Why in the dicks is slime code so HORRIBLE. Removes a very redundant piece of code in obj/item/attack() dealing with slimes.

This commit is contained in:
Zuhayr
2014-12-24 04:02:45 +10:30
parent cc00fa3d52
commit 5d6e805206

View File

@@ -23,14 +23,8 @@
/obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
if (!istype(M)) // not sure if this is the right thing...
return 0
var/messagesource = M
if (can_operate(M)) //Checks if mob is lying down on table for surgery
if (do_surgery(M,user,src))
return 0
if (istype(M,/mob/living/carbon/brain))
messagesource = M:container
if(!istype(M) || (can_operate(M) && do_surgery(M,user,src))) return 0
/////////////////////////
user.lastattacked = M
M.lastattacker = user
@@ -38,125 +32,29 @@
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
//spawn(1800) // this wont work right
// M.lastattacker = null
/////////////////////////
var/power = force
if(HULK in user.mutations)
power *= 2
if(!istype(M, /mob/living/carbon/human))
if(istype(M, /mob/living/carbon/slime))
var/mob/living/carbon/slime/slime = M
if(prob(25))
user << "\red [src] passes right through [M]!"
return
if(power > 0)
slime.attacked += 10
if(slime.Discipline && prob(50)) // wow, buddy, why am I getting attacked??
slime.Discipline = 0
if(power >= 3)
if(slime.is_adult)
if(prob(5 + round(power/2)))
if(slime.Victim)
if(prob(80) && !slime.client)
slime.Discipline++
slime.Victim = null
slime.anchored = 0
spawn()
if(slime)
slime.SStun = 1
sleep(rand(5,20))
if(slime)
slime.SStun = 0
spawn(0)
if(slime)
slime.canmove = 0
step_away(slime, user)
if(prob(25 + power))
sleep(2)
if(slime && user)
step_away(slime, user)
slime.canmove = 1
else
if(prob(10 + power*2))
if(slime)
if(slime.Victim)
if(prob(80) && !slime.client)
slime.Discipline++
if(slime.Discipline == 1)
slime.attacked = 0
spawn()
if(slime)
slime.SStun = 1
sleep(rand(5,20))
if(slime)
slime.SStun = 0
slime.Victim = null
slime.anchored = 0
spawn(0)
if(slime && user)
step_away(slime, user)
slime.canmove = 0
if(prob(25 + power*4))
sleep(2)
if(slime && user)
step_away(slime, user)
slime.canmove = 1
var/showname = "."
if(user)
showname = " by [user]."
if(!(user in viewers(M, null)))
showname = "."
for(var/mob/O in viewers(messagesource, null))
if(attack_verb.len)
O.show_message("\red <B>[M] has been [pick(attack_verb)] with [src][showname] </B>", 1)
else
O.show_message("\red <B>[M] has been attacked with [src][showname] </B>", 1)
if(!showname && user)
if(user.client)
user << "\red <B>You attack [M] with [src]. </B>"
// TODO: needs to be refactored into a mob/living level attacked_by() proc. ~Z
if(istype(M, /mob/living/carbon/human))
var/hit = M:attacked_by(src, user, def_zone)
if (hit && hitsound)
var/mob/living/carbon/human/H = M
var/hit = H.attacked_by(src, user, def_zone)
if(hit && hitsound)
playsound(loc, hitsound, 50, 1, -1)
return hit
else
user.visible_message("<span class='danger'>[M] has been [pick(attack_verb)] with [src] by [user]!</span>")
if (hitsound)
playsound(loc, hitsound, 50, 1, -1)
switch(damtype)
if("brute")
if(istype(src, /mob/living/carbon/slime))
M.adjustBrainLoss(power)
else
M.take_organ_damage(power)
if (prob(33)) // Added blood for whacking non-humans too
var/turf/location = M.loc
if (istype(location, /turf/simulated))
location:add_blood_floor(M)
M.take_organ_damage(power)
if(prob(33)) // Added blood for whacking non-humans too
var/turf/simulated/location = get_turf(M)
if(istype(location)) location.add_blood_floor(M)
if("fire")
if (!(COLD_RESISTANCE in M.mutations))
M.take_organ_damage(0, power)