mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
WIP on detective work overhaul
Give command ported, with more sanity checks (It works, now!) Added BS12 c4 in addition to TG c4 Fixed server air alarm Book length increased 3 fold. Blood and gibs now maintains DNA Fixed evidence bags Ported the awesome BS12 handcuff stuff, with flavor text.
This commit is contained in:
@@ -677,6 +677,7 @@
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#include "code\game\objects\items\weapons\stungloves.dm"
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#include "code\game\objects\items\weapons\surgery_tools.dm"
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#include "code\game\objects\items\weapons\swords_axes_etc.dm"
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#include "code\game\objects\items\weapons\syndie.dm"
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#include "code\game\objects\items\weapons\table_rack_parts.dm"
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#include "code\game\objects\items\weapons\teleportation.dm"
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#include "code\game\objects\items\weapons\tiles_wires.dm"
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@@ -830,6 +831,7 @@
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#include "code\modules\mob\living\say.dm"
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#include "code\modules\mob\living\blob\blob.dm"
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#include "code\modules\mob\living\carbon\carbon.dm"
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#include "code\modules\mob\living\carbon\give.dm"
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#include "code\modules\mob\living\carbon\shock.dm"
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#include "code\modules\mob\living\carbon\alien\alien.dm"
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#include "code\modules\mob\living\carbon\alien\say.dm"
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@@ -16,8 +16,6 @@
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*/
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/obj/item/weapon/evidencebag/afterattack(obj/item/O, mob/user as mob)
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//Now you can put it into a briefcase, if it is in your hand. Otherwise, if it is evidence on the ground, it picks it up.
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if(istype(O, /obj/item/weapon/storage) && O in user)
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user << "You put the evidence bag into the [O]."
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return ..()
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@@ -30,10 +28,13 @@
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if(src.contents.len > 0)
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user << "The [src] already has something inside it."
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return ..()
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if(istype(O.loc, /obj/item/weapon/storage))
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user << "This is broke as hell."
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return
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if(istype(O.loc,/obj/item/weapon/storage))
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var/obj/item/weapon/storage/U = O.loc
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user.client.screen -= O
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U.contents.Remove(O)
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if(istype(O.loc,/obj/item/clothing/suit/storage/))
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var/obj/item/clothing/suit/storage/U = O.loc
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user.client.screen -= O
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U.contents.Remove(O)
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user << "You put the [O] inside the [src]."
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icon_state = "evidence"
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@@ -67,7 +68,7 @@
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new /obj/item/weapon/evidencebag(src)
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new /obj/item/weapon/evidencebag(src)
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new /obj/item/weapon/evidencebag(src)
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new /obj/item/weapon/f_card(src)
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new /obj/item/weapon/evidencebag(src)
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new /obj/item/weapon/f_card(src)
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..()
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return
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@@ -2,7 +2,7 @@
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layer = 2
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var/level = 2
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var/flags = FPRINT
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var/fingerprints = null
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var/list/fingerprints
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var/list/fingerprintshidden = new/list()
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var/fingerprintslast = null
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var/blood_DNA = null
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@@ -169,6 +169,7 @@ var
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//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
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const/MAX_MESSAGE_LEN = 1024
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const/MAX_PAPER_MESSAGE_LEN = 3072
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const/MAX_BOOK_MESSAGE_LEN = 9216
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list/paper_blacklist = list("script","frame","iframe","input","button","a","embed","object")
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@@ -187,4 +187,107 @@
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var/dy = T.y - centerturf.y
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if(dx*dx + dy*dy <= rsq)
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turfs += T
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return turfs
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return turfs
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proc/check_can_reach(atom/user, atom/target)
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var/direct = get_dir(user, target)
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var/obj/item/weapon/dummy/D = new /obj/item/weapon/dummy( user.loc )
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var/ok = 0
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if ( (direct - 1) & direct)
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// ------- CLICKED OBJECT IS LOCATED IN A DIAGONAL POSITION FROM THE PERSON -------
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var/turf/Step_1
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var/turf/Step_2
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switch(direct)
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if(5.0)
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Step_1 = get_step(user, NORTH)
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Step_2 = get_step(user, EAST)
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if(6.0)
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Step_1 = get_step(user, SOUTH)
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Step_2 = get_step(user, EAST)
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if(9.0)
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Step_1 = get_step(user, NORTH)
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Step_2 = get_step(user, WEST)
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if(10.0)
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Step_1 = get_step(user, SOUTH)
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Step_2 = get_step(user, WEST)
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else
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if(Step_1 && Step_2)
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// ------- BOTH CARDINAL DIRECTIONS OF THE DIAGONAL EXIST IN THE GAME WORLD -------
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var/check_1 = 0
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var/check_2 = 0
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if(step_to(D, Step_1))
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check_1 = 1
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for(var/obj/border_obstacle in Step_1)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CheckExit(D, target))
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check_1 = 0
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// ------- YOU TRIED TO CLICK ON AN ITEM THROUGH A WINDOW (OR SIMILAR THING THAT LIMITS ON BORDERS) ON ONE OF THE DIRECITON TILES -------
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for(var/obj/border_obstacle in get_turf(target))
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if((border_obstacle.flags & ON_BORDER) && (target != border_obstacle))
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if(!border_obstacle.CanPass(D, D.loc, 1, 0))
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// ------- YOU TRIED TO CLICK ON AN ITEM THROUGH A WINDOW (OR SIMILAR THING THAT LIMITS ON BORDERS) ON THE TILE YOU'RE ON -------
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check_1 = 0
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D.loc = user.loc
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if(step_to(D, Step_2))
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check_2 = 1
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for(var/obj/border_obstacle in Step_2)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CheckExit(D, target))
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check_2 = 0
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for(var/obj/border_obstacle in get_turf(target))
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if((border_obstacle.flags & ON_BORDER) && (target != border_obstacle))
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if(!border_obstacle.CanPass(D, D.loc, 1, 0))
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check_2 = 0
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if(check_1 || check_2)
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ok = 1
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// ------- YOU CAN REACH THE ITEM THROUGH AT LEAST ONE OF THE TWO DIRECTIONS. GOOD. -------
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/*
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More info:
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If you're trying to click an item in the north-east of your mob, the above section of code will first check if tehre's a tile to the north or you and to the east of you
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These two tiles are Step_1 and Step_2. After this, a new dummy object is created on your location. It then tries to move to Step_1, If it succeeds, objects on the turf you're on and
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the turf that Step_1 is are checked for items which have the ON_BORDER flag set. These are itmes which limit you on only one tile border. Windows, for the most part.
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CheckExit() and CanPass() are use to determine this. The dummy object is then moved back to your location and it tries to move to Step_2. Same checks are performed here.
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If at least one of the two checks succeeds, it means you can reach the item and ok is set to 1.
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*/
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else
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// ------- OBJECT IS ON A CARDINAL TILE (NORTH, SOUTH, EAST OR WEST OR THE TILE YOU'RE ON) -------
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if(target.loc == user.loc)
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ok = 1
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// ------- OBJECT IS ON THE SAME TILE AS YOU -------
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else
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ok = 1
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//Now, check objects to block exit that are on the border
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for(var/obj/border_obstacle in user.loc)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CheckExit(D, target))
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ok = 0
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//Next, check objects to block entry that are on the border
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for(var/obj/border_obstacle in get_turf(target))
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if((border_obstacle.flags & ON_BORDER) && (target != border_obstacle))
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if(!border_obstacle.CanPass(D, D.loc, 1, 0))
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ok = 0
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/*
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See the previous More info, for... more info...
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*/
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if(get_dist(user, target) > 1)
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return 0
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del(D)
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// ------- DUMMY OBJECT'S SERVED IT'S PURPOSE, IT'S REWARDED WITH A SWIFT DELETE -------
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return ok
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@@ -1490,4 +1490,25 @@ proc/get_opposite(var/checkdir)
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list += found_string
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found_char = findtext(cur_text,character,last_found)
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list += copytext(cur_text,last_found,length(cur_text)+1)
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return list
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return list
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/proc/stringmerge(var/text,var/compare,replace = "*")
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//This proc fills in all spaces with the "replace" var (* by default) with whatever
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//is in the other string at the same spot (assuming it is not a replace char).
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//This is used for fingerprints
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var/newtext = text
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if(lentext(text) != lentext(compare))
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return 0
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for(var/i = 1, i < lentext(text), i++)
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var/a = copytext(text,i,i+1)
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var/b = copytext(compare,i,i+1)
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//if it isn't both the same letter, or if they are both the replacement character
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//(no way to know what it was supposed to be)
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if(a != b)
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if(a == replace) //if A is the replacement char
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newtext = copytext(newtext,1,i) + b + copytext(newtext, i+1)
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else if(b == replace) //if B is the replacement char
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newtext = copytext(newtext,1,i) + a + copytext(newtext, i+1)
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else //The lists disagree, Uh-oh!
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return 0
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return newtext
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@@ -88,27 +88,36 @@
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var/mob/living/carbon/human/H = M
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if (!istype(H.dna, /datum/dna))
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return 0
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world << md5(H.dna.uni_identity)
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if (H.gloves)
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if(src.fingerprintslast != H.key)
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src.fingerprintshidden += text("(Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
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src.fingerprintslast = H.key
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return 0
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if (!( src.fingerprints ))
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src.fingerprints = text("[]", md5(H.dna.uni_identity))
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src.fingerprints = list(text("[]&[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), rand(40,60))))
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if(src.fingerprintslast != H.key)
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src.fingerprintshidden += text("Real name: [], Key: []",H.real_name, H.key)
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src.fingerprintslast = H.key
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return 1
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else
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var/list/L = params2list(src.fingerprints)
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L -= md5(H.dna.uni_identity)
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while(L.len >= 3)
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L -= L[1]
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L += md5(H.dna.uni_identity)
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src.fingerprints = list2params(L)
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if(src.fingerprintslast != H.key)
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src.fingerprintshidden += text("Real name: [], Key: []",H.real_name, H.key)
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src.fingerprintslast = H.key
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var/new_prints = 0
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var/prints
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for(var/i = 1, i < src.fingerprints.len, i++)
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var/list/L = params2list(src.fingerprints[i])
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if(L[1] == md5(H.dna.uni_identity))
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new_prints = i
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prints = L[2]
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break
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if(new_prints)
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src.fingerprints[new_prints] = list(text("[]&[]", md5(H.dna.uni_identity), stringmerge(prints,stars(md5(H.dna.uni_identity), rand(40,60)))))
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return 1
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else
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src.fingerprints += text("[]&[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), rand(40,60)))
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return 1
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else
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if(src.fingerprintslast != M.key)
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src.fingerprintshidden += text("Real name: [], Key: []",M.real_name, M.key)
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@@ -64,7 +64,8 @@ Implants;
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/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
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Whitespace:Seperator;
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Badassery;
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/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
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/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);
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Whitespace:Seperator;"}
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/datum/game_mode/proc/announce() //to be calles when round starts
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world << "<B>Notice</B>: [src] did not define announce()"
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@@ -90,7 +90,7 @@
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"plasma" = new/datum/tlv(-1.0, -1.0, 0.2, 0.5), // Partial pressure, kpa
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"other" = new/datum/tlv(-1.0, -1.0, 0.5, 1.0), // Partial pressure, kpa
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"pressure" = new/datum/tlv(ONE_ATMOSPHERE*0.20,ONE_ATMOSPHERE*0.35,ONE_ATMOSPHERE*0.8,ONE_ATMOSPHERE*0.9), /* kpa */
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"temperature" = new/datum/tlv(40, 60, 140, 160), // K
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"temperature" = new/datum/tlv(40, 60, 150, 160), // K
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)
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//all air alarms in area are connected via magic
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@@ -232,11 +232,11 @@
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if ((!in_range(src, usr) && src.loc != user && src.loc.loc != user && user.equipped() != W))
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return
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if(lentext(t) >= MAX_PAPER_MESSAGE_LEN)
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if(lentext(t) >= MAX_BOOK_MESSAGE_LEN)
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var/cont = input(user, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
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if(cont == "no")
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break
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while(lentext(t) > MAX_PAPER_MESSAGE_LEN)
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while(lentext(t) > MAX_BOOK_MESSAGE_LEN)
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if ((!in_range(src, usr) && src.loc != user && src.loc.loc != user && user.equipped() != W))
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return
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@@ -20,6 +20,9 @@
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sleep(3)
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if (i > 0)
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var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
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b.blood_DNA = blood_DNA
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b.blood_type = blood_type
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b.OriginalMob = OriginalMob
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for(var/datum/disease/D in src.viruses)
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b.viruses += D
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if (step_to(src, get_step(src, direction), 0))
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@@ -66,11 +66,11 @@ MASS SPECTROMETER
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var/amount = 20.0
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var/printing = 0.0
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var/fibers_index = 0
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var/list/stored_fibers = null
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var/list/stored_name = null
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var/list/stored_fibers = list()
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var/list/stored_name = list()
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var/prints_index = 0
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var/list/stored_prints = null
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var/list/prints_name = null
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var/list/stored_prints = list()
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var/list/prints_name = list()
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w_class = 3.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | ONBELT | CONDUCT | USEDELAY
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@@ -138,20 +138,22 @@ MASS SPECTROMETER
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return
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/obj/item/device/detective_scanner/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
|
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|
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if(src.loc != user)
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return 0
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src.add_fingerprint(user)
|
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
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if(A.blood_DNA)
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user << "\blue Blood type: [A.blood_type]\nDNA: [A.blood_DNA]"
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return
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if (!( A.fingerprints ) && !(A.suit_fibers) && !(A.blood_DNA))
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user << "\blue Unable to locate any fingerprints, materials, fibers, or fingerprints on [A]!"
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return 0
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else if (A.blood_DNA)
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user << "\blue Blood found on [A]. Analysing..."
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sleep(15)
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user << "\blue Blood type: [A.blood_type]\nDNA: [A.blood_DNA]"
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else
|
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user << "\blue No blood found on [A]."
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if (!( A.fingerprints ) && !(A.suit_fibers))
|
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user << "\blue Unable to locate any fingerprints or fibers on [A]!"
|
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return 0
|
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if(!( A.fingerprints ))
|
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user << "\blue Unable to locate any fingerprints on [A]!"
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else
|
||||
|
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@@ -162,7 +162,7 @@
|
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if(isalien(user)) // -- TLE
|
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var/mob/living/carbon/alien/A = user
|
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|
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if(!A.has_fine_manipulation || w_class >= 4)
|
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if(!A.has_fine_manipulation || w_class <= 4)
|
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user << "Your claws aren't capable of such fine manipulation."
|
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return
|
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|
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@@ -196,20 +196,23 @@
|
||||
|
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/obj/item/attackby(obj/item/W as obj, mob/user as mob)
|
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if (istype(W, /obj/item/weapon/packageWrap))
|
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var/location = get_turf(src.loc)
|
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if(istype(src,/obj/item/weapon/storage) && istype(src.loc, /mob)) //Put it into the bag
|
||||
return
|
||||
if(istype(src.loc,/obj/item/weapon/storage) || istype(src.loc,/obj/item/clothing/suit/storage/)) //Taking stuff out of storage duplicates it.
|
||||
user << "\blue Do not do this, it is broken as all hell. Take it out of the container first."
|
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return
|
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for(var/obj/item/T in user) //Lets remove it from their inventory
|
||||
if(T == src)
|
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user.remove_from_mob(T)
|
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break
|
||||
if(istype(src.loc,/obj/item/weapon/storage)) //Taking stuff out of storage duplicates it.
|
||||
var/obj/item/weapon/storage/U = src.loc
|
||||
user.client.screen -= src
|
||||
U.contents.Remove(src)
|
||||
if(istype(src.loc,/obj/item/clothing/suit/storage/))
|
||||
var/obj/item/clothing/suit/storage/X = src.loc
|
||||
user.client.screen -= src
|
||||
X.contents.Remove(src)
|
||||
if(src in user)
|
||||
user.remove_from_mob(src)
|
||||
var/obj/item/weapon/packageWrap/O = W
|
||||
if (O.amount > 1)
|
||||
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(src.loc))
|
||||
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(location)
|
||||
P.wrapped = src
|
||||
|
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src.loc = P
|
||||
O.amount -= 1
|
||||
else if(istype(W,/obj/item/wardrobe))
|
||||
@@ -225,6 +228,7 @@
|
||||
user << "\blue The wardrobe is full."
|
||||
return
|
||||
user << "\blue You pick up all the items."
|
||||
user.visible_message("\blue [user] gathers up the pile of stuff, and puts it into \the [src]")
|
||||
I.update_icon()
|
||||
|
||||
/obj/item/attack_self(mob/user as mob)
|
||||
|
||||
84
code/game/objects/items/weapons/syndie.dm
Normal file
84
code/game/objects/items/weapons/syndie.dm
Normal file
@@ -0,0 +1,84 @@
|
||||
/obj/item/weapon/syndie
|
||||
icon = 'syndieweapons.dmi'
|
||||
|
||||
/*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/
|
||||
|
||||
|
||||
/*The explosive charge itself. Flashes for five seconds before exploding.*/
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive
|
||||
icon_state = "c-4small_0"
|
||||
item_state = "c-4small"
|
||||
name = "mysterious package"
|
||||
desc = "A mysterious package."
|
||||
w_class = 3
|
||||
|
||||
var/power = 1 /*Size of the explosion.*/
|
||||
var/size = "small" /*Used for the icon, this one will make c-4small_0 for the off state.*/
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive/heavy
|
||||
icon_state = "c-4large_0"
|
||||
item_state = "c-4large"
|
||||
desc = "A mysterious package, it's quite heavy."
|
||||
power = 2
|
||||
size = "large"
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive/New()
|
||||
var/K = rand(1,2000)
|
||||
K = md5(num2text(K)+name)
|
||||
K = copytext(K,1,7)
|
||||
src.desc += "\n You see [K] engraved on \the [src]"
|
||||
var/obj/item/weapon/syndie/c4detonator/detonator = new(src.loc)
|
||||
detonator.desc += "\n You see [K] engraved on \the [src]"
|
||||
detonator.bomb = src
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive/proc/detonate()
|
||||
icon_state = "c-4[size]_1"
|
||||
spawn(50)
|
||||
explosion(get_turf(src), power, power*2, power*3, power*4, power*4)
|
||||
for(var/dirn in cardinal) //This is to guarantee that C4 at least breaks down all immediately adjacent walls and doors.
|
||||
var/turf/simulated/wall/T = get_step(src,dirn)
|
||||
if(locate(/obj/machinery/door/airlock) in T)
|
||||
var/obj/machinery/door/airlock/D = locate() in T
|
||||
if(D.density)
|
||||
D.open()
|
||||
if(istype(T,/turf/simulated/wall))
|
||||
T.dismantle_wall(1)
|
||||
del(src)
|
||||
|
||||
|
||||
/*Detonator, disguised as a lighter*/
|
||||
/*Click it when closed to open, when open to bring up a prompt asking you if you want to close it or press the button.*/
|
||||
|
||||
/obj/item/weapon/syndie/c4detonator
|
||||
icon_state = "c-4detonator_0"
|
||||
item_state = "c-4detonator"
|
||||
name = "lighter" /*Sneaky, thanks Dreyfus.*/
|
||||
desc = "A disposable lighter, it's quite heavy."
|
||||
w_class = 1
|
||||
|
||||
var/obj/item/weapon/syndie/c4explosive/bomb
|
||||
var/pr_open = 0 /*Is the "What do you want to do?" prompt open?*/
|
||||
|
||||
/obj/item/weapon/syndie/c4detonator/attack_self(mob/user as mob)
|
||||
switch(src.icon_state)
|
||||
if("c-4detonator_0")
|
||||
src.icon_state = "c-4detonator_1"
|
||||
user << "You flick open the lighter."
|
||||
|
||||
if("c-4detonator_1")
|
||||
if(!pr_open)
|
||||
pr_open = 1
|
||||
switch(alert(user, "What would you like to do?", "Lighter", "Press the button.", "Close the lighter."))
|
||||
if("Press the button.")
|
||||
user << "\red You press the button."
|
||||
flick("c-4detonator_click", src)
|
||||
if(src.bomb)
|
||||
src.bomb.detonate()
|
||||
log_admin("[user.real_name]([user.ckey]) has triggered [src.bomb] with [src].")
|
||||
message_admins("\red [user.real_name]([user.ckey]) has triggered [src.bomb] with [src].")
|
||||
|
||||
if("Close the lighter.")
|
||||
src.icon_state = "c-4detonator_0"
|
||||
user << "You close the lighter."
|
||||
pr_open = 0
|
||||
@@ -11,8 +11,14 @@
|
||||
src << "You can't commit suicide before the game starts!"
|
||||
return
|
||||
|
||||
var/permitted = 0
|
||||
var/list/allowed = list("Syndicate","traitor","Wizard","Head Revolutionary","Cultist","Changeling")
|
||||
if (mind.special_role in allowed)
|
||||
for(var/T in allowed)
|
||||
if(mind.special_role == T)
|
||||
permitted = 1
|
||||
break
|
||||
|
||||
if(!permitted)
|
||||
message_admins("[ckey] has tried to suicide, but they were not permitted due to not being antagonist as human.", 1)
|
||||
src << "No. Adminhelp if there is a legitimate reason."
|
||||
return
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
var/list/replacechars = list("'","\"",">","<","(",")")
|
||||
for(var/rep in replacechars)
|
||||
msg = dd_list2text((dd_text2list(msg, rep)))
|
||||
world << msg
|
||||
send2adminirc("#bs12admin","HELP: [src.key]: [msg]")
|
||||
if(tension_master)
|
||||
tension_master.new_adminhelp()
|
||||
|
||||
101
code/modules/mob/living/carbon/give.dm
Normal file
101
code/modules/mob/living/carbon/give.dm
Normal file
@@ -0,0 +1,101 @@
|
||||
mob/living/carbon/verb/give()
|
||||
set name = "Give"
|
||||
set src in view(1)
|
||||
if(src.stat == 2 || usr.stat == 2|| src.client == null)
|
||||
return
|
||||
if(src == usr)
|
||||
usr << "I feel stupider, suddenly."
|
||||
return
|
||||
var/obj/item/I
|
||||
if(!usr.hand && usr.r_hand == null)
|
||||
usr << "You don't have anything in your right hand to give to [src.name]"
|
||||
return
|
||||
if(usr.hand && usr.l_hand == null)
|
||||
usr << "You don't have anything in your left hand to give to [src.name]"
|
||||
return
|
||||
if(usr.hand)
|
||||
I = usr.l_hand
|
||||
else if(!usr.hand)
|
||||
I = usr.r_hand
|
||||
if(!I)
|
||||
return
|
||||
var/obj/item/weapon/T = new(usr.loc)
|
||||
if(!src.loc.Enter(T))
|
||||
usr << "Can't reach him"
|
||||
del(T)
|
||||
return
|
||||
del(T)
|
||||
if(src.r_hand == null)
|
||||
switch(alert(src,"[usr.name] wants to give you \a [I.name]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!check_can_reach(usr,src))
|
||||
usr << "You need to keep in reaching distance."
|
||||
src << "[usr.name] moved too far away."
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "You need to keep the item in your active hand."
|
||||
src << "[usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
return
|
||||
if(src.r_hand != null)
|
||||
if(src.l_hand == null)
|
||||
usr.drop_item(I)
|
||||
src.l_hand = I
|
||||
else
|
||||
usr << "Their hands are full."
|
||||
else
|
||||
usr.drop_item(I)
|
||||
src.r_hand = I
|
||||
I.loc = src
|
||||
I.layer = 20
|
||||
I.add_fingerprint(src)
|
||||
src.update_clothing()
|
||||
usr.update_clothing()
|
||||
action_message(src,"[usr.name] handed \the [I.name] to [src.name].")
|
||||
if("No")
|
||||
action_message(src,"[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
else if(src.l_hand == null)
|
||||
switch(alert(src,"[src.name] wants to give you \a [I.name]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!check_can_reach(usr,src))
|
||||
usr << "You need to keep in reaching distance."
|
||||
src << "[usr.name] moved too far away."
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "You need to keep the item in your active hand."
|
||||
src << "[usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
return
|
||||
if(src.l_hand != null)
|
||||
if(src.r_hand == null)
|
||||
usr.drop_item(I)
|
||||
src.r_hand = I
|
||||
else
|
||||
usr << "Their hands are full."
|
||||
else
|
||||
usr.drop_item(I)
|
||||
src.l_hand = I
|
||||
I.loc = src
|
||||
I.layer = 20
|
||||
I.add_fingerprint(src)
|
||||
src.update_clothing()
|
||||
usr.update_clothing()
|
||||
action_message(src,"[usr.name] handed \the [I.name] to [src.name].")
|
||||
if("No")
|
||||
action_message(src,"[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
else
|
||||
usr << "[src.name]\s hands are full."
|
||||
|
||||
proc/action_message(var/mob/living/carbon/A,var/message)
|
||||
if (message != "")
|
||||
if (1 & 1)
|
||||
for (var/mob/O in viewers(A.loc, null))
|
||||
O.show_message(message, 1)
|
||||
else if (1 & 2)
|
||||
for (var/mob/O in hearers(A.loc, null))
|
||||
O.show_message(message, 1)
|
||||
else if (message != "")
|
||||
if (1 & 1)
|
||||
for (var/mob/O in viewers(A, null))
|
||||
O.show_message(message, 1)
|
||||
else if (1 & 2)
|
||||
for (var/mob/O in hearers(A, null))
|
||||
O.show_message(message, 1)
|
||||
@@ -793,19 +793,19 @@
|
||||
spawn()
|
||||
if(key)
|
||||
if(istype(src, /mob/living/silicon))
|
||||
robogibs(loc, viruses, name)
|
||||
robogibs(loc, viruses)
|
||||
else if (istype(src, /mob/living/carbon/alien))
|
||||
xgibs(loc, viruses, name)
|
||||
xgibs(loc, viruses)
|
||||
else
|
||||
gibs(loc, viruses, name, dna)
|
||||
gibs(loc, viruses, dna)
|
||||
|
||||
else
|
||||
if(istype(src, /mob/living/silicon))
|
||||
robogibs(loc, viruses)
|
||||
else if(istype(src, /mob/living/carbon/alien))
|
||||
xgibs(loc, viruses, name)
|
||||
xgibs(loc, viruses)
|
||||
else
|
||||
gibs(loc, viruses, name, dna)
|
||||
gibs(loc, viruses, dna)
|
||||
sleep(15)
|
||||
for(var/obj/item/I in src.contents)
|
||||
I.loc = get_turf(src)
|
||||
|
||||
@@ -429,6 +429,11 @@
|
||||
O.show_message(text("\red <B>[] resists!</B>", usr), 1)
|
||||
|
||||
if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
|
||||
var/breakouttime = 1200
|
||||
var/displaytime = 2
|
||||
if(!usr:canmove)
|
||||
breakouttime = 2400
|
||||
displaytime = 4
|
||||
usr.next_move = world.time + 100
|
||||
usr.last_special = world.time + 100
|
||||
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
||||
@@ -444,17 +449,31 @@
|
||||
del(usr:handcuffed)
|
||||
usr:handcuffed = null
|
||||
else
|
||||
usr << "\red You attempt to remove your handcuffs. (This will take around 2 minutes and you need to stand still)"
|
||||
usr << "\red You attempt to remove your handcuffs. (This will take around [displaytime] minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] attempts to remove the handcuffs!</B>", usr), 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 1200))
|
||||
if(!usr:handcuffed) return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to remove the handcuffs!</B>", usr), 1)
|
||||
usr << "\blue You successfully remove your handcuffs."
|
||||
usr:handcuffed:loc = usr:loc
|
||||
usr:handcuffed = null
|
||||
var/increment = 150
|
||||
for(var/i = 0, i < breakouttime, i += increment)
|
||||
if(!do_after(usr, increment))
|
||||
return
|
||||
|
||||
else
|
||||
usr << pick("You hear something click, but it doesn't open yet.", // - Uristqwerty
|
||||
"The latch resists!", // - IRC: BowlSoldier
|
||||
"The chain is starting to give!", // - IRC: BowlSoldier
|
||||
"The chain bends a little.", // - IRC: STALKER
|
||||
"Your wrist hurts.", // - IRC: STALKER
|
||||
"Unnng", // - IRC: Doug_H_Nuts
|
||||
"The chain jangles a bit.", // - SkyMarshal
|
||||
"\red Hurry up, dammit!", // - SkyMarshal
|
||||
"This is exhausting!") // - SkyMarshal
|
||||
if(!usr:handcuffed) return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to remove the handcuffs!</B>", usr), 1)
|
||||
usr << "\blue You successfully remove your handcuffs."
|
||||
usr:handcuffed:loc = usr:loc
|
||||
usr:handcuffed = null
|
||||
|
||||
if(istype(usr, /mob/living/carbon/human) && istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket) && usr:canmove && (usr.last_special <= world.time))
|
||||
usr.next_move = world.time + 200
|
||||
|
||||
@@ -2642,7 +2642,7 @@
|
||||
"aYP" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 1},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/quartermaster/sorting)
|
||||
"aYQ" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor,/area/quartermaster/sorting)
|
||||
"aYR" = (/obj/machinery/door_control{id = "aicore"; name = "AI Core Access"; pixel_x = -22; pixel_y = 2; req_access_txt = ""},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/captain)
|
||||
"aYS" = (/obj/structure/stool/chair{dir = 1},/obj/effect/landmark/start{name = "Captain"},/obj/machinery/door_control{id = "aicore"; name = "AI Core Access"; pixel_x = 21; pixel_y = 20; req_access_txt = ""},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/captain)
|
||||
"aYS" = (/obj/structure/stool/chair{dir = 1},/obj/effect/landmark/start{name = "Captain"},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/captain)
|
||||
"aYT" = (/obj/item/weapon/paper{info = "Our scientists stole your suit and shoved it in their destructive analyzer. We replaced it with one that isn't space capable. <br><br>--Central Command"; name = "Important Memo"},/obj/item/weapon/book/manual/security_space_law,/obj/structure/table/woodentable,/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/captain)
|
||||
"aYU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/machinery/keycard_auth{pixel_x = 25},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/captain)
|
||||
"aYV" = (/obj/machinery/telecomms/allinone{frequency = 144.7},/turf/simulated/floor/grid,/area/turret_protected/ai)
|
||||
|
||||
Reference in New Issue
Block a user