WIP on detective work overhaul

Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
This commit is contained in:
SkyMarshal
2012-01-31 02:01:37 -07:00
parent d2eff85c17
commit 5dba3ccf88
20 changed files with 411 additions and 53 deletions
+1 -1
View File
@@ -2642,7 +2642,7 @@
"aYP" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 1},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/quartermaster/sorting)
"aYQ" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor,/area/quartermaster/sorting)
"aYR" = (/obj/machinery/door_control{id = "aicore"; name = "AI Core Access"; pixel_x = -22; pixel_y = 2; req_access_txt = ""},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/captain)
"aYS" = (/obj/structure/stool/chair{dir = 1},/obj/effect/landmark/start{name = "Captain"},/obj/machinery/door_control{id = "aicore"; name = "AI Core Access"; pixel_x = 21; pixel_y = 20; req_access_txt = ""},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/captain)
"aYS" = (/obj/structure/stool/chair{dir = 1},/obj/effect/landmark/start{name = "Captain"},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/captain)
"aYT" = (/obj/item/weapon/paper{info = "Our scientists stole your suit and shoved it in their destructive analyzer. We replaced it with one that isn't space capable. <br><br>--Central Command"; name = "Important Memo"},/obj/item/weapon/book/manual/security_space_law,/obj/structure/table/woodentable,/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/captain)
"aYU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/machinery/keycard_auth{pixel_x = 25},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/captain)
"aYV" = (/obj/machinery/telecomms/allinone{frequency = 144.7},/turf/simulated/floor/grid,/area/turret_protected/ai)