -3,8 +3,8 @@
desc = "A mech recharger, built into the floor."
icon = 'icons/mecha/mech_bay.dmi'
icon_state = "recharge_floor"
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
layer = TURF_LAYER + 0.1
circuit = /obj/item/weapon/circuitboard/mech_recharger
diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm
index 34e20c2bf0..cb7cf980f4 100644
--- a/code/game/mecha/mech_fabricator.dm
+++ b/code/game/mecha/mech_fabricator.dm
@@ -3,8 +3,8 @@
icon_state = "mechfab-idle"
name = "Exosuit Fabricator"
desc = "A machine used for construction of mechas."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 20
active_power_usage = 5000
diff --git a/code/game/mecha/mech_prosthetics.dm b/code/game/mecha/mech_prosthetics.dm
index 12f75f1c96..5a2906dfae 100644
--- a/code/game/mecha/mech_prosthetics.dm
+++ b/code/game/mecha/mech_prosthetics.dm
@@ -3,8 +3,8 @@
icon_state = "prosfab"
name = "Prosthetics Fabricator"
desc = "A machine used for construction of prosthetics."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 20
active_power_usage = 5000
diff --git a/code/game/mecha/mech_sensor.dm b/code/game/mecha/mech_sensor.dm
index 33147e0ab1..59a611fa81 100644
--- a/code/game/mecha/mech_sensor.dm
+++ b/code/game/mecha/mech_sensor.dm
@@ -3,8 +3,8 @@
icon_state = "airlock_sensor_off"
name = "mechatronic sensor"
desc = "Regulates mech movement."
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
throwpass = 1
use_power = USE_POWER_IDLE
layer = ON_WINDOW_LAYER
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 617b6d747d..1a65438192 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -26,10 +26,10 @@
desc = "Exosuit"
description_info = "Alt click to strafe."
icon = 'icons/mecha/mecha.dmi'
- density = 1 //Dense. To raise the heat.
+ density = TRUE //Dense. To raise the heat.
opacity = 1 //Opaque. Menacing.
- anchored = 1 //No pulling around.
- unacidable = 1 //And no deleting hoomans inside
+ anchored = TRUE //No pulling around.
+ unacidable = TRUE //And no deleting hoomans inside
layer = MOB_LAYER //Icon draw layer
infra_luminosity = 15 //Byond implementation is bugged.
var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items)
diff --git a/code/game/mecha/mecha_wreckage.dm b/code/game/mecha/mecha_wreckage.dm
index 7ca1e753fb..5dbee5556b 100644
--- a/code/game/mecha/mecha_wreckage.dm
+++ b/code/game/mecha/mecha_wreckage.dm
@@ -7,8 +7,8 @@
name = "Exosuit wreckage"
desc = "Remains of some unfortunate mecha. Completely unrepairable."
icon = 'icons/mecha/mecha.dmi'
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
opacity = 0
var/list/welder_salvage = list(/obj/item/stack/material/plasteel,/obj/item/stack/material/steel,/obj/item/stack/rods)
var/list/wirecutters_salvage = list(/obj/item/stack/cable_coil)
diff --git a/code/game/mecha/micro/micro.dm b/code/game/mecha/micro/micro.dm
index 5c2c2ed6ff..abc39eb5a2 100644
--- a/code/game/mecha/micro/micro.dm
+++ b/code/game/mecha/micro/micro.dm
@@ -10,7 +10,7 @@
/obj/mecha/micro
icon = 'icons/mecha/micro.dmi'
force = 10 //still a robot
- anchored = 0 //light enough to push and pull, but you still can't just walk past them. Like people on non-help.
+ anchored = FALSE //light enough to push and pull, but you still can't just walk past them. Like people on non-help.
opacity = 0 //small enough to see around, like people.
step_energy_drain = 2 // They're light and small. A compact is gonna get better MPG than a truck.
var/melee_cooldown = 10
diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm
index 8f6779cd84..b0f4f4c2c1 100644
--- a/code/game/objects/buckling.dm
+++ b/code/game/objects/buckling.dm
@@ -1,7 +1,7 @@
/atom/movable
- var/can_buckle = 0
+ var/can_buckle = FALSE
var/buckle_movable = 0
var/buckle_dir = 0
var/buckle_lying = -1 //bed-like behavior, forces mob.lying = buckle_lying if != -1
diff --git a/code/game/objects/effects/alien/aliens.dm b/code/game/objects/effects/alien/aliens.dm
index 4e79712598..0cc5868762 100644
--- a/code/game/objects/effects/alien/aliens.dm
+++ b/code/game/objects/effects/alien/aliens.dm
@@ -22,9 +22,9 @@
desc = "Looks like some kind of slimy growth."
icon_state = "resin"
- density = 1
+ density = TRUE
opacity = 1
- anchored = 1
+ anchored = TRUE
can_atmos_pass = ATMOS_PASS_NO
var/health = 200
//var/mob/living/affecting = null
@@ -53,7 +53,7 @@
/obj/effect/alien/resin/proc/healthcheck()
if(health <=0)
- density = 0
+ density = FALSE
qdel(src)
return
@@ -162,8 +162,8 @@
name = "growth"
desc = "Weird organic growth."
icon_state = "weeds"
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
@@ -373,9 +373,9 @@
desc = "Burbling corrossive stuff. I wouldn't want to touch it."
icon_state = "acid"
- density = 0
+ density = FALSE
opacity = 0
- anchored = 1
+ anchored = TRUE
var/atom/target
var/ticks = 0
diff --git a/code/game/objects/effects/bump_teleporter.dm b/code/game/objects/effects/bump_teleporter.dm
index 9379234ca6..0286622705 100644
--- a/code/game/objects/effects/bump_teleporter.dm
+++ b/code/game/objects/effects/bump_teleporter.dm
@@ -7,8 +7,8 @@ var/list/obj/effect/bump_teleporter/BUMP_TELEPORTERS = list()
var/id = null //id of this bump_teleporter.
var/id_target = null //id of bump_teleporter which this moves you to.
invisibility = 101 //nope, can't see this
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
opacity = 0
/obj/effect/bump_teleporter/New()
diff --git a/code/game/objects/effects/chem/foam.dm b/code/game/objects/effects/chem/foam.dm
index 993cbc6edc..5dad8accc4 100644
--- a/code/game/objects/effects/chem/foam.dm
+++ b/code/game/objects/effects/chem/foam.dm
@@ -6,8 +6,8 @@
name = "foam"
icon_state = "foam"
opacity = 0
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
layer = OBJ_LAYER + 0.9
mouse_opacity = 0
animate_movement = 0
@@ -134,9 +134,9 @@
/obj/structure/foamedmetal
icon = 'icons/effects/effects.dmi'
icon_state = "metalfoam"
- density = 1
+ density = TRUE
opacity = 1 // changed in New()
- anchored = 1
+ anchored = TRUE
name = "foamed metal"
desc = "A lightweight foamed metal wall."
can_atmos_pass = ATMOS_PASS_NO
@@ -147,7 +147,7 @@
update_nearby_tiles(1)
/obj/structure/foamedmetal/Destroy()
- density = 0
+ density = FALSE
update_nearby_tiles(1)
return ..()
diff --git a/code/game/objects/effects/decals/Cleanable/fuel.dm b/code/game/objects/effects/decals/Cleanable/fuel.dm
index deb8ec8a0c..2ea550d66d 100644
--- a/code/game/objects/effects/decals/Cleanable/fuel.dm
+++ b/code/game/objects/effects/decals/Cleanable/fuel.dm
@@ -4,7 +4,7 @@
icon_state = "fuel"
plane = DIRTY_PLANE
layer = DIRTY_LAYER
- anchored = 1
+ anchored = TRUE
var/amount = 1
generic_filth = TRUE
persistent = FALSE
@@ -51,7 +51,7 @@
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel
icon_state = "mustard"
- anchored = 0
+ anchored = FALSE
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/New(newLoc, amt = 1, d = 0)
set_dir(d) //Setting this direction means you won't get torched by your own flamethrower.
diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm
index 7692dd334e..b32777c65a 100644
--- a/code/game/objects/effects/decals/Cleanable/humans.dm
+++ b/code/game/objects/effects/decals/Cleanable/humans.dm
@@ -8,8 +8,8 @@ var/global/list/image/splatter_cache=list()
desc = "It's thick and gooey. Perhaps it's the chef's cooking?"
var/drydesc = "It's dry and crusty. Someone is not doing their job."
gender = PLURAL
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
plane = BLOOD_PLANE
layer = BLOOD_DECAL_LAYER
icon = 'icons/effects/blood.dmi'
@@ -173,8 +173,8 @@ var/global/list/image/splatter_cache=list()
name = "gibs"
desc = "They look bloody and gruesome."
gender = PLURAL
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/effects/blood.dmi'
icon_state = "gibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib5", "gib6")
@@ -229,8 +229,8 @@ var/global/list/image/splatter_cache=list()
name = "mucus"
desc = "Disgusting mucus."
gender = PLURAL
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/effects/blood.dmi'
icon_state = "mucus"
random_icon_states = list("mucus")
diff --git a/code/game/objects/effects/decals/Cleanable/misc.dm b/code/game/objects/effects/decals/Cleanable/misc.dm
index 5f980bfb3c..84f228c6ab 100644
--- a/code/game/objects/effects/decals/Cleanable/misc.dm
+++ b/code/game/objects/effects/decals/Cleanable/misc.dm
@@ -2,8 +2,8 @@
name = "clutter"
desc = "Someone should clean that up."
gender = PLURAL
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
@@ -13,7 +13,7 @@
gender = PLURAL
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
- anchored = 1
+ anchored = TRUE
/obj/effect/decal/cleanable/ash/attack_hand(mob/user as mob)
to_chat(user, "[src] sifts through your fingers.")
@@ -32,8 +32,8 @@
name = "dirt"
desc = "Someone should clean that up."
gender = PLURAL
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
mouse_opacity = 0
@@ -42,8 +42,8 @@
name = "flour"
desc = "It's still good. Four second rule!"
gender = PLURAL
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/effects/effects.dmi'
icon_state = "flour"
@@ -51,8 +51,8 @@
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
gender = PLURAL
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
light_range = 1
icon = 'icons/effects/effects.dmi'
icon_state = "greenglow"
@@ -60,8 +60,8 @@
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
desc = "Somebody should remove that."
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
plane = OBJ_PLANE
icon = 'icons/effects/effects.dmi'
icon_state = "cobweb1"
@@ -69,8 +69,8 @@
/obj/effect/decal/cleanable/molten_item
name = "gooey grey mass"
desc = "It looks like a melted... something."
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
plane = OBJ_PLANE
icon = 'icons/obj/chemical.dmi'
icon_state = "molten"
@@ -78,8 +78,8 @@
/obj/effect/decal/cleanable/cobweb2
name = "cobweb"
desc = "Somebody should remove that."
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
plane = OBJ_PLANE
icon = 'icons/effects/effects.dmi'
icon_state = "cobweb2"
@@ -89,8 +89,8 @@
name = "vomit"
desc = "Gosh, how unpleasant."
gender = PLURAL
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
@@ -99,32 +99,32 @@
/obj/effect/decal/cleanable/tomato_smudge
name = "tomato smudge"
desc = "It's red."
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
desc = "Seems like this one won't hatch."
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
/obj/effect/decal/cleanable/pie_smudge //honk
name = "smashed pie"
desc = "It's pie cream from a cream pie."
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
/obj/effect/decal/cleanable/fruit_smudge
name = "smudge"
desc = "Some kind of fruit smear."
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/effects/blood.dmi'
icon_state = "mfloor1"
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm
index 62c8d89470..2915213d8a 100644
--- a/code/game/objects/effects/decals/contraband.dm
+++ b/code/game/objects/effects/decals/contraband.dm
@@ -129,7 +129,7 @@
name = "poster"
desc = "A large piece of space-resistant printed paper. "
icon = 'icons/obj/contraband_vr.dmi' //VOREStation Edit
- anchored = 1
+ anchored = TRUE
var/serial_number //Will hold the value of src.loc if nobody initialises it
var/poster_type //So mappers can specify a desired poster
var/ruined = 0
diff --git a/code/game/objects/effects/decals/crayon.dm b/code/game/objects/effects/decals/crayon.dm
index 8f92ea0089..f983a480ff 100644
--- a/code/game/objects/effects/decals/crayon.dm
+++ b/code/game/objects/effects/decals/crayon.dm
@@ -4,7 +4,7 @@
icon = 'icons/obj/rune.dmi'
plane = DIRTY_PLANE
layer = DIRTY_LAYER
- anchored = 1
+ anchored = TRUE
/obj/effect/decal/cleanable/crayon/New(location,main = "#FFFFFF",shade = "#000000",var/type = "rune")
..()
diff --git a/code/game/objects/effects/decals/misc.dm b/code/game/objects/effects/decals/misc.dm
index f3a75ce3c2..3e5c46e134 100644
--- a/code/game/objects/effects/decals/misc.dm
+++ b/code/game/objects/effects/decals/misc.dm
@@ -4,11 +4,11 @@
icon = 'icons/mob/screen1.dmi'
icon_state = "arrow"
plane = ABOVE_PLANE
- anchored = 1
+ anchored = TRUE
mouse_opacity = 0
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
plane = ABOVE_PLANE
\ No newline at end of file
diff --git a/code/game/objects/effects/decals/posters/posters.dm b/code/game/objects/effects/decals/posters/posters.dm
index 5a4abf4d3f..9f3496b4ff 100644
--- a/code/game/objects/effects/decals/posters/posters.dm
+++ b/code/game/objects/effects/decals/posters/posters.dm
@@ -117,7 +117,7 @@
desc = "A large piece of space-resistant printed paper. "
icon = 'icons/obj/contraband_vr.dmi' //VOREStation Edit
icon_state = "poster" //VOREStation Edit
- anchored = 1
+ anchored = TRUE
var/decl/poster/poster_decl = null
var/target_poster_decl_path = /decl/poster
var/roll_type = /obj/item/poster
diff --git a/code/game/objects/effects/decals/remains.dm b/code/game/objects/effects/decals/remains.dm
index 7452586543..95adae5e4b 100644
--- a/code/game/objects/effects/decals/remains.dm
+++ b/code/game/objects/effects/decals/remains.dm
@@ -3,7 +3,7 @@
gender = PLURAL
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
- anchored = 0
+ anchored = FALSE
/obj/effect/decal/remains/human
desc = "They look like human remains. They have a strange aura about them."
diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm
index 3665c77e91..8543c55a2b 100644
--- a/code/game/objects/effects/effect_system.dm
+++ b/code/game/objects/effects/effect_system.dm
@@ -11,7 +11,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
name = "effect"
icon = 'icons/effects/effects.dmi'
mouse_opacity = 0
- unacidable = 1//So effect are not targeted by alien acid.
+ unacidable = TRUE//So effect are not targeted by alien acid.
pass_flags = PASSTABLE | PASSGRILLE
blocks_emissive = EMISSIVE_BLOCK_GENERIC
light_on = TRUE
@@ -60,7 +60,7 @@ steam.start() -- spawns the effect
name = "steam"
icon = 'icons/effects/effects.dmi'
icon_state = "extinguish"
- density = 0
+ density = FALSE
/datum/effect/effect/system/steam_spread/set_up(n = 3, c = 0, turf/loc)
if(n > 10)
@@ -98,7 +98,7 @@ steam.start() -- spawns the effect
name = "sparks"
icon_state = "sparks"
var/amount = 6.0
- anchored = 1.0
+ anchored = TRUE
mouse_opacity = 0
/obj/effect/effect/sparks/Initialize()
@@ -168,7 +168,7 @@ steam.start() -- spawns the effect
name = "smoke"
icon_state = "smoke"
opacity = 1
- anchored = 0.0
+ anchored = FALSE
mouse_opacity = 0
var/amount = 6.0
var/time_to_live = 100
@@ -422,7 +422,7 @@ steam.start() -- spawns the effect
/obj/effect/effect/ion_trails
name = "ion trails"
icon_state = "ion_trails"
- anchored = 1.0
+ anchored = TRUE
/datum/effect/effect/system/ion_trail_follow
var/turf/oldposition
diff --git a/code/game/objects/effects/explosion_particles.dm b/code/game/objects/effects/explosion_particles.dm
index 12a1e92020..449506197a 100644
--- a/code/game/objects/effects/explosion_particles.dm
+++ b/code/game/objects/effects/explosion_particles.dm
@@ -3,7 +3,7 @@
icon = 'icons/effects/effects.dmi'
icon_state = "explosion_particle"
opacity = 1
- anchored = 1
+ anchored = TRUE
mouse_opacity = 0
/obj/effect/expl_particles/New()
@@ -37,7 +37,7 @@
icon = 'icons/effects/96x96.dmi'
icon_state = "explosion"
opacity = 1
- anchored = 1
+ anchored = TRUE
mouse_opacity = 0
pixel_x = -32
pixel_y = -32
diff --git a/code/game/objects/effects/item_pickup_ghost.dm b/code/game/objects/effects/item_pickup_ghost.dm
index 0944e2753e..f23b8c8d8e 100644
--- a/code/game/objects/effects/item_pickup_ghost.dm
+++ b/code/game/objects/effects/item_pickup_ghost.dm
@@ -1,5 +1,5 @@
/obj/effect/temporary_effect/item_pickup_ghost
- anchored = 1
+ anchored = TRUE
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
mouse_opacity = 0//just in case something dumb happens
diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm
index 4ec55e6571..3a60ef5480 100644
--- a/code/game/objects/effects/landmarks.dm
+++ b/code/game/objects/effects/landmarks.dm
@@ -2,9 +2,9 @@
name = "landmark"
icon = 'icons/mob/screen1.dmi'
icon_state = "x2"
- anchored = 1.0
- unacidable = 1
- simulated = 0
+ anchored = TRUE
+ unacidable = TRUE
+ simulated = FALSE
invisibility = 100
var/delete_me = 0
@@ -24,7 +24,7 @@
return
if("JoinLate") // Bit difference, since we need the spawn point to move.
latejoin += src
- simulated = 1
+ simulated = TRUE
// delete_me = 1
return
if("JoinLateGateway")
@@ -105,7 +105,7 @@
name = "start"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
- anchored = 1.0
+ anchored = TRUE
/obj/effect/landmark/start/New()
..()
@@ -128,7 +128,7 @@
name = "virtual_reality"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
- anchored = 1.0
+ anchored = TRUE
/obj/effect/landmark/virtual_reality/New()
..()
diff --git a/code/game/objects/effects/manifest.dm b/code/game/objects/effects/manifest.dm
index ec45c7a089..98d378faf5 100644
--- a/code/game/objects/effects/manifest.dm
+++ b/code/game/objects/effects/manifest.dm
@@ -2,7 +2,7 @@
name = "manifest"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
- unacidable = 1//Just to be sure.
+ unacidable = TRUE//Just to be sure.
/obj/effect/manifest/New()
diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm
index c49a4e0666..749797c433 100644
--- a/code/game/objects/effects/mines.dm
+++ b/code/game/objects/effects/mines.dm
@@ -1,14 +1,14 @@
/obj/effect/mine
name = "land mine" //The name and description are deliberately NOT modified, so you can't game the mines you find.
desc = "A small explosive land mine."
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
icon = 'icons/obj/weapons.dmi'
icon_state = "uglymine"
var/triggered = 0
var/smoke_strength = 3
var/obj/item/weapon/mine/mineitemtype = /obj/item/weapon/mine
- var/panel_open = 0
+ var/panel_open = FALSE
var/datum/wires/mines/wires = null
var/camo_net = FALSE // Will the mine 'cloak' on deployment?
diff --git a/code/game/objects/effects/misc.dm b/code/game/objects/effects/misc.dm
index 725d26c1f5..cd517098dc 100644
--- a/code/game/objects/effects/misc.dm
+++ b/code/game/objects/effects/misc.dm
@@ -4,8 +4,8 @@
desc = "It's a ... present?"
icon = 'icons/obj/items.dmi'
icon_state = "strangepresent"
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
/obj/effect/temporary_effect
name = "self deleting effect"
diff --git a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm
index 9fc898f8c8..c07f783e9e 100644
--- a/code/game/objects/effects/overlays.dm
+++ b/code/game/objects/effects/overlays.dm
@@ -1,6 +1,6 @@
/obj/effect/overlay
name = "overlay"
- unacidable = 1
+ unacidable = TRUE
var/i_attached//Added for possible image attachments to objects. For hallucinations and the like.
/obj/effect/overlay/beam//Not actually a projectile, just an effect.
@@ -18,19 +18,19 @@
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
icon_state = "palm1"
- density = 1
+ density = TRUE
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
- anchored = 1
+ anchored = TRUE
/obj/effect/overlay/palmtree_l
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
icon_state = "palm2"
- density = 1
+ density = TRUE
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
- anchored = 1
+ anchored = TRUE
/obj/effect/overlay/coconut
name = "Coconuts"
@@ -47,8 +47,8 @@
name = "wallrot"
desc = "Ick..."
icon = 'icons/effects/wallrot.dmi'
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
mouse_opacity = 0
@@ -62,7 +62,7 @@
name = "snow"
icon = 'icons/turf/overlays.dmi'
icon_state = "snow"
- anchored = 1
+ anchored = TRUE
plane = TURF_PLANE
// Todo: Add a version that gradually reaccumulates over time by means of alpha transparency. -Spades
diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm
index c549a7e3d1..ae27e75695 100644
--- a/code/game/objects/effects/portals.dm
+++ b/code/game/objects/effects/portals.dm
@@ -5,12 +5,12 @@ GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
- density = 1
- unacidable = 1//Can't destroy energy portals.
+ density = TRUE
+ unacidable = TRUE//Can't destroy energy portals.
var/failchance = 5
var/obj/item/target = null
var/creator = null
- anchored = 1.0
+ anchored = TRUE
/obj/effect/portal/Bumped(mob/M as mob|obj)
if(istype(M,/mob) && !(istype(M,/mob/living)))
diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm
index 6e3f224625..8eb720ea08 100644
--- a/code/game/objects/effects/spiders.dm
+++ b/code/game/objects/effects/spiders.dm
@@ -3,8 +3,8 @@
name = "web"
desc = "it's stringy and sticky"
icon = 'icons/effects/effects.dmi'
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
var/health = 15
//similar to weeds, but only barfed out by nurses manually
@@ -137,7 +137,7 @@
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
- anchored = 0
+ anchored = FALSE
layer = HIDING_LAYER
health = 3
var/last_itch = 0
diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm
index 17d9a17123..a9d1331428 100644
--- a/code/game/objects/effects/step_triggers.dm
+++ b/code/game/objects/effects/step_triggers.dm
@@ -5,7 +5,7 @@
var/stopper = 1 // stops throwers
invisibility = 99 // nope cant see this shit
plane = ABOVE_PLANE
- anchored = 1
+ anchored = TRUE
icon = 'icons/mob/screen1.dmi' //VS Edit
icon_state = "centermarker" //VS Edit
diff --git a/code/game/objects/effects/zone_divider.dm b/code/game/objects/effects/zone_divider.dm
index acab441d52..fa2ea82531 100644
--- a/code/game/objects/effects/zone_divider.dm
+++ b/code/game/objects/effects/zone_divider.dm
@@ -4,8 +4,8 @@
icon = 'icons/mob/screen1.dmi'
icon_state = "x3"
invisibility = 101 //nope, can't see this
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
opacity = 0
can_atmos_pass = ATMOS_PASS_PROC
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 19e261bf1e..8480b901a0 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -49,7 +49,7 @@
var/permeability_coefficient = 1 // for chemicals/diseases
var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit)
var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up
- var/canremove = 1 //Mostly for Ninja code at this point but basically will not allow the item to be removed if set to 0. /N
+ var/canremove = TRUE //Mostly for Ninja code at this point but basically will not allow the item to be removed if set to 0. /N
var/list/armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0)
var/list/armorsoak = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0)
var/list/allowed = null //suit storage stuff.
diff --git a/code/game/objects/items/bodybag.dm b/code/game/objects/items/bodybag.dm
index ab8c82f66f..b27ebc27c5 100644
--- a/code/game/objects/items/bodybag.dm
+++ b/code/game/objects/items/bodybag.dm
@@ -27,7 +27,7 @@
open_sound = 'sound/items/zip.ogg'
close_sound = 'sound/items/zip.ogg'
var/item_path = /obj/item/bodybag
- density = 0
+ density = FALSE
storage_capacity = (MOB_MEDIUM * 2) - 1
var/contains_body = 0
@@ -79,7 +79,7 @@
/obj/structure/closet/body_bag/close()
if(..())
- density = 0
+ density = FALSE
return 1
return 0
diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm
index b8dc28b2e9..9a9e7ea0ae 100644
--- a/code/game/objects/items/devices/chameleonproj.dm
+++ b/code/game/objects/items/devices/chameleonproj.dm
@@ -86,8 +86,8 @@
/obj/effect/dummy/chameleon
name = ""
desc = ""
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
var/can_move = 1
var/obj/item/device/chameleon/master = null
diff --git a/code/game/objects/items/devices/geiger.dm b/code/game/objects/items/devices/geiger.dm
index 99a5bc5fdd..2b7a31eb2c 100644
--- a/code/game/objects/items/devices/geiger.dm
+++ b/code/game/objects/items/devices/geiger.dm
@@ -94,7 +94,7 @@
icon = 'icons/obj/device.dmi'
icon_state = "geiger_wall"
item_state = "geiger_wall"
- anchored = 1
+ anchored = TRUE
scanning = 1
radiation_count = 0
plane = TURF_PLANE
diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm
index 809418b023..cc902d3b6d 100644
--- a/code/game/objects/items/devices/powersink.dm
+++ b/code/game/objects/items/devices/powersink.dm
@@ -38,7 +38,7 @@
to_chat(user, "No exposed cable here to attach to.")
return
else
- anchored = 1
+ anchored = TRUE
mode = 1
src.visible_message("[user] attaches [src] to the cable!")
playsound(src, I.usesound, 50, 1)
@@ -50,7 +50,7 @@
if (mode == 2)
STOP_PROCESSING(SSobj, src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite
STOP_PROCESSING_POWER_OBJECT(src)
- anchored = 0
+ anchored = FALSE
mode = 0
src.visible_message("[user] detaches [src] from the cable!")
set_light(0)
diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm
index 62d8cf63ab..b62033865a 100644
--- a/code/game/objects/items/devices/radio/intercom.dm
+++ b/code/game/objects/items/devices/radio/intercom.dm
@@ -5,7 +5,7 @@
icon = 'icons/obj/radio_vr.dmi' //VOREStation Edit - New Icon
icon_state = "intercom"
layer = ABOVE_WINDOW_LAYER
- anchored = 1
+ anchored = TRUE
w_class = ITEMSIZE_LARGE
canhear_range = 7 //VOREStation Edit
flags = NOBLOODY
diff --git a/code/game/objects/items/devices/translocator_vr.dm b/code/game/objects/items/devices/translocator_vr.dm
index 8586c7dbf9..cb4ebbaf0f 100644
--- a/code/game/objects/items/devices/translocator_vr.dm
+++ b/code/game/objects/items/devices/translocator_vr.dm
@@ -397,7 +397,7 @@ not carry this around."}, "OOC Warning", list("Take It","Leave It"))
icon = 'icons/obj/radio_vr.dmi'
icon_state = "floor_beacon"
w_class = ITEMSIZE_HUGE
- anchored = 1
+ anchored = TRUE
GLOBAL_LIST_BOILERPLATE(premade_tele_beacons, /obj/item/device/perfect_tele_beacon/stationary)
@@ -462,7 +462,7 @@ GLOBAL_LIST_BOILERPLATE(premade_tele_beacons, /obj/item/device/perfect_tele_beac
icon_state = "frontiertrans"
beacons_left = 1 //Just one
battery_lock = 1
- unacidable = 1
+ unacidable = TRUE
failure_chance = 0 //Percent
var/phase_power = 75
diff --git a/code/game/objects/items/poi_items.dm b/code/game/objects/items/poi_items.dm
index 4300eeed71..2c05f0cfca 100644
--- a/code/game/objects/items/poi_items.dm
+++ b/code/game/objects/items/poi_items.dm
@@ -64,7 +64,7 @@
icon = 'icons/obj/closets/poireactor.dmi'
closet_appearance = null
catalogue_data = list(/datum/category_item/catalogue/information/objects/oldreactor)
- climbable = 0
+ climbable = FALSE
starts_with = list(
/obj/item/weapon/fuel_assembly/deuterium = 6)
@@ -110,5 +110,5 @@
icon = 'icons/obj/atmos.dmi'
icon_state = "yellow-1"
catalogue_data = list(/datum/category_item/catalogue/information/objects/growthcanister)
- anchored = 0
- density = 1
\ No newline at end of file
+ anchored = FALSE
+ density = TRUE
\ No newline at end of file
diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm
index 9d7414a56e..bf132c7cf9 100644
--- a/code/game/objects/items/shooting_range.dm
+++ b/code/game/objects/items/shooting_range.dm
@@ -4,7 +4,7 @@
desc = "A shooting target."
icon = 'icons/obj/objects.dmi'
icon_state = "target_h"
- density = 0
+ density = FALSE
var/hp = 1800
var/icon/virtualIcon
var/list/bulletholes = list()
@@ -51,16 +51,8 @@
if(stake)
if(stake.pinned_target)
-<<<<<<< HEAD
- stake.density = 1
- density = 0
-||||||| parent of 035a67b3d1... Merge pull request #11110 from MarinaGryphon/codequality/bool-fixes-2
- stake.density = 1
- density = FALSE
-=======
stake.density = TRUE
density = FALSE
->>>>>>> 035a67b3d1... Merge pull request #11110 from MarinaGryphon/codequality/bool-fixes-2
layer = OBJ_LAYER
loc = user.loc
diff --git a/code/game/objects/items/toys/toys.dm b/code/game/objects/items/toys/toys.dm
index 0af6443e64..4195f421e0 100644
--- a/code/game/objects/items/toys/toys.dm
+++ b/code/game/objects/items/toys/toys.dm
@@ -263,8 +263,8 @@
desc = ""
icon = 'icons/obj/toy.dmi'
icon_state = "null"
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
/*
* Toy swords
@@ -827,8 +827,8 @@
desc = "A very generic plushie. It seems to not want to exist."
icon = 'icons/obj/toy.dmi'
icon_state = "ianplushie"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
var/phrase = "I don't want to exist anymore!"
var/searching = FALSE
var/opened = FALSE // has this been slit open? this will allow you to store an object in a plushie.
@@ -1537,8 +1537,8 @@
desc = "A generic balloon. How boring."
icon = 'icons/obj/toy.dmi'
icon_state = "ghostballoon"
- anchored = 0
- density = 0
+ anchored = FALSE
+ density = FALSE
/obj/structure/balloon/attack_hand(mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
diff --git a/code/game/objects/items/uav.dm b/code/game/objects/items/uav.dm
index cd23ffc624..b1ff2723a8 100644
--- a/code/game/objects/items/uav.dm
+++ b/code/game/objects/items/uav.dm
@@ -12,7 +12,7 @@
var/obj/item/weapon/cell/cell
var/cell_type = null //Can put a starting cell here
- density = 1 //Is dense, but not anchored, so you can swap with it
+ density = TRUE //Is dense, but not anchored, so you can swap with it
slowdown = 1.5 //Heevvee.
health = 100
diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm
index a12ba0106a..7c0b36ccc1 100644
--- a/code/game/objects/items/weapons/RSF.dm
+++ b/code/game/objects/items/weapons/RSF.dm
@@ -11,8 +11,8 @@ RSF
icon = 'icons/obj/tools_vr.dmi' //VOREStation Edit
icon_state = "rsf" //VOREStation Edit
opacity = 0
- density = 0
- anchored = 0.0
+ density = FALSE
+ anchored = FALSE
matter = list(DEFAULT_WALL_MATERIAL = 25000)
var/stored_matter = 30
var/mode = 1
diff --git a/code/game/objects/items/weapons/augment_items.dm b/code/game/objects/items/weapons/augment_items.dm
index c0df9c9688..bfef21ae13 100644
--- a/code/game/objects/items/weapons/augment_items.dm
+++ b/code/game/objects/items/weapons/augment_items.dm
@@ -18,7 +18,7 @@
w_class = ITEMSIZE_SMALL
force = 15
armor_penetration = 25
- sharp = 1
+ sharp = TRUE
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
defend_chance = 10
projectile_parry_chance = 5
@@ -31,7 +31,7 @@
w_class = ITEMSIZE_HUGE
force = 30
armor_penetration = 15
- edge = 1
+ edge = TRUE
pry = 1
defend_chance = 40
projectile_parry_chance = 20
\ No newline at end of file
diff --git a/code/game/objects/items/weapons/circuitboards/circuitboard.dm b/code/game/objects/items/weapons/circuitboards/circuitboard.dm
index 8b913eaf45..c1989902a2 100644
--- a/code/game/objects/items/weapons/circuitboards/circuitboard.dm
+++ b/code/game/objects/items/weapons/circuitboards/circuitboard.dm
@@ -9,8 +9,8 @@
icon = 'icons/obj/module.dmi'
icon_state = "id_mod"
origin_tech = list(TECH_DATA = 2)
- density = 0
- anchored = 0
+ density = FALSE
+ anchored = FALSE
w_class = ITEMSIZE_SMALL
force = 5.0
throwforce = 5.0
diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm
index 2162941ac3..744cc130e2 100644
--- a/code/game/objects/items/weapons/grenades/chem_grenade.dm
+++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm
@@ -6,7 +6,7 @@
w_class = ITEMSIZE_SMALL
force = 2.0
det_time = null
- unacidable = 1
+ unacidable = TRUE
var/stage = 0
var/state = 0
diff --git a/code/game/objects/items/weapons/implants/implantchair.dm b/code/game/objects/items/weapons/implants/implantchair.dm
index 8538980b9c..34110d5924 100644
--- a/code/game/objects/items/weapons/implants/implantchair.dm
+++ b/code/game/objects/items/weapons/implants/implantchair.dm
@@ -5,9 +5,9 @@
desc = "Used to implant occupants with loyalty implants."
icon = 'icons/obj/machines/implantchair.dmi'
icon_state = "implantchair"
- density = 1
+ density = TRUE
opacity = 0
- anchored = 1
+ anchored = TRUE
var/ready = 1
var/malfunction = 0
diff --git a/code/game/objects/items/weapons/material/chainsaw.dm b/code/game/objects/items/weapons/material/chainsaw.dm
index d30f4eaa13..e6d71aebb6 100644
--- a/code/game/objects/items/weapons/material/chainsaw.dm
+++ b/code/game/objects/items/weapons/material/chainsaw.dm
@@ -41,8 +41,8 @@
attack_verb = list("shredded", "ripped", "torn")
playsound(src, 'sound/weapons/chainsaw_startup.ogg',40,1)
force = active_force
- edge = 1
- sharp = 1
+ edge = TRUE
+ sharp = TRUE
on = 1
update_icon()
else
@@ -54,8 +54,8 @@
attack_verb = list("bluntly hit", "beat", "knocked")
playsound(src, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
force = inactive_force
- edge = 0
- sharp = 0
+ edge = FALSE
+ sharp = FALSE
on = 0
update_icon()
diff --git a/code/game/objects/items/weapons/material/knives.dm b/code/game/objects/items/weapons/material/knives.dm
index 44ffb44e39..9a939bc290 100644
--- a/code/game/objects/items/weapons/material/knives.dm
+++ b/code/game/objects/items/weapons/material/knives.dm
@@ -14,8 +14,8 @@
/obj/item/weapon/material/butterfly/update_force()
if(active)
- edge = 1
- sharp = 1
+ edge = TRUE
+ sharp = TRUE
..() //Updates force.
throwforce = max(3,force-3)
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -24,8 +24,8 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
else
force = 3
- edge = 0
- sharp = 0
+ edge = FALSE
+ sharp = FALSE
hitsound = initial(hitsound)
icon_state = initial(icon_state)
w_class = initial(w_class)
@@ -63,8 +63,8 @@
icon = 'icons/obj/kitchen.dmi'
icon_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
matter = list(MAT_STEEL = 12000)
origin_tech = list(TECH_MATERIAL = 1)
diff --git a/code/game/objects/items/weapons/material/material_weapons.dm b/code/game/objects/items/weapons/material/material_weapons.dm
index 544706fb61..f300cb068e 100644
--- a/code/game/objects/items/weapons/material/material_weapons.dm
+++ b/code/game/objects/items/weapons/material/material_weapons.dm
@@ -8,8 +8,8 @@
throw_speed = 3
throw_range = 7
w_class = ITEMSIZE_NORMAL
- sharp = 0
- edge = 0
+ sharp = FALSE
+ edge = FALSE
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
@@ -122,8 +122,8 @@
playsound(src, "shatter", 70, 1)
dulled = 1
if(is_sharp() || has_edge())
- sharp = 0
- edge = 0
+ sharp = FALSE
+ edge = FALSE
/obj/item/weapon/material/proc/repair(var/repair_amount, var/repair_time, mob/living/user)
if(!fragile)
diff --git a/code/game/objects/items/weapons/material/misc.dm b/code/game/objects/items/weapons/material/misc.dm
index 301fff7600..d16627d8d9 100644
--- a/code/game/objects/items/weapons/material/misc.dm
+++ b/code/game/objects/items/weapons/material/misc.dm
@@ -1,7 +1,7 @@
/obj/item/weapon/material/harpoon
name = "harpoon"
- sharp = 1
- edge = 0
+ sharp = TRUE
+ edge = FALSE
desc = "Tharr she blows!"
icon_state = "harpoon"
item_state = "harpoon"
@@ -16,8 +16,8 @@
force_divisor = 0.2 // 12 with hardness 60 (steel)
thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
w_class = ITEMSIZE_SMALL
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
attack_verb = list("chopped", "torn", "cut")
applies_material_colour = 0
diff --git a/code/game/objects/items/weapons/material/shards.dm b/code/game/objects/items/weapons/material/shards.dm
index cbf03b4535..45a83ca1da 100644
--- a/code/game/objects/items/weapons/material/shards.dm
+++ b/code/game/objects/items/weapons/material/shards.dm
@@ -6,8 +6,8 @@
desc = "Made of nothing. How does this even exist?" // set based on material, if this desc is visible it's a bug (shards default to being made of glass)
icon_state = "large"
randpixel = 8
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
w_class = ITEMSIZE_SMALL
force_divisor = 0.25 // 7.5 with hardness 30 (glass)
thrown_force_divisor = 0.5
diff --git a/code/game/objects/items/weapons/material/swords.dm b/code/game/objects/items/weapons/material/swords.dm
index 4454b0b066..b2d26f823e 100644
--- a/code/game/objects/items/weapons/material/swords.dm
+++ b/code/game/objects/items/weapons/material/swords.dm
@@ -5,8 +5,8 @@
slot_flags = SLOT_BELT
force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
diff --git a/code/game/objects/items/weapons/material/thrown.dm b/code/game/objects/items/weapons/material/thrown.dm
index 0e632de06b..dcfaad5801 100644
--- a/code/game/objects/items/weapons/material/thrown.dm
+++ b/code/game/objects/items/weapons/material/thrown.dm
@@ -6,8 +6,8 @@
thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
throw_speed = 10
throw_range = 15
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
/obj/item/weapon/material/star/New()
..()
diff --git a/code/game/objects/items/weapons/material/twohanded.dm b/code/game/objects/items/weapons/material/twohanded.dm
index 00f2d406a0..180b95b802 100644
--- a/code/game/objects/items/weapons/material/twohanded.dm
+++ b/code/game/objects/items/weapons/material/twohanded.dm
@@ -90,9 +90,9 @@
unwielded_force_divisor = 0.25
force_divisor = 0.7 // 10/42 with hardness 60 (steel) and 0.25 unwielded divisor
dulled_divisor = 0.75 //Still metal on a stick
- sharp = 1
- edge = 1
- w_class = ITEMSIZE_HUGE //CHOMP Edit
+ sharp = TRUE
+ edge = TRUE
+ w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
force_wielded = 30
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
@@ -153,8 +153,8 @@
unwielded_force_divisor = 0.375
thrown_force_divisor = 1.5 // 22.5 when thrown with weight 15 (glass)
throw_speed = 3
- edge = 0
- sharp = 1
+ edge = FALSE
+ sharp = TRUE
hitsound = 'sound/weapons/bladeslice.ogg'
mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
@@ -176,8 +176,8 @@
thrown_force_divisor = 1
default_material = "MAT_STEEL"
fragile = 0
- sharp = 1
- edge = 0
+ sharp = TRUE
+ edge = FALSE
/obj/item/weapon/material/twohanded/riding_crop
name = "riding crop"
diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm
index 45d01fa99d..a3d56da488 100644
--- a/code/game/objects/items/weapons/melee/energy.dm
+++ b/code/game/objects/items/weapons/melee/energy.dm
@@ -4,8 +4,8 @@
var/active_throwforce
var/active_w_class
var/active_embed_chance = 0 //In the off chance one of these is supposed to embed, you can just tweak this var
- sharp = 0
- edge = 0
+ sharp = FALSE
+ edge = FALSE
armor_penetration = 50
flags = NOCONDUCT | NOBLOODY
var/lrange = 2
@@ -54,8 +54,8 @@
embed_chance = active_embed_chance
force = active_force
throwforce = active_throwforce
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
w_class = active_w_class
playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
update_icon()
@@ -224,8 +224,8 @@
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 4)
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
can_cleave = TRUE
/obj/item/weapon/melee/energy/axe/activate(mob/living/user)
@@ -276,8 +276,8 @@
w_class = ITEMSIZE_SMALL
flags = NOBLOODY
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
colorable = TRUE
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg'
@@ -358,8 +358,8 @@
active_force = 5
active_throwforce = 3
active_embed_chance = 0
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
armor_penetration = 0
flags = NOBLOODY
lrange = 2
@@ -427,9 +427,9 @@
item_state = "blade"
force = 40 //Normal attacks deal very high damage - about the same as wielded fire axe
armor_penetration = 100
- sharp = 1
- edge = 1
- anchored = 1 // Never spawned outside of inventory, should be fine.
+ sharp = TRUE
+ edge = TRUE
+ anchored = TRUE // Never spawned outside of inventory, should be fine.
throwforce = 1 //Throwing or dropping the item deletes it.
throw_speed = 1
throw_range = 1
@@ -514,8 +514,8 @@
desc = "Concentrated energy forming a sharp tip at the end of a long rod."
icon_state = "espear"
armor_penetration = 75
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
force = 5
throwforce = 10
throw_speed = 7
diff --git a/code/game/objects/items/weapons/melee/misc.dm b/code/game/objects/items/weapons/melee/misc.dm
index 781ea5a463..54413bb6e0 100644
--- a/code/game/objects/items/weapons/melee/misc.dm
+++ b/code/game/objects/items/weapons/melee/misc.dm
@@ -59,8 +59,8 @@
force = 30
throwforce = 10
w_class = ITEMSIZE_NORMAL
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
can_speak = 1
diff --git a/code/game/objects/items/weapons/melee/misc_vr.dm b/code/game/objects/items/weapons/melee/misc_vr.dm
index fd228ba9c4..b14a36e1f4 100644
--- a/code/game/objects/items/weapons/melee/misc_vr.dm
+++ b/code/game/objects/items/weapons/melee/misc_vr.dm
@@ -10,7 +10,7 @@
force = 15
throwforce = 10
w_class = ITEMSIZE_NORMAL
- sharp = 1
- edge = 0
+ sharp = TRUE
+ edge = FALSE
attack_verb = list("stabbed", "lunged at", "dextrously struck", "sliced", "lacerated", "impaled", "diced", "charioted")
hitsound = 'sound/weapons/bladeslice.ogg'
\ No newline at end of file
diff --git a/code/game/objects/items/weapons/mop_deploy.dm b/code/game/objects/items/weapons/mop_deploy.dm
index 2e2ea6aebc..95de86abee 100644
--- a/code/game/objects/items/weapons/mop_deploy.dm
+++ b/code/game/objects/items/weapons/mop_deploy.dm
@@ -4,7 +4,7 @@
icon = 'icons/obj/janitor.dmi'
icon_state = "mop"
force = 3
- anchored = 1 // Never spawned outside of inventory, should be fine.
+ anchored = TRUE // Never spawned outside of inventory, should be fine.
throwforce = 1 //Throwing or dropping the item deletes it.
throw_speed = 1
throw_range = 1
diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm
index 91c173d530..80ec8d7f7c 100644
--- a/code/game/objects/items/weapons/paint.dm
+++ b/code/game/objects/items/weapons/paint.dm
@@ -14,7 +14,7 @@ var/global/list/cached_icons = list()
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(10,20,30,60)
volume = 60
- unacidable = 0
+ unacidable = FALSE
flags = OPENCONTAINER
var/paint_type = "red"
diff --git a/code/game/objects/items/weapons/policetape.dm b/code/game/objects/items/weapons/policetape.dm
index f9b0c11a17..cb00c93fd0 100644
--- a/code/game/objects/items/weapons/policetape.dm
+++ b/code/game/objects/items/weapons/policetape.dm
@@ -32,7 +32,7 @@ var/list/tape_roll_applications = list()
/obj/item/tape
name = "tape"
icon = 'icons/policetape.dmi'
- anchored = 1
+ anchored = TRUE
layer = WINDOW_LAYER
var/lifted = 0
var/crumpled = 0
diff --git a/code/game/objects/items/weapons/storage/bags.dm b/code/game/objects/items/weapons/storage/bags.dm
index 5e648e967c..f5ee30319b 100644
--- a/code/game/objects/items/weapons/storage/bags.dm
+++ b/code/game/objects/items/weapons/storage/bags.dm
@@ -21,7 +21,7 @@
allow_quick_gather = 1
allow_quick_empty = 1
display_contents_with_number = 0 // UNStABLE AS FuCK, turn on when it stops crashing clients
- use_to_pickup = 1
+ use_to_pickup = TRUE
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm
index 2d905dcecc..2ecced653a 100644
--- a/code/game/objects/items/weapons/storage/boxes.dm
+++ b/code/game/objects/items/weapons/storage/boxes.dm
@@ -497,7 +497,7 @@
storage_slots = 24
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
max_storage_space = ITEMSIZE_COST_SMALL * 24 //holds 24 items of w_class 2
- use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
+ use_to_pickup = TRUE // for picking up broken bulbs, not that most people will try
/obj/item/weapon/storage/box/lights/bulbs
starts_with = list(/obj/item/weapon/light/bulb = 24)
@@ -525,7 +525,7 @@
max_w_class = ITEMSIZE_NORMAL
can_hold = list(/obj/item/organ)
max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Formally 21. Odd numbers are bad.
- use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
+ use_to_pickup = TRUE // for picking up broken bulbs, not that most people will try
/obj/item/weapon/storage/box/freezer/red
icon_state = "portafreezer_red"
diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm
index 2bc47b43f5..84c1637a3e 100644
--- a/code/game/objects/items/weapons/storage/firstaid.dm
+++ b/code/game/objects/items/weapons/storage/firstaid.dm
@@ -182,7 +182,7 @@
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice,/obj/item/weapon/paper)
allow_quick_gather = 1
allow_quick_empty = 1
- use_to_pickup = 1
+ use_to_pickup = TRUE
use_sound = 'sound/items/storage/pillbottle.ogg'
max_storage_space = ITEMSIZE_COST_TINY * 14
max_w_class = ITEMSIZE_TINY
diff --git a/code/game/objects/items/weapons/storage/laundry_basket.dm b/code/game/objects/items/weapons/storage/laundry_basket.dm
index e8e2cc59e4..db6b304f31 100644
--- a/code/game/objects/items/weapons/storage/laundry_basket.dm
+++ b/code/game/objects/items/weapons/storage/laundry_basket.dm
@@ -14,7 +14,7 @@
max_w_class = ITEMSIZE_LARGE
max_storage_space = ITEMSIZE_COST_NORMAL * 8
storage_slots = 20
- use_to_pickup = 1
+ use_to_pickup = TRUE
allow_quick_empty = 1
allow_quick_gather = 1
collection_mode = 1
@@ -79,7 +79,7 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "offhand"
name = "second hand"
- use_to_pickup = 0
+ use_to_pickup = FALSE
/obj/item/weapon/storage/laundry_basket/offhand/dropped(mob/user as mob)
user.drop_from_inventory(linked)
diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm
index 957a3c73f6..36093fa2cf 100644
--- a/code/game/objects/items/weapons/storage/secure.dm
+++ b/code/game/objects/items/weapons/storage/secure.dm
@@ -186,8 +186,8 @@
force = 8.0
w_class = ITEMSIZE_NO_CONTAINER
max_w_class = ITEMSIZE_LARGE // This was 8 previously...
- anchored = 1.0
- density = 0
+ anchored = TRUE
+ density = FALSE
cant_hold = list(/obj/item/weapon/storage/secure/briefcase)
starts_with = list(
/obj/item/weapon/paper,
diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm
index 360cefe280..7b9521c41f 100644
--- a/code/game/objects/items/weapons/stunbaton.dm
+++ b/code/game/objects/items/weapons/stunbaton.dm
@@ -6,8 +6,8 @@
item_state = "baton"
slot_flags = SLOT_BELT
force = 15
- sharp = 0
- edge = 0
+ sharp = FALSE
+ edge = FALSE
throwforce = 7
flags = NOCONDUCT
w_class = ITEMSIZE_NORMAL
diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm
index 89e150330a..61a7448334 100644
--- a/code/game/objects/items/weapons/surgery_tools.dm
+++ b/code/game/objects/items/weapons/surgery_tools.dm
@@ -98,8 +98,8 @@
desc = "Cut, cut, and once more cut."
icon_state = "scalpel"
force = 10.0
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
throwforce = 5.0
@@ -172,8 +172,8 @@
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
matter = list(MAT_STEEL = 20000,MAT_GLASS = 10000)
attack_verb = list("attacked", "slashed", "sawed", "cut")
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
/obj/item/weapon/surgical/circular_saw/manager
name = "energetic bone diverter"
diff --git a/code/game/objects/items/weapons/tools/screwdriver.dm b/code/game/objects/items/weapons/tools/screwdriver.dm
index d1be9f9ae6..7b673c0b7e 100644
--- a/code/game/objects/items/weapons/tools/screwdriver.dm
+++ b/code/game/objects/items/weapons/tools/screwdriver.dm
@@ -19,7 +19,7 @@
pickup_sound = 'sound/items/pickup/screwdriver.ogg'
matter = list(MAT_STEEL = 75)
attack_verb = list("stabbed")
- sharp = 1
+ sharp = TRUE
toolspeed = 1
tool_qualities = list(TOOL_SCREWDRIVER)
var/random_color = TRUE
diff --git a/code/game/objects/items/weapons/tools/wirecutters.dm b/code/game/objects/items/weapons/tools/wirecutters.dm
index ea9a0c47d5..a8f64d4f10 100644
--- a/code/game/objects/items/weapons/tools/wirecutters.dm
+++ b/code/game/objects/items/weapons/tools/wirecutters.dm
@@ -19,8 +19,8 @@
usesound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/drop/wirecutter.ogg'
pickup_sound = 'sound/items/pickup/wirecutter.ogg'
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
toolspeed = 1
tool_qualities = list(TOOL_WIRECUTTER)
var/random_color = TRUE
diff --git a/code/game/objects/items/weapons/traps.dm b/code/game/objects/items/weapons/traps.dm
index d3f9ce5ed2..0cf9db2b57 100644
--- a/code/game/objects/items/weapons/traps.dm
+++ b/code/game/objects/items/weapons/traps.dm
@@ -50,7 +50,7 @@
deployed = 1
user.drop_from_inventory(src)
update_icon()
- anchored = 1
+ anchored = TRUE
/obj/item/weapon/beartrap/attack_hand(mob/user as mob)
if(has_buckled_mobs() && can_use(user))
@@ -63,7 +63,7 @@
user.visible_message("[victim] has been freed from \the [src] by [user].")
for(var/A in buckled_mobs)
unbuckle_mob(A)
- anchored = 0
+ anchored = FALSE
else if(deployed && can_use(user))
user.visible_message(
"[user] starts to disarm \the [src].",
@@ -78,7 +78,7 @@
"You have disarmed \the [src]!"
)
deployed = 0
- anchored = 0
+ anchored = FALSE
update_icon()
else
..()
@@ -116,7 +116,7 @@
//trap the victim in place
set_dir(L.dir)
- can_buckle = 1
+ can_buckle = TRUE
buckle_mob(L)
L.Stun(stun_length)
to_chat(L, "The steel jaws of \the [src] bite into you, trapping you in place!")
@@ -137,7 +137,7 @@
)
attack_mob(L)
if(!has_buckled_mobs())
- anchored = 0
+ anchored = FALSE
deployed = 0
update_icon()
..()
@@ -210,7 +210,7 @@
"[user] has collected \the [src].",
"You have collected \the [src]!"
)
- anchored = 0
+ anchored = FALSE
update_icon()
else
..()
@@ -235,7 +235,7 @@
playsound(src, 'sound/items/Wirecutter.ogg',40, 1)
user.drop_from_inventory(src)
forceMove(get_turf(src))
- anchored = 1
+ anchored = TRUE
update_icon()
/obj/item/weapon/material/barbedwire/attackby(obj/item/W as obj, mob/user as mob)
diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm
index be45bfa822..28e38a0d70 100644
--- a/code/game/objects/items/weapons/weaponry.dm
+++ b/code/game/objects/items/weapons/weaponry.dm
@@ -94,12 +94,12 @@
icon = 'icons/effects/effects.dmi'
icon_state = "energynet"
- density = 1
+ density = TRUE
opacity = 0
mouse_opacity = 1
- anchored = 0
+ anchored = FALSE
- can_buckle = 1
+ can_buckle = TRUE
buckle_lying = 0
buckle_dir = SOUTH
diff --git a/code/game/objects/mob_spawner_vr.dm b/code/game/objects/mob_spawner_vr.dm
index 1b17bda2e2..3693bf85e2 100644
--- a/code/game/objects/mob_spawner_vr.dm
+++ b/code/game/objects/mob_spawner_vr.dm
@@ -3,7 +3,7 @@
desc = "This shouldn't be seen, yell at a dev."
icon = 'icons/effects/effects.dmi'
icon_state = "rift"
- anchored = 1
+ anchored = TRUE
var/last_spawn = 0
var/spawn_delay = 10 MINUTES
@@ -153,7 +153,7 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
mob_faction = "wild animal"
total_spawns = -1
destructible = 0
- anchored = 1
+ anchored = TRUE
invisibility = 101
spawn_types = list(
/mob/living/simple_mob/animal/passive/gaslamp = 20,
@@ -171,7 +171,7 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
total_spawns = -1
destructible = 1
health = 50
- anchored = 1
+ anchored = TRUE
icon = 'icons/mob/actions.dmi'
icon_state = "alien_egg"
spawn_types = list(
@@ -190,7 +190,7 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
total_spawns = 1
destructible = 1
health = 50
- anchored = 1
+ anchored = TRUE
icon = 'icons/mob/actions.dmi'
icon_state = "alien_egg"
spawn_types = list(
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 9f16a6b9c9..ac7fe2b209 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -5,12 +5,12 @@
//Used to store information about the contents of the object.
var/list/matter
var/w_class // Size of the object.
- var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj.
+ var/unacidable = FALSE //universal "unacidabliness" var, here so you can use it in any obj.
animate_movement = 2
var/throwforce = 1
var/catchable = 1 // can it be caught on throws/flying?
- var/sharp = 0 // whether this object cuts
- var/edge = 0 // whether this object is more likely to dismember
+ var/sharp = FALSE // whether this object cuts
+ var/edge = FALSE // whether this object is more likely to dismember
var/pry = 0 //Used in attackby() to open doors
var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
var/damtype = "brute"
diff --git a/code/game/objects/structures/barricades.dm b/code/game/objects/structures/barricades.dm
index c60c48375e..098b126d00 100644
--- a/code/game/objects/structures/barricades.dm
+++ b/code/game/objects/structures/barricades.dm
@@ -4,8 +4,8 @@
desc = "This space is blocked off by a barricade."
icon = 'icons/obj/structures.dmi'
icon_state = "barricade"
- anchored = 1.0
- density = 1.0
+ anchored = TRUE
+ density = TRUE
var/health = 100
var/maxhealth = 100
var/datum/material/material
diff --git a/code/game/objects/structures/barsign.dm b/code/game/objects/structures/barsign.dm
index f064f983b7..e692170fc8 100644
--- a/code/game/objects/structures/barsign.dm
+++ b/code/game/objects/structures/barsign.dm
@@ -4,7 +4,7 @@
plane = ABOVE_PLANE
icon_state = "empty"
appearance_flags = 0
- anchored = 1
+ anchored = TRUE
var/cult = 0
/obj/structure/sign/double/barsign/proc/get_valid_states(initial=1)
diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm
index c7bab19f0f..50869c4497 100644
--- a/code/game/objects/structures/bedsheet_bin.dm
+++ b/code/game/objects/structures/bedsheet_bin.dm
@@ -164,7 +164,7 @@ LINEN BINS
desc = "A linen bin. It looks rather cosy."
icon = 'icons/obj/structures.dmi'
icon_state = "linenbin-full"
- anchored = 1
+ anchored = TRUE
var/amount = 20
var/list/sheets = list()
var/obj/item/hidden = null
diff --git a/code/game/objects/structures/catwalk.dm b/code/game/objects/structures/catwalk.dm
index e77abbaa6f..abd0665898 100644
--- a/code/game/objects/structures/catwalk.dm
+++ b/code/game/objects/structures/catwalk.dm
@@ -5,8 +5,8 @@
icon_state = "catwalk"
plane = DECAL_PLANE
layer = DECAL_LAYER
- density = 0
- anchored = 1.0
+ density = FALSE
+ anchored = TRUE
var/hatch_open = FALSE
var/plating_color = null
var/obj/item/stack/tile/plated_tile = null
@@ -137,8 +137,8 @@
name = "plated catwalk spawner"
icon = 'icons/turf/catwalks.dmi'
icon_state = "catwalk_plated"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
var/activated = FALSE
plane = DECAL_PLANE
layer = DECAL_LAYER
diff --git a/code/game/objects/structures/crates_lockers/__closets.dm b/code/game/objects/structures/crates_lockers/__closets.dm
index f111d19196..fb27ea6977 100644
--- a/code/game/objects/structures/crates_lockers/__closets.dm
+++ b/code/game/objects/structures/crates_lockers/__closets.dm
@@ -4,7 +4,7 @@
desc = "It's a basic storage unit."
icon = 'icons/obj/closets/bases/closet.dmi'
icon_state = "base"
- density = 1
+ density = TRUE
w_class = ITEMSIZE_HUGE
layer = UNDER_JUNK_LAYER
blocks_emissive = EMISSIVE_BLOCK_GENERIC
diff --git a/code/game/objects/structures/crates_lockers/closets/coffin.dm b/code/game/objects/structures/crates_lockers/closets/coffin.dm
index 14e1c276b2..3865641552 100644
--- a/code/game/objects/structures/crates_lockers/closets/coffin.dm
+++ b/code/game/objects/structures/crates_lockers/closets/coffin.dm
@@ -16,7 +16,7 @@
icon_state = "closed_unlocked"
seal_tool = null
breakout_sound = 'sound/weapons/thudswoosh.ogg'
- anchored = 1
+ anchored = TRUE
max_closets = 1
opened = 1
closet_appearance = null // Special icon for us
diff --git a/code/game/objects/structures/crates_lockers/closets/egg_vr.dm b/code/game/objects/structures/crates_lockers/closets/egg_vr.dm
index dabc8fd88b..19d3f8b452 100644
--- a/code/game/objects/structures/crates_lockers/closets/egg_vr.dm
+++ b/code/game/objects/structures/crates_lockers/closets/egg_vr.dm
@@ -3,7 +3,7 @@
desc = "It's an egg; it's smooth to the touch." //This is the default egg.
icon = 'icons/obj/egg_vr.dmi'
icon_state = "egg"
- density = 0 //Just in case there's a lot of eggs, so it doesn't block hallways/areas.
+ density = FALSE //Just in case there's a lot of eggs, so it doesn't block hallways/areas.
var/icon_closed = "egg"
var/icon_opened = "egg_open"
var/icon_locked = "egg"
diff --git a/code/game/objects/structures/crates_lockers/closets/gimmick.dm b/code/game/objects/structures/crates_lockers/closets/gimmick.dm
index 0c91f7aecf..6ba78a90a0 100644
--- a/code/game/objects/structures/crates_lockers/closets/gimmick.dm
+++ b/code/game/objects/structures/crates_lockers/closets/gimmick.dm
@@ -12,7 +12,7 @@
name = "administrative supply closet"
desc = "It's a storage unit for things that have no right being here."
closet_appearance = /decl/closet_appearance/tactical
- anchored = 0
+ anchored = FALSE
/obj/structure/closet/gimmick/russian
name = "russian surplus closet"
@@ -44,7 +44,7 @@
name = "\improper Thunderdome closet"
desc = "Everything you need!"
closet_appearance = /decl/closet_appearance/thunderdomered
- anchored = 1
+ anchored = TRUE
/obj/structure/closet/thunderdome/tdred
name = "red-team Thunderdome closet"
diff --git a/code/game/objects/structures/crates_lockers/closets/misc_vr.dm b/code/game/objects/structures/crates_lockers/closets/misc_vr.dm
index 4e86c416d0..15249c0b81 100644
--- a/code/game/objects/structures/crates_lockers/closets/misc_vr.dm
+++ b/code/game/objects/structures/crates_lockers/closets/misc_vr.dm
@@ -220,8 +220,8 @@
desc = "It's wall-mounted storage unit for an AutoLok suit."
icon = 'icons/obj/closets/bases/wall_double.dmi'
closet_appearance = /decl/closet_appearance/wall_double/autolok
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
wall_mounted = 1
store_mobs = 0
@@ -236,8 +236,8 @@
desc = "It's wall-mounted storage unit for an emergency suit."
icon = 'icons/obj/closets/bases/wall.dmi'
closet_appearance = /decl/closet_appearance/wall/emergency
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
wall_mounted = 1
store_mobs = 0
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
index a1412ba7a9..b6021a86c9 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
@@ -225,8 +225,8 @@
desc = "It's a secure wall-mounted storage unit for first aid supplies."
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
wall_mounted = 1
store_mobs = 0
req_access = list(access_medical_equip)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
index 9fae830b44..85b9367b7d 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
@@ -3,7 +3,7 @@
desc = "It's an immobile card-locked storage unit."
icon = 'icons/obj/closet.dmi'
icon_state = "secure1"
- density = 1
+ density = TRUE
opened = 0
var/locked = 1
var/broken = 0
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
index 7d75d736cc..bb7b05c7b3 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
@@ -271,7 +271,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
name = "brig locker"
req_access = list(access_brig)
closet_appearance = /decl/closet_appearance/secure_closet/brig
- anchored = 1
+ anchored = TRUE
var/id = null
starts_with = list(
@@ -281,7 +281,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
/obj/structure/closet/secure_closet/posters
name = "morale storage"
req_access = list(access_security)
- anchored = 1
+ anchored = TRUE
starts_with = list(
/obj/item/poster/nanotrasen,
@@ -308,7 +308,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
name = "wall locker"
req_access = list(access_security)
closet_appearance = /decl/closet_appearance/wall
- density = 1
+ density = TRUE
//too small to put a man in
large = 0
diff --git a/code/game/objects/structures/crates_lockers/closets/statue.dm b/code/game/objects/structures/crates_lockers/closets/statue.dm
index c5483dac9d..9b66918be0 100644
--- a/code/game/objects/structures/crates_lockers/closets/statue.dm
+++ b/code/game/objects/structures/crates_lockers/closets/statue.dm
@@ -3,8 +3,8 @@
desc = "An incredibly lifelike marble carving"
icon = 'icons/obj/statue.dmi'
icon_state = "human_male"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
health = 0 //destroying the statue kills the mob within
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm
index 8ccf80bf18..07c5276a6f 100644
--- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm
@@ -187,8 +187,8 @@
closet_appearance = /decl/closet_appearance/wall/hydrant
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
wall_mounted = 1
store_mobs = 0
@@ -207,7 +207,7 @@
name = "first-aid closet"
desc = "It's wall-mounted storage unit for first aid supplies."
closet_appearance = /decl/closet_appearance/wall/medical
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
wall_mounted = 1
store_mobs = 0
diff --git a/code/game/objects/structures/crates_lockers/closets/walllocker.dm b/code/game/objects/structures/crates_lockers/closets/walllocker.dm
index 60ec9ab4fb..f140e7380f 100644
--- a/code/game/objects/structures/crates_lockers/closets/walllocker.dm
+++ b/code/game/objects/structures/crates_lockers/closets/walllocker.dm
@@ -6,8 +6,8 @@
name = "Wall Locker"
icon = 'icons/obj/closets/bases/wall.dmi'
closet_appearance = /decl/closet_appearance/wall
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
store_mobs = 0
wall_mounted = 1
@@ -85,8 +85,8 @@
name = "Wall Cabinet"
icon = 'icons/obj/closets/bases/wall_double.dmi'
closet_appearance = /decl/closet_appearance/wall_double
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
store_mobs = 0
wall_mounted = 1
plane = TURF_PLANE
@@ -113,8 +113,8 @@
name = "Kitchen Cabinet"
icon = 'icons/obj/closets/bases/wall_double.dmi'
closet_appearance = /decl/closet_appearance/wall_double/kitchen
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
/obj/structure/closet/walllocker_double/kitchen/north
pixel_y = 32
@@ -157,8 +157,8 @@
name = "fire-safety closet"
desc = "It's a storage cabinet packed with fire-fighting supplies."
closet_appearance = /decl/closet_appearance/wall_double/fire_safety
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
starts_with = list(
/obj/item/clothing/suit/fire/firefighter,
diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm
index 76ca759c59..eec6a8d892 100644
--- a/code/game/objects/structures/crates_lockers/crates.dm
+++ b/code/game/objects/structures/crates_lockers/crates.dm
@@ -5,7 +5,7 @@
desc = "A rectangular steel crate."
icon = 'icons/obj/closets/bases/crate.dmi'
closet_appearance = /decl/closet_appearance/crate
- climbable = 1
+ climbable = TRUE
dir = 4 //Spawn facing 'forward' by default.
var/points_per_crate = 5
var/rigged = 0
diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm
index 7c8f95ea43..1ceded17fd 100644
--- a/code/game/objects/structures/crates_lockers/largecrate.dm
+++ b/code/game/objects/structures/crates_lockers/largecrate.dm
@@ -3,7 +3,7 @@
desc = "A hefty wooden crate."
icon = 'icons/obj/storage.dmi'
icon_state = "densecrate"
- density = 1
+ density = TRUE
var/list/starts_with
/obj/structure/largecrate/Initialize()
diff --git a/code/game/objects/structures/crates_lockers/vehiclecage.dm b/code/game/objects/structures/crates_lockers/vehiclecage.dm
index 31862846ff..c3a04e9267 100644
--- a/code/game/objects/structures/crates_lockers/vehiclecage.dm
+++ b/code/game/objects/structures/crates_lockers/vehiclecage.dm
@@ -3,7 +3,7 @@
desc = "A large metal lattice that seems to exist solely to annoy consumers."
icon = 'icons/obj/storage.dmi'
icon_state = "vehicle_cage"
- density = 1
+ density = TRUE
var/obj/vehicle/my_vehicle
var/my_vehicle_type
var/paint_color = "#666666"
diff --git a/code/game/objects/structures/curtains.dm b/code/game/objects/structures/curtains.dm
index 13530d731a..b8c5d95cbf 100644
--- a/code/game/objects/structures/curtains.dm
+++ b/code/game/objects/structures/curtains.dm
@@ -6,7 +6,7 @@
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
opacity = 1
- density = 0
+ density = FALSE
/obj/structure/curtain/open
icon_state = "open"
diff --git a/code/game/objects/structures/dancepole_vr.dm b/code/game/objects/structures/dancepole_vr.dm
index 0c9397142d..3a548f1133 100644
--- a/code/game/objects/structures/dancepole_vr.dm
+++ b/code/game/objects/structures/dancepole_vr.dm
@@ -4,8 +4,8 @@
desc = "Engineered for your entertainment"
icon = 'icons/obj/objects_vr.dmi'
icon_state = "dancepole"
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
/obj/structure/dancepole/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.is_screwdriver())
diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm
index 38f1731e82..fc1ae0ef59 100644
--- a/code/game/objects/structures/displaycase.dm
+++ b/code/game/objects/structures/displaycase.dm
@@ -3,9 +3,9 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox1"
desc = "A display case for prized possessions. It taunts you to kick it."
- density = 1
- anchored = 1
- unacidable = 1//Dissolving the case would also delete the gun.
+ density = TRUE
+ anchored = TRUE
+ unacidable = TRUE//Dissolving the case would also delete the gun.
var/health = 30
var/occupied = 1
var/destroyed = 0
diff --git a/code/game/objects/structures/dogbed.dm b/code/game/objects/structures/dogbed.dm
index bf9a65f8eb..b8ad1095fd 100644
--- a/code/game/objects/structures/dogbed.dm
+++ b/code/game/objects/structures/dogbed.dm
@@ -3,6 +3,6 @@
desc = "A bed made especially for dogs, or other similarly sized pets."
icon = 'icons/obj/furniture.dmi'
icon_state = "dogbed"
- can_buckle = 1
+ can_buckle = TRUE
buckle_dir = SOUTH
buckle_lying = 1
\ No newline at end of file
diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index 2b57235299..108e824616 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -2,8 +2,8 @@
name = "airlock assembly"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_as_0"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
w_class = ITEMSIZE_HUGE
var/state = 0
var/base_icon_state = ""
diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm
index a5717bdf6e..fdfae03727 100644
--- a/code/game/objects/structures/extinguisher.dm
+++ b/code/game/objects/structures/extinguisher.dm
@@ -4,8 +4,8 @@
icon = 'icons/obj/closet.dmi'
icon_state = "extinguisher_closed"
layer = ABOVE_WINDOW_LAYER
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
var/obj/item/weapon/extinguisher/has_extinguisher
var/opened = 0
diff --git a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm
index f584fd8838..29159503ab 100644
--- a/code/game/objects/structures/fireaxe.dm
+++ b/code/game/objects/structures/fireaxe.dm
@@ -6,8 +6,8 @@
icon = 'icons/obj/closet.dmi' //Not bothering to move icons out for now. But its dumb still.
icon_state = "fireaxe1000"
layer = ABOVE_WINDOW_LAYER
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
var/open = 0
var/hitstaken = 0
var/locked = 1
diff --git a/code/game/objects/structures/fitness.dm b/code/game/objects/structures/fitness.dm
index f41fbfa8cf..f84c9508e7 100644
--- a/code/game/objects/structures/fitness.dm
+++ b/code/game/objects/structures/fitness.dm
@@ -1,13 +1,13 @@
/obj/structure/fitness
icon = 'icons/obj/stationobjs.dmi'
- anchored = 1
+ anchored = TRUE
var/being_used = 0
/obj/structure/fitness/punchingbag
name = "punching bag"
desc = "A punching bag."
icon_state = "punchingbag"
- density = 1
+ density = TRUE
var/list/hit_message = list("hit", "punch", "kick", "robust")
/obj/structure/fitness/punchingbag/attack_hand(var/mob/living/carbon/human/user)
diff --git a/code/game/objects/structures/fitness_vr.dm b/code/game/objects/structures/fitness_vr.dm
index 99978fe27c..960becca41 100644
--- a/code/game/objects/structures/fitness_vr.dm
+++ b/code/game/objects/structures/fitness_vr.dm
@@ -3,11 +3,11 @@
desc = "Firm yet springy, perhaps this could be useful!"
icon = 'icons/obj/fitness_vr.dmi'
icon_state = "ropes"
- density = 1
+ density = TRUE
throwpass = 1
- climbable = 1
+ climbable = TRUE
layer = WINDOW_LAYER
- anchored = 1
+ anchored = TRUE
flags = ON_BORDER
/obj/structure/fitness/boxing_ropes/CanPass(atom/movable/mover, turf/target) //sets it so that players can enter turf from all directions except the main direction.
if(istype(mover) && mover.checkpass(PASSTABLE))
@@ -60,12 +60,12 @@
desc = "Firm yet springy, perhaps this could be useful!"
icon = 'icons/obj/fitness_vr.dmi'
icon_state = "ropes"
- density = 1
+ density = TRUE
throwpass = 1
- climbable = 1
+ climbable = TRUE
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
- anchored = 1
+ anchored = TRUE
flags = ON_BORDER
/obj/structure/fitness/boxing_ropes_bottom/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
@@ -120,11 +120,11 @@
desc = "A sturdy post that looks like it could support even the most heaviest of heavy weights!"
icon = 'icons/obj/fitness_vr.dmi'
icon_state = "turnbuckle"
- density = 1
+ density = TRUE
throwpass = 1
- climbable = 1
+ climbable = TRUE
layer = WINDOW_LAYER
- anchored = 1
+ anchored = TRUE
flags = ON_BORDER
/obj/structure/fitness/boxing_turnbuckle/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
diff --git a/code/game/objects/structures/flora/flora_vr.dm b/code/game/objects/structures/flora/flora_vr.dm
index b7f722324c..58ea426d97 100644
--- a/code/game/objects/structures/flora/flora_vr.dm
+++ b/code/game/objects/structures/flora/flora_vr.dm
@@ -79,14 +79,14 @@
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "Small stones sit beside this large boulder. Moss grows on the top of each of them."
icon_state = "bigboulder1"
- density = 1
+ density = TRUE
/obj/structure/flora/bboulder2
name = "jagged large boulder"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "This boulder has had plates broken off it. Moss grows in the cracks and across the top."
icon_state = "bigboulder2"
- density = 1
+ density = TRUE
/obj/structure/flora/rocks1
name = "rocks"
diff --git a/code/game/objects/structures/flora/grass.dm b/code/game/objects/structures/flora/grass.dm
index 92717f4beb..0ed4e9c19c 100644
--- a/code/game/objects/structures/flora/grass.dm
+++ b/code/game/objects/structures/flora/grass.dm
@@ -2,7 +2,7 @@
/obj/structure/flora/grass
name = "grass"
icon = 'icons/obj/flora/snowflora.dmi'
- anchored = 1
+ anchored = TRUE
/obj/structure/flora/grass/brown
icon_state = "snowgrass1bb"
diff --git a/code/game/objects/structures/flora/trees.dm b/code/game/objects/structures/flora/trees.dm
index 9a885a68f7..0a0811b7c4 100644
--- a/code/game/objects/structures/flora/trees.dm
+++ b/code/game/objects/structures/flora/trees.dm
@@ -1,8 +1,8 @@
//trees
/obj/structure/flora/tree
name = "tree"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
pixel_x = -16
plane = MOB_PLANE // You know what, let's play it safe.
layer = ABOVE_MOB_LAYER
diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index 39d30dabfb..9b006ee27f 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -1,7 +1,7 @@
/obj/structure/girder
icon_state = "girder"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
plane = PLATING_PLANE
w_class = ITEMSIZE_HUGE
var/state = 0
@@ -68,7 +68,7 @@
/obj/structure/girder/displaced
icon_state = "displaced"
- anchored = 0
+ anchored = FALSE
health = 50
cover = 25
@@ -79,7 +79,7 @@
/obj/structure/girder/proc/displace()
name = "displaced [girder_material.display_name] [initial(name)]"
icon_state = "displaced"
- anchored = 0
+ anchored = FALSE
health = (displaced_health - round(current_damage / 4))
cover = 25
@@ -134,7 +134,7 @@
/obj/structure/girder/proc/reset_girder()
name = "[girder_material.display_name] [initial(name)]"
- anchored = 1
+ anchored = TRUE
cover = initial(cover)
health = min(max_health - current_damage,max_health)
state = 0
diff --git a/code/game/objects/structures/gravemarker.dm b/code/game/objects/structures/gravemarker.dm
index ff02bb4ae2..af5c170899 100644
--- a/code/game/objects/structures/gravemarker.dm
+++ b/code/game/objects/structures/gravemarker.dm
@@ -3,10 +3,10 @@
desc = "An object used in marking graves."
icon_state = "gravemarker"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
throwpass = 1
- climbable = 1
+ climbable = TRUE
layer = ABOVE_JUNK_LAYER
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index 18a07462fc..ea1a9346c1 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -3,8 +3,8 @@
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
icon = 'icons/obj/structures_vr.dmi' // VOREStation Edit - New icons
icon_state = "grille"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
pressure_resistance = 5*ONE_ATMOSPHERE
layer = TABLE_LAYER
explosion_resistance = 1
@@ -167,7 +167,7 @@
/obj/structure/grille/proc/healthcheck()
if(health <= 0)
if(!destroyed)
- density = 0
+ density = FALSE
destroyed = 1
update_icon()
new /obj/item/stack/rods(get_turf(src))
@@ -223,7 +223,7 @@
/obj/structure/grille/broken
destroyed = 1
icon_state = "grille-b"
- density = 0
+ density = FALSE
/obj/structure/grille/broken/New()
..()
diff --git a/code/game/objects/structures/handrail.dm b/code/game/objects/structures/handrail.dm
index 8519cb4e30..6a48e94654 100644
--- a/code/game/objects/structures/handrail.dm
+++ b/code/game/objects/structures/handrail.dm
@@ -3,6 +3,6 @@
icon = 'icons/obj/handrail.dmi'
icon_state = "handrail"
desc = "A safety railing with buckles to secure yourself to when floor isn't stable enough."
- density = 0
- anchored = 1
- can_buckle = 1
+ density = FALSE
+ anchored = TRUE
+ can_buckle = TRUE
diff --git a/code/game/objects/structures/inflatable.dm b/code/game/objects/structures/inflatable.dm
index 8a6377d0fe..92dc20cec6 100644
--- a/code/game/objects/structures/inflatable.dm
+++ b/code/game/objects/structures/inflatable.dm
@@ -23,8 +23,8 @@
/obj/structure/inflatable
name = "inflatable wall"
desc = "An inflated membrane. Do not puncture."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
opacity = 0
can_atmos_pass = ATMOS_PASS_DENSITY
@@ -154,8 +154,8 @@
/obj/structure/inflatable/door //Based on mineral door code
name = "inflatable door"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
opacity = 0
icon = 'icons/obj/inflatable.dmi'
@@ -204,7 +204,7 @@
isSwitchingStates = 1
flick("door_opening",src)
sleep(10)
- density = 0
+ density = FALSE
opacity = 0
state = 1
update_icon()
@@ -214,7 +214,7 @@
isSwitchingStates = 1
flick("door_closing",src)
sleep(10)
- density = 1
+ density = TRUE
opacity = 0
state = 0
update_icon()
diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm
index fba31409f5..87f568f703 100644
--- a/code/game/objects/structures/janicart.dm
+++ b/code/game/objects/structures/janicart.dm
@@ -6,8 +6,8 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
description_info = "You can use alt-click while holding a mop to stow the mop. Alt-click holding a reagent container will empty the contents into the bucket without trying to put the container in any attached trash bag."
icon = 'icons/obj/janitor.dmi'
icon_state = "cart"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
flags = OPENCONTAINER
climbable = TRUE
//copypaste sorry
@@ -374,8 +374,8 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
name = "janicart"
icon = 'icons/obj/vehicles.dmi'
icon_state = "pussywagon"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
flags = OPENCONTAINER
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
diff --git a/code/game/objects/structures/kitchen_foodcart_vr.dm b/code/game/objects/structures/kitchen_foodcart_vr.dm
index 04c3f1de5f..4fb56b038b 100644
--- a/code/game/objects/structures/kitchen_foodcart_vr.dm
+++ b/code/game/objects/structures/kitchen_foodcart_vr.dm
@@ -3,9 +3,9 @@
icon = 'icons/obj/kitchen_vr.dmi'
icon_state = "foodcart-0"
desc = "The ultimate in food transport! When opened you notice two compartments with odd blue glows to them. One feels very warm, while the other is very cold."
- anchored = 0
+ anchored = FALSE
opacity = 0
- density = 1
+ density = TRUE
/obj/structure/foodcart/Initialize()
. = ..()
diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm
index 53323bb4b9..48e9e113e8 100644
--- a/code/game/objects/structures/kitchen_spike.dm
+++ b/code/game/objects/structures/kitchen_spike.dm
@@ -5,8 +5,8 @@
icon = 'icons/obj/kitchen.dmi'
icon_state = "spike"
desc = "A spike for collecting meat from animals."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/meat = 0
var/occupied
var/meat_type
diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm
index 8c1879ec80..30999cd3d6 100644
--- a/code/game/objects/structures/lattice.dm
+++ b/code/game/objects/structures/lattice.dm
@@ -3,8 +3,8 @@
desc = "A lightweight support lattice."
icon = 'icons/obj/structures.dmi'
icon_state = "latticefull"
- density = 0
- anchored = 1.0
+ density = FALSE
+ anchored = TRUE
w_class = ITEMSIZE_NORMAL
plane = PLATING_PLANE
diff --git a/code/game/objects/structures/ledges.dm b/code/game/objects/structures/ledges.dm
index cf7c88fc48..b90e406cb2 100644
--- a/code/game/objects/structures/ledges.dm
+++ b/code/game/objects/structures/ledges.dm
@@ -2,10 +2,10 @@
name = "rock ledge"
desc = "An easily scaleable rocky ledge."
icon = 'icons/obj/ledges.dmi'
- density = 1
+ density = TRUE
throwpass = 1
- climbable = 1
- anchored = 1
+ climbable = TRUE
+ anchored = TRUE
var/solidledge = 1
flags = ON_BORDER
layer = STAIRS_LAYER
@@ -17,23 +17,23 @@
name = "rock ledge"
desc = "An easily scaleable rocky ledge."
icon = 'icons/obj/ledges.dmi'
- density = 1
+ density = TRUE
throwpass = 1
- climbable = 1
- anchored = 1
+ climbable = TRUE
+ anchored = TRUE
layer = STAIRS_LAYER
/obj/structure/ledge/ledge_nub
desc = "Part of a rocky ledge."
icon_state = "ledge-nub"
- density = 0
+ density = FALSE
solidledge = 0
/obj/structure/ledge/ledge_stairs
name = "rock stairs"
desc = "A colorful set of rocky stairs"
icon_state = "ledge-stairs"
- density = 0
+ density = FALSE
solidledge = 0
/obj/structure/ledge/CanPass(atom/movable/mover, turf/target)
diff --git a/code/game/objects/structures/map_blocker_vr.dm b/code/game/objects/structures/map_blocker_vr.dm
index 52be6c4035..bd56b08d6e 100644
--- a/code/game/objects/structures/map_blocker_vr.dm
+++ b/code/game/objects/structures/map_blocker_vr.dm
@@ -4,10 +4,10 @@
desc = "You can't go there!"
icon = 'icons/turf/wall_masks.dmi'
icon_state = "rdebug"
- anchored = 1.0
+ anchored = TRUE
opacity = 0
- density = 1
- unacidable = 1
+ density = TRUE
+ unacidable = TRUE
/obj/effect/blocker/Initialize() // For non-gateway maps.
. = ..()
diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm
index d41b8057a7..4fc64a5c52 100644
--- a/code/game/objects/structures/mirror.dm
+++ b/code/game/objects/structures/mirror.dm
@@ -5,8 +5,8 @@
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
layer = ABOVE_WINDOW_LAYER
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
var/shattered = 0
var/glass = 1
var/datum/tgui_module/appearance_changer/mirror/M
diff --git a/code/game/objects/structures/mop_bucket.dm b/code/game/objects/structures/mop_bucket.dm
index 5d5e4fb630..064281c9a9 100644
--- a/code/game/objects/structures/mop_bucket.dm
+++ b/code/game/objects/structures/mop_bucket.dm
@@ -3,8 +3,8 @@
desc = "Fill it with water, but don't forget a mop!"
icon = 'icons/obj/janitor.dmi'
icon_state = "mopbucket"
- density = 1
- climbable = 1
+ density = TRUE
+ climbable = TRUE
w_class = ITEMSIZE_NORMAL
pressure_resistance = 5
flags = OPENCONTAINER
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index af06a443a6..f9f2287302 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -16,10 +16,10 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "morgue1"
dir = EAST
- density = 1
+ density = TRUE
var/obj/structure/m_tray/connected = null
var/list/occupants = list()
- anchored = 1.0
+ anchored = TRUE
/obj/structure/morgue/Destroy()
if(connected)
@@ -147,10 +147,10 @@
desc = "Apply corpse before closing."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "morguet"
- density = 1
+ density = TRUE
plane = TURF_PLANE
var/obj/structure/morgue/connected = null
- anchored = 1
+ anchored = TRUE
throwpass = 1
/obj/structure/m_tray/Destroy()
diff --git a/code/game/objects/structures/plasticflaps.dm b/code/game/objects/structures/plasticflaps.dm
index d655581c92..8b54df0c6c 100644
--- a/code/game/objects/structures/plasticflaps.dm
+++ b/code/game/objects/structures/plasticflaps.dm
@@ -3,8 +3,8 @@
desc = "Completely impassable - or are they?"
icon = 'icons/obj/stationobjs.dmi' //Change this.
icon_state = "plasticflaps"
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
layer = MOB_LAYER
plane = MOB_PLANE
explosion_resistance = 5
diff --git a/code/game/objects/structures/props/swarm.dm b/code/game/objects/structures/props/swarm.dm
index 51f59072f4..0498674a6f 100644
--- a/code/game/objects/structures/props/swarm.dm
+++ b/code/game/objects/structures/props/swarm.dm
@@ -39,7 +39,7 @@
STOP_PROCESSING(SSobj, src)
playsound(src,shatter_sound, 75, 1)
isbroken = 1
- density = 0
+ density = FALSE
icon_state = "[initial(icon_state)]-broken"
set_light(0)
@@ -55,7 +55,7 @@
user.do_attack_animation(src)
playsound(src,shatter_sound, 75, 1)
isbroken = 1
- density = 0
+ density = FALSE
icon_state = "[initial(icon_state)]-broken"
set_light(0)
else
@@ -119,7 +119,7 @@
STOP_PROCESSING(SSobj, src)
playsound(src,shatter_sound, 75, 1)
isbroken = 1
- density = 0
+ density = FALSE
icon_state = "[initial(icon_state)]-broken"
set_light(0)
@@ -135,7 +135,7 @@
user.do_attack_animation(src)
playsound(src,shatter_sound, 75, 1)
isbroken = 1
- density = 0
+ density = FALSE
icon_state = "[initial(icon_state)]-broken"
set_light(0)
else
diff --git a/code/game/objects/structures/railing.dm b/code/game/objects/structures/railing.dm
index 876e58c4e3..a4a8e83887 100644
--- a/code/game/objects/structures/railing.dm
+++ b/code/game/objects/structures/railing.dm
@@ -3,11 +3,11 @@
name = "railing"
desc = "A standard steel railing, painted orange. Play stupid games, win stupid prizes."
icon = 'icons/obj/railing.dmi'
- density = 1
+ density = TRUE
throwpass = 1
- climbable = 1
+ climbable = TRUE
layer = WINDOW_LAYER
- anchored = 1
+ anchored = TRUE
flags = ON_BORDER
icon_state = "railing0"
var/broken = FALSE
@@ -26,7 +26,7 @@
..()
// TODO - "constructed" is not passed to us. We need to find a way to do this safely.
if (constructed) // player-constructed railings
- anchored = 0
+ anchored = FALSE
if(climbable)
verbs += /obj/structure/proc/climb_on
diff --git a/code/game/objects/structures/safe.dm b/code/game/objects/structures/safe.dm
index 22af69d08b..50071efe4e 100644
--- a/code/game/objects/structures/safe.dm
+++ b/code/game/objects/structures/safe.dm
@@ -10,8 +10,8 @@ FLOOR SAFES
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
icon = 'icons/obj/structures.dmi'
icon_state = "safe"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/open = 0 //is the safe open?
var/tumbler_1_pos //the tumbler position- from 0 to 72
var/tumbler_1_open //the tumbler position to open at- 0 to 72
@@ -170,7 +170,7 @@ FLOOR SAFES
/obj/structure/safe/floor
name = "floor safe"
icon_state = "floorsafe"
- density = 0
+ density = FALSE
level = 1 //underfloor
plane = PLATING_PLANE
layer = ABOVE_UTILITY
diff --git a/code/game/objects/structures/salvageable.dm b/code/game/objects/structures/salvageable.dm
index faf6c788aa..0a35848d8d 100644
--- a/code/game/objects/structures/salvageable.dm
+++ b/code/game/objects/structures/salvageable.dm
@@ -2,8 +2,8 @@
name = "broken macninery"
desc = "Broken beyond repair, but looks like you can still salvage something from this if you had a prying implement."
icon = 'icons/obj/salvageable.dmi'
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/salvageable_parts = list()
/obj/structure/salvageable/proc/dismantle()
diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm
index 0ea4d1db25..4afb514fe7 100644
--- a/code/game/objects/structures/signs.dm
+++ b/code/game/objects/structures/signs.dm
@@ -1,8 +1,8 @@
/obj/structure/sign
icon = 'icons/obj/decals.dmi'
- anchored = 1
+ anchored = TRUE
opacity = 0
- density = 0
+ density = FALSE
plane = OBJ_PLANE //VOREStation Edit
layer = ABOVE_JUNK_LAYER //VOREStation Edit
w_class = ITEMSIZE_NORMAL
diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm
index c0385b3132..e7799fcf8f 100644
--- a/code/game/objects/structures/simple_doors.dm
+++ b/code/game/objects/structures/simple_doors.dm
@@ -1,7 +1,7 @@
/obj/structure/simple_door
name = "door"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
can_atmos_pass = ATMOS_PASS_DENSITY
icon = 'icons/obj/doors/material_doors.dmi'
@@ -102,7 +102,7 @@
playsound(src, material.dooropen_noise, 100, 1)
flick("[material.door_icon_base]opening",src)
sleep(10)
- density = 0
+ density = FALSE
set_opacity(0)
state = 1
update_icon()
@@ -114,7 +114,7 @@
playsound(src, material.dooropen_noise, 100, 1)
flick("[material.door_icon_base]closing",src)
sleep(10)
- density = 1
+ density = TRUE
set_opacity(1)
state = 0
update_icon()
diff --git a/code/game/objects/structures/snowman.dm b/code/game/objects/structures/snowman.dm
index f3041e0287..7299f1e62e 100644
--- a/code/game/objects/structures/snowman.dm
+++ b/code/game/objects/structures/snowman.dm
@@ -3,7 +3,7 @@
icon = 'icons/obj/snowman.dmi'
icon_state = "snowman"
desc = "A happy little snowman smiles back at you!"
- anchored = 1
+ anchored = TRUE
/obj/structure/snowman/attack_hand(mob/user as mob)
if(user.a_intent == I_HURT)
diff --git a/code/game/objects/structures/stasis_cage.dm b/code/game/objects/structures/stasis_cage.dm
index f4791f37f2..b9cae77fa3 100644
--- a/code/game/objects/structures/stasis_cage.dm
+++ b/code/game/objects/structures/stasis_cage.dm
@@ -3,7 +3,7 @@
desc = "A high-tech animal cage, designed to keep contained fauna docile and safe."
icon = 'icons/obj/storage_vr.dmi' //VOREStation Edit
icon_state = "critteropen"
- density = 1
+ density = TRUE
var/mob/living/simple_mob/contained
diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
index ebba811fb9..697e8cffbc 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
@@ -80,6 +80,6 @@
/obj/structure/bed/nest/proc/healthcheck()
if(health <=0)
- density = 0
+ density = FALSE
qdel(src)
return
diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
index bf9f6ecf2f..87fc1ba5c6 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
@@ -13,8 +13,8 @@
icon = 'icons/obj/furniture.dmi'
icon_state = "bed"
pressure_resistance = 15
- anchored = 1
- can_buckle = 1
+ anchored = TRUE
+ can_buckle = TRUE
buckle_dir = SOUTH
buckle_lying = 1
var/datum/material/material
@@ -201,7 +201,7 @@
desc = "A portable bed-on-wheels made for transporting medical patients."
icon = 'icons/obj/rollerbed.dmi'
icon_state = "rollerbed"
- anchored = 0
+ anchored = FALSE
surgery_odds = 50 //VOREStation Edit
var/bedtype = /obj/structure/bed/roller
var/rollertype = /obj/item/roller
@@ -301,12 +301,12 @@
if(M.buckled == src)
M.pixel_y = 6
M.old_y = 6
- density = 1
+ density = TRUE
icon_state = "[initial(icon_state)]_up"
else
M.pixel_y = 0
M.old_y = 0
- density = 0
+ density = FALSE
icon_state = "[initial(icon_state)]"
update_icon()
return ..()
diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
index 0bdc32340f..164554652b 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
@@ -134,7 +134,7 @@
..(newloc,"steel","orange")
/obj/structure/bed/chair/office
- anchored = 0
+ anchored = FALSE
buckle_movable = 1
/obj/structure/bed/chair/office/update_icon()
diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools_vr.dm b/code/game/objects/structures/stool_bed_chair_nest/stools_vr.dm
index e513e72f2a..c1f5506139 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/stools_vr.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/stools_vr.dm
@@ -9,7 +9,7 @@
throwforce = 10
w_class = ITEMSIZE_HUGE
base_icon = "bar_stool_base"
- anchored = 1
+ anchored = TRUE
/obj/item/weapon/stool/baystool/padded
icon_state = "bar_stool_padded_preview" //set for the map
diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
index 3641d57fda..461cc122bf 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
@@ -3,7 +3,7 @@
desc = "You sit in this. Either by will or force."
icon = 'icons/obj/wheelchair.dmi'
icon_state = "wheelchair"
- anchored = 0
+ anchored = FALSE
buckle_movable = 1
var/folded_type = /obj/item/wheelchair
diff --git a/code/game/objects/structures/tank_dispenser.dm b/code/game/objects/structures/tank_dispenser.dm
index 9a2b18e8c6..3a1bf84386 100644
--- a/code/game/objects/structures/tank_dispenser.dm
+++ b/code/game/objects/structures/tank_dispenser.dm
@@ -5,8 +5,8 @@
desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten phoron tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
w_class = ITEMSIZE_HUGE
var/oxygentanks = TANK_DISPENSER_CAPACITY
var/phorontanks = TANK_DISPENSER_CAPACITY
@@ -76,10 +76,10 @@
else if(I.is_wrench())
if(anchored)
to_chat(user, "You lean down and unwrench [src].")
- anchored = 0
+ anchored = FALSE
else
to_chat(user, "You wrench [src] into place.")
- anchored = 1
+ anchored = TRUE
return
else if(user.a_intent != I_HURT)
to_chat(user, "[I] does not fit into [src].")
diff --git a/code/game/objects/structures/target_stake.dm b/code/game/objects/structures/target_stake.dm
index 920fc269d5..0e29fed20b 100644
--- a/code/game/objects/structures/target_stake.dm
+++ b/code/game/objects/structures/target_stake.dm
@@ -4,7 +4,7 @@
desc = "A thin platform with negatively-magnetized wheels."
icon = 'icons/obj/objects.dmi'
icon_state = "target_stake"
- density = 1
+ density = TRUE
w_class = ITEMSIZE_HUGE
var/obj/item/target/pinned_target // the current pinned target
@@ -16,7 +16,7 @@
else // Sanity check: if the pinned target can't be found in immediate view
pinned_target = null
- density = 1
+ density = TRUE
/obj/structure/target_stake/attackby(obj/item/W as obj, mob/user as mob)
// Putting objects on the stake. Most importantly, targets
@@ -24,16 +24,8 @@
return // get rid of that pinned target first!
if(istype(W, /obj/item/target))
-<<<<<<< HEAD
- density = 0
- W.density = 1
-||||||| parent of 035a67b3d1... Merge pull request #11110 from MarinaGryphon/codequality/bool-fixes-2
- density = FALSE
- W.density = 1
-=======
density = FALSE
W.density = TRUE
->>>>>>> 035a67b3d1... Merge pull request #11110 from MarinaGryphon/codequality/bool-fixes-2
user.remove_from_mob(W)
W.loc = loc
W.layer = ABOVE_JUNK_LAYER
@@ -44,16 +36,8 @@
/obj/structure/target_stake/attack_hand(mob/user as mob)
// taking pinned targets off!
if(pinned_target)
-<<<<<<< HEAD
- density = 1
- pinned_target.density = 0
-||||||| parent of 035a67b3d1... Merge pull request #11110 from MarinaGryphon/codequality/bool-fixes-2
- density = TRUE
- pinned_target.density = 0
-=======
density = TRUE
pinned_target.density = FALSE
->>>>>>> 035a67b3d1... Merge pull request #11110 from MarinaGryphon/codequality/bool-fixes-2
pinned_target.layer = OBJ_LAYER
pinned_target.loc = user.loc
diff --git a/code/game/objects/structures/transit_tubes.dm b/code/game/objects/structures/transit_tubes.dm
index 6053d26ea2..402d560923 100644
--- a/code/game/objects/structures/transit_tubes.dm
+++ b/code/game/objects/structures/transit_tubes.dm
@@ -6,9 +6,9 @@
/obj/structure/transit_tube
icon = 'icons/obj/pipes/transit_tube.dmi'
icon_state = "E-W"
- density = 1
+ density = TRUE
layer = ABOVE_JUNK_LAYER
- anchored = 1.0
+ anchored = TRUE
var/list/tube_dirs = null
var/exit_delay = 2
var/enter_delay = 1
@@ -40,8 +40,8 @@
icon = 'icons/obj/pipes/transit_tube_pod.dmi'
icon_state = "pod"
animate_movement = FORWARD_STEPS
- anchored = 1.0
- density = 1
+ anchored = TRUE
+ density = TRUE
var/moving = 0
var/datum/gas_mixture/air_contents = new()
@@ -334,7 +334,7 @@
current_tube.pod_stopped(src, dir)
break
- density = 1
+ density = TRUE
// If the pod is no longer in a tube, move in a line until stopped or slowed to a halt.
// /turf/inertial_drift appears to only work on mobs, and re-implementing some of the
@@ -427,7 +427,7 @@
tube_dirs = parse_dirs(icon_state)
if(copytext(icon_state, 1, 3) == "D-" || findtextEx(icon_state, "Pass"))
- density = 0
+ density = FALSE
diff --git a/code/game/objects/structures/trash_pile_vr.dm b/code/game/objects/structures/trash_pile_vr.dm
index ca0d10d1bc..459f907195 100644
--- a/code/game/objects/structures/trash_pile_vr.dm
+++ b/code/game/objects/structures/trash_pile_vr.dm
@@ -3,8 +3,8 @@
desc = "A heap of garbage, but maybe there's something interesting inside?"
icon = 'icons/obj/trash_piles.dmi'
icon_state = "randompile"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
var/list/searchedby = list()// Characters that have searched this trashpile, with values of searched time.
var/mob/living/hider // A simple animal that might be hiding in the pile
diff --git a/code/game/objects/structures/under_wardrobe.dm b/code/game/objects/structures/under_wardrobe.dm
index 7bf83c73c9..3113d6a71e 100644
--- a/code/game/objects/structures/under_wardrobe.dm
+++ b/code/game/objects/structures/under_wardrobe.dm
@@ -3,7 +3,7 @@
desc = "Holds item of clothing you shouldn't be showing off in the hallways."
icon = 'icons/obj/closet.dmi'
icon_state = "cabinet_closed"
- density = 1
+ density = TRUE
/obj/structure/undies_wardrobe/attack_hand(var/mob/user)
if(!human_who_can_use_underwear(user))
diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index 4309478e5d..72474fea33 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -5,8 +5,8 @@
desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
icon = 'icons/obj/watercloset.dmi'
icon_state = "toilet"
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
var/open = 0 //if the lid is up
var/cistern = 0 //if the cistern bit is open
var/w_items = 0 //the combined w_class of all the items in the cistern
@@ -130,8 +130,8 @@
desc = "The HU-452, an experimental urinal."
icon = 'icons/obj/watercloset.dmi'
icon_state = "urinal"
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
/obj/structure/urinal/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/grab))
@@ -154,8 +154,8 @@
desc = "The HS-451. Installed in the 2550s by the Hygiene Division."
icon = 'icons/obj/watercloset.dmi'
icon_state = "shower"
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
use_power = USE_POWER_OFF
var/on = 0
var/obj/effect/mist/mymist = null
@@ -182,7 +182,7 @@
icon_state = "mist"
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
- anchored = 1
+ anchored = TRUE
mouse_opacity = 0
/obj/machinery/shower/attack_hand(mob/M as mob)
@@ -311,7 +311,7 @@
icon = 'icons/obj/watercloset.dmi'
icon_state = "sink"
desc = "A sink used for washing one's hands and face."
- anchored = 1
+ anchored = TRUE
var/busy = 0 //Something's being washed at the moment
/obj/structure/sink/MouseDrop_T(var/obj/item/thing, var/mob/user)
diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm
index cfae30e563..0677c6a09d 100644
--- a/code/game/objects/structures/windoor_assembly.dm
+++ b/code/game/objects/structures/windoor_assembly.dm
@@ -13,8 +13,8 @@
name = "windoor assembly"
icon = 'icons/obj/doors/windoor.dmi'
icon_state = "l_windoor_assembly01"
- anchored = 0
- density = 0
+ anchored = FALSE
+ density = FALSE
dir = NORTH
w_class = ITEMSIZE_NORMAL
@@ -36,7 +36,7 @@
..()
if(constructed)
state = "01"
- anchored = 0
+ anchored = FALSE
switch(start_dir)
if(NORTH, SOUTH, EAST, WEST)
set_dir(start_dir)
@@ -47,7 +47,7 @@
update_nearby_tiles(need_rebuild=1)
/obj/structure/windoor_assembly/Destroy()
- density = 0
+ density = FALSE
update_nearby_tiles()
..()
@@ -200,7 +200,7 @@
if(!src) return
- density = 1 //Shouldn't matter but just incase
+ density = TRUE //Shouldn't matter but just incase
to_chat(user,"You finish the windoor!")
if(secure)
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 6083a38a79..12922d655a 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -2,13 +2,13 @@
name = "window"
desc = "A window."
icon = 'icons/obj/structures_vr.dmi' // VOREStation Edit - New icons
- density = 1
+ density = TRUE
can_atmos_pass = ATMOS_PASS_PROC
w_class = ITEMSIZE_NORMAL
layer = WINDOW_LAYER
pressure_resistance = 4*ONE_ATMOSPHERE
- anchored = 1.0
+ anchored = TRUE
flags = ON_BORDER
var/maxhealth = 14.0
var/maximal_heat = T0C + 100 // Maximal heat before this window begins taking damage from fire
@@ -167,7 +167,7 @@
tforce = I.throwforce
if(reinf) tforce *= 0.25
if(health - tforce <= 7 && !reinf)
- anchored = 0
+ anchored = FALSE
update_verbs()
update_nearby_icons()
step(src, get_dir(AM, src))
@@ -325,7 +325,7 @@
user.do_attack_animation(src)
hit(W.force)
if(health <= 7)
- anchored = 0
+ anchored = FALSE
update_nearby_icons()
step(src, get_dir(user, src))
else
@@ -392,7 +392,7 @@
//player-constructed windows
if (constructed)
- anchored = 0
+ anchored = FALSE
state = 0
update_verbs()
@@ -405,7 +405,7 @@
/obj/structure/window/Destroy()
- density = 0
+ density = FALSE
update_nearby_tiles()
var/turf/location = loc
. = ..()
diff --git a/code/game/objects/structures/window_spawner.dm b/code/game/objects/structures/window_spawner.dm
index dfeecb7be7..53298bbbdf 100644
--- a/code/game/objects/structures/window_spawner.dm
+++ b/code/game/objects/structures/window_spawner.dm
@@ -7,8 +7,8 @@
name = "window grille spawner"
icon = 'icons/obj/structures.dmi'
icon_state = "wingrille"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
pressure_resistance = 4*ONE_ATMOSPHERE
can_atmos_pass = ATMOS_PASS_NO
var/win_path = /obj/structure/window/basic
diff --git a/code/game/shuttle_engines.dm b/code/game/shuttle_engines.dm
index 579b6f6aea..9217d132bb 100644
--- a/code/game/shuttle_engines.dm
+++ b/code/game/shuttle_engines.dm
@@ -6,9 +6,9 @@
name = "shuttle window"
icon = 'icons/obj/podwindows.dmi'
icon_state = "0_0" //The states are a bitflag for connecting window directions, then connecting shuttle wall directions
- density = 1
+ density = TRUE
opacity = 0
- anchored = 1
+ anchored = TRUE
can_atmos_pass = ATMOS_PASS_NO
var/window_flags = 0 // Bitflags to indicate connected windows
@@ -48,8 +48,8 @@
/obj/structure/shuttle/engine
name = "engine"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
/obj/structure/shuttle/engine/heater
name = "heater"
diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm
index c3d1f1aa31..72edce4503 100644
--- a/code/game/turfs/simulated/wall_attacks.dm
+++ b/code/game/turfs/simulated/wall_attacks.dm
@@ -9,7 +9,7 @@
if(density)
can_open = WALL_OPENING
//flick("[material.icon_base]fwall_opening", src)
- density = 0
+ density = FALSE
blocks_air = ZONE_BLOCKED
update_icon()
update_air()
@@ -21,7 +21,7 @@
else
can_open = WALL_OPENING
//flick("[material.icon_base]fwall_closing", src)
- density = 1
+ density = TRUE
blocks_air = AIR_BLOCKED
update_icon()
update_air()
diff --git a/code/game/turfs/simulated/wall_types.dm b/code/game/turfs/simulated/wall_types.dm
index 0383d12b4e..c64537d52f 100644
--- a/code/game/turfs/simulated/wall_types.dm
+++ b/code/game/turfs/simulated/wall_types.dm
@@ -122,7 +122,7 @@
name = "autojoin wall"
icon_state = "light"
opacity = 1
- density = 1
+ density = TRUE
blocks_air = 1
var/base_state = "light" //The base iconstate to base sprites on
diff --git a/code/game/turfs/simulated/wall_types_vr.dm b/code/game/turfs/simulated/wall_types_vr.dm
index 3961e7d22a..b4bb8a5c04 100644
--- a/code/game/turfs/simulated/wall_types_vr.dm
+++ b/code/game/turfs/simulated/wall_types_vr.dm
@@ -20,7 +20,7 @@
icon = 'icons/turf/stomach_vr.dmi'
icon_state = "flesh"
opacity = 1
- density = 1
+ density = TRUE
blocks_air = 1
/turf/simulated/flesh/colour
@@ -29,7 +29,7 @@
icon = 'icons/turf/stomach_vr.dmi'
icon_state = "colorable-wall"
opacity = 1
- density = 1
+ density = TRUE
blocks_air = 1
/turf/simulated/flesh/attackby()
@@ -67,7 +67,7 @@ var/list/flesh_overlay_cache = list()
icon = 'icons/goonstation/turf/meatland.dmi'
icon_state = "bloodwall_2"
opacity = 1
- density = 1
+ density = TRUE
blocks_air = 1
/turf/simulated/goreeyes
@@ -76,7 +76,7 @@ var/list/flesh_overlay_cache = list()
icon = 'icons/goonstation/turf/meatland.dmi'
icon_state = "bloodwall_4"
opacity = 1
- density = 1
+ density = TRUE
blocks_air = 1
/turf/simulated/shuttle/wall/flock
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index 55cb4b748d..be1605e0a9 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -4,7 +4,7 @@
icon = 'icons/turf/wall_masks.dmi'
icon_state = "generic"
opacity = 1
- density = 1
+ density = TRUE
blocks_air = 1
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall
diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm
index 33bd3eaa2a..aa8d775b9b 100644
--- a/code/game/turfs/space/space.dm
+++ b/code/game/turfs/space/space.dm
@@ -9,7 +9,7 @@
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
can_build_into_floor = TRUE
var/keep_sprite = FALSE
- var/edge = 0 //If we're an edge
+ var/edge = FALSE //If we're an edge
var/forced_dirs = 0 //Force this one to pretend it's an overedge turf
/turf/space/Initialize()
diff --git a/code/game/turfs/unsimulated/planetary.dm b/code/game/turfs/unsimulated/planetary.dm
index 9fe487410f..8e08b8d26d 100644
--- a/code/game/turfs/unsimulated/planetary.dm
+++ b/code/game/turfs/unsimulated/planetary.dm
@@ -6,7 +6,7 @@
icon = 'icons/turf/walls.dmi'
icon_state = "riveted"
opacity = 1
- density = 1
+ density = TRUE
alpha = 0
blocks_air = 0
diff --git a/code/game/turfs/unsimulated/shuttle.dm b/code/game/turfs/unsimulated/shuttle.dm
index cb70c6c36d..ced6d2804b 100644
--- a/code/game/turfs/unsimulated/shuttle.dm
+++ b/code/game/turfs/unsimulated/shuttle.dm
@@ -8,7 +8,7 @@
name = "wall"
icon_state = "light"
opacity = 1
- density = 1
+ density = TRUE
blocks_air = 1
/turf/unsimulated/shuttle/wall/dark
diff --git a/code/game/turfs/unsimulated/walls.dm b/code/game/turfs/unsimulated/walls.dm
index 6f13cdb54b..878a12404a 100644
--- a/code/game/turfs/unsimulated/walls.dm
+++ b/code/game/turfs/unsimulated/walls.dm
@@ -3,7 +3,7 @@
icon = 'icons/turf/walls.dmi'
icon_state = "riveted"
opacity = 1
- density = 1
+ density = TRUE
blocks_air = TRUE
/turf/unsimulated/wall/fakeglass
diff --git a/code/game/vehicles/vehicle.dm b/code/game/vehicles/vehicle.dm
index 1250c7d961..b7361ea7f7 100644
--- a/code/game/vehicles/vehicle.dm
+++ b/code/game/vehicles/vehicle.dm
@@ -3,9 +3,9 @@
/obj/vehicle
name = "Vehicle"
icon = 'icons/vehicles/vehicles.dmi'
- density = 1
- anchored = 1
- unacidable = 1 //To avoid the pilot-deleting shit that came with mechas
+ density = TRUE
+ anchored = TRUE
+ unacidable = TRUE //To avoid the pilot-deleting shit that came with mechas
layer = MOB_LAYER
//var/can_move = 1
var/mob/living/carbon/occupant = null
diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm
index 5e9c63949b..290b04bdde 100644
--- a/code/modules/admin/verbs/buildmode.dm
+++ b/code/modules/admin/verbs/buildmode.dm
@@ -49,8 +49,8 @@
H.cl = M.client
/obj/effect/bmode//Cleaning up the tree a bit
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
layer = LAYER_HUD_BASE
plane = PLANE_PLAYER_HUD
dir = NORTH
@@ -179,8 +179,8 @@
return 1
/obj/effect/bmode/buildholder
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
var/client/cl = null
var/obj/effect/bmode/builddir/builddir = null
var/obj/effect/bmode/buildhelp/buildhelp = null
diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm
index ebe5269f77..af697777f9 100644
--- a/code/modules/assembly/infrared.dm
+++ b/code/modules/assembly/infrared.dm
@@ -148,7 +148,7 @@
icon_state = "ibeam"
var/obj/item/device/assembly/infra/master = null
var/visible = 0
- anchored = 1
+ anchored = TRUE
/obj/effect/beam/i_beam/Initialize()
. = ..()
diff --git a/code/modules/awaymissions/bluespaceartillery.dm b/code/modules/awaymissions/bluespaceartillery.dm
index 331e96efa4..5781085c5e 100644
--- a/code/modules/awaymissions/bluespaceartillery.dm
+++ b/code/modules/awaymissions/bluespaceartillery.dm
@@ -4,8 +4,8 @@
name = "bluespace artillery control"
icon_state = "control_boxp1"
icon = 'icons/obj/machines/particle_accelerator2.dmi'
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
/obj/machinery/artillerycontrol/process()
if(src.reload<180)
@@ -14,11 +14,11 @@
/obj/structure/artilleryplaceholder
name = "artillery"
icon = 'icons/obj/machines/artillery.dmi'
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
/obj/structure/artilleryplaceholder/decorative
- density = 0
+ density = FALSE
/obj/machinery/artillerycontrol/attack_hand(mob/user as mob)
user.set_machine(src)
diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm
index bf734a429f..1fa45f6a10 100644
--- a/code/modules/awaymissions/gateway.dm
+++ b/code/modules/awaymissions/gateway.dm
@@ -3,15 +3,15 @@
desc = "A mysterious gateway built by unknown hands. It allows for faster than light travel to far-flung locations and even alternate realities." //VOREStation Edit
icon = 'icons/obj/machines/gateway.dmi'
icon_state = "off"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/active = 0
/obj/machinery/gateway/Initialize()
update_icon()
if(dir == SOUTH)
- density = 0
+ density = FALSE
. = ..()
/obj/machinery/gateway/update_icon()
@@ -25,7 +25,7 @@
//this is da important part wot makes things go
GLOBAL_DATUM(gateway_station, /obj/machinery/gateway/centerstation)
/obj/machinery/gateway/centerstation
- density = 1
+ density = TRUE
icon_state = "offcenter"
use_power = USE_POWER_IDLE
@@ -50,7 +50,7 @@ GLOBAL_DATUM(gateway_station, /obj/machinery/gateway/centerstation)
awaygate = locate(/obj/machinery/gateway/centeraway)
. = ..()
- density = 1 //VOREStation Add
+ density = TRUE //VOREStation Add
/obj/machinery/gateway/centerstation/Destroy()
if(awaygate?.stationgate == src)
@@ -66,7 +66,7 @@ GLOBAL_DATUM(gateway_station, /obj/machinery/gateway/centerstation)
icon_state = "offcenter"
/* VOREStation Removal - Doesn't do anything
/obj/machinery/gateway/centerstation/New()
- density = 1
+ density = TRUE
*/ //VOREStation Removal End
/obj/machinery/gateway/centerstation/process()
@@ -238,7 +238,7 @@ GLOBAL_DATUM(gateway_station, /obj/machinery/gateway/centerstation)
/////////////////////////////////////Away////////////////////////
GLOBAL_DATUM(gateway_away, /obj/machinery/gateway/centeraway)
/obj/machinery/gateway/centeraway
- density = 1
+ density = TRUE
icon_state = "offcenter"
use_power = USE_POWER_OFF
var/calibrated = 1
@@ -247,7 +247,7 @@ GLOBAL_DATUM(gateway_away, /obj/machinery/gateway/centeraway)
var/obj/machinery/gateway/centerstation/stationgate = null
/obj/machinery/gateway/centeraway/New()
- density = 1
+ density = TRUE
/obj/machinery/gateway/centeraway/Initialize()
if(GLOB.gateway_away)
@@ -262,7 +262,7 @@ GLOBAL_DATUM(gateway_away, /obj/machinery/gateway/centeraway)
else
stationgate = locate(/obj/machinery/gateway/centerstation)
. = ..()
- density = 1 //VOREStation Add
+ density = TRUE //VOREStation Add
/obj/machinery/gateway/centeraway/Destroy()
if(stationgate?.awaygate == src)
diff --git a/code/modules/awaymissions/loot_vr.dm b/code/modules/awaymissions/loot_vr.dm
index 71a8d44dca..17509ce12e 100644
--- a/code/modules/awaymissions/loot_vr.dm
+++ b/code/modules/awaymissions/loot_vr.dm
@@ -352,7 +352,7 @@
/**********************************/
/obj/structure/symbol
- anchored = 1
+ anchored = TRUE
layer = 3.5
name = "strange symbol"
icon = 'icons/obj/decals_vr.dmi'
diff --git a/code/modules/blob/blob.dm b/code/modules/blob/blob.dm
index 587214a0cb..5218a78c7f 100644
--- a/code/modules/blob/blob.dm
+++ b/code/modules/blob/blob.dm
@@ -6,9 +6,9 @@
light_range = 2
light_color = "#b5ff5b"
desc = "Some blob creature thingy"
- density = 1
+ density = TRUE
opacity = 0
- anchored = 1
+ anchored = TRUE
mouse_opacity = 2
var/maxHealth = 30
@@ -193,7 +193,7 @@
update_nearby_tiles()
/obj/effect/blob/shield/Destroy()
- density = 0
+ density = FALSE
update_nearby_tiles()
..()
diff --git a/code/modules/clothing/masks/monitor.dm b/code/modules/clothing/masks/monitor.dm
index 320ea7a90e..0d577443be 100644
--- a/code/modules/clothing/masks/monitor.dm
+++ b/code/modules/clothing/masks/monitor.dm
@@ -23,14 +23,14 @@
if(istype(H) && H.wear_mask == src)
var/obj/item/organ/external/E = H.organs_by_name[BP_HEAD]
var/datum/robolimb/robohead = all_robolimbs[E.model]
- canremove = 0
+ canremove = FALSE
if(robohead.monitor_styles)
monitor_states = params2list(robohead.monitor_styles)
icon_state = monitor_states[monitor_state_index]
to_chat(H, "\The [src] connects to your display output.")
/obj/item/clothing/mask/monitor/dropped()
- canremove = 1
+ canremove = TRUE
return ..()
/obj/item/clothing/mask/monitor/mob_can_equip(var/mob/living/carbon/human/user, var/slot, disable_warning = FALSE)
diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm
index bdf2be889d..b775dcf98c 100644
--- a/code/modules/clothing/shoes/magboots.dm
+++ b/code/modules/clothing/shoes/magboots.dm
@@ -97,7 +97,7 @@
if(src.magpulse)
item_flags &= ~NOSLIP
magpulse = 0
- canremove = 1
+ canremove = TRUE
to_chat(user, "You relax your deathgrip on the flooring.")
else
//make sure these can only be used when equipped.
@@ -110,7 +110,7 @@
item_flags |= NOSLIP
magpulse = 1
- canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
+ canremove = FALSE //kinda hard to take off magclaws when you are gripping them tightly.
to_chat(user, "You dig your claws deeply into the flooring, bracing yourself.")
user.update_action_buttons()
@@ -121,7 +121,7 @@
user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.")
item_flags &= ~NOSLIP
magpulse = 0
- canremove = 1
+ canremove = TRUE
/obj/item/clothing/shoes/magboots/vox/examine(mob/user)
. = ..()
diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm
index f3fc52ce29..2fedc6855d 100644
--- a/code/modules/clothing/spacesuits/rig/rig.dm
+++ b/code/modules/clothing/spacesuits/rig/rig.dm
@@ -23,7 +23,7 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
siemens_coefficient = 0.2
permeability_coefficient = 0.1
- unacidable = 1
+ unacidable = TRUE
preserve_item = 1
var/default_mob_icon = 'icons/mob/rig_back.dmi'
@@ -246,7 +246,7 @@
/obj/item/weapon/rig/proc/reset()
offline = 2
- canremove = 1
+ canremove = TRUE
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
if(!piece) continue
piece.icon_state = "[suit_state]"
@@ -256,7 +256,7 @@
/obj/item/weapon/rig/proc/cut_suit()
offline = 2
- canremove = 1
+ canremove = TRUE
toggle_piece("helmet", loc, ONLY_RETRACT, TRUE)
toggle_piece("gauntlets", loc, ONLY_RETRACT, TRUE)
toggle_piece("boots", loc, ONLY_RETRACT, TRUE)
@@ -286,7 +286,7 @@
M.client?.screen += booting_L
M.client?.screen += booting_R
- canremove = 0 // No removing the suit while unsealing.
+ canremove = FALSE // No removing the suit while unsealing.
sealing = 1
if(!seal_target && !suit_is_deployed())
diff --git a/code/modules/clothing/spacesuits/void/wizard.dm b/code/modules/clothing/spacesuits/void/wizard.dm
index f86ecf8642..7dab89d1d7 100644
--- a/code/modules/clothing/spacesuits/void/wizard.dm
+++ b/code/modules/clothing/spacesuits/void/wizard.dm
@@ -4,7 +4,7 @@
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
icon_state = "rig0-wiz"
item_state_slots = list(slot_r_hand_str = "wiz_helm", slot_l_hand_str = "wiz_helm")
- unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
+ unacidable = TRUE //No longer shall our kind be foiled by lone chemists with spray bottles!
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.7
sprite_sheets_refit = null
@@ -17,7 +17,7 @@
desc = "A bizarre gem-encrusted suit that radiates magical energies."
item_state_slots = list(slot_r_hand_str = "wiz_voidsuit", slot_l_hand_str = "wiz_voidsuit")
w_class = ITEMSIZE_NORMAL
- unacidable = 1
+ unacidable = TRUE
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.7
sprite_sheets_refit = null
diff --git a/code/modules/detectivework/microscope/dnascanner.dm b/code/modules/detectivework/microscope/dnascanner.dm
index 9af65789fe..1017e74df8 100644
--- a/code/modules/detectivework/microscope/dnascanner.dm
+++ b/code/modules/detectivework/microscope/dnascanner.dm
@@ -4,8 +4,8 @@
desc = "A high tech machine that is designed to read DNA samples properly."
icon = 'icons/obj/forensics.dmi'
icon_state = "dnaopen"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
circuit = /obj/item/weapon/circuitboard/dna_analyzer
var/obj/item/weapon/forensics/swab/bloodsamp = null
diff --git a/code/modules/detectivework/microscope/microscope.dm b/code/modules/detectivework/microscope/microscope.dm
index 5b556f4c00..575465d0e0 100644
--- a/code/modules/detectivework/microscope/microscope.dm
+++ b/code/modules/detectivework/microscope/microscope.dm
@@ -4,8 +4,8 @@
desc = "A highly advanced microscope capable of zooming up to 3000x."
icon = 'icons/obj/forensics.dmi'
icon_state = "microscope"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/obj/item/weapon/sample = null
var/report_num = 0
diff --git a/code/modules/detectivework/tools/rag.dm b/code/modules/detectivework/tools/rag.dm
index 4ec669a565..301c99b704 100644
--- a/code/modules/detectivework/tools/rag.dm
+++ b/code/modules/detectivework/tools/rag.dm
@@ -24,7 +24,7 @@
volume = 10
can_be_placed_into = null
flags = OPENCONTAINER | NOBLUDGEON
- unacidable = 0
+ unacidable = FALSE
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
diff --git a/code/modules/economy/ATM.dm b/code/modules/economy/ATM.dm
index f09c6ab7bc..8abd3583c0 100644
--- a/code/modules/economy/ATM.dm
+++ b/code/modules/economy/ATM.dm
@@ -19,7 +19,7 @@ log transactions
desc = "For all your monetary needs!"
icon = 'icons/obj/terminals_vr.dmi' //VOREStation Edit
icon_state = "atm"
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
circuit = /obj/item/weapon/circuitboard/atm
diff --git a/code/modules/economy/Accounts_DB.dm b/code/modules/economy/Accounts_DB.dm
index f220f29e14..237f1206cb 100644
--- a/code/modules/economy/Accounts_DB.dm
+++ b/code/modules/economy/Accounts_DB.dm
@@ -4,9 +4,9 @@
desc = "Access transaction logs, account data and all kinds of other financial records."
icon = 'icons/obj/computer.dmi'
icon_state = "account_computer"
- density = 1
+ density = TRUE
req_one_access = list(access_hop, access_captain, access_cent_captain)
- anchored = 1
+ anchored = TRUE
var/receipt_num
var/machine_id = ""
var/obj/item/weapon/card/id/held_card
diff --git a/code/modules/economy/cash.dm b/code/modules/economy/cash.dm
index c67ddac088..ec2ad51dca 100644
--- a/code/modules/economy/cash.dm
+++ b/code/modules/economy/cash.dm
@@ -6,8 +6,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "spacecash1"
opacity = 0
- density = 0
- anchored = 0.0
+ density = FALSE
+ anchored = FALSE
force = 1.0
throwforce = 1.0
throw_speed = 1
diff --git a/code/modules/economy/cash_register.dm b/code/modules/economy/cash_register.dm
index ddf19d895c..9286401aae 100644
--- a/code/modules/economy/cash_register.dm
+++ b/code/modules/economy/cash_register.dm
@@ -5,7 +5,7 @@
icon_state = "register_idle"
flags = NOBLUDGEON
req_access = list(access_heads)
- anchored = 1
+ anchored = TRUE
var/locked = 1
var/cash_locked = 1
diff --git a/code/modules/economy/mint.dm b/code/modules/economy/mint.dm
index 8417663150..db50578fe7 100644
--- a/code/modules/economy/mint.dm
+++ b/code/modules/economy/mint.dm
@@ -3,8 +3,8 @@
name = "Coin press"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "coinpress0"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
var/amt_silver = 0 //amount of silver
diff --git a/code/modules/economy/vending.dm b/code/modules/economy/vending.dm
index 4086dcd921..bc8130d0e0 100644
--- a/code/modules/economy/vending.dm
+++ b/code/modules/economy/vending.dm
@@ -11,8 +11,8 @@
desc = "A generic vending machine."
icon = 'icons/obj/vending.dmi'
icon_state = "generic"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
clicksound = "button"
// Power
diff --git a/code/modules/economy/vending_machines.dm b/code/modules/economy/vending_machines.dm
index dfd693afd2..af7e905005 100644
--- a/code/modules/economy/vending_machines.dm
+++ b/code/modules/economy/vending_machines.dm
@@ -406,7 +406,7 @@
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?"
icon_state = "wallmed"
layer = ABOVE_WINDOW_LAYER
- density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
+ density = FALSE //It is wall-mounted, and thus, not dense. --Superxpdude
products = list(/obj/item/stack/medical/bruise_pack = 2,
/obj/item/stack/medical/ointment = 2,
/obj/item/weapon/reagent_containers/hypospray/autoinjector = 4,
@@ -424,7 +424,7 @@
description_fluff = "NanoMed is NanoTrasen's medical science division, and provides almost all of the modern medbay essentials in-house at no extra charge. By using this vending machine, employees accept liability for products that may or may not be temporarily replaced by placebos or experimental treatments."
icon_state = "wallmed"
layer = ABOVE_WINDOW_LAYER
- density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
+ density = FALSE //It is wall-mounted, and thus, not dense. --Superxpdude
products = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector = 5,
/obj/item/weapon/reagent_containers/syringe/antitoxin = 3,
/obj/item/stack/medical/bruise_pack = 3,
diff --git a/code/modules/events/meteor_strike_vr.dm b/code/modules/events/meteor_strike_vr.dm
index 83b1f8ac2d..3ed40c50f3 100644
--- a/code/modules/events/meteor_strike_vr.dm
+++ b/code/modules/events/meteor_strike_vr.dm
@@ -21,7 +21,7 @@
desc = "The sky is falling!"
icon = 'icons/obj/meteor.dmi'
icon_state = "large"
- anchored = 1
+ anchored = TRUE
/obj/effect/meteor_falling/New()
..()
@@ -73,8 +73,8 @@
desc = "A big hunk of star-stuff."
icon = 'icons/obj/meteor.dmi'
icon_state = "large"
- density = 1
- climbable = 1
+ density = TRUE
+ climbable = TRUE
/obj/structure/meteorite/New()
..()
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index 5fac3debd7..963b869439 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -222,8 +222,8 @@ Gunshots/explosions/opening doors/less rare audio (done)
icon_state = null
name = ""
desc = ""
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
opacity = 0
var/mob/living/carbon/human/my_target = null
var/weapon_name = null
diff --git a/code/modules/food/drinkingglass/metaglass.dm b/code/modules/food/drinkingglass/metaglass.dm
index b8167f10bb..d182c0837f 100644
--- a/code/modules/food/drinkingglass/metaglass.dm
+++ b/code/modules/food/drinkingglass/metaglass.dm
@@ -4,7 +4,7 @@
icon_state = "glass_empty"
amount_per_transfer_from_this = 5
volume = 30
- unacidable = 1 //glass
+ unacidable = TRUE //glass
center_of_mass = list("x"=16, "y"=10)
matter = list(MAT_GLASS = 500)
icon = 'icons/obj/drinks.dmi'
diff --git a/code/modules/food/food/drinks/bottle.dm b/code/modules/food/food/drinks/bottle.dm
index 90979df1e6..831bca128e 100644
--- a/code/modules/food/food/drinks/bottle.dm
+++ b/code/modules/food/food/drinks/bottle.dm
@@ -18,7 +18,7 @@
/obj/item/weapon/reagent_containers/food/drinks/bottle/Initialize()
. = ..()
if(isGlass)
- unacidable = 1
+ unacidable = TRUE
drop_sound = 'sound/items/drop/bottle.ogg'
pickup_sound = 'sound/items/pickup/bottle.ogg'
@@ -184,8 +184,8 @@
item_state = "beer"
flags = NOCONDUCT
attack_verb = list("stabbed", "slashed", "attacked")
- sharp = 1
- edge = 0
+ sharp = TRUE
+ edge = FALSE
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
/obj/item/weapon/broken_bottle/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
diff --git a/code/modules/food/food/drinks/drinkingglass.dm b/code/modules/food/food/drinks/drinkingglass.dm
index 92609ebbd4..da640b272a 100644
--- a/code/modules/food/food/drinks/drinkingglass.dm
+++ b/code/modules/food/food/drinks/drinkingglass.dm
@@ -6,7 +6,7 @@
icon_state = "glass_empty"
amount_per_transfer_from_this = 5
volume = 30
- unacidable = 1 //glass
+ unacidable = TRUE //glass
center_of_mass = list("x"=16, "y"=10)
matter = list(MAT_GLASS = 500)
diff --git a/code/modules/food/food/drinks/jar.dm b/code/modules/food/food/drinks/jar.dm
index 2167eb48a4..515a5bfba8 100644
--- a/code/modules/food/food/drinks/jar.dm
+++ b/code/modules/food/food/drinks/jar.dm
@@ -5,7 +5,7 @@
icon_state = "jar"
item_state = "beaker"
center_of_mass = list("x"=15, "y"=8)
- unacidable = 1
+ unacidable = TRUE
/obj/item/weapon/reagent_containers/food/drinks/jar/on_reagent_change()
if (reagents.reagent_list.len > 0)
diff --git a/code/modules/food/kitchen/cooking_machines/_appliance.dm b/code/modules/food/kitchen/cooking_machines/_appliance.dm
index 9a838efeb8..db3025f961 100644
--- a/code/modules/food/kitchen/cooking_machines/_appliance.dm
+++ b/code/modules/food/kitchen/cooking_machines/_appliance.dm
@@ -10,8 +10,8 @@
desc = "You shouldn't be seeing this!"
icon = 'icons/obj/cooking_machines.dmi'
var/appliancetype = 0
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 5 // Power used when turned on, but not processing anything
diff --git a/code/modules/food/kitchen/gibber.dm b/code/modules/food/kitchen/gibber.dm
index cb52a0ca7b..737072ba55 100644
--- a/code/modules/food/kitchen/gibber.dm
+++ b/code/modules/food/kitchen/gibber.dm
@@ -4,8 +4,8 @@
desc = "The name isn't descriptive enough?"
icon = 'icons/obj/kitchen.dmi'
icon_state = "grinder"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
req_access = list(access_kitchen,access_morgue)
var/operating = 0 //Is it on?
diff --git a/code/modules/food/kitchen/icecream.dm b/code/modules/food/kitchen/icecream.dm
index 9887bc7bd7..7dd64d3574 100644
--- a/code/modules/food/kitchen/icecream.dm
+++ b/code/modules/food/kitchen/icecream.dm
@@ -12,8 +12,8 @@
desc = "Ding-aling ding dong. Get your NanoTrasen-approved ice cream!"
icon = 'icons/obj/kitchen.dmi'
icon_state = "icecream_vat"
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
use_power = USE_POWER_OFF
flags = OPENCONTAINER | NOREACT
diff --git a/code/modules/food/kitchen/microwave.dm b/code/modules/food/kitchen/microwave.dm
index 9162286858..bb9ef2a255 100644
--- a/code/modules/food/kitchen/microwave.dm
+++ b/code/modules/food/kitchen/microwave.dm
@@ -4,8 +4,8 @@
icon = 'icons/obj/kitchen.dmi'
icon_state = "mw"
layer = 2.9
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 5
active_power_usage = 2000
diff --git a/code/modules/food/kitchen/smartfridge/smartfridge.dm b/code/modules/food/kitchen/smartfridge/smartfridge.dm
index 6e9e47e411..5e0f2e4284 100644
--- a/code/modules/food/kitchen/smartfridge/smartfridge.dm
+++ b/code/modules/food/kitchen/smartfridge/smartfridge.dm
@@ -7,8 +7,8 @@
icon_state = "smartfridge"
var/icon_base = "smartfridge" //Iconstate to base all the broken/deny/etc on
var/icon_contents = "misc" //Overlay to put on glass to show contents
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 5
active_power_usage = 100
diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm
index df08f30b54..96d3bbcabc 100644
--- a/code/modules/holodeck/HolodeckObjects.dm
+++ b/code/modules/holodeck/HolodeckObjects.dm
@@ -128,7 +128,7 @@
desc = "Apply butt."
icon = 'icons/obj/furniture.dmi'
icon_state = "stool_padded_preview"
- anchored = 1.0
+ anchored = TRUE
pressure_resistance = 15
/obj/item/clothing/gloves/boxing/hologlove
@@ -212,7 +212,7 @@
if(W.damtype == BRUTE || W.damtype == BURN)
hit(W.force)
if(health <= 7)
- anchored = 0
+ anchored = FALSE
update_nearby_icons()
step(src, get_dir(user, src))
else
@@ -367,8 +367,8 @@
desc = "Boom, Shakalaka!"
icon = 'icons/obj/basketball.dmi'
icon_state = "hoop"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
throwpass = 1
/obj/structure/holohoop/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -411,7 +411,7 @@
var/area/currentarea = null
var/eventstarted = 0
- anchored = 1.0
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 6
diff --git a/code/modules/holomap/station_holomap.dm b/code/modules/holomap/station_holomap.dm
index 2430267981..8c88102f06 100644
--- a/code/modules/holomap/station_holomap.dm
+++ b/code/modules/holomap/station_holomap.dm
@@ -7,8 +7,8 @@
icon = 'icons/obj/machines/stationmap.dmi'
icon_state = "station_map"
layer = ABOVE_WINDOW_LAYER
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 500
diff --git a/code/modules/hydroponics/beekeeping/beehive.dm b/code/modules/hydroponics/beekeeping/beehive.dm
index f514ff8b6a..37f7c5cc79 100644
--- a/code/modules/hydroponics/beekeeping/beehive.dm
+++ b/code/modules/hydroponics/beekeeping/beehive.dm
@@ -2,8 +2,8 @@
name = "beehive"
icon = 'icons/obj/beekeeping.dmi'
icon_state = "beehive"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/closed = 0
var/bee_count = 0 // Percent
diff --git a/code/modules/hydroponics/seed_machines.dm b/code/modules/hydroponics/seed_machines.dm
index 690d970522..32013d9734 100644
--- a/code/modules/hydroponics/seed_machines.dm
+++ b/code/modules/hydroponics/seed_machines.dm
@@ -35,8 +35,8 @@
/obj/machinery/botany
icon = 'icons/obj/hydroponics_machines_vr.dmi' //VOREStation Edit
icon_state = "hydrotray3"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
var/obj/item/seeds/seed // Currently loaded seed packet.
diff --git a/code/modules/hydroponics/seed_storage.dm b/code/modules/hydroponics/seed_storage.dm
index 8034e3d9ff..3ff2e48174 100644
--- a/code/modules/hydroponics/seed_storage.dm
+++ b/code/modules/hydroponics/seed_storage.dm
@@ -22,8 +22,8 @@
desc = "It stores, sorts, and dispenses seeds."
icon = 'icons/obj/vending.dmi'
icon_state = "seeds"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 100
diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm
index 73d93abe55..e55bb448bd 100644
--- a/code/modules/hydroponics/spreading/spreading.dm
+++ b/code/modules/hydroponics/spreading/spreading.dm
@@ -29,9 +29,9 @@
message_admins("Event: Spacevines failed to find a viable turf.")
/obj/effect/dead_plant
- anchored = 1
+ anchored = TRUE
opacity = 0
- density = 0
+ density = FALSE
color = DEAD_PLANT_COLOUR
/obj/effect/dead_plant/attack_hand()
@@ -45,10 +45,10 @@
/obj/effect/plant
name = "plant"
- anchored = 1
- can_buckle = 1
+ anchored = TRUE
+ can_buckle = TRUE
opacity = 0
- density = 0
+ density = FALSE
icon = 'icons/obj/hydroponics_growing.dmi'
icon_state = "bush4-1"
pass_flags = PASSTABLE
@@ -197,10 +197,10 @@
plane = ABOVE_PLANE
set_opacity(1)
if(!isnull(seed.chems["woodpulp"]))
- density = 1
+ density = TRUE
else
reset_plane_and_layer()
- density = 0
+ density = FALSE
/obj/effect/plant/proc/calc_dir()
set background = 1
diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm
index c049457e75..5eddbb59b8 100644
--- a/code/modules/hydroponics/trays/tray.dm
+++ b/code/modules/hydroponics/trays/tray.dm
@@ -5,8 +5,8 @@
desc = "A tray usually full of fluid for growing plants."
icon = 'icons/obj/hydroponics_machines_vr.dmi' //VOREStation Edit
icon_state = "hydrotray3"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
flags = OPENCONTAINER
volume = 100
diff --git a/code/modules/hydroponics/trays/tray_soil.dm b/code/modules/hydroponics/trays/tray_soil.dm
index 76a3417645..ff32f9712b 100644
--- a/code/modules/hydroponics/trays/tray_soil.dm
+++ b/code/modules/hydroponics/trays/tray_soil.dm
@@ -1,7 +1,7 @@
/obj/machinery/portable_atmospherics/hydroponics/soil
name = "soil"
icon_state = "soil"
- density = 0
+ density = FALSE
use_power = USE_POWER_OFF
mechanical = 0
tray_light = 0
diff --git a/code/modules/integrated_electronics/subtypes/reagents.dm b/code/modules/integrated_electronics/subtypes/reagents.dm
index ff8bb0f16b..b7fc6ae0b6 100644
--- a/code/modules/integrated_electronics/subtypes/reagents.dm
+++ b/code/modules/integrated_electronics/subtypes/reagents.dm
@@ -1,7 +1,7 @@
/obj/item/integrated_circuit/reagent
category_text = "Reagent"
var/volume = 0
- unacidable = 1
+ unacidable = TRUE
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
/obj/item/integrated_circuit/reagent/New()
diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm
index af20cc0959..85a06cd571 100644
--- a/code/modules/library/lib_items.dm
+++ b/code/modules/library/lib_items.dm
@@ -16,8 +16,8 @@
desc = "A set of wooden shelves, perfect for placing books on."
icon = 'icons/obj/library.dmi'
icon_state = "book-0"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
opacity = 1
/obj/structure/bookcase/Initialize()
@@ -104,7 +104,7 @@ Book Cart
name = "book cart"
icon = 'icons/obj/library.dmi'
icon_state = "bookcart-0"
- anchored = 0
+ anchored = FALSE
opacity = 0
/obj/structure/bookcase/bookcart/attackby(obj/item/O as obj, mob/user as mob)
diff --git a/code/modules/library/lib_machines.dm b/code/modules/library/lib_machines.dm
index f1f518d375..50980217a3 100644
--- a/code/modules/library/lib_machines.dm
+++ b/code/modules/library/lib_machines.dm
@@ -24,8 +24,8 @@
name = "visitor computer"
icon = 'icons/obj/library.dmi'
icon_state = "computer"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/screenstate = 0
var/title
var/category = "Any"
@@ -127,8 +127,8 @@
desc = "Print books from the archives! (You aren't quite sure how they're printed by it, though.)"
icon = 'icons/obj/library.dmi'
icon_state = "computer"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/arcanecheckout = 0
var/screenstate = 0 // 0 - Main Menu, 1 - Inventory, 2 - Checked Out, 3 - Check Out a Book
var/sortby = "author"
@@ -488,8 +488,8 @@
desc = "A scanner for scanning in books and papers."
icon = 'icons/obj/library.dmi'
icon_state = "bigscanner"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/obj/item/weapon/book/cache // Last scanned book
/obj/machinery/libraryscanner/attackby(var/obj/O as obj, var/mob/user as mob)
@@ -540,8 +540,8 @@
desc = "Bundles up a stack of inserted paper into a convenient book format."
icon = 'icons/obj/library.dmi'
icon_state = "binder"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
/obj/machinery/bookbinder/attackby(var/obj/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/paper) || istype(O, /obj/item/weapon/paper_bundle))
diff --git a/code/modules/mining/drilling/drill.dm b/code/modules/mining/drilling/drill.dm
index e21275504c..f1b8816c8a 100644
--- a/code/modules/mining/drilling/drill.dm
+++ b/code/modules/mining/drilling/drill.dm
@@ -1,8 +1,8 @@
/obj/machinery/mining
icon = 'icons/obj/mining_drill.dmi'
- anchored = 0
+ anchored = FALSE
use_power = USE_POWER_OFF //The drill takes power directly from a cell.
- density = 1
+ density = TRUE
layer = MOB_LAYER+0.1 //So it draws over mobs in the tile north of it.
/obj/machinery/mining/drill
@@ -266,10 +266,10 @@
if((!supports || !supports.len) && initial(anchored) == 0)
icon_state = "mining_drill"
- anchored = 0
+ anchored = FALSE
active = 0
else
- anchored = 1
+ anchored = TRUE
if(supports && supports.len >= braces_needed)
supported = 1
diff --git a/code/modules/mining/machinery/machine_input_output_plates.dm b/code/modules/mining/machinery/machine_input_output_plates.dm
index 35149a49b3..179a8f112b 100644
--- a/code/modules/mining/machinery/machine_input_output_plates.dm
+++ b/code/modules/mining/machinery/machine_input_output_plates.dm
@@ -4,8 +4,8 @@
icon = 'icons/mob/screen1.dmi'
icon_state = "x2"
name = "Input area"
- density = 0
- anchored = 1.0
+ density = FALSE
+ anchored = TRUE
/obj/machinery/mineral/input/New()
icon_state = "blank"
@@ -14,8 +14,8 @@
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
name = "Output area"
- density = 0
- anchored = 1.0
+ density = FALSE
+ anchored = TRUE
/obj/machinery/mineral/output/New()
icon_state = "blank"
\ No newline at end of file
diff --git a/code/modules/mining/machinery/machine_stacking.dm b/code/modules/mining/machinery/machine_stacking.dm
index 9469b2d64d..030c52f764 100644
--- a/code/modules/mining/machinery/machine_stacking.dm
+++ b/code/modules/mining/machinery/machine_stacking.dm
@@ -5,8 +5,8 @@
icon = 'icons/obj/machines/mining_machines_vr.dmi' // VOREStation Edit
icon_state = "console"
layer = ABOVE_WINDOW_LAYER
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/obj/machinery/mineral/stacking_machine/machine = null
//var/machinedir = SOUTHEAST //This is really dumb, so lets burn it with fire.
@@ -77,8 +77,8 @@
name = "stacking machine"
icon = 'icons/obj/machines/mining_machines_vr.dmi' // VOREStation Edit
icon_state = "stacker"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
var/obj/machinery/mineral/stacking_unit_console/console
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
diff --git a/code/modules/mining/machinery/machine_unloading.dm b/code/modules/mining/machinery/machine_unloading.dm
index 73caa57bc1..ed609e4dfa 100644
--- a/code/modules/mining/machinery/machine_unloading.dm
+++ b/code/modules/mining/machinery/machine_unloading.dm
@@ -5,8 +5,8 @@
name = "unloading machine"
icon = 'icons/obj/machines/mining_machines_vr.dmi' // VOREStation Edit
icon_state = "unloader"
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm
index 4d89004424..e8593efb5d 100644
--- a/code/modules/mining/mine_items.dm
+++ b/code/modules/mining/mine_items.dm
@@ -26,7 +26,7 @@
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/drill_sound = "pickaxe"
var/drill_verb = "drilling"
- sharp = 1
+ sharp = TRUE
var/excavation_amount = 200
var/destroy_artefacts = FALSE // some mining tools will destroy artefacts completely while avoiding side-effects.
@@ -78,8 +78,8 @@
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
drill_verb = "cutting"
drill_sound = 'sound/items/Welder.ogg'
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
/obj/item/weapon/pickaxe/diamond
name = "diamond pickaxe"
@@ -124,8 +124,8 @@
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
matter = list(MAT_STEEL = 50)
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
- sharp = 0
- edge = 1
+ sharp = FALSE
+ edge = TRUE
var/digspeed = 40
/obj/item/weapon/shovel/spade
@@ -144,7 +144,7 @@
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
name = "Mining car (not for rails)"
icon = 'icons/obj/closets/miningcar.dmi'
- density = 1
+ density = TRUE
// Flags.
@@ -193,7 +193,7 @@
if(upright)
upright = 0
icon_state = base_state
- anchored = 0
+ anchored = FALSE
src.visible_message("[user] knocks down [src].")
else
..()
diff --git a/code/modules/mining/mine_outcrops.dm b/code/modules/mining/mine_outcrops.dm
index 989b172e1e..ae70e710e3 100644
--- a/code/modules/mining/mine_outcrops.dm
+++ b/code/modules/mining/mine_outcrops.dm
@@ -2,10 +2,10 @@
name = "outcrop"
desc = "A boring rocky outcrop."
icon = 'icons/obj/outcrop.dmi'
- density = 1
+ density = TRUE
throwpass = 1
- climbable = 1
- anchored = 1
+ climbable = TRUE
+ anchored = TRUE
icon_state = "outcrop"
var/mindrop = 5
var/upperdrop = 10
diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm
index 3af97e5e75..9155f054a4 100644
--- a/code/modules/mining/mine_turfs.dm
+++ b/code/modules/mining/mine_turfs.dm
@@ -5,7 +5,7 @@ var/list/mining_overlay_cache = list()
name = "impassable rock"
icon = 'icons/turf/walls.dmi'
icon_state = "rock-dark"
- density = 1
+ density = TRUE
opacity = 1 // YW edit. Stops all my unsimulated tiles from being seethrough.
//YW add start
@@ -27,7 +27,7 @@ var/list/mining_overlay_cache = list()
oxygen = 0
nitrogen = 0
opacity = 1
- density = 1
+ density = TRUE
blocks_air = 1
temperature = T0C
@@ -113,7 +113,7 @@ var/list/mining_overlay_cache = list()
name = "sand"
icon = 'icons/turf/flooring/asteroid.dmi'
icon_state = "asteroid"
- density = 0
+ density = FALSE
opacity = 0
blocks_air = 0
can_build_into_floor = TRUE
@@ -145,7 +145,7 @@ var/list/mining_overlay_cache = list()
/turf/simulated/mineral/proc/make_floor()
if(!density && !opacity)
return
- density = 0
+ density = FALSE
opacity = 0
blocks_air = 0
can_build_into_floor = TRUE
@@ -154,7 +154,7 @@ var/list/mining_overlay_cache = list()
/turf/simulated/mineral/proc/make_wall()
if(density && opacity)
return
- density = 1
+ density = TRUE
opacity = 1
blocks_air = 1
can_build_into_floor = FALSE
diff --git a/code/modules/mining/mineral_effect.dm b/code/modules/mining/mineral_effect.dm
index f8bc4a03d6..43bd5c8588 100644
--- a/code/modules/mining/mineral_effect.dm
+++ b/code/modules/mining/mineral_effect.dm
@@ -3,8 +3,8 @@
icon = 'icons/obj/mining.dmi'
desc = "Shiny."
mouse_opacity = 0
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
var/ore_key
var/image/scanner_image
var/ore_reagent // Reagent from pumping water near this ore.
diff --git a/code/modules/mining/ore_box.dm b/code/modules/mining/ore_box.dm
index 965ec4a9df..7ab96cda10 100644
--- a/code/modules/mining/ore_box.dm
+++ b/code/modules/mining/ore_box.dm
@@ -5,7 +5,7 @@
icon_state = "orebox0"
name = "ore box"
desc = "A heavy box used for storing ore."
- density = 1
+ density = TRUE
var/last_update = 0
var/list/stored_ore = list()
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index a3ff5cf5c7..9e80b75da5 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -1,7 +1,7 @@
/mob/observer
name = "observer"
desc = "This shouldn't appear"
- density = 0
+ density = FALSE
vis_flags = NONE
/mob/observer/dead
@@ -12,7 +12,7 @@
stat = DEAD
canmove = 0
blinded = 0
- anchored = 1 // don't get pushed around
+ anchored = TRUE // don't get pushed around
var/can_reenter_corpse
var/datum/hud/living/carbon/hud = null // hud
diff --git a/code/modules/mob/living/bot/SLed209bot.dm b/code/modules/mob/living/bot/SLed209bot.dm
index c4fd4b2767..82f3c43cc2 100644
--- a/code/modules/mob/living/bot/SLed209bot.dm
+++ b/code/modules/mob/living/bot/SLed209bot.dm
@@ -3,7 +3,7 @@
desc = "A security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "sled2090"
- density = 1
+ density = TRUE
health = 200
maxHealth = 200
diff --git a/code/modules/mob/living/bot/bot.dm b/code/modules/mob/living/bot/bot.dm
index e2ba25cec0..9e47e4e702 100644
--- a/code/modules/mob/living/bot/bot.dm
+++ b/code/modules/mob/living/bot/bot.dm
@@ -5,7 +5,7 @@
icon = 'icons/obj/aibots.dmi'
layer = MOB_LAYER
universal_speak = 1
- density = 0
+ density = FALSE
makes_dirt = FALSE // No more dirt from Beepsky
diff --git a/code/modules/mob/living/bot/ed209bot.dm b/code/modules/mob/living/bot/ed209bot.dm
index f0e58c455f..17d2da7878 100644
--- a/code/modules/mob/living/bot/ed209bot.dm
+++ b/code/modules/mob/living/bot/ed209bot.dm
@@ -3,7 +3,7 @@
desc = "A security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "ed2090"
- density = 1
+ density = TRUE
health = 200
maxHealth = 200
diff --git a/code/modules/mob/living/bot/mulebot.dm b/code/modules/mob/living/bot/mulebot.dm
index 66d5a595cf..0f851d6dd5 100644
--- a/code/modules/mob/living/bot/mulebot.dm
+++ b/code/modules/mob/living/bot/mulebot.dm
@@ -11,8 +11,8 @@
name = "Mulebot"
desc = "A Multiple Utility Load Effector bot."
icon_state = "mulebot0"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
health = 150
maxHealth = 150
mob_bump_flag = HEAVY
diff --git a/code/modules/mob/living/bot/secbot.dm b/code/modules/mob/living/bot/secbot.dm
index a035861265..d1a309c410 100644
--- a/code/modules/mob/living/bot/secbot.dm
+++ b/code/modules/mob/living/bot/secbot.dm
@@ -14,7 +14,7 @@
target_speed = 3
max_frustration = 7 //CHOMPEdit
- density = 1
+ density = TRUE
var/default_icon_state = "secbot"
var/idcheck = FALSE // If true, arrests for having weapons without authorization.
diff --git a/code/modules/mob/living/carbon/human/species/species_attack.dm b/code/modules/mob/living/carbon/human/species/species_attack.dm
index 2755255252..3b38201206 100644
--- a/code/modules/mob/living/carbon/human/species/species_attack.dm
+++ b/code/modules/mob/living/carbon/human/species/species_attack.dm
@@ -3,8 +3,8 @@
attack_verb = list("bit", "chomped on")
attack_sound = 'sound/weapons/bite.ogg'
shredding = 0
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
/datum/unarmed_attack/diona
attack_name = "tendrils"
@@ -21,8 +21,8 @@
eye_attack_text_victim = "sharp claws"
attack_sound = 'sound/weapons/slice.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
/datum/unarmed_attack/claws/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
var/skill = user.skills["combat"]
diff --git a/code/modules/mob/living/carbon/human/species/species_attack_vr.dm b/code/modules/mob/living/carbon/human/species/species_attack_vr.dm
index 2742b66a60..bff44609ea 100644
--- a/code/modules/mob/living/carbon/human/species/species_attack_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/species_attack_vr.dm
@@ -3,8 +3,8 @@
attack_noun = list("fangs")
attack_sound = 'sound/weapons/bite.ogg'
shredding = 0
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
/datum/unarmed_attack/bite/sharp/numbing/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
var/obj/item/organ/external/affecting = target.get_organ(zone)
diff --git a/code/modules/mob/living/carbon/human/species/station/traits_vr/weaver_objs.dm b/code/modules/mob/living/carbon/human/species/station/traits_vr/weaver_objs.dm
index a315c8218e..cd5f64e5c6 100644
--- a/code/modules/mob/living/carbon/human/species/station/traits_vr/weaver_objs.dm
+++ b/code/modules/mob/living/carbon/human/species/station/traits_vr/weaver_objs.dm
@@ -4,8 +4,8 @@
name = "weaversilk web"
desc = "A thin layer of fiberous webs. It looks like it can be torn down with one strong hit."
icon = 'icons/vore/weaver_icons_vr.dmi'
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
/obj/effect/weaversilk/ex_act(severity)
qdel(src)
@@ -50,7 +50,7 @@
desc = "A thin layer of fiberous webs, but just thick enough to block your way. It looks like it can be torn down with one strong hit."
icon_state = "wallweb1"
var/possible_icon_states = list("wallweb1", "wallweb2", "wallweb3")
- density = 1
+ density = TRUE
/obj/effect/weaversilk/wall/Initialize()
..()
diff --git a/code/modules/mob/living/carbon/human/unarmed_attack.dm b/code/modules/mob/living/carbon/human/unarmed_attack.dm
index 2c70b6dacc..fff19eef7e 100644
--- a/code/modules/mob/living/carbon/human/unarmed_attack.dm
+++ b/code/modules/mob/living/carbon/human/unarmed_attack.dm
@@ -9,8 +9,8 @@ var/global/list/sparring_attack_cache = list()
var/attack_sound = "punch"
var/miss_sound = 'sound/weapons/punchmiss.ogg'
var/shredding = 0 // Calls the old attack_alien() behavior on objects/mobs when on harm intent.
- var/sharp = 0
- var/edge = 0
+ var/sharp = FALSE
+ var/edge = FALSE
var/damage_type = BRUTE
var/sparring_variant_type = /datum/unarmed_attack/light_strike
@@ -115,8 +115,8 @@ var/global/list/sparring_attack_cache = list()
attack_sound = 'sound/weapons/bite.ogg'
shredding = 0
damage = 0
- sharp = 0
- edge = 0
+ sharp = FALSE
+ edge = FALSE
/datum/unarmed_attack/bite/event1
@@ -281,5 +281,5 @@ var/global/list/sparring_attack_cache = list()
damage_type = AGONY
shredding = 0
damage = 0
- sharp = 0
- edge = 0
+ sharp = FALSE
+ edge = FALSE
diff --git a/code/modules/mob/living/carbon/metroid/items.dm b/code/modules/mob/living/carbon/metroid/items.dm
index 45c30cb3e3..cc04791e04 100644
--- a/code/modules/mob/living/carbon/metroid/items.dm
+++ b/code/modules/mob/living/carbon/metroid/items.dm
@@ -256,12 +256,12 @@
qdel(src)*/
*/
/obj/effect/golemrune
- anchored = 1
+ anchored = TRUE
desc = "a strange rune used to create golems. It glows when spirits are nearby."
name = "rune"
icon = 'icons/obj/rune.dmi'
icon_state = "golem"
- unacidable = 1
+ unacidable = TRUE
layer = TURF_LAYER
New()
diff --git a/code/modules/mob/living/carbon/metroid/powers.dm b/code/modules/mob/living/carbon/metroid/powers.dm
index 2b55a95afc..8da3a5debd 100644
--- a/code/modules/mob/living/carbon/metroid/powers.dm
+++ b/code/modules/mob/living/carbon/metroid/powers.dm
@@ -32,7 +32,7 @@
Victim = M
loc = M.loc
canmove = 0
- anchored = 1
+ anchored = TRUE
regenerate_icons()
@@ -81,7 +81,7 @@
break
canmove = 1
- anchored = 0
+ anchored = FALSE
if(M && invalidFeedTarget(M)) // This means that the slime drained the victim
if(!client)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 634ae06b52..592d7d0db2 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -833,21 +833,21 @@
if(!V.riding_datum) // If it has a riding datum, the datum handles moving the pixel_ vars.
pixel_y = V.mob_offset_y
else if(buckled)
- anchored = 1
+ anchored = TRUE
canmove = 1 //The line above already makes the chair not swooce away if the sitter presses a button. No need to incapacitate them as a criminally large amount of mechanics read this var as a type of stun.
if(istype(buckled))
if(buckled.buckle_lying != -1)
lying = buckled.buckle_lying
canmove = buckled.buckle_movable
if(buckled.buckle_movable)
- anchored = 0
+ anchored = FALSE
canmove = 1
else
lying = incapacitated(INCAPACITATION_KNOCKDOWN)
canmove = !incapacitated(INCAPACITATION_DISABLED)
if(lying)
- density = 0
+ density = FALSE
if(l_hand)
unEquip(l_hand)
if(r_hand)
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index e19fa16745..2a0a307818 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -44,8 +44,8 @@ var/list/ai_verbs_default = list(
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon_state = "ai"
- anchored = 1 // -- TLE
- density = 1
+ anchored = TRUE // -- TLE
+ density = TRUE
status_flags = CANSTUN|CANPARALYSE|CANPUSH
shouldnt_see = list(/mob/observer/eye, /obj/effect/rune)
var/list/network = list(NETWORK_DEFAULT)
@@ -124,9 +124,9 @@ var/list/ai_verbs_default = list(
if(!is_dummy)
aiPDA = new/obj/item/device/pda/ai(src)
SetName(pickedName)
- anchored = 1
+ anchored = TRUE
canmove = 0
- density = 1
+ density = TRUE
loc = loc
if(!is_dummy)
@@ -761,7 +761,7 @@ var/list/ai_verbs_default = list(
user.visible_message("\The [user] decides not to unbolt \the [src].")
return
user.visible_message("\The [user] finishes unfastening \the [src]!")
- anchored = 0
+ anchored = FALSE
return
else
playsound(src, W.usesound, 50, 1)
@@ -770,7 +770,7 @@ var/list/ai_verbs_default = list(
user.visible_message("\The [user] decides not to bolt \the [src].")
return
user.visible_message("\The [user] finishes fastening down \the [src]!")
- anchored = 1
+ anchored = TRUE
return
else
return ..()
diff --git a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm
index d6d5baf1d9..9c26f64c43 100644
--- a/code/modules/mob/living/silicon/ai/death.dm
+++ b/code/modules/mob/living/silicon/ai/death.dm
@@ -20,4 +20,4 @@
card.update_icon()
. = ..(gibbed,"gives one shrill beep before falling lifeless.")
- density = 1
+ density = TRUE
diff --git a/code/modules/mob/living/silicon/decoy/decoy.dm b/code/modules/mob/living/silicon/decoy/decoy.dm
index 673edeea87..6abdaadde8 100644
--- a/code/modules/mob/living/silicon/decoy/decoy.dm
+++ b/code/modules/mob/living/silicon/decoy/decoy.dm
@@ -2,7 +2,7 @@
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon_state = "ai"
- anchored = 1 // -- TLE
+ anchored = TRUE // -- TLE
canmove = 0
/mob/living/silicon/decoy/New()
diff --git a/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm b/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm
index af07971ed7..eb6dc881a9 100644
--- a/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm
+++ b/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm
@@ -336,8 +336,8 @@
icon_state = "swordtail"
desc = "A glowing pink dagger normally attached to the end of a cyborg's tail. It appears to be extremely sharp."
force = 20 //Takes 5 hits to 100-0
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
throwforce = 0 //This shouldn't be thrown in the first place.
hitsound = 'sound/weapons/blade1.ogg'
attack_verb = list("slashed", "stabbed", "jabbed", "mauled", "sliced")
diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm
index d615f41290..aca27b3791 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone.dm
@@ -32,7 +32,7 @@ var/list/mob_hat_cache = list()
pass_flags = PASSTABLE
braintype = "Drone"
lawupdate = 0
- density = 1
+ density = TRUE
req_access = list(access_engine, access_robotics)
integrated_light_power = 3
local_transmit = 1
diff --git a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
index a3e8d71f48..22851e5632 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
@@ -9,8 +9,8 @@
desc = "A large automated factory for producing maintenance drones."
appearance_flags = 0
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 20
active_power_usage = 5000
diff --git a/code/modules/mob/living/silicon/robot/drone/swarm.dm b/code/modules/mob/living/silicon/robot/drone/swarm.dm
index 3db976437b..153594801c 100644
--- a/code/modules/mob/living/silicon/robot/drone/swarm.dm
+++ b/code/modules/mob/living/silicon/robot/drone/swarm.dm
@@ -14,7 +14,7 @@
pass_flags = PASSTABLE
braintype = "Drone"
lawupdate = 0
- density = 1
+ density = TRUE
idcard_type = /obj/item/weapon/card/id/syndicate
req_access = list(999)
integrated_light_power = 3
diff --git a/code/modules/mob/living/simple_mob/life.dm b/code/modules/mob/living/simple_mob/life.dm
index 493a68e43b..05d7d8a4a3 100644
--- a/code/modules/mob/living/simple_mob/life.dm
+++ b/code/modules/mob/living/simple_mob/life.dm
@@ -151,7 +151,7 @@
purge -= 1
/mob/living/simple_mob/death(gibbed, deathmessage = "dies!")
- density = 0 //We don't block even if we did before
+ density = FALSE //We don't block even if we did before
if(has_eye_glow)
remove_eyes()
diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/_giant_spider.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/_giant_spider.dm
index c0c44250a8..6f7e6f4626 100644
--- a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/_giant_spider.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/_giant_spider.dm
@@ -85,7 +85,7 @@
melee_damage_lower = 18
melee_damage_upper = 30
- attack_sharp = 1
+ attack_sharp = TRUE
attack_edge = 1
attack_sound = 'sound/weapons/bite.ogg'
diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm
index 8fe1799d12..1a2094c15d 100644
--- a/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm
@@ -21,7 +21,7 @@
// can_pull_size = ITEMSIZE_TINY
// can_pull_mobs = MOB_PULL_NONE
layer = MOB_LAYER
- density = 0
+ density = FALSE
response_help = "pets"
response_disarm = "gently pushes aside"
diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/possum.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/possum.dm
index 614a15a5b3..329655a808 100644
--- a/code/modules/mob/living/simple_mob/subtypes/animal/passive/possum.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/possum.dm
@@ -126,7 +126,7 @@
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stamps on"
- density = 0
+ density = FALSE
minbodytemp = 223
maxbodytemp = 323
universal_speak = FALSE
diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/diyaab.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/diyaab.dm
index dcdfdf04f0..989ca0266b 100644
--- a/code/modules/mob/living/simple_mob/subtypes/animal/sif/diyaab.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/diyaab.dm
@@ -34,7 +34,7 @@
melee_damage_lower = 2
melee_damage_upper = 6
base_attack_cooldown = 1 SECOND
- attack_sharp = 1 //Bleeds, but it shouldn't rip off a limb?
+ attack_sharp = TRUE //Bleeds, but it shouldn't rip off a limb?
attacktext = list("gouged")
say_list_type = /datum/say_list/diyaab
diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/hare.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/hare.dm
index e796cd488b..5b67a8604c 100644
--- a/code/modules/mob/living/simple_mob/subtypes/animal/sif/hare.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/hare.dm
@@ -52,7 +52,7 @@
mob_size = MOB_SMALL
pass_flags = PASSTABLE
layer = MOB_LAYER
- density = 0
+ density = FALSE
response_help = "pets"
response_disarm = "nudges"
diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/siffet.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/siffet.dm
index 40ae65d3bc..f649e5a68f 100644
--- a/code/modules/mob/living/simple_mob/subtypes/animal/sif/siffet.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/siffet.dm
@@ -35,7 +35,7 @@
melee_damage_lower = 10
melee_damage_upper = 15
base_attack_cooldown = 1 SECOND
- attack_sharp = 1
+ attack_sharp = TRUE
attacktext = list("sliced", "snapped", "gnawed")
say_list_type = /datum/say_list/siffet
diff --git a/code/modules/mob/living/simple_mob/subtypes/horror/Master.dm b/code/modules/mob/living/simple_mob/subtypes/horror/Master.dm
index b76cc5cddd..430cb4e865 100644
--- a/code/modules/mob/living/simple_mob/subtypes/horror/Master.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/horror/Master.dm
@@ -10,7 +10,7 @@
icon = 'icons/mob/horror_show/master.dmi'
vis_height = 64
icon_gib = "generic_gib"
- anchored = 1
+ anchored = TRUE
attack_sound = 'sound/h_sounds/shitty_tim.ogg'
diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm
index 2770d6ff98..cf6b2649a8 100644
--- a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm
@@ -25,7 +25,7 @@
melee_damage_lower = 15 //Tac Knife damage
melee_damage_upper = 15
attack_armor_pen = 20
- attack_sharp = 1
+ attack_sharp = TRUE
attack_edge = 1
attacktext = list("slashed", "stabbed")
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 100) // Same armor values as the vest they drop, plus simple mob immunities
@@ -112,7 +112,7 @@
melee_damage_lower = 30
melee_damage_upper = 30
attack_armor_pen = 50
- attack_sharp = 1
+ attack_sharp = TRUE
attack_edge = 1
attacktext = list("slashed")
diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm
index 3927b1dcf1..253bfb73b8 100644
--- a/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm
@@ -16,7 +16,7 @@
melee_damage_lower = 30
melee_damage_upper = 30
attack_armor_pen = 30
- attack_sharp = 1
+ attack_sharp = TRUE
attack_edge = 1
attacktext = list("slashed")
diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/corrupt_maint_drone_vr.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/corrupt_maint_drone_vr.dm
index f71242a637..a75c0c2f2f 100644
--- a/code/modules/mob/living/simple_mob/subtypes/mechanical/corrupt_maint_drone_vr.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/corrupt_maint_drone_vr.dm
@@ -39,7 +39,7 @@
melee_damage_lower = 6 // Approx 12 DPS.
melee_damage_upper = 6
base_attack_cooldown = 2.5 // Four attacks per second.
- attack_sharp = 1
+ attack_sharp = TRUE
attack_edge = 1
attack_sound = 'sound/weapons/bladeslice.ogg'
attacktext = list("cut", "sliced")
diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm
index 4545057bc6..87e8b4223e 100644
--- a/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm
@@ -40,7 +40,7 @@
melee_damage_lower = 4 // Approx 8 DPS.
melee_damage_upper = 4
base_attack_cooldown = 5 // Two attacks a second or so.
- attack_sharp = 1
+ attack_sharp = TRUE
attack_edge = 1
attack_sound = 'sound/weapons/bladeslice.ogg'
attacktext = list("cut", "sliced")
diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/harvester.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/harvester.dm
index 9328d9cffd..a161548d99 100644
--- a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/harvester.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/harvester.dm
@@ -14,7 +14,7 @@
health = 150
melee_damage_lower = 20
melee_damage_upper = 25
- attack_sharp = 1
+ attack_sharp = TRUE
attacktext = list("violently stabbed")
friendly = list("caresses")
movement_cooldown = 0
diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/wraith.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/wraith.dm
index 13580bc845..0b8f69c7a9 100644
--- a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/wraith.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/wraith.dm
@@ -15,7 +15,7 @@
melee_damage_lower = 25
melee_damage_upper = 30
attack_armor_pen = 15
- attack_sharp = 1
+ attack_sharp = TRUE
attack_edge = 1
attacktext = list("slashed")
friendly = list("pinches")
diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/creature.dm b/code/modules/mob/living/simple_mob/subtypes/occult/creature.dm
index 3cc9df4fa3..fe385ee60b 100644
--- a/code/modules/mob/living/simple_mob/subtypes/occult/creature.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/occult/creature.dm
@@ -18,7 +18,7 @@
melee_damage_lower = 8
melee_damage_upper = 15
attack_armor_pen = 5 //It's a horror from beyond, I ain't gotta explain 5 AP
- attack_sharp = 1
+ attack_sharp = TRUE
attack_edge = 1
attacktext = list("chomped")
diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm
index 67747a76ca..6e37675856 100644
--- a/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm
@@ -82,7 +82,7 @@ var/global/list/moth_amount = 0 // Chompstation Addition, Rykka waz here. *pawst
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(5, 0, get_turf(src))
sparks.start()
- anchored = 1
+ anchored = TRUE
PN = attached.powernet
PN.draw_power(powerdraw) // previous value 150000 // CHOMPEDIT Start, Rykka waz here. *pawstamp*
charge = charge + (powerdraw/1000) //This adds raw powerdraw to charge(Charge is in Ks as in 1 = 1000) // CHOMPEDIT End, Rykka waz here. *pawstamp*
@@ -95,7 +95,7 @@ var/global/list/moth_amount = 0 // Chompstation Addition, Rykka waz here. *pawst
var/drain_val = min(apc_drain_rate, cur_charge)
A.cell.use(drain_val * CELLRATE)
else if(!attached && anchored)
- anchored = 0
+ anchored = FALSE
PN = null
// CHOMPEDIT Start, Rykka waz here. *pawstamp*
diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/solargrub_larva.dm b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub_larva.dm
index 156ad340bc..72e2532792 100644
--- a/code/modules/mob/living/simple_mob/subtypes/vore/solargrub_larva.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub_larva.dm
@@ -30,7 +30,7 @@ var/global/list/grub_machine_overlays = list()
pass_flags = PASSTABLE
can_pull_size = ITEMSIZE_TINY
can_pull_mobs = MOB_PULL_NONE
- density = 0
+ density = FALSE
//stop_when_pulled = 0
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 5da7d82557..af947a7b6e 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -945,7 +945,7 @@
if(O == selection)
pinned -= O
if(!pinned.len)
- anchored = 0
+ anchored = FALSE
return 1
//Check for brain worms in head.
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index 4cdaa0dc95..dc1f1fc219 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -1,5 +1,5 @@
/mob
- density = 1
+ density = TRUE
layer = MOB_LAYER
plane = MOB_PLANE
animate_movement = 2
@@ -90,7 +90,7 @@
var/canmove = 1
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
var/incorporeal_move = 0 //0 is off, 1 is normal, 2 is for ninjas.
- var/unacidable = 0
+ var/unacidable = FALSE
var/list/pinned = list() // List of things pinning this creature to walls (see living_defense.dm)
var/list/embedded = list() // Embedded items, since simple mobs don't have organs.
var/list/languages = list() // For speaking/listening.
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 74ef9043fb..81e0c91d4a 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -11,11 +11,11 @@
invisibility = 101
- density = 0
+ density = FALSE
stat = 2
canmove = 0
- anchored = 1 // don't get pushed around
+ anchored = TRUE // don't get pushed around
var/created_for
diff --git a/code/modules/modular_computers/NTNet/NTNet_relay.dm b/code/modules/modular_computers/NTNet/NTNet_relay.dm
index 9e39fe8e2e..8da5a9972f 100644
--- a/code/modules/modular_computers/NTNet/NTNet_relay.dm
+++ b/code/modules/modular_computers/NTNet/NTNet_relay.dm
@@ -6,8 +6,8 @@
active_power_usage = 20000 //20kW, apropriate for machine that keeps massive cross-Zlevel wireless network operational.
idle_power_usage = 100
icon_state = "ntnet"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
circuit = /obj/item/weapon/circuitboard/ntnet_relay
var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
var/enabled = 1 // Set to 0 if the relay was turned off
diff --git a/code/modules/modular_computers/computers/subtypes/dev_console.dm b/code/modules/modular_computers/computers/subtypes/dev_console.dm
index d7dbeed75d..a259651da6 100644
--- a/code/modules/modular_computers/computers/subtypes/dev_console.dm
+++ b/code/modules/modular_computers/computers/subtypes/dev_console.dm
@@ -8,7 +8,7 @@
icon_state_menu = "menu"
hardware_flag = PROGRAM_CONSOLE
anchored = TRUE
- density = 1
+ density = TRUE
layer = 2.9
base_idle_power_usage = 100
base_active_power_usage = 500
diff --git a/code/modules/modular_computers/computers/subtypes/dev_telescreen.dm b/code/modules/modular_computers/computers/subtypes/dev_telescreen.dm
index 33aaa2120c..f1ae59c80c 100644
--- a/code/modules/modular_computers/computers/subtypes/dev_telescreen.dm
+++ b/code/modules/modular_computers/computers/subtypes/dev_telescreen.dm
@@ -9,7 +9,7 @@
icon_state_screensaver = "standby"
hardware_flag = PROGRAM_TELESCREEN
anchored = TRUE
- density = 0
+ density = FALSE
base_idle_power_usage = 75
base_active_power_usage = 300
max_hardware_size = 2
@@ -53,7 +53,7 @@
valid = TRUE
if(valid)
- anchored = 1
+ anchored = TRUE
screen_on = TRUE
to_chat(user, "You secure \the [src].")
return
diff --git a/code/modules/multiz/hoist.dm b/code/modules/multiz/hoist.dm
index c5b31e7bed..d8c064f56e 100644
--- a/code/modules/multiz/hoist.dm
+++ b/code/modules/multiz/hoist.dm
@@ -21,8 +21,8 @@
icon = 'icons/obj/hoists.dmi'
icon_state = "hoist_hook"
var/obj/structure/hoist/source_hoist
- can_buckle = 1
- anchored = 1
+ can_buckle = TRUE
+ anchored = TRUE
description_info = "Click and drag someone (or any object) to this to attach them to the clamp. If you are within reach, when you click and drag this to a turf adjacent to you, it will move the attached object there and release it."
/obj/effect/hoist_hook/attack_hand(mob/living/user)
@@ -91,8 +91,8 @@
icon = 'icons/obj/hoists.dmi'
icon_state = "hoist_base"
var/broken = 0
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
name = "hoist"
desc = "A manual hoist, uses a clamp and pulley to hoist things."
var/atom/movable/hoistee
diff --git a/code/modules/multiz/ladder_assembly_vr.dm b/code/modules/multiz/ladder_assembly_vr.dm
index 3f335c4b6a..49f765225a 100644
--- a/code/modules/multiz/ladder_assembly_vr.dm
+++ b/code/modules/multiz/ladder_assembly_vr.dm
@@ -6,9 +6,9 @@
name = "ladder assembly"
icon = 'icons/obj/structures.dmi'
icon_state = "ladder00"
- density = 0
+ density = FALSE
opacity = 0
- anchored = 0
+ anchored = FALSE
w_class = ITEMSIZE_HUGE
var/state = 0
diff --git a/code/modules/multiz/ladders.dm b/code/modules/multiz/ladders.dm
index 6b03f8f610..e45e61e482 100644
--- a/code/modules/multiz/ladders.dm
+++ b/code/modules/multiz/ladders.dm
@@ -3,9 +3,9 @@
desc = "A ladder. You can climb it up and down."
icon_state = "ladder01"
icon = 'icons/obj/structures/multiz.dmi'
- density = 0
+ density = FALSE
opacity = 0
- anchored = 1
+ anchored = TRUE
var/allowed_directions = DOWN
var/obj/structure/ladder/target_up
diff --git a/code/modules/multiz/ladders_vr.dm b/code/modules/multiz/ladders_vr.dm
index 8f96800a7e..6892e2ef12 100644
--- a/code/modules/multiz/ladders_vr.dm
+++ b/code/modules/multiz/ladders_vr.dm
@@ -3,10 +3,10 @@
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
- density = 1
- unacidable = 1//Can't destroy energy portals.
+ density = TRUE
+ unacidable = TRUE//Can't destroy energy portals.
var/failchance = 0
- anchored = 1
+ anchored = TRUE
var/obj/structure/portal_subtle/target
/obj/structure/portal_subtle/Destroy()
@@ -64,9 +64,9 @@
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs_vr.dmi'
icon_state = "portalgateway"
- density = 1
- unacidable = 1//Can't destroy energy portals.
- anchored = 1
+ density = TRUE
+ unacidable = TRUE//Can't destroy energy portals.
+ anchored = TRUE
/obj/structure/portal_gateway/Bumped(mob/M as mob|obj)
if(istype(M,/mob) && !(istype(M,/mob/living)))
diff --git a/code/modules/multiz/stairs.dm b/code/modules/multiz/stairs.dm
index d2956ae194..ef92ffa18d 100644
--- a/code/modules/multiz/stairs.dm
+++ b/code/modules/multiz/stairs.dm
@@ -6,8 +6,8 @@
icon = 'icons/obj/structures/multiz.dmi'
icon_state = "stair"
opacity = 0
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
layer = STAIRS_LAYER
/obj/structure/stairs/Initialize()
diff --git a/code/modules/multiz/turf.dm b/code/modules/multiz/turf.dm
index ab2bcf6e3d..b3bbddfd4b 100644
--- a/code/modules/multiz/turf.dm
+++ b/code/modules/multiz/turf.dm
@@ -48,7 +48,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
icon = 'icons/turf/floors.dmi'
icon_state = "invisible"
desc = "Watch your step!"
- density = 0
+ density = FALSE
plane = OPENSPACE_PLANE
pathweight = 100000 //Seriously, don't try and path over this one numbnuts
dynamic_lighting = 0 // Someday lets do proper lighting z-transfer. Until then we are leaving this off so it looks nicer.
diff --git a/code/modules/nifsoft/nif_softshop.dm b/code/modules/nifsoft/nif_softshop.dm
index 836ab61233..9ba72f215e 100644
--- a/code/modules/nifsoft/nif_softshop.dm
+++ b/code/modules/nifsoft/nif_softshop.dm
@@ -13,7 +13,7 @@
var/global/list/starting_legal_nifsoft
var/global/list/starting_illegal_nifsoft
- density = 0
+ density = FALSE
opacity = 0
var/datum/entopic/entopic
diff --git a/code/modules/nifsoft/software/10_combat.dm b/code/modules/nifsoft/software/10_combat.dm
index d44b4bc3b2..ef70cf1854 100644
--- a/code/modules/nifsoft/software/10_combat.dm
+++ b/code/modules/nifsoft/software/10_combat.dm
@@ -56,8 +56,8 @@ var/global/datum/unarmed_attack/hardclaws/unarmed_hardclaws = new()
damage = 15
attack_sound = "punch"
miss_sound = 'sound/weapons/punchmiss.ogg'
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
sparring_variant_type = /datum/unarmed_attack/hardclaws
/datum/nifsoft/hidelaser
diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm
index e5df765bdc..646787d088 100644
--- a/code/modules/organs/organ.dm
+++ b/code/modules/organs/organ.dm
@@ -177,7 +177,7 @@ var/list/organ_cache = list()
if(!owner && reagents)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
- if(B && prob(40))
+ if(B && prob(40) && !isbelly(loc)) //VOREStation Edit
reagents.remove_reagent("blood",0.1)
blood_splatter(src,B,1)
if(config.organs_decay && decays) damage += rand(1,3)
diff --git a/code/modules/overmap/overmap_shuttle.dm b/code/modules/overmap/overmap_shuttle.dm
index 86ee893f1e..c827835fb9 100644
--- a/code/modules/overmap/overmap_shuttle.dm
+++ b/code/modules/overmap/overmap_shuttle.dm
@@ -126,8 +126,8 @@
desc = "The fuel input port of the shuttle. Holds one fuel tank. Use a crowbar to open and close it."
icon = 'icons/turf/shuttle_parts.dmi'
icon_state = "fuel_port"
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
var/icon_closed = "fuel_port"
var/icon_empty = "fuel_port_empty"
var/icon_full = "fuel_port_full"
diff --git a/code/modules/overmap/sectors.dm b/code/modules/overmap/sectors.dm
index 4b461a6a52..1b422c01d3 100644
--- a/code/modules/overmap/sectors.dm
+++ b/code/modules/overmap/sectors.dm
@@ -190,7 +190,7 @@
name = "generic sector"
desc = "Sector with some stuff in it."
icon_state = "sector"
- anchored = 1
+ anchored = TRUE
// Because of the way these are spawned, they will potentially have their invisibility adjusted by the turfs they are mapped on
// prior to being moved to the overmap. This blocks that. Use set_invisibility to adjust invisibility as needed instead.
diff --git a/code/modules/overmap/ships/computers/helm.dm b/code/modules/overmap/ships/computers/helm.dm
index 8de83e1a72..e0692314f9 100644
--- a/code/modules/overmap/ships/computers/helm.dm
+++ b/code/modules/overmap/ships/computers/helm.dm
@@ -278,7 +278,7 @@ GLOBAL_LIST_EMPTY(all_waypoints)
icon_keyboard = null
icon_screen = null
circuit = /obj/item/weapon/circuitboard/nav/tele
- density = 0
+ density = FALSE
/obj/machinery/computer/ship/navigation/telescreen/update_icon()
if(stat & NOPOWER || stat & BROKEN)
diff --git a/code/modules/overmap/ships/computers/sensors.dm b/code/modules/overmap/ships/computers/sensors.dm
index 86e4a91f52..3775af9a75 100644
--- a/code/modules/overmap/ships/computers/sensors.dm
+++ b/code/modules/overmap/ships/computers/sensors.dm
@@ -128,7 +128,7 @@
desc = "Long range gravity scanner with various other sensors, used to detect irregularities in surrounding space. Can only run in vacuum to protect delicate quantum BS elements." //VOREStation Edit
icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Edit
icon_state = "sensors"
- anchored = 1
+ anchored = TRUE
var/max_health = 200
var/health = 200
var/critical_heat = 50 // sparks and takes damage when active & above this heat
diff --git a/code/modules/overmap/ships/engines/gas_thruster.dm b/code/modules/overmap/ships/engines/gas_thruster.dm
index 40f2183dc7..773ed97a64 100644
--- a/code/modules/overmap/ships/engines/gas_thruster.dm
+++ b/code/modules/overmap/ships/engines/gas_thruster.dm
@@ -58,7 +58,7 @@
icon = 'icons/turf/shuttle_parts.dmi'
icon_state = "nozzle"
opacity = 1
- density = 1
+ density = TRUE
can_atmos_pass = ATMOS_PASS_NO
connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_FUEL
@@ -188,7 +188,7 @@
icon = 'icons/effects/effects.dmi'
icon_state = "smoke"
light_color = "#ed9200"
- anchored = 1
+ anchored = TRUE
/obj/effect/engine_exhaust/New(var/turf/nloc, var/ndir, var/flame)
..(nloc)
diff --git a/code/modules/overmap/turfs.dm b/code/modules/overmap/turfs.dm
index 6647d16a4d..9d7a35c226 100644
--- a/code/modules/overmap/turfs.dm
+++ b/code/modules/overmap/turfs.dm
@@ -13,7 +13,7 @@ var/global/list/map_sectors = list()
/turf/unsimulated/map/edge
opacity = 1
- density = 1
+ density = TRUE
var/map_is_to_my
var/turf/unsimulated/map/edge/wrap_buddy
diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm
index c4fa72a9b5..396390a650 100644
--- a/code/modules/paperwork/filingcabinet.dm
+++ b/code/modules/paperwork/filingcabinet.dm
@@ -14,8 +14,8 @@
desc = "A large cabinet with drawers."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "filingcabinet"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
/obj/structure/filingcabinet/chestdrawer
name = "chest drawer"
diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm
index e8b3c52d82..0f0ea8e2ef 100644
--- a/code/modules/paperwork/paper.dm
+++ b/code/modules/paperwork/paper.dm
@@ -665,7 +665,7 @@
/obj/item/weapon/paper/flag
icon_state = "flag_neutral"
item_state = "paper"
- anchored = 1.0
+ anchored = TRUE
/obj/item/weapon/paper/jobs
name = "Job Information"
diff --git a/code/modules/paperwork/papershredder.dm b/code/modules/paperwork/papershredder.dm
index 223608f0aa..19a0994699 100644
--- a/code/modules/paperwork/papershredder.dm
+++ b/code/modules/paperwork/papershredder.dm
@@ -7,8 +7,8 @@
icon = 'icons/obj/papershredder.dmi'
icon_state = "shredder-off"
var/shred_anim = "shredder-shredding"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 200
diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm
index 8cb60d4405..5f5a088b5b 100644
--- a/code/modules/paperwork/pen.dm
+++ b/code/modules/paperwork/pen.dm
@@ -150,8 +150,8 @@
embed_chance = active_embed_chance
force = active_force
throwforce = active_throwforce
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
w_class = active_w_class
playsound(src, 'sound/weapons/saberon.ogg', 15, 1)
damtype = SEARING
diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm
index e420187151..74cceb11f6 100644
--- a/code/modules/paperwork/photocopier.dm
+++ b/code/modules/paperwork/photocopier.dm
@@ -4,8 +4,8 @@
icon = 'icons/obj/library.dmi'
icon_state = "bigscanner"
var/insert_anim = "bigscanner1"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 30
active_power_usage = 200
diff --git a/code/modules/persistence/filth.dm b/code/modules/persistence/filth.dm
index 059f1b61fe..55590c805c 100644
--- a/code/modules/persistence/filth.dm
+++ b/code/modules/persistence/filth.dm
@@ -5,7 +5,7 @@
icon_state = "mfloor1"
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
color = "#464f33"
- anchored = 1
+ anchored = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/filth/Initialize()
diff --git a/code/modules/persistence/graffiti.dm b/code/modules/persistence/graffiti.dm
index 999a82ea90..fefc73c199 100644
--- a/code/modules/persistence/graffiti.dm
+++ b/code/modules/persistence/graffiti.dm
@@ -9,7 +9,7 @@
blend_mode = BLEND_MULTIPLY
color = "#000000"
alpha = 120
- anchored = 1
+ anchored = TRUE
var/message
var/graffiti_age = 0
diff --git a/code/modules/persistence/noticeboard.dm b/code/modules/persistence/noticeboard.dm
index ced0b3128b..c187225fa1 100644
--- a/code/modules/persistence/noticeboard.dm
+++ b/code/modules/persistence/noticeboard.dm
@@ -4,8 +4,8 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
layer = ABOVE_WINDOW_LAYER
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
var/list/notices
var/base_icon_state = "nboard0"
var/const/max_notices = 5
diff --git a/code/modules/power/antimatter/containment_jar.dm b/code/modules/power/antimatter/containment_jar.dm
index dd0e503bd4..f2da66eea0 100644
--- a/code/modules/power/antimatter/containment_jar.dm
+++ b/code/modules/power/antimatter/containment_jar.dm
@@ -3,8 +3,8 @@
desc = "Holds antimatter."
icon = 'icons/obj/machines/antimatter.dmi'
icon_state = "jar"
- density = 0
- anchored = 0
+ density = FALSE
+ anchored = FALSE
force = 8
throwforce = 10
throw_speed = 1
diff --git a/code/modules/power/antimatter/control.dm b/code/modules/power/antimatter/control.dm
index 93e48f2bb4..8f3c3db009 100644
--- a/code/modules/power/antimatter/control.dm
+++ b/code/modules/power/antimatter/control.dm
@@ -3,8 +3,8 @@
desc = "This device injects antimatter into connected shielding units, the more antimatter injected the more power produced. Wrench the device to set it up."
icon = 'icons/obj/machines/antimatter.dmi'
icon_state = "control"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 100
active_power_usage = 1000
diff --git a/code/modules/power/antimatter/engine.dm b/code/modules/power/antimatter/engine.dm
index 13f230bbb6..613c866020 100644
--- a/code/modules/power/antimatter/engine.dm
+++ b/code/modules/power/antimatter/engine.dm
@@ -1,7 +1,7 @@
/obj/machinery/power/am_engine
icon = 'icons/am_engine.dmi'
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
flags = ON_BORDER
/obj/machinery/power/am_engine/bits
diff --git a/code/modules/power/antimatter/fuel.dm b/code/modules/power/antimatter/fuel.dm
index e54f0eb0d7..bd78186a96 100644
--- a/code/modules/power/antimatter/fuel.dm
+++ b/code/modules/power/antimatter/fuel.dm
@@ -4,8 +4,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "rcdammo"
opacity = 0
- density = 0
- anchored = 0.0
+ density = FALSE
+ anchored = FALSE
var/fuel = 0
var/s_time = 1.0
var/content = null
diff --git a/code/modules/power/antimatter/shielding.dm b/code/modules/power/antimatter/shielding.dm
index 8dfd12a296..3dc9e97af3 100644
--- a/code/modules/power/antimatter/shielding.dm
+++ b/code/modules/power/antimatter/shielding.dm
@@ -13,8 +13,8 @@
icon = 'icons/obj/machines/antimatter.dmi'
icon_state = "shield"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
dir = 1
use_power = USE_POWER_OFF //Living things generally dont use power
idle_power_usage = 0
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 0d16617feb..f6f02bb277 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -81,7 +81,7 @@ GLOBAL_LIST_EMPTY(apcs)
icon = 'icons/obj/power.dmi'
icon_state = "apc0"
layer = ABOVE_WINDOW_LAYER
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_OFF
clicksound = "switch"
req_access = list(access_engine_equip)
diff --git a/code/modules/power/breaker_box.dm b/code/modules/power/breaker_box.dm
index 5ebf482679..669600bab7 100644
--- a/code/modules/power/breaker_box.dm
+++ b/code/modules/power/breaker_box.dm
@@ -12,8 +12,8 @@
//directwired = 0
var/icon_state_on = "bbox_on"
var/icon_state_off = "bbox_off"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/breakerbox
var/on = 0
var/busy = 0
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index cdc7f4343a..b71ee80b28 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -45,7 +45,7 @@ var/list/possible_cable_coil_colours = list(
/obj/structure/cable
level = 1
- anchored =1
+ anchored =TRUE
var/datum/powernet/powernet
name = "power cable"
desc = "A flexible superconducting cable for heavy-duty power transfer."
diff --git a/code/modules/power/cable_ender.dm b/code/modules/power/cable_ender.dm
index 20ca1fdd05..5a581e37be 100644
--- a/code/modules/power/cable_ender.dm
+++ b/code/modules/power/cable_ender.dm
@@ -11,7 +11,7 @@
plane = PLATING_PLANE
layer = PIPES_LAYER - 0.05 //Just below pipes
color = null
- unacidable = 1
+ unacidable = TRUE
var/id = null
/obj/structure/cable/ender/get_connections(var/powernetless_only = 0)
diff --git a/code/modules/power/debug_items.dm b/code/modules/power/debug_items.dm
index c7ca43705b..0fe6e9fb07 100644
--- a/code/modules/power/debug_items.dm
+++ b/code/modules/power/debug_items.dm
@@ -1,8 +1,8 @@
/obj/machinery/power/debug_items/
icon = 'icons/obj/power.dmi'
icon_state = "tracker"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/show_extended_information = 1 // Set to 0 to disable extra information on examining (for example, when used on admin events)
/obj/machinery/power/debug_items/examine(mob/user)
diff --git a/code/modules/power/fusion/core/_core.dm b/code/modules/power/fusion/core/_core.dm
index aba9087b75..0fb5626a57 100644
--- a/code/modules/power/fusion/core/_core.dm
+++ b/code/modules/power/fusion/core/_core.dm
@@ -12,11 +12,11 @@ GLOBAL_LIST_EMPTY(fusion_cores)
desc = "An enormous solenoid for generating extremely high power electromagnetic fields. It includes a kinetic energy harvester."
icon = 'icons/obj/machines/power/fusion.dmi'
icon_state = "core0"
- density = 1
+ density = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 50
active_power_usage = 500 //multiplied by field strength
- anchored = 0
+ anchored = FALSE
circuit = /obj/item/weapon/circuitboard/fusion_core
@@ -30,7 +30,7 @@ GLOBAL_LIST_EMPTY(fusion_cores)
var/reactant_dump = FALSE // Does the tokomak actively try to syphon materials?
/obj/machinery/power/fusion_core/mapped
- anchored = 1
+ anchored = TRUE
/obj/machinery/power/fusion_core/Initialize()
. = ..()
diff --git a/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm b/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm
index fd691c65cb..9720d17245 100644
--- a/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm
+++ b/code/modules/power/fusion/fuel_assembly/fuel_compressor.dm
@@ -4,8 +4,8 @@
name = "fuel compressor"
icon = 'icons/obj/machines/power/fusion.dmi'
icon_state = "fuel_compressor1"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/fusion_fuel_compressor
diff --git a/code/modules/power/fusion/fuel_assembly/fuel_injector.dm b/code/modules/power/fusion/fuel_assembly/fuel_injector.dm
index 5e0122ce04..c928399c29 100644
--- a/code/modules/power/fusion/fuel_assembly/fuel_injector.dm
+++ b/code/modules/power/fusion/fuel_assembly/fuel_injector.dm
@@ -4,8 +4,8 @@ GLOBAL_LIST_EMPTY(fuel_injectors)
name = "fuel injector"
icon = 'icons/obj/machines/power/fusion.dmi'
icon_state = "injector0"
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
req_access = list(access_engine)
use_power = USE_POWER_IDLE
idle_power_usage = 10
@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(fuel_injectors)
return ..()
/obj/machinery/fusion_fuel_injector/mapped
- anchored = 1
+ anchored = TRUE
/obj/machinery/fusion_fuel_injector/process()
if(injecting)
diff --git a/code/modules/power/fusion/fusion_particle_catcher.dm b/code/modules/power/fusion/fusion_particle_catcher.dm
index 78e4b8b950..d70f10a255 100644
--- a/code/modules/power/fusion/fusion_particle_catcher.dm
+++ b/code/modules/power/fusion/fusion_particle_catcher.dm
@@ -1,7 +1,7 @@
/obj/effect/fusion_particle_catcher
icon = 'icons/effects/effects.dmi'
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
invisibility = 101
var/obj/effect/fusion_em_field/parent
var/mysize = 0
@@ -26,10 +26,10 @@
/obj/effect/fusion_particle_catcher/proc/UpdateSize()
if(parent.size >= mysize)
- density = 1
+ density = TRUE
name = "collector [mysize] ON"
else
- density = 0
+ density = FALSE
name = "collector [mysize] OFF"
/obj/effect/fusion_particle_catcher/bullet_act(var/obj/item/projectile/Proj)
diff --git a/code/modules/power/fusion/gyrotron/gyrotron.dm b/code/modules/power/fusion/gyrotron/gyrotron.dm
index 4740e0a118..8f7e1f9f52 100644
--- a/code/modules/power/fusion/gyrotron/gyrotron.dm
+++ b/code/modules/power/fusion/gyrotron/gyrotron.dm
@@ -18,7 +18,7 @@ GLOBAL_LIST_EMPTY(gyrotrons)
/obj/machinery/power/emitter/gyrotron/anchored
- anchored = 1
+ anchored = TRUE
state = 2
/obj/machinery/power/emitter/gyrotron/Initialize()
diff --git a/code/modules/power/fusion/magpower.dm b/code/modules/power/fusion/magpower.dm
index 9ebea0e4fc..81ab2e5ce5 100644
--- a/code/modules/power/fusion/magpower.dm
+++ b/code/modules/power/fusion/magpower.dm
@@ -6,7 +6,7 @@
desc = "A device for extracting power from high-energy plasma in toroidal fields."
icon = 'icons/obj/machines/power/fusion.dmi'
icon_state = "mag_trap0"
- anchored = 1
+ anchored = TRUE
var/list/things_in_range = list()//what is in a radius of us?
var/list/fields_in_range = list()//What EM fields are in that radius?
var/list/active_field = list()//Our active field.
diff --git a/code/modules/power/generator.dm b/code/modules/power/generator.dm
index c6ad30ccc5..590a681cec 100644
--- a/code/modules/power/generator.dm
+++ b/code/modules/power/generator.dm
@@ -4,8 +4,8 @@ GLOBAL_LIST_EMPTY(all_turbines)
name = "thermoelectric generator"
desc = "It's a high efficiency thermoelectric generator."
icon_state = "teg-unassembled"
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
use_power = USE_POWER_IDLE
idle_power_usage = 100 //Watts, I hope. Just enough to do the computer and display things.
diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm
index d71da42e9e..abad3f3431 100644
--- a/code/modules/power/gravitygenerator.dm
+++ b/code/modules/power/gravitygenerator.dm
@@ -4,8 +4,8 @@
name = "gravity generator control"
desc = "A computer to control a local gravity generator. Qualified personnel only."
icon_state = "airtunnel0e"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/obj/machinery/gravity_generator = null
@@ -14,8 +14,8 @@
desc = "A device which produces a gravaton field when set up."
icon = 'icons/obj/singularity.dmi'
icon_state = "TheSingGen"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 200
active_power_usage = 1000
diff --git a/code/modules/power/grid_checker.dm b/code/modules/power/grid_checker.dm
index 53766098f0..1409be9fef 100644
--- a/code/modules/power/grid_checker.dm
+++ b/code/modules/power/grid_checker.dm
@@ -4,8 +4,8 @@
than the alternative."
icon_state = "gridchecker_on"
circuit = /obj/item/weapon/circuitboard/grid_checker
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/power_failing = FALSE // Turns to TRUE when the grid check event is fired by the Game Master, or perhaps a cheeky antag.
// Wire stuff below.
var/datum/wires/grid_checker/wires
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 44e1bc569a..2a79ddb08a 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -24,7 +24,7 @@ var/global/list/light_type_cache = list()
desc = "A light fixture under construction."
icon = 'icons/obj/lighting.dmi'
icon_state = "tube-construct-stage1"
- anchored = 1
+ anchored = TRUE
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
var/stage = 1
@@ -166,7 +166,7 @@ var/global/list/light_type_cache = list()
desc = "A small light fixture under construction."
icon = 'icons/obj/lighting.dmi'
icon_state = "bulb-construct-stage1"
- anchored = 1
+ anchored = TRUE
stage = 1
fixture_type = /obj/machinery/light/small
sheets_refunded = 1
@@ -185,7 +185,7 @@ var/global/list/light_type_cache = list()
desc = "A floor light fixture under construction."
icon = 'icons/obj/lighting.dmi'
icon_state = "flamp-construct-stage1"
- anchored = 0
+ anchored = FALSE
plane = OBJ_PLANE
layer = OBJ_LAYER
stage = 1
@@ -208,7 +208,7 @@ var/global/list/light_type_cache = list()
var/base_state = "tube" // base description and icon_state
icon_state = "tube1"
desc = "A lighting fixture."
- anchored = 1
+ anchored = TRUE
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
use_power = USE_POWER_ACTIVE
@@ -1060,7 +1060,7 @@ var/global/list/light_type_cache = list()
src.visible_message("[name] shatters."," You hear a small glass object shatter.")
status = LIGHT_BROKEN
force = 5
- sharp = 1
+ sharp = TRUE
playsound(src, 'sound/effects/Glasshit.ogg', 75, 1)
update_icon()
diff --git a/code/modules/power/lighting_vr.dm b/code/modules/power/lighting_vr.dm
index 4c13300a73..b7f0fb320c 100644
--- a/code/modules/power/lighting_vr.dm
+++ b/code/modules/power/lighting_vr.dm
@@ -70,7 +70,7 @@
icon = 'icons/obj/lighting_vr.dmi'
icon_state = "floortube-construct-stage1"
stage = 1
- anchored = 0
+ anchored = FALSE
fixture_type = /obj/machinery/light/floortube
sheets_refunded = 2
@@ -101,8 +101,8 @@
base_state = "big_flamp"
desc = "A set of tube lights on a raised, solid fixture"
shows_alerts = FALSE
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
construct_type = /obj/machinery/light_construct/bigfloorlamp
@@ -116,7 +116,7 @@
icon = 'icons/obj/lighting32x64.dmi'
icon_state = "big_flamp-construct-stage1"
stage = 1
- anchored = 0
+ anchored = FALSE
fixture_type = /obj/machinery/light/bigfloorlamp
sheets_refunded = 3
diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm
index dce52720b4..abf536f651 100644
--- a/code/modules/power/port_gen.dm
+++ b/code/modules/power/port_gen.dm
@@ -4,8 +4,8 @@
desc = "A portable generator for emergency backup power"
icon = 'icons/obj/power_vr.dmi' //VOREStation Edit
icon_state = "portgen0" //VOREStation Edit
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
use_power = USE_POWER_OFF
interact_offline = TRUE
diff --git a/code/modules/power/port_gen_vr.dm b/code/modules/power/port_gen_vr.dm
index 5964adc297..b2c8deb469 100644
--- a/code/modules/power/port_gen_vr.dm
+++ b/code/modules/power/port_gen_vr.dm
@@ -5,7 +5,7 @@
icon_state = "potato"
time_per_sheet = 1152 //same power output, but a 50 sheet stack will last 4 hours at max safe power
power_gen = 50000 //watts
- anchored = 1
+ anchored = TRUE
// Circuits for the RTGs below
/obj/item/weapon/circuitboard/machine/rtg
diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm
index bbf3cb7c75..dc09a9fb0c 100644
--- a/code/modules/power/power.dm
+++ b/code/modules/power/power.dm
@@ -9,7 +9,7 @@
/obj/machinery/power
name = null
icon = 'icons/obj/power.dmi'
- anchored = 1.0
+ anchored = TRUE
var/datum/powernet/powernet = null
use_power = USE_POWER_OFF
idle_power_usage = 0
diff --git a/code/modules/power/sensors/powernet_sensor.dm b/code/modules/power/sensors/powernet_sensor.dm
index 6f1b53db05..6dd58ea102 100644
--- a/code/modules/power/sensors/powernet_sensor.dm
+++ b/code/modules/power/sensors/powernet_sensor.dm
@@ -10,8 +10,8 @@
/obj/machinery/power/sensor
name = "Powernet Sensor"
desc = "Small machine which transmits data about specific powernet"
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
layer = ABOVE_UTILITY
icon = 'icons/obj/objects.dmi'
icon_state = "floor_beacon" // If anyone wants to make better sprite, feel free to do so without asking me.
diff --git a/code/modules/power/sensors/sensor_monitoring.dm b/code/modules/power/sensors/sensor_monitoring.dm
index 4e6198f410..277b175102 100644
--- a/code/modules/power/sensors/sensor_monitoring.dm
+++ b/code/modules/power/sensors/sensor_monitoring.dm
@@ -11,8 +11,8 @@
light_color = "#ffcc33"
//computer stuff
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/powermonitor
var/alerting = 0
use_power = USE_POWER_IDLE
diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm
index c036cf0368..86a4d00edb 100644
--- a/code/modules/power/singularity/collector.dm
+++ b/code/modules/power/singularity/collector.dm
@@ -6,8 +6,8 @@ var/global/list/rad_collectors = list()
desc = "A device which uses Hawking Radiation and phoron to produce power."
icon = 'icons/obj/singularity.dmi'
icon_state = "ca"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
req_access = list(access_engine_equip)
// use_power = 0
var/obj/item/weapon/tank/phoron/P = null
diff --git a/code/modules/power/singularity/containment_field.dm b/code/modules/power/singularity/containment_field.dm
index 50655315ad..c47352e09d 100644
--- a/code/modules/power/singularity/containment_field.dm
+++ b/code/modules/power/singularity/containment_field.dm
@@ -5,9 +5,9 @@
desc = "An energy field."
icon = 'icons/obj/singularity.dmi'
icon_state = "Contain_F"
- anchored = 1
- density = 0
- unacidable = 1
+ anchored = TRUE
+ density = FALSE
+ unacidable = TRUE
use_power = USE_POWER_OFF
light_range = 4
var/obj/machinery/field_generator/FG1 = null
diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm
index 8a6a16aee4..61acc41293 100644
--- a/code/modules/power/singularity/emitter.dm
+++ b/code/modules/power/singularity/emitter.dm
@@ -5,8 +5,8 @@
desc = "It is a heavy duty industrial laser."
icon = 'icons/obj/singularity.dmi'
icon_state = "emitter"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
req_access = list(access_engine_equip)
var/id = null
diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm
index a21156d9e4..ec29e08efa 100644
--- a/code/modules/power/singularity/field_generator.dm
+++ b/code/modules/power/singularity/field_generator.dm
@@ -18,8 +18,8 @@ field_generator power level display
desc = "A large thermal battery that projects a high amount of energy when powered."
icon = 'icons/obj/machines/field_generator.dmi'
icon_state = "Field_Gen"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
use_power = USE_POWER_OFF
var/const/num_power_levels = 6 // Total number of power level icon has
var/Varedit_start = 0
@@ -67,7 +67,7 @@ field_generator power level display
active = 1
state = 2
power = field_generator_max_power
- anchored = 1
+ anchored = TRUE
warming_up = 3
start_fields()
update_icon()
diff --git a/code/modules/power/singularity/generator.dm b/code/modules/power/singularity/generator.dm
index 5c9031a831..c29e200e86 100644
--- a/code/modules/power/singularity/generator.dm
+++ b/code/modules/power/singularity/generator.dm
@@ -4,8 +4,8 @@
desc = "An Odd Device which produces a Gravitational Singularity when set up."
icon = 'icons/obj/singularity.dmi'
icon_state = "TheSingGen"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
use_power = USE_POWER_OFF
var/energy = 0
var/creation_type = /obj/singularity
diff --git a/code/modules/power/singularity/particle_accelerator/particle.dm b/code/modules/power/singularity/particle_accelerator/particle.dm
index e54b46c7f0..7f30e02966 100644
--- a/code/modules/power/singularity/particle_accelerator/particle.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle.dm
@@ -5,8 +5,8 @@
desc = "Small things moving very fast."
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon_state = "particle1"//Need a new icon for this
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/movement_range = 10
var/energy = 10 //energy in eV
var/mega_energy = 0 //energy in MeV
diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
index 45916c73f8..bf005048ca 100644
--- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
@@ -63,8 +63,8 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
desc = "Part of a Particle Accelerator."
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon_state = "none"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
var/obj/machinery/particle_accelerator/control_box/master = null
var/construction_state = 0
var/reference = null
@@ -252,8 +252,8 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
desc = "Part of a Particle Accelerator."
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon_state = "none"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
use_power = USE_POWER_OFF
idle_power_usage = 0
active_power_usage = 0
diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm
index 6beda2db15..e4d3254fda 100644
--- a/code/modules/power/singularity/particle_accelerator/particle_control.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm
@@ -6,8 +6,8 @@
icon = 'icons/obj/machines/particle_accelerator_vr.dmi' //VOREStation Edit
icon_state = "control_box"
reference = "control_box"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
use_power = USE_POWER_OFF
idle_power_usage = 500
active_power_usage = 70000 //70 kW per unit of strength
diff --git a/code/modules/power/singularity/particle_accelerator/particle_smasher.dm b/code/modules/power/singularity/particle_accelerator/particle_smasher.dm
index 44e5c5d4fc..938f9b6934 100644
--- a/code/modules/power/singularity/particle_accelerator/particle_smasher.dm
+++ b/code/modules/power/singularity/particle_accelerator/particle_smasher.dm
@@ -7,8 +7,8 @@
desc = "A strange device used to create exotic matter."
icon = 'icons/obj/machines/particle_smasher.dmi'
icon_state = "smasher"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
use_power = USE_POWER_OFF
var/successful_craft = FALSE // Are we waiting to be emptied?
diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm
index 61fae18c42..3225030581 100644
--- a/code/modules/power/singularity/singularity.dm
+++ b/code/modules/power/singularity/singularity.dm
@@ -7,11 +7,11 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
desc = "A gravitational singularity."
icon = 'icons/obj/singularity.dmi'
icon_state = "singularity_s1"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
plane = ABOVE_PLANE
light_range = 6
- unacidable = 1 //Don't comment this out.
+ unacidable = TRUE //Don't comment this out.
var/current_size = 1
var/allowed_size = 1
diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm
index d0dc9a21e0..3ddbb303e8 100644
--- a/code/modules/power/smes.dm
+++ b/code/modules/power/smes.dm
@@ -10,8 +10,8 @@ GLOBAL_LIST_EMPTY(smeses)
name = "power storage unit"
desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."
icon_state = "smes"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_OFF
circuit = /obj/item/weapon/circuitboard/smes
clicksound = "switch"
diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm
index f6d59b804d..8a20c9e685 100644
--- a/code/modules/power/solar.dm
+++ b/code/modules/power/solar.dm
@@ -11,8 +11,8 @@ GLOBAL_LIST_EMPTY(solars_list)
desc = "A solar electrical generator."
icon = 'icons/obj/power.dmi'
icon_state = "sp_base"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
use_power = USE_POWER_OFF
idle_power_usage = 0
active_power_usage = 0
@@ -202,7 +202,7 @@ GLOBAL_LIST_EMPTY(solars_list)
icon_state = "sp_base"
item_state = "camera"
w_class = ITEMSIZE_LARGE // Pretty big!
- anchored = 0
+ anchored = FALSE
var/tracker = 0
/obj/item/solar_assembly/attack_hand(var/mob/user)
@@ -214,13 +214,13 @@ GLOBAL_LIST_EMPTY(solars_list)
return 0
if(!anchored)
if(W.is_wrench())
- anchored = 1
+ anchored = TRUE
user.visible_message("[user] wrenches the solar assembly into place.")
playsound(src, W.usesound, 75, 1)
return 1
else
if(W.is_wrench())
- anchored = 0
+ anchored = FALSE
user.visible_message("[user] unwrenches the solar assembly from it's place.")
playsound(src, W.usesound, 75, 1)
return 1
@@ -264,8 +264,8 @@ GLOBAL_LIST_EMPTY(solars_list)
desc = "A controller for solar panel arrays."
icon = 'icons/obj/computer.dmi'
icon_state = "solar"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 250
var/id = 0
diff --git a/code/modules/power/supermatter/setup_supermatter.dm b/code/modules/power/supermatter/setup_supermatter.dm
index bb8561cfbf..22fc9547b5 100644
--- a/code/modules/power/supermatter/setup_supermatter.dm
+++ b/code/modules/power/supermatter/setup_supermatter.dm
@@ -103,8 +103,8 @@
name = "Engine Setup Marker"
desc = "You shouldn't see this."
invisibility = 101
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
icon = 'icons/mob/screen1.dmi'
icon_state = "x3"
diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm
index b50da0162d..ace5a7b58c 100644
--- a/code/modules/power/supermatter/supermatter.dm
+++ b/code/modules/power/supermatter/supermatter.dm
@@ -54,8 +54,8 @@
icon_state = "darkmatter"
plane = MOB_PLANE // So people can walk behind the top part
layer = ABOVE_MOB_LAYER // So people can walk behind the top part
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
light_range = 4
var/gasefficency = 0.25
@@ -170,7 +170,7 @@
message_admins("Supermatter exploded at ([x],[y],[z] - JMP)",0,1)
log_game("SUPERMATTER([x],[y],[z]) Exploded. Power:[power], Oxygen:[oxygen], Damage:[damage], Integrity:[get_integrity()]")
- anchored = 1
+ anchored = TRUE
grav_pulling = 1
exploded = 1
sleep(pull_time)
diff --git a/code/modules/power/terminal.dm b/code/modules/power/terminal.dm
index 7846ff6ff1..068b131cf8 100644
--- a/code/modules/power/terminal.dm
+++ b/code/modules/power/terminal.dm
@@ -9,7 +9,7 @@
desc = "It's an underfloor wiring terminal for power equipment."
level = 1
var/obj/machinery/power/master = null
- anchored = 1
+ anchored = TRUE
plane = PLATING_PLANE
layer = WIRES_LAYER+0.01
diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm
index c03d7db3b6..299d4de823 100644
--- a/code/modules/power/tracker.dm
+++ b/code/modules/power/tracker.dm
@@ -8,8 +8,8 @@
desc = "A solar directional tracker."
icon = 'icons/obj/power.dmi'
icon_state = "tracker"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
use_power = USE_POWER_OFF
var/glass_type = /obj/item/stack/material/glass
diff --git a/code/modules/projectiles/guns/automatic_fire.dm b/code/modules/projectiles/guns/automatic_fire.dm
index 25e1e3a461..e85c33a485 100644
--- a/code/modules/projectiles/guns/automatic_fire.dm
+++ b/code/modules/projectiles/guns/automatic_fire.dm
@@ -8,8 +8,8 @@
/obj/screen/auto_target
name = "targeter"
icon = null//We dont want people to see this guy
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
var/obj/item/weapon/gun/gun
var/active = 0//Just tells us that it was clicked on so we should start shooting
var/delay_del = 0//Delays the del if we retarget without shooting
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw_cells.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw_cells.dm
index e5f1b7bfbe..c74c8520e5 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw_cells.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/nsfw_cells.dm
@@ -44,7 +44,7 @@
base_spread = 90 //lower means the pellets spread more across body parts. If zero then this is considered a shrapnel explosion instead of a shrapnel cone
spread_step = 10
embed_chance = 0
- sharp = 0
+ sharp = FALSE
check_armour = "melee"
/obj/item/ammo_casing/microbattery/combat/ion
@@ -64,7 +64,7 @@
nodamage = 1
agony = 5
embed_chance = 0
- sharp = 0
+ sharp = FALSE
check_armour = "melee"
/obj/item/projectile/bullet/stripper/on_hit(var/atom/stripped)
diff --git a/code/modules/projectiles/guns/energy/gunsword_vr.dm b/code/modules/projectiles/guns/energy/gunsword_vr.dm
index e5ffffc05d..cd28b53c90 100644
--- a/code/modules/projectiles/guns/energy/gunsword_vr.dm
+++ b/code/modules/projectiles/guns/energy/gunsword_vr.dm
@@ -48,8 +48,8 @@
var/active_throwforce = 20
var/active_w_class = ITEMSIZE_LARGE
var/active_embed_chance = 0 //In the off chance one of these is supposed to embed, you can just tweak this var
- sharp = 0
- edge = 0
+ sharp = FALSE
+ edge = FALSE
armor_penetration = 50
flags = NOBLOODY
var/lrange = 2
@@ -66,8 +66,8 @@
embed_chance = active_embed_chance
force = active_force
throwforce = active_throwforce
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
w_class = active_w_class
playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
set_light(lrange, lpower, lcolor)
diff --git a/code/modules/projectiles/guns/energy/laser_vr.dm b/code/modules/projectiles/guns/energy/laser_vr.dm
index 91ea6a23c8..989e2b2b25 100644
--- a/code/modules/projectiles/guns/energy/laser_vr.dm
+++ b/code/modules/projectiles/guns/energy/laser_vr.dm
@@ -203,7 +203,7 @@
charge_cost = 300
battery_lock = 1
- unacidable = 1
+ unacidable = TRUE
var/recharging = 0
var/phase_power = 75
diff --git a/code/modules/projectiles/guns/launcher/crossbow.dm b/code/modules/projectiles/guns/launcher/crossbow.dm
index 6422a88bdf..18c8d15597 100644
--- a/code/modules/projectiles/guns/launcher/crossbow.dm
+++ b/code/modules/projectiles/guns/launcher/crossbow.dm
@@ -10,8 +10,8 @@
pickup_sound = 'sound/items/pickup/sword.ogg'
throwforce = 8
w_class = ITEMSIZE_NORMAL
- sharp = 1
- edge = 0
+ sharp = TRUE
+ edge = FALSE
/obj/item/weapon/arrow/proc/removed() //Helper for metal rods falling apart.
return
@@ -19,8 +19,8 @@
/obj/item/weapon/spike
name = "alloy spike"
desc = "It's about a foot of weird silver metal with a wicked point."
- sharp = 1
- edge = 0
+ sharp = TRUE
+ edge = FALSE
throwforce = 5
w_class = ITEMSIZE_SMALL
icon = 'icons/obj/weapons.dmi'
diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm
index 981e5c988b..3da58638a5 100644
--- a/code/modules/projectiles/guns/launcher/syringe_gun.dm
+++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm
@@ -23,7 +23,7 @@
to_chat(user, "You carefully insert [syringe] into [src].")
user.remove_from_mob(syringe)
syringe.loc = src
- sharp = 1
+ sharp = TRUE
name = "syringe dart"
update_icon()
diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm
index c72d9b35ea..37c99f905a 100644
--- a/code/modules/projectiles/projectile/bullets.dm
+++ b/code/modules/projectiles/projectile/bullets.dm
@@ -8,7 +8,7 @@
nodamage = 0
check_armour = "bullet"
embed_chance = 20 //Modified in the actual embed process, but this should keep embed chance about the same
- sharp = 1
+ sharp = TRUE
hitsound_wall = "ricochet"
impact_effect_type = /obj/effect/temp_visual/impact_effect
var/mob_passthrough_check = 0
@@ -100,7 +100,7 @@
damage = 10
agony = 60
embed_chance = 0
- sharp = 0
+ sharp = FALSE
check_armour = "melee"
/obj/item/projectile/bullet/pistol/rubber // "Rubber" bullets for all other pistols.
@@ -108,7 +108,7 @@
damage = 5
agony = 40
embed_chance = 0
- sharp = 0
+ sharp = FALSE
check_armour = "melee"
fire_sound ='sound/weapons/Gunshot_pathetic.ogg' // Rubber shots have less powder in the casing.
@@ -126,7 +126,7 @@
damage = 20
agony = 60
embed_chance = 0
- sharp = 0
+ sharp = FALSE
check_armour = "melee"
//Should do about 80 damage at 1 tile distance (adjacent), and 50 damage at 3 tiles distance.
@@ -151,7 +151,7 @@
fire_sound = 'sound/weapons/Laser.ogg' // Really? We got nothing better than this?
damage = 15
embed_chance = 0
- sharp = 0
+ sharp = FALSE
check_armour = "melee"
combustion = FALSE
@@ -209,7 +209,7 @@
SA_bonus_damage = 35 // 50 total on animals.
SA_vulnerability = SA_ANIMAL
-/obj/item/projectile/bullet/rifle/a145 // 14.5×114mm is bigger than a .50 BMG round.
+/obj/item/projectile/bullet/rifle/a145 // 14.5�114mm is bigger than a .50 BMG round.
fire_sound = 'sound/weapons/Gunshot_cannon.ogg' // This is literally an anti-tank rifle caliber. It better sound like a fucking cannon.
damage = 80
stun = 3
@@ -249,7 +249,7 @@
fire_sound = 'sound/effects/Explosion1.ogg'
damage = 20
embed_chance = 0
- edge = 1
+ edge = TRUE
/obj/item/projectile/bullet/burstbullet/on_hit(var/atom/target, var/blocked = 0)
if(isturf(target))
@@ -305,7 +305,7 @@
damage = 0
nodamage = 1
embed_chance = 0
- sharp = 0
+ sharp = FALSE
combustion = FALSE
@@ -320,7 +320,7 @@
damage = 0
nodamage = 1
embed_chance = 0
- sharp = 0
+ sharp = FALSE
/obj/item/projectile/bullet/blank/cap/process()
loc = null
diff --git a/code/modules/projectiles/projectile/bullets_vr.dm b/code/modules/projectiles/projectile/bullets_vr.dm
index 7b27a08942..2f927afe99 100644
--- a/code/modules/projectiles/projectile/bullets_vr.dm
+++ b/code/modules/projectiles/projectile/bullets_vr.dm
@@ -2,7 +2,7 @@
damage = 10
agony = 60
embed_chance = 0
- sharp = 0
+ sharp = FALSE
check_armour = "melee"
/obj/item/projectile/energy/flash/strong
diff --git a/code/modules/projectiles/projectile/hook.dm b/code/modules/projectiles/projectile/hook.dm
index 35b39910a0..a6568e7b75 100644
--- a/code/modules/projectiles/projectile/hook.dm
+++ b/code/modules/projectiles/projectile/hook.dm
@@ -42,7 +42,7 @@
if(I_HURT)
check_armour = "bullet"
damage *= 3
- sharp = 1
+ sharp = TRUE
agony = 20
if(I_GRAB)
check_armour = "melee"
diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm
index 9c06241ecf..ee75074cc7 100644
--- a/code/modules/projectiles/projectile/special.dm
+++ b/code/modules/projectiles/projectile/special.dm
@@ -41,8 +41,8 @@
icon_state= "bolter"
damage = 50
check_armour = "bullet"
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
/obj/item/projectile/bullet/gyro/on_hit(var/atom/target, var/blocked = 0)
explosion(target, -1, 0, 2)
diff --git a/code/modules/projectiles/targeting/targeting_overlay.dm b/code/modules/projectiles/targeting/targeting_overlay.dm
index 67525bdc5b..a732d3c8ef 100644
--- a/code/modules/projectiles/targeting/targeting_overlay.dm
+++ b/code/modules/projectiles/targeting/targeting_overlay.dm
@@ -3,11 +3,11 @@
desc = "Stick 'em up!"
icon = 'icons/effects/Targeted.dmi'
icon_state = "locking"
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
opacity = 0
plane = ABOVE_PLANE
- simulated = 0
+ simulated = FALSE
mouse_opacity = 0
var/mob/living/aiming_at // Who are we currently targeting, if anyone?
diff --git a/code/modules/random_map/automata/diona.dm b/code/modules/random_map/automata/diona.dm
index d6bee1c0ff..2966c172c2 100644
--- a/code/modules/random_map/automata/diona.dm
+++ b/code/modules/random_map/automata/diona.dm
@@ -15,8 +15,8 @@
/obj/structure/diona
icon = 'icons/obj/diona.dmi'
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
opacity = 0
layer = TURF_LAYER + 0.01
diff --git a/code/modules/random_map/drop/droppod_doors.dm b/code/modules/random_map/drop/droppod_doors.dm
index 291d79b17b..c19aba40fd 100644
--- a/code/modules/random_map/drop/droppod_doors.dm
+++ b/code/modules/random_map/drop/droppod_doors.dm
@@ -3,8 +3,8 @@
desc = "A drop pod door. Opens rapidly using explosive bolts."
icon = 'icons/obj/structures.dmi'
icon_state = "droppod_door_closed"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
opacity = 1
layer = TURF_LAYER + 0.1
var/deploying
@@ -68,7 +68,7 @@
M.throw_at(get_edge_target_turf(origin,src.dir),rand(0,3),50)
// Create a decorative ramp bottom and flatten out our current ramp.
- density = 0
+ density = FALSE
set_opacity(0)
icon_state = "ramptop"
var/obj/structure/droppod_door/door_bottom = new(T)
diff --git a/code/modules/reagents/machinery/chem_master.dm b/code/modules/reagents/machinery/chem_master.dm
index 9147588d70..6c810251fc 100644
--- a/code/modules/reagents/machinery/chem_master.dm
+++ b/code/modules/reagents/machinery/chem_master.dm
@@ -1,8 +1,8 @@
/obj/machinery/chem_master
name = "ChemMaster 3000"
desc = "Used to seperate and package chemicals in to patches, pills, or bottles. Warranty void if used to create Space Drugs."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
circuit = /obj/item/weapon/circuitboard/chem_master
diff --git a/code/modules/reagents/machinery/dispenser/cartridge.dm b/code/modules/reagents/machinery/dispenser/cartridge.dm
index 0e2b09eb57..ded38cf561 100644
--- a/code/modules/reagents/machinery/dispenser/cartridge.dm
+++ b/code/modules/reagents/machinery/dispenser/cartridge.dm
@@ -9,7 +9,7 @@
amount_per_transfer_from_this = 50
// Large, but inaccurate. Use a chem dispenser or beaker for accuracy.
possible_transfer_amounts = list(50, 100, 250, 500)
- unacidable = 1
+ unacidable = TRUE
var/spawn_reagent = null
var/label = ""
diff --git a/code/modules/reagents/machinery/dispenser/dispenser2.dm b/code/modules/reagents/machinery/dispenser/dispenser2.dm
index c956409dc9..fcc358274a 100644
--- a/code/modules/reagents/machinery/dispenser/dispenser2.dm
+++ b/code/modules/reagents/machinery/dispenser/dispenser2.dm
@@ -17,7 +17,7 @@
use_power = USE_POWER_IDLE
idle_power_usage = 100
- anchored = 1
+ anchored = TRUE
/obj/machinery/chemical_dispenser/Initialize()
. = ..()
diff --git a/code/modules/reagents/machinery/dispenser/reagent_tank.dm b/code/modules/reagents/machinery/dispenser/reagent_tank.dm
index 9536c272a3..94cfbc4ec9 100644
--- a/code/modules/reagents/machinery/dispenser/reagent_tank.dm
+++ b/code/modules/reagents/machinery/dispenser/reagent_tank.dm
@@ -4,8 +4,8 @@
icon = 'icons/obj/objects.dmi'
icon_state = "watertank"
layer = TABLE_LAYER
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
pressure_resistance = 2*ONE_ATMOSPHERE
var/obj/item/hose_connector/input/active/InputSocket
@@ -247,8 +247,8 @@
desc = "Refills pepper spray canisters."
icon = 'icons/obj/objects.dmi'
icon_state = "peppertank"
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
amount_per_transfer_from_this = 45
/obj/structure/reagent_dispensers/peppertank/Initialize()
@@ -263,7 +263,7 @@
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
possible_transfer_amounts = null
- anchored = 1
+ anchored = TRUE
var/bottle = 0
var/cups = 0
var/cupholder = 0
@@ -416,7 +416,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "virusfoodtank"
amount_per_transfer_from_this = 10
- anchored = 1
+ anchored = TRUE
/obj/structure/reagent_dispensers/virusfood/Initialize()
. = ..()
@@ -428,7 +428,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "acidtank"
amount_per_transfer_from_this = 10
- anchored = 1
+ anchored = TRUE
/obj/structure/reagent_dispensers/acid/Initialize()
. = ..()
diff --git a/code/modules/reagents/machinery/grinder.dm b/code/modules/reagents/machinery/grinder.dm
index f913f7947b..51cf0d2153 100644
--- a/code/modules/reagents/machinery/grinder.dm
+++ b/code/modules/reagents/machinery/grinder.dm
@@ -4,8 +4,8 @@
desc = "Grinds stuff into itty bitty bits."
icon = 'icons/obj/kitchen.dmi'
icon_state = "juicer1"
- density = 0
- anchored = 0
+ density = FALSE
+ anchored = FALSE
use_power = USE_POWER_IDLE
idle_power_usage = 5
active_power_usage = 100
diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm
index fc37770284..1c0369adc5 100644
--- a/code/modules/reagents/reagent_containers/glass.dm
+++ b/code/modules/reagents/reagent_containers/glass.dm
@@ -15,7 +15,7 @@
volume = 60
w_class = ITEMSIZE_SMALL
flags = OPENCONTAINER | NOCONDUCT
- unacidable = 1 //glass doesn't dissolve in acid
+ unacidable = TRUE //glass doesn't dissolve in acid
drop_sound = 'sound/items/drop/bottle.ogg'
pickup_sound = 'sound/items/pickup/bottle.ogg'
@@ -270,7 +270,7 @@
possible_transfer_amounts = list(10,20,30,60,120)
volume = 120
flags = OPENCONTAINER
- unacidable = 0
+ unacidable = FALSE
drop_sound = 'sound/items/drop/helm.ogg'
pickup_sound = 'sound/items/pickup/helm.ogg'
@@ -328,7 +328,7 @@
possible_transfer_amounts = list(10,20,30,60,120)
volume = 120
flags = OPENCONTAINER
- unacidable = 0
+ unacidable = FALSE
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index 5f05faeb70..62a469d315 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -9,7 +9,7 @@
item_state = "hypo"
icon_state = "hypo"
amount_per_transfer_from_this = 5
- unacidable = 1
+ unacidable = TRUE
volume = 30
possible_transfer_amounts = null
flags = OPENCONTAINER
diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm
index 237e9a4070..34068bd456 100644
--- a/code/modules/reagents/reagent_containers/spray.dm
+++ b/code/modules/reagents/reagent_containers/spray.dm
@@ -13,7 +13,7 @@
throw_speed = 2
throw_range = 10
amount_per_transfer_from_this = 10
- unacidable = 1 //plastic
+ unacidable = TRUE //plastic
possible_transfer_amounts = list(5,10) //Set to null instead of list, if there is only one.
var/spray_size = 3
var/list/spray_sizes = list(1,3)
diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm
index c8fc2ea379..3ef20ceeda 100644
--- a/code/modules/reagents/reagent_containers/syringes.dm
+++ b/code/modules/reagents/reagent_containers/syringes.dm
@@ -18,8 +18,8 @@
volume = 15
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
- sharp = 1
- unacidable = 1 //glass
+ sharp = TRUE
+ unacidable = TRUE //glass
var/mode = SYRINGE_DRAW
var/image/filling //holds a reference to the current filling overlay
var/visible_name = "a syringe"
diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm
index d31b1f9378..8e54b057f8 100644
--- a/code/modules/recycling/conveyor2.dm
+++ b/code/modules/recycling/conveyor2.dm
@@ -12,7 +12,7 @@
desc = "A conveyor belt."
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
- anchored = 1
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/conveyor
var/operating = OFF // 1 if running forward, -1 if backwards, 0 if off
var/operable = 1 // true if can operate (no broken segments in this belt run)
@@ -197,7 +197,7 @@
var/id = "" // must match conveyor IDs to control them
var/list/conveyors // the list of converyors that are controlled by this switch
- anchored = 1
+ anchored = TRUE
var/speed_active = FALSE // are the linked conveyors on SSfastprocess?
diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm
index 957d7662c3..2416f68826 100644
--- a/code/modules/recycling/disposal-construction.dm
+++ b/code/modules/recycling/disposal-construction.dm
@@ -7,8 +7,8 @@
desc = "A huge pipe segment used for constructing disposal systems."
icon = 'icons/obj/pipes/disposal.dmi'
icon_state = "conpipe-s"
- anchored = 0
- density = 0
+ anchored = FALSE
+ density = FALSE
pressure_resistance = 5*ONE_ATMOSPHERE
matter = list(MAT_STEEL = 1850)
level = 2
@@ -37,7 +37,7 @@
switch(ptype)
if(DISPOSAL_PIPE_BIN, DISPOSAL_PIPE_OUTLET, DISPOSAL_PIPE_CHUTE)
- density = 1
+ density = TRUE
if(DISPOSAL_PIPE_SORTER, DISPOSAL_PIPE_SORTER_FLIPPED)
subtype = newsubtype
@@ -248,12 +248,12 @@
// wrench: (un)anchor
if(I.is_wrench())
if(anchored)
- anchored = 0
+ anchored = FALSE
if(ispipe)
level = 2
- density = 0
+ density = FALSE
else
- density = 1
+ density = TRUE
to_chat(user, "You detach the [nicetype] from the underfloor.")
else
if(ptype == DISPOSAL_PIPE_BIN || ptype == DISPOSAL_PIPE_OUTLET || ptype == DISPOSAL_PIPE_CHUTE) // Disposal or outlet
@@ -274,12 +274,12 @@
to_chat(user, "There is already a [nicetype] at that location.")
return
- anchored = 1
+ anchored = TRUE
if(ispipe)
level = 1 // We don't want disposal bins to disappear under the floors
- density = 0
+ density = FALSE
else
- density = 1 // We don't want disposal bins or outlets to go density 0
+ density = TRUE // We don't want disposal bins or outlets to go density 0
to_chat(user, "You attach the [nicetype] to the underfloor.")
playsound(src, I.usesound, 100, 1)
update()
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index 8a6734f5e8..da3e3c64de 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -14,8 +14,8 @@
desc = "A pneumatic waste disposal unit."
icon = 'icons/obj/pipes/disposal.dmi'
icon_state = "disposal"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/datum/gas_mixture/air_contents // internal reservoir
var/mode = 1 // item mode 0=off 1=charging 2=charged
var/flush = 0 // true if flush handle is pulled
@@ -741,8 +741,8 @@
icon = 'icons/obj/pipes/disposal.dmi'
name = "disposal pipe"
desc = "An underfloor disposal pipe."
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
level = 1 // underfloor only
var/dpdir = 0 // bitmask of pipe directions
@@ -1513,8 +1513,8 @@
desc = "An outlet for the pneumatic disposal system."
icon = 'icons/obj/pipes/disposal.dmi'
icon_state = "outlet"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/active = 0
var/turf/target // this will be where the output objects are 'thrown' to.
var/mode = 0
diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm
index 8215390bf9..a8e23e83e8 100755
--- a/code/modules/recycling/sortingmachinery.dm
+++ b/code/modules/recycling/sortingmachinery.dm
@@ -4,7 +4,7 @@
icon = 'icons/obj/storage_vr.dmi' //VOREStation Edit
icon_state = "deliverycloset"
var/obj/wrapped = null
- density = 1
+ density = TRUE
var/sortTag = null
flags = NOBLUDGEON
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
@@ -374,7 +374,7 @@
/obj/machinery/disposal/deliveryChute
name = "Delivery chute"
desc = "A chute for big and small packages alike!"
- density = 1
+ density = TRUE
icon_state = "intake"
var/c_mode = 0
diff --git a/code/modules/research/message_server.dm b/code/modules/research/message_server.dm
index b81b5910fc..0a96055e32 100644
--- a/code/modules/research/message_server.dm
+++ b/code/modules/research/message_server.dm
@@ -52,8 +52,8 @@ var/global/list/obj/machinery/message_server/message_servers = list()
icon_state = "server"
name = "Messaging Server"
desc = "Facilitates both PDA messages and request console functions."
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 100
@@ -237,8 +237,8 @@ var/obj/machinery/blackbox_recorder/blackbox
icon_state = "blackbox"
name = "Blackbox Recorder"
desc = "Records all radio communications, as well as various other information in case of the worst."
- density = 1
- anchored = 1.0
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 100
diff --git a/code/modules/research/rdmachines.dm b/code/modules/research/rdmachines.dm
index e317c665d0..76bbe9d167 100644
--- a/code/modules/research/rdmachines.dm
+++ b/code/modules/research/rdmachines.dm
@@ -5,8 +5,8 @@
/obj/machinery/r_n_d
name = "R&D Device"
icon = 'icons/obj/machines/research.dmi'
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
var/busy = 0
var/obj/machinery/computer/rdconsole/linked_console
diff --git a/code/modules/resleeving/machines.dm b/code/modules/resleeving/machines.dm
index ade23c1dfc..205db962b0 100644
--- a/code/modules/resleeving/machines.dm
+++ b/code/modules/resleeving/machines.dm
@@ -197,8 +197,8 @@
icon = 'icons/obj/machines/synthpod.dmi'
icon_state = "pod_0"
circuit = /obj/item/weapon/circuitboard/transhuman_synthprinter
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
var/list/stored_material = list(MAT_STEEL = 30000, MAT_GLASS = 30000)
var/connected //What console it's done up with
@@ -424,9 +424,9 @@
icon = 'icons/obj/machines/implantchair.dmi'
icon_state = "implantchair"
circuit = /obj/item/weapon/circuitboard/transhuman_resleever
- density = 1
+ density = TRUE
opacity = 0
- anchored = 1
+ anchored = TRUE
var/blur_amount
var/confuse_amount
diff --git a/code/modules/rogueminer_vr/landmarks.dm b/code/modules/rogueminer_vr/landmarks.dm
index cef03695ea..881c0aa813 100644
--- a/code/modules/rogueminer_vr/landmarks.dm
+++ b/code/modules/rogueminer_vr/landmarks.dm
@@ -8,7 +8,7 @@
icon = 'icons/mob/screen1.dmi'
icon_state = "x2"
invisibility = 101
- anchored = 1
+ anchored = TRUE
var/datum/rogue/asteroid/myasteroid
/obj/asteroid_spawner/New()
@@ -21,7 +21,7 @@
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
invisibility = 101
- anchored = 1
+ anchored = TRUE
var/mob/mymob
/obj/rogue_mobspawner/New()
diff --git a/code/modules/security levels/keycard authentication.dm b/code/modules/security levels/keycard authentication.dm
index fb22fffb9b..daeae94946 100644
--- a/code/modules/security levels/keycard authentication.dm
+++ b/code/modules/security levels/keycard authentication.dm
@@ -16,7 +16,7 @@
var/mob/event_confirmed_by
//1 = select event
//2 = authenticate
- anchored = 1.0
+ anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 6
diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm
index 53790689a9..53c2f129ea 100644
--- a/code/modules/shieldgen/emergency_shield.dm
+++ b/code/modules/shieldgen/emergency_shield.dm
@@ -3,10 +3,10 @@
desc = "An energy shield used to contain hull breaches."
icon = 'icons/effects/effects.dmi'
icon_state = "shield-old"
- density = 1
+ density = TRUE
opacity = 0
- anchored = 1
- unacidable = 1
+ anchored = TRUE
+ unacidable = TRUE
can_atmos_pass = ATMOS_PASS_NO
var/const/max_health = 200
var/health = max_health //The shield can only take so much beating (prevents perma-prisons)
@@ -35,7 +35,7 @@
/obj/machinery/shield/Destroy()
opacity = 0
- density = 0
+ density = FALSE
update_nearby_tiles()
..()
@@ -120,9 +120,9 @@
desc = "Used to seal minor hull breaches."
icon = 'icons/obj/objects.dmi'
icon_state = "shieldoff"
- density = 1
+ density = TRUE
opacity = 0
- anchored = 0
+ anchored = FALSE
pressure_resistance = 2*ONE_ATMOSPHERE
req_access = list(access_engine)
var/const/max_health = 100
@@ -310,12 +310,12 @@
if(active)
to_chat(user, "The [src] shuts off!")
src.shields_down()
- anchored = 0
+ anchored = FALSE
else
if(istype(get_turf(src), /turf/space)) return //No wrenching these in space!
playsound(src, W.usesound, 100, 1)
to_chat(user, "You secure the [src] to the floor!")
- anchored = 1
+ anchored = TRUE
else if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
diff --git a/code/modules/shieldgen/energy_field.dm b/code/modules/shieldgen/energy_field.dm
index 7176baf23b..04e9738349 100644
--- a/code/modules/shieldgen/energy_field.dm
+++ b/code/modules/shieldgen/energy_field.dm
@@ -14,10 +14,10 @@
icon = 'icons/obj/machines/shielding.dmi'
icon_state = "shield"
alpha = 100
- anchored = 1
+ anchored = TRUE
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
- density = 0
+ density = FALSE
can_atmos_pass = ATMOS_PASS_DENSITY
var/obj/machinery/shield_gen/my_gen = null
var/strength = 0 // in Renwicks
@@ -101,13 +101,13 @@
ticks_recovering = min(ticks_recovering + 2, 10)
if(strength < 1) // We broke
- density = 0
+ density = FALSE
ticks_recovering = 10
strength = 0
else if(amount > 0) // Healing damage.
if(strength >= 1)
- density = 1
+ density = TRUE
if(density != old_density)
update_icon()
diff --git a/code/modules/shieldgen/energy_shield.dm b/code/modules/shieldgen/energy_shield.dm
index c13c43496a..0982b2d3b8 100644
--- a/code/modules/shieldgen/energy_shield.dm
+++ b/code/modules/shieldgen/energy_shield.dm
@@ -6,10 +6,10 @@
desc = "An impenetrable field of energy, capable of blocking anything as long as it's active."
icon = 'icons/obj/machines/shielding_vr.dmi'
icon_state = "shield"
- anchored = 1
+ anchored = TRUE
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
- density = 1
+ density = TRUE
invisibility = 0
var/obj/machinery/power/shield_generator/gen = null // Owning generator
var/disabled_for = 0
diff --git a/code/modules/shieldgen/sheldwallgen.dm b/code/modules/shieldgen/sheldwallgen.dm
index d814133e20..d03cd22c45 100644
--- a/code/modules/shieldgen/sheldwallgen.dm
+++ b/code/modules/shieldgen/sheldwallgen.dm
@@ -4,8 +4,8 @@
desc = "A shield generator."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "Shield_Gen"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
req_access = list(access_engine_equip)
var/active = 0
var/power = 0
@@ -224,9 +224,9 @@
desc = "An energy shield."
icon = 'icons/effects/effects.dmi'
icon_state = "shieldwall"
- anchored = 1
- density = 1
- unacidable = 1
+ anchored = TRUE
+ density = TRUE
+ unacidable = TRUE
light_range = 3
var/needs_power = 0
var/active = 1
diff --git a/code/modules/shieldgen/shield_capacitor.dm b/code/modules/shieldgen/shield_capacitor.dm
index 35cd71e134..b1ba46b57a 100644
--- a/code/modules/shieldgen/shield_capacitor.dm
+++ b/code/modules/shieldgen/shield_capacitor.dm
@@ -8,7 +8,7 @@
icon = 'icons/obj/machines/shielding.dmi'
icon_state = "capacitor"
var/active = 0
- density = 1
+ density = TRUE
var/stored_charge = 0 //not to be confused with power cell charge, this is in Joules
var/last_stored_charge = 0
var/time_since_fail = 100
diff --git a/code/modules/shieldgen/shield_diffuser.dm b/code/modules/shieldgen/shield_diffuser.dm
index f8d9328402..d5ec71f736 100644
--- a/code/modules/shieldgen/shield_diffuser.dm
+++ b/code/modules/shieldgen/shield_diffuser.dm
@@ -8,8 +8,8 @@
use_power = USE_POWER_ACTIVE
idle_power_usage = 25 // Previously 100.
active_power_usage = 500 // Previously 2000
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
level = 1
var/alarm = 0
var/enabled = 1
diff --git a/code/modules/shieldgen/shield_gen.dm b/code/modules/shieldgen/shield_gen.dm
index af9d10d444..bf40ac9052 100644
--- a/code/modules/shieldgen/shield_gen.dm
+++ b/code/modules/shieldgen/shield_gen.dm
@@ -7,7 +7,7 @@
var/field_radius = 3
var/max_field_radius = 150
var/list/field = list()
- density = 1
+ density = TRUE
var/locked = 0
var/average_field_strength = 0
var/strengthen_rate = 0.2
diff --git a/code/modules/shieldgen/shield_generator.dm b/code/modules/shieldgen/shield_generator.dm
index 2ab1d3ff5b..48d712bf53 100644
--- a/code/modules/shieldgen/shield_generator.dm
+++ b/code/modules/shieldgen/shield_generator.dm
@@ -7,7 +7,7 @@
icon = 'icons/obj/machines/shielding_vr.dmi'
icon_state = "generator0"
circuit = /obj/item/weapon/circuitboard/shield_generator
- density = 1
+ density = TRUE
var/datum/wires/shield_generator/wires = null
var/list/field_segments = list() // List of all shield segments owned by this generator.
var/list/damaged_segments = list() // List of shield segments that have failed and are currently regenerating.
diff --git a/code/modules/shuttles/landmarks.dm b/code/modules/shuttles/landmarks.dm
index 28a5c86a8b..cb65c4067c 100644
--- a/code/modules/shuttles/landmarks.dm
+++ b/code/modules/shuttles/landmarks.dm
@@ -3,9 +3,9 @@
name = "Nav Point"
icon = 'icons/effects/effects.dmi'
icon_state = "energynet"
- anchored = 1
- unacidable = 1
- simulated = 0
+ anchored = TRUE
+ unacidable = TRUE
+ simulated = FALSE
invisibility = 101
flags = SLANDMARK_FLAG_AUTOSET // We generally want to use current area/turf as base.
@@ -180,7 +180,7 @@
return
active = 1
- anchored = 1
+ anchored = TRUE
var/obj/effect/shuttle_landmark/automatic/mark = new(T)
mark.name = ("Beacon signal ([T.x],[T.y])")
diff --git a/code/modules/spells/aoe_turf/conjure/forcewall.dm b/code/modules/spells/aoe_turf/conjure/forcewall.dm
index 6d6bfdc3d8..92643b6e6d 100644
--- a/code/modules/spells/aoe_turf/conjure/forcewall.dm
+++ b/code/modules/spells/aoe_turf/conjure/forcewall.dm
@@ -29,10 +29,10 @@
name = "FORCEWALL"
icon = 'icons/effects/effects.dmi'
icon_state = "m_shield"
- anchored = 1.0
+ anchored = TRUE
opacity = 0
- density = 1
- unacidable = 1
+ density = TRUE
+ unacidable = TRUE
invisibility = 101
/obj/effect/forcefield/bullet_act(var/obj/item/projectile/Proj, var/def_zone)
diff --git a/code/modules/spells/targeted/ethereal_jaunt.dm b/code/modules/spells/targeted/ethereal_jaunt.dm
index 57e8a13cab..d300f6a912 100644
--- a/code/modules/spells/targeted/ethereal_jaunt.dm
+++ b/code/modules/spells/targeted/ethereal_jaunt.dm
@@ -74,8 +74,8 @@
icon_state = "nothing"
var/canmove = 1
var/reappearing = 0
- density = 0
- anchored = 1
+ density = FALSE
+ anchored = TRUE
var/turf/last_valid_turf
/obj/effect/dummy/spell_jaunt/New(var/location)
diff --git a/code/modules/tables/bench.dm b/code/modules/tables/bench.dm
index 88c2b61526..f1ae3d141b 100644
--- a/code/modules/tables/bench.dm
+++ b/code/modules/tables/bench.dm
@@ -5,7 +5,7 @@
desc = "It's a bench, for putting things on. Or standing on, if you really want to."
can_reinforce = 0
flipped = -1
- density = 0
+ density = FALSE
/obj/structure/table/bench/update_desc()
if(material)
diff --git a/code/modules/tables/flipping.dm b/code/modules/tables/flipping.dm
index 18bcc4fe58..cc6be3352b 100644
--- a/code/modules/tables/flipping.dm
+++ b/code/modules/tables/flipping.dm
@@ -86,7 +86,7 @@
if(dir != NORTH)
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
- climbable = 0 //flipping tables allows them to be used as makeshift barriers
+ climbable = FALSE //flipping tables allows them to be used as makeshift barriers
flipped = 1
flags |= ON_BORDER
for(var/D in list(turn(direction, 90), turn(direction, -90)))
diff --git a/code/modules/tables/tables.dm b/code/modules/tables/tables.dm
index 914c478e17..55d0127661 100644
--- a/code/modules/tables/tables.dm
+++ b/code/modules/tables/tables.dm
@@ -5,9 +5,9 @@ var/list/table_icon_cache = list()
icon = 'icons/obj/tables.dmi'
icon_state = "frame"
desc = "It's a table, for putting things on. Or standing on, if you really want to."
- density = 1
- anchored = 1
- climbable = 1
+ density = TRUE
+ anchored = TRUE
+ climbable = TRUE
layer = TABLE_LAYER
throwpass = 1
surgery_odds = 50 //VOREStation Edit
diff --git a/code/modules/telesci/telepad.dm b/code/modules/telesci/telepad.dm
index a5ee8cbd93..86f2279a89 100644
--- a/code/modules/telesci/telepad.dm
+++ b/code/modules/telesci/telepad.dm
@@ -4,7 +4,7 @@
desc = "A bluespace telepad used for teleporting objects to and from a location."
icon = 'icons/obj/telescience.dmi'
icon_state = "pad-idle"
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_IDLE
circuit = /obj/item/weapon/circuitboard/telesci_pad
idle_power_usage = 200
diff --git a/code/modules/turbolift/turbolift_console.dm b/code/modules/turbolift/turbolift_console.dm
index a638fbbad4..4a17deabc2 100644
--- a/code/modules/turbolift/turbolift_console.dm
+++ b/code/modules/turbolift/turbolift_console.dm
@@ -2,8 +2,8 @@
/obj/structure/lift
name = "turbolift control component"
icon = 'icons/obj/turbolift.dmi'
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
plane = MOB_PLANE
var/datum/turbolift/lift
diff --git a/code/modules/vehicles/Securitrain_vr.dm b/code/modules/vehicles/Securitrain_vr.dm
index 1c52b6a4ea..a57430d426 100644
--- a/code/modules/vehicles/Securitrain_vr.dm
+++ b/code/modules/vehicles/Securitrain_vr.dm
@@ -39,7 +39,7 @@
desc = "A trolly designed to transport security personnel or prisoners."
icon = 'icons/obj/vehicles_vr.dmi'
icon_state = "paddy_trailer"
- anchored = 0
+ anchored = FALSE
passenger_allowed = 1
locked = 0
@@ -384,6 +384,6 @@
src.active_engines = active_engines
if(!lead && !tow)
- anchored = 0
+ anchored = FALSE
else
- anchored = 1
+ anchored = TRUE
diff --git a/code/modules/vehicles/bike.dm b/code/modules/vehicles/bike.dm
index 915e2687ba..783ed376d3 100644
--- a/code/modules/vehicles/bike.dm
+++ b/code/modules/vehicles/bike.dm
@@ -157,7 +157,7 @@
/obj/vehicle/bike/turn_on()
ion.start()
- anchored = 1
+ anchored = TRUE
update_icon()
diff --git a/code/modules/vehicles/cargo_train.dm b/code/modules/vehicles/cargo_train.dm
index 37da72f536..0f102110e8 100644
--- a/code/modules/vehicles/cargo_train.dm
+++ b/code/modules/vehicles/cargo_train.dm
@@ -30,7 +30,7 @@
desc = "A large, flat platform made for putting things on. Or people."
icon = 'icons/obj/vehicles_vr.dmi' //VOREStation Edit
icon_state = "cargo_trailer"
- anchored = 0
+ anchored = FALSE
passenger_allowed = 0
locked = 0
@@ -385,9 +385,9 @@
src.active_engines = active_engines
if(!lead && !tow)
- anchored = 0
+ anchored = FALSE
else
- anchored = 1
+ anchored = TRUE
// VOREStation Edit Start - Overlay stuff for the chair-like effect
/obj/vehicle/train/engine/update_icon()
diff --git a/code/modules/vehicles/quad.dm b/code/modules/vehicles/quad.dm
index 7f5eee732c..c66b2987b0 100644
--- a/code/modules/vehicles/quad.dm
+++ b/code/modules/vehicles/quad.dm
@@ -160,7 +160,7 @@
name = "all terrain trailer"
icon = 'icons/obj/vehicles_64x64.dmi'
icon_state = "quadtrailer"
- anchored = 0
+ anchored = FALSE
passenger_allowed = 1
buckle_lying = 1
locked = 0
diff --git a/code/modules/vehicles/rover_vr.dm b/code/modules/vehicles/rover_vr.dm
index 1367408743..50d7dba8f9 100644
--- a/code/modules/vehicles/rover_vr.dm
+++ b/code/modules/vehicles/rover_vr.dm
@@ -47,7 +47,7 @@
desc = "A trolley designed to transport security equipment to a scene."
icon = 'icons/obj/vehicles_vr.dmi'
icon_state = "secitemcarrierbot"
- anchored = 0
+ anchored = FALSE
passenger_allowed = 0
locked = 0
@@ -397,6 +397,6 @@
src.active_engines = active_engines
if(!lead && !tow)
- anchored = 0
+ anchored = FALSE
else
- anchored = 1
+ anchored = TRUE
diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm
index 0673c8a115..dcb909a2f5 100644
--- a/code/modules/vehicles/vehicle.dm
+++ b/code/modules/vehicles/vehicle.dm
@@ -8,12 +8,12 @@
name = "vehicle"
icon = 'icons/obj/vehicles.dmi'
layer = MOB_LAYER + 0.1 //so it sits above objects including mobs
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
animate_movement=1
light_range = 3
- can_buckle = 1
+ can_buckle = TRUE
buckle_movable = 1
buckle_lying = 0
diff --git a/code/modules/virus2/analyser.dm b/code/modules/virus2/analyser.dm
index b45dba31ed..5a736c28f7 100644
--- a/code/modules/virus2/analyser.dm
+++ b/code/modules/virus2/analyser.dm
@@ -3,8 +3,8 @@
desc = "Analyzes diseases to find out information about them!"
icon = 'icons/obj/virology_vr.dmi' //VOREStation Edit
icon_state = "analyser"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/scanning = 0
var/pause = 0
diff --git a/code/modules/virus2/biohazard destroyer.dm b/code/modules/virus2/biohazard destroyer.dm
index 7d05c2f607..eabb3f8c62 100644
--- a/code/modules/virus2/biohazard destroyer.dm
+++ b/code/modules/virus2/biohazard destroyer.dm
@@ -3,8 +3,8 @@
icon = 'icons/obj/pipes/disposal.dmi'
icon_state = "disposalbio"
var/list/accepts = list(/obj/item/clothing,/obj/item/weapon/virusdish/,/obj/item/weapon/cureimplanter,/obj/item/weapon/diseasedisk,/obj/item/weapon/reagent_containers)
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
/obj/machinery/disease2/biodestroyer/attackby(var/obj/I as obj, var/mob/user as mob)
for(var/path in accepts)
diff --git a/code/modules/virus2/dishincubator.dm b/code/modules/virus2/dishincubator.dm
index 9dd935247a..399aca8738 100644
--- a/code/modules/virus2/dishincubator.dm
+++ b/code/modules/virus2/dishincubator.dm
@@ -1,8 +1,8 @@
/obj/machinery/disease2/incubator/
name = "pathogenic incubator"
desc = "Encourages the growth of diseases. This model comes with a dispenser system and a small radiation generator."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
icon = 'icons/obj/virology_vr.dmi' //VOREStation Edit
icon_state = "incubator"
var/obj/item/weapon/virusdish/dish
diff --git a/code/modules/virus2/isolator.dm b/code/modules/virus2/isolator.dm
index d4053e8e52..61fa5cf820 100644
--- a/code/modules/virus2/isolator.dm
+++ b/code/modules/virus2/isolator.dm
@@ -1,8 +1,8 @@
/obj/machinery/disease2/isolator/
name = "pathogenic isolator"
desc = "Used to isolate and identify diseases, allowing for comparison with a remote database."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
icon = 'icons/obj/virology_vr.dmi' //VOREStation Edit
icon_state = "isolator"
var/isolating = 0
diff --git a/code/modules/vore/eating/living_ch.dm b/code/modules/vore/eating/living_ch.dm
index 58f4c656e3..ce9b7bd72d 100644
--- a/code/modules/vore/eating/living_ch.dm
+++ b/code/modules/vore/eating/living_ch.dm
@@ -88,7 +88,7 @@ mob/living/proc/check_vorefootstep(var/m_intent, var/turf/T)
var/mob/living/user = usr
- var/mob/living/TG = input("Choose who to transfer from") as null| mob in view(user.loc,1)
+ var/mob/living/TG = input("Choose who to transfer from") as null| mob in view(1,user.loc)
if(!TG)
return FALSE
if(TG.give_reagents == FALSE && user != TG) //User isnt forced to allow giving in prefs if they are the one doing it
@@ -107,7 +107,7 @@ mob/living/proc/check_vorefootstep(var/m_intent, var/turf/T)
if("Cancel")
return FALSE
if("Vore belly")
- var/mob/living/TR = input(user,"Choose who to transfer to","Select Target") as null|mob in view(user.loc,1)
+ var/mob/living/TR = input(user,"Choose who to transfer to","Select Target") as null|mob in view(1,user.loc)
if(!TR) return FALSE
if(TR == user) //Proceed, we dont need to have prefs enabled for transfer within user
@@ -121,9 +121,9 @@ mob/living/proc/check_vorefootstep(var/m_intent, var/turf/T)
return FALSE
if(TG == user)
- user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from their [RTB] into their [TB].")
+ user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from their [lowertext(RTB.name)] into their [lowertext(TB.name)].")
else
- user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from [TG]'s [RTB] into their [TB].")
+ user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from [TG]'s [lowertext(RTB.name)] into their [lowertext(TB.name)].")
add_attack_logs(user,TR,"Transfered [RTB.reagent_name] from [TG]'s [RTB] to [TR]'s [TB]") //Bonus for staff so they can see if people have abused transfer and done pref breaks
RTB.reagents.vore_trans_to_mob(TR, transfer_amount, CHEM_VORE, 1, 0, TB)
@@ -138,29 +138,29 @@ mob/living/proc/check_vorefootstep(var/m_intent, var/turf/T)
if(!Adjacent(TR) || !Adjacent(TG))
return //No long distance transfer
if(!TR.reagents.get_free_space())
- to_chat(user, "[TR]'s [TB] is full!")
+ to_chat(user, "[TR]'s [lowertext(TB.name)] is full!")
return FALSE
if(TG == user)
- user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from their [RTB] into [TR]'s [TB].")
+ user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from their [lowertext(RTB.name)] into [TR]'s [lowertext(TB.name)].")
else
- user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from [TG]s [RTB] into [TR]'s [TB].")
+ user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from [TG]s [lowertext(RTB.name)] into [TR]'s [lowertext(TB.name)].")
RTB.reagents.vore_trans_to_mob(TR, transfer_amount, CHEM_VORE, 1, 0, TB)
add_attack_logs(user,TR,"Transfered reagents from [TG]'s [RTB] to [TR]'s [TB]") //Bonus for staff so they can see if people have abused transfer and done pref breaks
if("Stomach")
- var/mob/living/TR = input(user,"Choose who to transfer to","Select Target") as null|mob in view(user.loc,1)
+ var/mob/living/TR = input(user,"Choose who to transfer to","Select Target") as null|mob in view(1,user.loc)
if(!TR) return
if(!Adjacent(TR) || !Adjacent(TG))
return //No long distance transfer
if(TR == user) //Proceed, we dont need to have prefs enabled for transfer within user
if(TG == user)
- user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from their [RTB] into their stomach.")
+ user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from their [lowertext(RTB.name)] into their stomach.")
else
- user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from [TG]'s [RTB] into their stomach.")
+ user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from [TG]'s [lowertext(RTB.name)] into their stomach.")
RTB.reagents.vore_trans_to_mob(TR, transfer_amount, CHEM_INGEST, 1, 0, null)
add_attack_logs(user,TR,"Transfered [RTB.reagent_name] from [TG]'s [RTB] to [TR]'s Stomach")
@@ -170,16 +170,16 @@ mob/living/proc/check_vorefootstep(var/m_intent, var/turf/T)
else
if(TG == user)
- user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from their [RTB] into [TR]'s stomach.")
+ user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from their [lowertext(RTB.name)] into [TR]'s stomach.")
else
- user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from [TG]'s [RTB] into [TR]'s stomach.")
+ user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from [TG]'s [lowertext(RTB.name)] into [TR]'s stomach.")
RTB.reagents.vore_trans_to_mob(TR, transfer_amount, CHEM_INGEST, 1, 0, null)
add_attack_logs(user,TR,"Transfered [RTB.reagent_name] from [TG]'s [RTB] to [TR]'s Stomach") //Bonus for staff so they can see if people have abused transfer and done pref breaks
if("Container")
var/list/choices = list()
- for(var/obj/item/weapon/reagent_containers/rc in view(user.loc,1))
+ for(var/obj/item/weapon/reagent_containers/rc in view(1,user.loc))
choices += rc
var/obj/item/weapon/reagent_containers/T = input(user,"Choose what to transfer to","Select Target") as null|anything in choices
if(!T)
@@ -188,9 +188,9 @@ mob/living/proc/check_vorefootstep(var/m_intent, var/turf/T)
return //No long distance transfer
if(TG == user)
- user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from their [RTB] into [T].")
+ user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from their [lowertext(RTB.name)] into [T].")
else
- user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from [TG]'s [RTB] into [T].")
+ user.custom_emote_vr(1, "[RTB.reagent_transfer_verb] [RTB.reagent_name] from [TG]'s [lowertext(RTB.name)] into [T].")
RTB.reagents.vore_trans_to_con(T, transfer_amount, 1, 0)
add_attack_logs(user, T,"Transfered [RTB.reagent_name] from [TG]'s [RTB] to a [T]") //Bonus for staff so they can see if people have abused transfer and done pref breaks
@@ -201,13 +201,13 @@ mob/living/proc/check_vorefootstep(var/m_intent, var/turf/T)
var/puddle_amount = round(amount_removed/5)
if(puddle_amount == 0)
- to_chat(user,"[RTB.reagent_name] dripples from the [RTB], not enough to form a puddle. ")
+ to_chat(user,"[RTB.reagent_name] dripples from the [lowertext(RTB.name)], not enough to form a puddle. ")
return
if(TG == user)
- user.custom_emote_vr(1, "spills [RTB.reagent_name] from their [RTB] onto the floor!")
+ user.custom_emote_vr(1, "spills [RTB.reagent_name] from their [lowertext(RTB.name)] onto the floor!")
else
- user.custom_emote_vr(1, "spills [RTB.reagent_name] from [TG]'s [RTB] onto the floor!")
+ user.custom_emote_vr(1, "spills [RTB.reagent_name] from [TG]'s [lowertext(RTB.name)] onto the floor!")
var/obj/effect/decal/cleanable/blood/reagent/puddle = new /obj/effect/decal/cleanable/blood/reagent(RTB.reagent_name, RTB.reagentcolor, RTB.reagentid, puddle_amount, user.ckey, TG.ckey)
puddle.loc = TG.loc
@@ -220,20 +220,25 @@ mob/living/proc/check_vorefootstep(var/m_intent, var/turf/T)
if(soundfile)
playsound(src, soundfile, vol = 100, vary = 1, falloff = VORE_SOUND_FALLOFF, preference = /datum/client_preference/eating_noises)
-/mob/living/proc/vore_bellyrub(var/mob/living/T)
+/mob/living/proc/vore_bellyrub(var/mob/living/T in view(1,src))
set name = "Give Bellyrubs"
set category = "Abilities"
set desc = "Provide bellyrubs to either yourself or another mob with a belly."
if(!T)
- T = input("Choose whose belly to rub") as null| mob in view(src.loc,1)
+ T = input("Choose whose belly to rub") as null| mob in view(1,src)
if(!T)
return FALSE
+ if(!T in view(1,src))
+ return FALSE
if(T.vore_selected)
var/obj/belly/B = T.vore_selected
if(istype(B))
- custom_emote_vr(1, "gives some rubs over [T]'s [B].")
+ if(T == src)
+ custom_emote_vr(1, "rubs their [lowertext(B.name)].")
+ else
+ custom_emote_vr(1, "gives some rubs over [T]'s [lowertext(B.name)].")
B.quick_cycle()
return TRUE
to_chat(src, "There is no suitable belly for rubs.")
- return FALSE
\ No newline at end of file
+ return FALSE
diff --git a/code/modules/vore/eating/vorepanel_vr.dm b/code/modules/vore/eating/vorepanel_vr.dm
index 09d1f5b622..c506ff98af 100644
--- a/code/modules/vore/eating/vorepanel_vr.dm
+++ b/code/modules/vore/eating/vorepanel_vr.dm
@@ -563,7 +563,7 @@
to_chat(user,"You begin to push [M] to freedom!")
to_chat(M,"[host] begins to push you to freedom!")
- to_chat(M.loc,"Someone is trying to escape from inside you!")
+ to_chat(OB.owner,"Someone is trying to escape from inside you!")
sleep(50)
if(prob(33))
OB.release_specific_contents(M)
diff --git a/code/modules/vore/fluffstuff/custom_clothes_vr.dm b/code/modules/vore/fluffstuff/custom_clothes_vr.dm
index df2f8764be..9955961f5d 100644
--- a/code/modules/vore/fluffstuff/custom_clothes_vr.dm
+++ b/code/modules/vore/fluffstuff/custom_clothes_vr.dm
@@ -139,7 +139,7 @@
icon_state = "joanasuna"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
- item_state = "joanasuna"
+ item_state = "joanasuna_mob"
//eekasqueak:Serkii Miishy
/obj/item/clothing/under/skirt/fluff/serkii
@@ -150,7 +150,7 @@
icon_state = "serkiskirt"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
- item_state = "serkiskirt"
+ item_state = "serkiskirt_mob"
//Unknown. Please check records from the forums.
/obj/item/clothing/under/suit_jacket/female/fluff/miqote
@@ -161,7 +161,7 @@
icon_state = "miqote"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
- item_state = "miqote"
+ item_state = "miqote_mob"
//JoanRisu:Joan Risu
/obj/item/clothing/under/fluff/nightgown
@@ -172,7 +172,7 @@
icon_state = "joannightgown"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
- item_state = "joannightgown"
+ item_state = "joannightgown_mob"
//Vorrarkul:Lucina Dakarim
/obj/item/clothing/under/dress/fluff/lucinadress
@@ -464,7 +464,7 @@
icon_state = "harmcaptain"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
- item_state = "harmcaptain"
+ item_state = "harmcaptain_mob"
//Variant
/obj/item/clothing/under/rank/captain/fluff/harmuniform/centcom
name = "\improper CentCom administrator's uniform"
@@ -484,7 +484,7 @@
icon_state = "tasaldsuit"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
- item_state = "tasaldsuit"
+ item_state = "tasaldsuit_mob"
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
// bwoincognito:Tasald Corlethian
@@ -653,7 +653,7 @@
icon_state = "screesuit"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
- item_state = "screesuit"
+ item_state = "screesuit_mob"
/obj/item/clothing/under/fluff/screesuit/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
@@ -946,7 +946,7 @@ No. With a teleporter? Just *no*. - Hawk, YW
name = "Earth Swimsuit"
desc = "The suit of Subject 688,509,403. Made of an enviromentally safe elastic. Dry-clean not required."
icon_state = "fluffearthenbreath"
- item_state = "fluffearthenbreath"
+ item_state = "fluffearthenbreath_mob"
//jacobdragon:Earthen Breath
/obj/item/clothing/head/fluff/hairflowerpin
@@ -1490,7 +1490,7 @@ Departamental Swimsuits, for general use
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "nanovest"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
- item_state = "nanovest"
+ item_state = "nanovest_mob"
//General use
/obj/item/clothing/suit/storage/fluff/loincloth
@@ -1501,7 +1501,7 @@ Departamental Swimsuits, for general use
icon_state = "loincloth"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
- item_state = "loincloth"
+ item_state = "loincloth_mob"
//BeyondMyLife: Ne'tra Ky'ram
/obj/item/clothing/suit/storage/hooded/wintercoat/kilanocoat
@@ -1559,7 +1559,7 @@ Departamental Swimsuits, for general use
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "kilanosuit"
- item_state = "kilanosuit"
+ item_state = "kilanosuit_mob"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -1656,7 +1656,7 @@ Departamental Swimsuits, for general use
name = "purple and silver dress uniform"
desc = "A royal purple dress, replicating the usual captains dress, made of the same glossy/silky material, with odd oriental and foriegn patterns on it, silver lined too!"
icon_state = "kilanosuit_p"
- item_state = "kilanosuit_p"
+ item_state = "kilanosuit_p_mob"
//Mewchild: Phi Vietsi
/obj/item/clothing/gloves/ring/seal/signet/fluff/phi
@@ -1843,8 +1843,8 @@ Departamental Swimsuits, for general use
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "blackutility_med"
- worn_state = "blackutility_med"
- item_state = "blackutility_med"
+ worn_state = "blackutility_med_mob"
+ item_state = "blackutility_med_mob"
rolled_down = 0
rolled_sleeves = 0
@@ -1903,6 +1903,7 @@ Departamental Swimsuits, for general use
body_parts_covered = UPPER_TORSO|LOWER_TORSO
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "latex_clothes"
+ item_state = "latex_clothes_mob"
item_icons = null
default_worn_icon = 'icons/vore/custom_clothes_vr.dmi'
color = COLOR_NAVY
diff --git a/code/modules/vore/fluffstuff/custom_items_vr.dm b/code/modules/vore/fluffstuff/custom_items_vr.dm
index 9eba770312..23801db70f 100644
--- a/code/modules/vore/fluffstuff/custom_items_vr.dm
+++ b/code/modules/vore/fluffstuff/custom_items_vr.dm
@@ -173,8 +173,8 @@
item_state = "joanariamob"
origin_tech = "materials=7"
force = 15
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -933,8 +933,8 @@
icon_state = "stunstaff00"
var/base_icon = "stunstaff"
force = 5
- sharp = 0
- edge = 0
+ sharp = FALSE
+ edge = FALSE
throwforce = 7
w_class = ITEMSIZE_HUGE
origin_tech = list(TECH_COMBAT = 2)
@@ -1029,8 +1029,8 @@
var/active_throwforce
var/active_w_class
var/active_embed_chance = 0
- sharp = 0
- edge = 0
+ sharp = FALSE
+ edge = FALSE
/obj/item/weapon/melee/fluffstuff/proc/activate(mob/living/user)
if(active)
@@ -1039,8 +1039,8 @@
embed_chance = active_embed_chance
force = active_force
throwforce = active_throwforce
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
w_class = active_w_class
playsound(src, 'sound/weapons/sparkle.ogg', 50, 1)
@@ -1112,8 +1112,8 @@
..()
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
- sharp = 1
- edge = 1
+ sharp = TRUE
+ edge = TRUE
icon_state = "[active_state]_sharp"
damtype = BRUTE
diff --git a/code/modules/vore/smoleworld/smoleworld_vr.dm b/code/modules/vore/smoleworld/smoleworld_vr.dm
index ebc0aa0485..f9d1c92a64 100644
--- a/code/modules/vore/smoleworld/smoleworld_vr.dm
+++ b/code/modules/vore/smoleworld/smoleworld_vr.dm
@@ -108,7 +108,7 @@
/obj/structure/smoletrack
icon = 'icons/vore/smoleworld_vr.dmi'
color = "#ffffff"
- density = 0
+ density = FALSE
/obj/structure/smoletrack/attack_hand(mob/user)
if(user.a_intent == I_DISARM)
@@ -164,35 +164,35 @@
icon = 'icons/vore/smoleworld_vr.dmi'
icon_state = "carstraight"
desc = "A long set of tiny road."
- anchored = 1
+ anchored = TRUE
/obj/structure/smoletrack/roadT
name = "road threeway piece"
icon = 'icons/vore/smoleworld_vr.dmi'
icon_state = "carthreeway"
desc = "A tiny threeway road piece."
- anchored = 1
+ anchored = TRUE
/obj/structure/smoletrack/roadturn
name = "road turn piece"
icon = 'icons/vore/smoleworld_vr.dmi'
icon_state = "carturn"
desc = "A tiny turn road piece."
- anchored = 1
+ anchored = TRUE
/obj/structure/smoletrack/roadF
name = "road four-way piece"
icon = 'icons/vore/smoleworld_vr.dmi'
icon_state = "carfourway"
desc = "A four-way road piece."
- anchored = 1
+ anchored = TRUE
//buildings code
//Defining building actions
/obj/structure/smolebuilding
icon = 'icons/vore/smoleworld_vr.dmi'
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
color = "#ffffff"
var/health = 75
var/damage
@@ -317,7 +317,7 @@
/obj/structure/smoleruins
icon = 'icons/vore/smoleworld_vr.dmi'
icon_state = "ruins"
- density = 0
+ density = FALSE
/obj/structure/smolebuilding/houses
name = "smole houses"
diff --git a/code/modules/vore/weight/fitness_machines_vr.dm b/code/modules/vore/weight/fitness_machines_vr.dm
index e9125b26d8..ca6267ba49 100644
--- a/code/modules/vore/weight/fitness_machines_vr.dm
+++ b/code/modules/vore/weight/fitness_machines_vr.dm
@@ -2,7 +2,7 @@
name = "workout equipment"
desc = "A utility often used to lose weight."
icon = 'icons/obj/machines/fitness_machines_vr.dmi'
- anchored = 1
+ anchored = TRUE
use_power = USE_POWER_OFF
idle_power_usage = 0
active_power_usage = 0
@@ -32,8 +32,8 @@
name = "punching bag"
desc = "A bag often used to relieve stress and burn fat."
icon_state = "punchingbag"
- anchored = 0
- density = 1
+ anchored = FALSE
+ density = TRUE
workout_sounds = list(
"punch")
messages = list(
@@ -87,7 +87,7 @@
icon = 'icons/obj/machines/fitness_machines_vr.dmi'
icon_state = "scale"
desc = "A scale used to measure ones weight relative to their size and species."
- anchored = 1 // Set to 0 when we can construct or dismantle these.
+ anchored = TRUE // Set to 0 when we can construct or dismantle these.
use_power = USE_POWER_OFF
idle_power_usage = 0
active_power_usage = 0
diff --git a/code/modules/xenoarcheaology/anomaly_container.dm b/code/modules/xenoarcheaology/anomaly_container.dm
index 795cd9d6df..f9ac6ef4f5 100644
--- a/code/modules/xenoarcheaology/anomaly_container.dm
+++ b/code/modules/xenoarcheaology/anomaly_container.dm
@@ -3,7 +3,7 @@
desc = "Used to safely contain and move anomalies."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "anomaly_container"
- density = 1
+ density = TRUE
var/obj/machinery/artifact/contained
diff --git a/code/modules/xenoarcheaology/artifacts/artifact.dm b/code/modules/xenoarcheaology/artifacts/artifact.dm
index 3344afa24e..bbf54ed469 100644
--- a/code/modules/xenoarcheaology/artifacts/artifact.dm
+++ b/code/modules/xenoarcheaology/artifacts/artifact.dm
@@ -4,7 +4,7 @@
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "ano00"
var/icon_num = 0
- density = 1
+ density = TRUE
var/datum/artifact_effect/my_effect
var/datum/artifact_effect/secondary_effect
var/being_used = 0
diff --git a/code/modules/xenoarcheaology/artifacts/autocloner.dm b/code/modules/xenoarcheaology/artifacts/autocloner.dm
index 28cb0a7360..96195fd700 100644
--- a/code/modules/xenoarcheaology/artifacts/autocloner.dm
+++ b/code/modules/xenoarcheaology/artifacts/autocloner.dm
@@ -7,7 +7,7 @@
var/time_spent_spawning = 0
var/time_per_spawn = 0
var/last_process= 0
- density = 1
+ density = TRUE
var/previous_power_state = 0
use_power = USE_POWER_IDLE
diff --git a/code/modules/xenoarcheaology/artifacts/crystal.dm b/code/modules/xenoarcheaology/artifacts/crystal.dm
index c090c23a3f..a1d93d824b 100644
--- a/code/modules/xenoarcheaology/artifacts/crystal.dm
+++ b/code/modules/xenoarcheaology/artifacts/crystal.dm
@@ -2,7 +2,7 @@
name = "large crystal"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "crystal"
- density = 1
+ density = TRUE
/obj/structure/crystal/New()
..()
diff --git a/code/modules/xenoarcheaology/artifacts/gigadrill.dm b/code/modules/xenoarcheaology/artifacts/gigadrill.dm
index b30b1ed959..5579f3d9a6 100644
--- a/code/modules/xenoarcheaology/artifacts/gigadrill.dm
+++ b/code/modules/xenoarcheaology/artifacts/gigadrill.dm
@@ -6,7 +6,7 @@
var/active = 0
var/drill_time = 10
var/turf/drilling_turf
- density = 1
+ density = TRUE
layer = ABOVE_JUNK_LAYER
/obj/machinery/giga_drill/attack_hand(mob/user as mob)
@@ -25,10 +25,10 @@
var/turf/simulated/mineral/M = A
drilling_turf = get_turf(src)
src.visible_message("\The [src] begins to drill into \the [M].")
- anchored = 1
+ anchored = TRUE
spawn(drill_time)
if(get_turf(src) == drilling_turf && active)
M.GetDrilled()
src.loc = M
drilling_turf = null
- anchored = 0
+ anchored = FALSE
diff --git a/code/modules/xenoarcheaology/artifacts/replicator.dm b/code/modules/xenoarcheaology/artifacts/replicator.dm
index a1f069e546..f3ad6d674c 100644
--- a/code/modules/xenoarcheaology/artifacts/replicator.dm
+++ b/code/modules/xenoarcheaology/artifacts/replicator.dm
@@ -3,7 +3,7 @@
desc = "It's some kind of pod with strange wires and gadgets all over it."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "borgcharger0(old)"
- density = 1
+ density = TRUE
idle_power_usage = 100
active_power_usage = 1000
diff --git a/code/modules/xenoarcheaology/boulder.dm b/code/modules/xenoarcheaology/boulder.dm
index b66ed8f0e6..7baa254643 100644
--- a/code/modules/xenoarcheaology/boulder.dm
+++ b/code/modules/xenoarcheaology/boulder.dm
@@ -3,9 +3,9 @@
desc = "Leftover rock from an excavation, it's been partially dug out already but there's still a lot to go."
icon = 'icons/obj/mining.dmi'
icon_state = "boulder1"
- density = 1
+ density = TRUE
opacity = 1
- anchored = 1
+ anchored = TRUE
var/excavation_level = 0
var/datum/geosample/geological_data
var/datum/artifact_find/artifact_find
diff --git a/code/modules/xenoarcheaology/finds/special.dm b/code/modules/xenoarcheaology/finds/special.dm
index 69aa73a02f..02a5096b98 100644
--- a/code/modules/xenoarcheaology/finds/special.dm
+++ b/code/modules/xenoarcheaology/finds/special.dm
@@ -170,7 +170,7 @@
name = "shadow wight"
icon = 'icons/mob/mob.dmi'
icon_state = "shade"
- density = 1
+ density = TRUE
/obj/effect/shadow_wight/New()
START_PROCESSING(SSobj, src)
diff --git a/code/modules/xenoarcheaology/sampling.dm b/code/modules/xenoarcheaology/sampling.dm
index 3cdea12960..f9fc735f2e 100644
--- a/code/modules/xenoarcheaology/sampling.dm
+++ b/code/modules/xenoarcheaology/sampling.dm
@@ -5,7 +5,7 @@
icon_state = "sliver1"
randpixel = 8
w_class = ITEMSIZE_TINY
- sharp = 1
+ sharp = TRUE
var/datum/geosample/geological_data
/obj/item/weapon/rocksliver/New()
diff --git a/code/modules/xenoarcheaology/tools/artifact_analyser.dm b/code/modules/xenoarcheaology/tools/artifact_analyser.dm
index 6175aaf8ad..44afa6ea2c 100644
--- a/code/modules/xenoarcheaology/tools/artifact_analyser.dm
+++ b/code/modules/xenoarcheaology/tools/artifact_analyser.dm
@@ -3,8 +3,8 @@
desc = "Studies the emissions of anomalous materials to discover their uses."
icon = 'icons/obj/virology_vr.dmi' //VOREStation Edit
icon_state = "isolator"
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
var/scan_in_progress = 0
var/scan_num = 0
var/obj/scanned_obj
diff --git a/code/modules/xenoarcheaology/tools/artifact_harvester.dm b/code/modules/xenoarcheaology/tools/artifact_harvester.dm
index 6b47e18617..05aa87442d 100644
--- a/code/modules/xenoarcheaology/tools/artifact_harvester.dm
+++ b/code/modules/xenoarcheaology/tools/artifact_harvester.dm
@@ -2,8 +2,8 @@
name = "Exotic Particle Harvester"
icon = 'icons/obj/virology_vr.dmi' //VOREStation Edit
icon_state = "incubator" //incubator_on
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
idle_power_usage = 50
active_power_usage = 750
use_power = USE_POWER_IDLE
diff --git a/code/modules/xenoarcheaology/tools/artifact_scanner.dm b/code/modules/xenoarcheaology/tools/artifact_scanner.dm
index c5bdfe015a..2b1a1196ca 100644
--- a/code/modules/xenoarcheaology/tools/artifact_scanner.dm
+++ b/code/modules/xenoarcheaology/tools/artifact_scanner.dm
@@ -3,5 +3,5 @@
desc = "Place things here for scanning."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "tele0"
- anchored = 1
- density = 0
+ anchored = TRUE
+ density = FALSE
diff --git a/code/modules/xenoarcheaology/tools/geosample_scanner.dm b/code/modules/xenoarcheaology/tools/geosample_scanner.dm
index d6711db804..dc634789bf 100644
--- a/code/modules/xenoarcheaology/tools/geosample_scanner.dm
+++ b/code/modules/xenoarcheaology/tools/geosample_scanner.dm
@@ -1,8 +1,8 @@
/obj/machinery/radiocarbon_spectrometer
name = "radiocarbon spectrometer"
desc = "A specialised, complex scanner for gleaning information on all manner of small things."
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
icon = 'icons/obj/virology_vr.dmi' //VOREStation Edit
icon_state = "analyser"
diff --git a/code/modules/xenoarcheaology/tools/suspension_generator.dm b/code/modules/xenoarcheaology/tools/suspension_generator.dm
index cd39d0e181..08d41fc121 100644
--- a/code/modules/xenoarcheaology/tools/suspension_generator.dm
+++ b/code/modules/xenoarcheaology/tools/suspension_generator.dm
@@ -3,7 +3,7 @@
desc = "It has stubby legs bolted up against it's body for stabilising."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "suspension2"
- density = 1
+ density = TRUE
req_access = list(access_research)
var/obj/item/weapon/cell/cell
var/locked = TRUE
@@ -95,9 +95,9 @@
else if(W.is_wrench())
if(!suspension_field)
if(anchored)
- anchored = 0
+ anchored = FALSE
else
- anchored = 1
+ anchored = TRUE
playsound(src, W.usesound, 50, 1)
to_chat(user, "You wrench the stabilising legs [anchored ? "into place" : "up against the body"].")
if(anchored)
@@ -198,8 +198,8 @@
/obj/effect/suspension_field
name = "energy field"
icon = 'icons/effects/effects.dmi'
- anchored = 1
- density = 1
+ anchored = TRUE
+ density = TRUE
/obj/effect/suspension_field/Destroy()
for(var/atom/movable/I in src)
diff --git a/code/modules/xenoarcheaology/tools/tools_pickaxe.dm b/code/modules/xenoarcheaology/tools/tools_pickaxe.dm
index 7962976a0e..ddca8b6fe5 100644
--- a/code/modules/xenoarcheaology/tools/tools_pickaxe.dm
+++ b/code/modules/xenoarcheaology/tools/tools_pickaxe.dm
@@ -125,7 +125,7 @@
/obj/item/weapon/pickaxe/hand)
max_storage_space = ITEMSIZE_COST_SMALL * 9
max_w_class = ITEMSIZE_SMALL
- use_to_pickup = 1
+ use_to_pickup = TRUE
/obj/item/weapon/storage/excavation/New()
..()
diff --git a/code/modules/xenobio2/machinery/core_extractor.dm b/code/modules/xenobio2/machinery/core_extractor.dm
index 01068e4cd1..4a6b8651e2 100644
--- a/code/modules/xenobio2/machinery/core_extractor.dm
+++ b/code/modules/xenobio2/machinery/core_extractor.dm
@@ -8,8 +8,8 @@
desc = "A machine for cutting up slimes to get to their cores."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "scanner_0old"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/slimeextractor
var/inuse
var/mob/living/simple_mob/xeno/slime/occupant = null
diff --git a/code/modules/xenobio2/machinery/gene_manipulators.dm b/code/modules/xenobio2/machinery/gene_manipulators.dm
index 4438c60fdf..c896f14309 100644
--- a/code/modules/xenobio2/machinery/gene_manipulators.dm
+++ b/code/modules/xenobio2/machinery/gene_manipulators.dm
@@ -40,8 +40,8 @@
new /obj/item/weapon/disk/xenobio(src)
/obj/machinery/xenobio
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
var/obj/item/weapon/disk/xenobio/loaded_disk //Currently loaded data disk.
diff --git a/code/modules/xenobio2/machinery/injector.dm b/code/modules/xenobio2/machinery/injector.dm
index 2c0454a8e2..3e31b54cd8 100644
--- a/code/modules/xenobio2/machinery/injector.dm
+++ b/code/modules/xenobio2/machinery/injector.dm
@@ -8,8 +8,8 @@
/obj/machinery/xenobio2/manualinjector
name = "biological injector"
desc = "Injects biological organisms that are inserted with the contents of an inserted beaker at the command of a remote computer."
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
use_power = USE_POWER_IDLE
icon = 'icons/obj/biogenerator.dmi'
icon_state = "biogen-work"
diff --git a/code/modules/xenobio2/machinery/slime_replicator.dm b/code/modules/xenobio2/machinery/slime_replicator.dm
index b5e49b7c62..f845ad6e8d 100644
--- a/code/modules/xenobio2/machinery/slime_replicator.dm
+++ b/code/modules/xenobio2/machinery/slime_replicator.dm
@@ -8,8 +8,8 @@
desc = "A machine for creating slimes from cores. Amazing!"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "restruct_0"
- density = 1
- anchored = 1
+ density = TRUE
+ anchored = TRUE
circuit = /obj/item/weapon/circuitboard/slimereplicator
var/obj/item/xenoproduct/slime/core/core = null
var/inuse
diff --git a/icons/vore/custom_clothes_tesh_vr.dmi b/icons/vore/custom_clothes_tesh_vr.dmi
index 95f6819130..53d1abe197 100644
Binary files a/icons/vore/custom_clothes_tesh_vr.dmi and b/icons/vore/custom_clothes_tesh_vr.dmi differ
diff --git a/icons/vore/custom_clothes_vr.dmi b/icons/vore/custom_clothes_vr.dmi
index 595ce2da40..6c8267333a 100644
Binary files a/icons/vore/custom_clothes_vr.dmi and b/icons/vore/custom_clothes_vr.dmi differ