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Bring back ballistics
Now with ez "use old damages" change.
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@@ -22,7 +22,7 @@
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scoped_accuracy = 75
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ignore_visor_zoom_restriction = TRUE // Ignore the restriction on vision modifiers when using this gun's scope.
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one_handed_penalty = 90
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var/bolt_open = 0
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bolt_open = 0 //CHOMP Edit
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/obj/item/weapon/gun/projectile/heavysniper/update_icon()
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if(bolt_open)
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@@ -7,7 +7,7 @@
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var/hollow_point = FALSE //Determines if the round leaves additional shrapnel in the wound
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var/grains = 115 //I hope the unit is obvious
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var/energy //Joules
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var/old_bullet_act = FALSE //This makes it so that the game ignores the new ballistic stuff and uses old damage system for the bullet.
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var/old_bullet_act = TRUE //This makes it so that the game ignores the new ballistic stuff and uses old damage system for the bullet.
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/*energy_add
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Pretty much, when a bullet is a fired from a gun, it replaces the default muzzle velocity of the round with it's own muzzle velocity,
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@@ -3691,6 +3691,9 @@
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#include "code\modules\projectiles\ammunition\rounds.dm"
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#include "code\modules\projectiles\ammunition\rounds_yw.dm"
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#include "code\modules\projectiles\ammunition\smartmag.dm"
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#include "code\modules\projectiles\ammunition\zz_autolathe_ch.dm"
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#include "code\modules\projectiles\ammunition\zz_magazines_ch.dm"
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#include "code\modules\projectiles\ammunition\zz_rounds_ch.dm"
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#include "code\modules\projectiles\brokenguns\energy.dm"
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#include "code\modules\projectiles\brokenguns\launcher.dm"
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#include "code\modules\projectiles\brokenguns\magnetic.dm"
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@@ -3700,6 +3703,7 @@
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#include "code\modules\projectiles\guns\magic.dm"
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#include "code\modules\projectiles\guns\modular_guns.dm"
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#include "code\modules\projectiles\guns\projectile.dm"
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#include "code\modules\projectiles\guns\projectile_ch.dm"
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#include "code\modules\projectiles\guns\vox.dm"
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#include "code\modules\projectiles\guns\energy\bsharpoon_vr.dm"
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#include "code\modules\projectiles\guns\energy\crestrose_vr.dm"
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@@ -3769,6 +3773,7 @@
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#include "code\modules\projectiles\guns\projectile\shotgun_yw.dm"
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#include "code\modules\projectiles\guns\projectile\smartgun.dm"
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#include "code\modules\projectiles\guns\projectile\sniper.dm"
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#include "code\modules\projectiles\guns\projectile\zz_ballistics_ch.dm"
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#include "code\modules\projectiles\guns\projectile\sniper\collapsible_sniper.dm"
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#include "code\modules\projectiles\projectile\arc.dm"
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#include "code\modules\projectiles\projectile\beams.dm"
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@@ -3776,6 +3781,7 @@
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#include "code\modules\projectiles\projectile\beams_vr.dm"
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#include "code\modules\projectiles\projectile\blob.dm"
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#include "code\modules\projectiles\projectile\bullets.dm"
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#include "code\modules\projectiles\projectile\bullets_ch.dm"
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#include "code\modules\projectiles\projectile\bullets_vr.dm"
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#include "code\modules\projectiles\projectile\change.dm"
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#include "code\modules\projectiles\projectile\energy.dm"
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