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https://github.com/CHOMPStation2/CHOMPStation2.git
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Why in the dicks is slime code so HORRIBLE. Removes a very redundant piece of code in obj/item/attack() dealing with slimes.
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@@ -23,14 +23,8 @@
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/obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
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if (!istype(M)) // not sure if this is the right thing...
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return 0
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var/messagesource = M
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if (can_operate(M)) //Checks if mob is lying down on table for surgery
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if (do_surgery(M,user,src))
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return 0
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if (istype(M,/mob/living/carbon/brain))
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messagesource = M:container
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if(!istype(M) || (can_operate(M) && do_surgery(M,user,src))) return 0
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/////////////////////////
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user.lastattacked = M
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M.lastattacker = user
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@@ -38,125 +32,29 @@
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
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M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
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msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
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//spawn(1800) // this wont work right
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// M.lastattacker = null
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/////////////////////////
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var/power = force
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if(HULK in user.mutations)
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power *= 2
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if(!istype(M, /mob/living/carbon/human))
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if(istype(M, /mob/living/carbon/slime))
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var/mob/living/carbon/slime/slime = M
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if(prob(25))
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user << "\red [src] passes right through [M]!"
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return
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if(power > 0)
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slime.attacked += 10
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if(slime.Discipline && prob(50)) // wow, buddy, why am I getting attacked??
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slime.Discipline = 0
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if(power >= 3)
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if(slime.is_adult)
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if(prob(5 + round(power/2)))
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if(slime.Victim)
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if(prob(80) && !slime.client)
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slime.Discipline++
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slime.Victim = null
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slime.anchored = 0
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spawn()
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if(slime)
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slime.SStun = 1
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sleep(rand(5,20))
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if(slime)
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slime.SStun = 0
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spawn(0)
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if(slime)
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slime.canmove = 0
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step_away(slime, user)
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if(prob(25 + power))
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sleep(2)
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if(slime && user)
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step_away(slime, user)
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slime.canmove = 1
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else
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if(prob(10 + power*2))
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if(slime)
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if(slime.Victim)
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if(prob(80) && !slime.client)
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slime.Discipline++
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if(slime.Discipline == 1)
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slime.attacked = 0
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spawn()
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if(slime)
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slime.SStun = 1
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sleep(rand(5,20))
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if(slime)
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slime.SStun = 0
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slime.Victim = null
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slime.anchored = 0
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spawn(0)
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if(slime && user)
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step_away(slime, user)
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slime.canmove = 0
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if(prob(25 + power*4))
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sleep(2)
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if(slime && user)
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step_away(slime, user)
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slime.canmove = 1
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var/showname = "."
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if(user)
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showname = " by [user]."
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if(!(user in viewers(M, null)))
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showname = "."
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for(var/mob/O in viewers(messagesource, null))
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if(attack_verb.len)
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O.show_message("\red <B>[M] has been [pick(attack_verb)] with [src][showname] </B>", 1)
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else
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O.show_message("\red <B>[M] has been attacked with [src][showname] </B>", 1)
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if(!showname && user)
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if(user.client)
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user << "\red <B>You attack [M] with [src]. </B>"
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// TODO: needs to be refactored into a mob/living level attacked_by() proc. ~Z
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if(istype(M, /mob/living/carbon/human))
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var/hit = M:attacked_by(src, user, def_zone)
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if (hit && hitsound)
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var/mob/living/carbon/human/H = M
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var/hit = H.attacked_by(src, user, def_zone)
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if(hit && hitsound)
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playsound(loc, hitsound, 50, 1, -1)
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return hit
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else
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user.visible_message("<span class='danger'>[M] has been [pick(attack_verb)] with [src] by [user]!</span>")
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if (hitsound)
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playsound(loc, hitsound, 50, 1, -1)
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switch(damtype)
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if("brute")
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if(istype(src, /mob/living/carbon/slime))
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M.adjustBrainLoss(power)
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else
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M.take_organ_damage(power)
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if (prob(33)) // Added blood for whacking non-humans too
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var/turf/location = M.loc
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if (istype(location, /turf/simulated))
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location:add_blood_floor(M)
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M.take_organ_damage(power)
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if(prob(33)) // Added blood for whacking non-humans too
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var/turf/simulated/location = get_turf(M)
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if(istype(location)) location.add_blood_floor(M)
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if("fire")
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if (!(COLD_RESISTANCE in M.mutations))
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M.take_organ_damage(0, power)
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