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[MIRROR] Fixes some bad Destroy()s (#10629)
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -143,7 +143,7 @@
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/obj/machinery/shieldgen/Destroy()
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collapse_shields()
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..()
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. = ..()
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/obj/machinery/shieldgen/proc/shields_up()
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if(active) return 0 //If it's already turned on, how did this get called?
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