mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Added implant removal surgery.
If you fail the step, has small chance of activating implant. Gives you a sound and ~15 ticks to run away like hell. Changes I did to other parts to make this possible: -Implants are now organ-based, not mob-based -Part of implant working code is moved to appropriate activate() procs
This commit is contained in:
@@ -39,6 +39,16 @@
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// evil infection stuff that will make everyone hate me
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var/can_infect = 0
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proc/isright(obj/item/tool) //is it is a required surgical tool for this step
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return (istype(tool,required_tool))
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proc/isacceptable(obj/item/tool) //is it is an accepted replacement tool for this step
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if (allowed_tools)
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for (var/T in allowed_tools)
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if (istype(tool,T))
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return 1
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return 0
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// Build this list by iterating over all typesof(/datum/surgery_step) and sorting the results by priority
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@@ -1226,3 +1236,68 @@ proc/spread_germs_to_organ(datum/organ/external/E, mob/living/carbon/human/user)
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user:bloody_hands(target, 0)
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user:bloody_body(target)
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//////////////////////////////////////////////////////////////////
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// IMPLANT REMOVAL SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/implant_removal
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required_tool = /obj/item/weapon/hemostat
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allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork)
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min_duration = 80
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max_duration = 100
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can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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return affected.open == 2 && !(affected.status & ORGAN_BLEEDING)
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts poking around inside the incision on [target]'s [affected.display_name] with \the [tool].", \
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"You start poking around inside the incision on [target]'s [affected.display_name] with \the [tool]" )
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target.custom_pain("The pain in your chest is living hell!",1)
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end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/chest/affected = target.get_organ("chest")
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var/find_prob = 0
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if (affected.implants.len)
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var/obj/item/weapon/implant/imp = affected.implants[1]
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if (imp.islegal())
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find_prob +=60
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else
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find_prob +=40
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if (isright(tool))
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find_prob +=20
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if (prob(find_prob))
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user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
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"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
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var/obj/item/weapon/implant/imp = affected.implants[1]
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affected.implants -= imp
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imp.loc = get_turf(target)
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imp.imp_in = null
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imp.implanted = 0
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else
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user.visible_message("\blue [user] could not find anything inside [target]'s [affected.display_name], and pulls \the [tool] out.", \
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"\blue You could not find anything inside [target]'s [affected.display_name]." )
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if (ishuman(user) && prob(80)) user:bloody_hands(target, 0)
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fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
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"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
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affected.createwound(CUT, 20)
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if (affected.implants.len)
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var/fail_prob = 10
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if (!isright(tool))
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fail_prob += 30
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if (prob(fail_prob))
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var/obj/item/weapon/implant/imp = affected.implants[1]
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user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!")
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playsound(imp.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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spawn(15)
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imp.activate()
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if (ishuman(user))
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user:bloody_hands(target, 0)
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user:bloody_body(target)
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@@ -34,6 +34,7 @@
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var/open = 0
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var/stage = 0
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var/list/implants = list()
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// INTERNAL germs inside the organ, this is BAD if it's greater 0
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var/germ_level = 0
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@@ -186,26 +186,21 @@
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if (!istype(M)) // not sure if this is the right thing...
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return
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if (can_operate(M)) //Checks if mob is lying down on table for surgery
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if(istype(M,/mob/living/carbon))
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if (user.a_intent != "harm")
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if (user.a_intent != "harm") //check for Hippocratic Oath
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if(surgery_steps.len == 0) build_surgery_steps_list()
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for(var/datum/surgery_step/S in surgery_steps)
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//check if tool is right or close enough
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var/right = istype(src, S.required_tool)
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if (!right && S.allowed_tools)
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for (var/T in S.allowed_tools)
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if (istype(src, T))
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right = 1
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if(right && S.can_use(user, M, user.zone_sel.selecting, src)) //is this step possible?
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S.begin_step(user, M, user.zone_sel.selecting, src)
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if(do_mob(user, M, rand(S.min_duration, S.max_duration)))
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S.end_step(user, M, user.zone_sel.selecting, src)
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else
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S.fail_step(user, M, user.zone_sel.selecting, src)
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return //don't want to do weapony things after surgery
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if (is_surgery_tool(src))
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return
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if( S.isright(src) || S.isacceptable(src) ) //check if tool is right or close enough
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if(S.can_use(user, M, user.zone_sel.selecting, src)) //and if this step is possible
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S.begin_step(user, M, user.zone_sel.selecting, src) //start on it
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if(do_mob(user, M, rand(S.min_duration, S.max_duration))) //if user did nto move or changed hands
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S.end_step(user, M, user.zone_sel.selecting, src) //finish successfully
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else //or
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S.fail_step(user, M, user.zone_sel.selecting, src) //malpractice~
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return //don't want to do weapony things after surgery
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var/messagesource = M
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@@ -1,7 +1,10 @@
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/obj/item/weapon/implant
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name = "implant"
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icon = 'device.dmi'
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icon_state = "implant"
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var/implanted = null
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var/mob/imp_in = null
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var/datum/organ/external/part = null
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color = "b"
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var/allow_reagents = 0
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@@ -23,8 +26,8 @@
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proc/hear(message, source as mob)
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return
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proc/islegal()
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return 0
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/obj/item/weapon/implant/tracking
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name = "tracking"
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@@ -82,6 +85,8 @@ Implant Specifics:<BR>"}
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if(src.imp_in)
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src.imp_in.gib()
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islegal()
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return 0
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//BS12 Explosive
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/obj/item/weapon/implant/explosive
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name = "explosive implant"
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@@ -110,15 +115,18 @@ Implant Specifics:<BR>"}
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var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
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msg = sanitize_simple(msg, replacechars)
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if(findtext(msg,phrase))
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if(istype(imp_in, /mob/))
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var/mob/T = imp_in
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T.gib()
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explosion(get_turf(imp_in), 1, 3, 4, 6, 3)
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var/turf/t = get_turf(imp_in)
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if(t)
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t.hotspot_expose(3500,125)
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activate()
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del(src)
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activate()
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if(istype(imp_in, /mob/))
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var/mob/T = imp_in
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T.gib()
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explosion(get_turf(imp_in), 1, 3, 4, 6, 3)
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var/turf/t = get_turf(imp_in)
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if(t)
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t.hotspot_expose(3500,125)
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implanted(mob/source as mob)
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phrase = input("Choose activation phrase:") as text
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var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
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@@ -127,6 +135,8 @@ Implant Specifics:<BR>"}
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usr << "The implanted explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate."
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return 1
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islegal()
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return 0
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/obj/item/weapon/implant/chem
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name = "chem"
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@@ -266,14 +276,16 @@ the implant may become unstable and either pre-maturely inject the subject or si
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process()
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if (!implanted) return
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var/mob/M = imp_in
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var/area/t = get_area(M)
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if(isnull(M)) // If the mob got gibbed
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
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del(a)
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processing_objects.Remove(src)
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activate()
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else if(M.stat == 2)
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activate("death")
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activate(var/cause)
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var/mob/M = imp_in
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var/area/t = get_area(M)
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if(cause == "death")
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
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//give the syndies a bit of stealth
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@@ -282,7 +294,11 @@ the implant may become unstable and either pre-maturely inject the subject or si
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a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm")
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del(a)
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processing_objects.Remove(src)
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else
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
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del(a)
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processing_objects.Remove(src)
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implanted(mob/source as mob)
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mobname = source.real_name
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@@ -314,13 +330,20 @@ the implant may become unstable and either pre-maturely inject the subject or si
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if (emote == src.activation_emote)
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source << "The air glows as \the [src.scanned.name] uncompresses."
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var/turf/t = get_turf(source)
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src.scanned.loc = t
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del src
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activate()
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activate()
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var/turf/t = get_turf(src)
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src.scanned.loc = t
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if (part) part.implants -= src
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del src
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implanted(mob/source as mob)
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src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
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source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
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if (source.mind)
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source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
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source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
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return 1
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islegal()
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return 0
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@@ -40,6 +40,11 @@
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src.imp.loc = M
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src.imp.imp_in = M
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src.imp.implanted = 1
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if (ishuman(M))
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/affected = H.get_organ(user.zone_sel.selecting)
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affected.implants += src.imp
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imp.part = affected
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src.imp = null
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update()
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@@ -107,6 +112,10 @@
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/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob)
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if(istype(A,/obj/item) && imp)
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var/obj/item/weapon/implant/compressed/c = imp
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if (c.scanned)
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user << "\red Something is already scanned inside the implant!"
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return
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imp:scanned = A
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A.loc.contents.Remove(A)
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update()
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